Difference between revisions of "Smuggler Interception (Serpentis) (Level 3)"

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Revision as of 22:39, 19 May 2019

name=Smuggler Interception, level 3 Template:Survival copy

Faction: Serpentis
Mission type: Encounter
Space type: Deadspace with gate
Damage Dealt: Kin, Therm
Recommended damage dealing: Kin
Recommended ships: Jaguar, Cyclone, Typhoon, Drake [any BC is fine]
Recommended setup: these are all short range opponents; either tank them or attack from a distance.
Video: [Cerberus]

no hostiles at initial gate

Pocket 1

no automatic aggro

Group 1:
50-70km 6x Frigates (Coreli Agent/Guard/Safeguard/Spy)
1x Cruiser (Corelum Chief Guard/Safeguard) damp

Group 2:
65-75km 4x Frigates (Coreli Guard/Safeguard)
2x Cruisers (Corelum Chief Defender/Protector)

Structures:
No Loot

Asteroids:
Veldspar - 33 asteroids - 1915699 units

Acceleration Gate to Pocket 2 is at 58km

Pocket 2

no automatic aggro

Group 1 (left):
45-55km 3x Frigates (Coreli Infantry/Soldier)
2x Cruisers (Corelum Chief Defender/Protector)

Group 2 (middle):
45-55km 2x Serpentis Personnel Transport
5x Cruisers (Corelum Chief Watchman/Patroller) damp
1x Battlecruiser (Corelatis Platoon Leader/Squad Leader)

Group 3 (right):
45-55km 9x Frigates (Coreli Agent/Guard/Safeguard/Spy)

Note:
Shoot Group 1 first and neither Group 2 nor Group 3 will aggro. Afterward, both Groups 2 and 3 will aggro no matter which you shoot first.

objective of 10 militants in each transport wreck [only one required].

Blitz:
Destroy Group 2. Loot the Transports.

Standing:
-3.0% loss
& This penalty was incurred for destroying Serpentis's Serpentis Personnel Transport

Asteroids:
Veldspar - 86 asteroids