Difference between revisions of "Sovereignty"

From EVE University Wiki
Jump to: navigation, search
(→‎System Indices: Fixed the numbers to reflect the Galatea update)
(→‎Claiming Sovereignty: Restructure, add some details about stations)
Line 12: Line 12:
 
== Claiming Sovereignty ==
 
== Claiming Sovereignty ==
  
{{main|Entosis Link}}
+
Each system in Sov Null has 3 structures associated with it.
The main process for claiming the sovereignty of a region is the deployment of a sov-claiming structure, followed by the activation of an [[Entosis Link]] module on the deployed structure.
+
* Territorial Claim Unit (TCU)
 
+
* Infrastructure Hub (I-Hub)
In exchange, the Entosis Link imposes some penalties on the user. A ship using an Entosis Link cannot cloak, warp, dock, jump, receive any form of remote assistance, or exceed a velocity of 4,000 m/s. The Entosis Link also takes one cycle to "warm up" before it actually begins the capture process.
+
* Station
  
Additionally, Entosis Links do not stack with each other at all. One Entosis Link being used to attack or defend a structure is just as time-efficient as 100, and as long as just one defender has an active Entosis Link on their structure, all 100 attacking Links will be negated.
+
Each of these structures provide benefits to the owner.
 
 
The chief disadvantage for the defender is that their allies cannot use Entosis Links of their own to help defend the structure directly. All Entosis Links used by players not belonging to the owning alliance of the target structure are considered attackers from the structure's perspective.  
 
  
 
=== Territorial Claim Unit ===
 
=== Territorial Claim Unit ===
Line 34: Line 32:
  
 
Each upgrade, which is a physical item that must be produced and delivered to the I-Hub for installation, is unlocked by achieving a new System Index level.
 
Each upgrade, which is a physical item that must be produced and delivered to the I-Hub for installation, is unlocked by achieving a new System Index level.
 +
 +
=== Station ===
 +
{{main|Station (Player-Owned)}}
 +
 +
Stations are very similar to the ones found in high-sec, but with a few exceptions. The owner of the station can choose who is allowed to dock at the station. Maintaining a station costs an upkeep bill which is charged to the alliance wallet.
 +
 +
{{main|Entosis Link}}
 +
The main process for claiming the sovereignty of a region is the deployment of a sov-claiming structure, followed by the activation of an [[Entosis Link]] module on the deployed structure.
 +
 +
In exchange, the Entosis Link imposes some penalties on the user. A ship using an Entosis Link cannot cloak, warp, dock, jump, receive any form of remote assistance, or exceed a velocity of 4,000 m/s. The Entosis Link also takes one cycle to "warm up" before it actually begins the capture process.
 +
 +
Additionally, Entosis Links do not stack with each other at all. One Entosis Link being used to attack or defend a structure is just as time-efficient as 100, and as long as just one defender has an active Entosis Link on their structure, all 100 attacking Links will be negated.
 +
 +
The chief disadvantage for the defender is that their allies cannot use Entosis Links of their own to help defend the structure directly. All Entosis Links used by players not belonging to the owning alliance of the target structure are considered attackers from the structure's perspective.
  
 
====System Indices====
 
====System Indices====
Line 51: Line 63:
 
=== Station ===
 
=== Station ===
  
{{main|Station (Player-Owned)}}
+
 
  
 
more text
 
more text

Revision as of 23:53, 9 April 2016

This page is a work in progress.

This article or section is in the process of an expansion or major restructuring. You are welcome to assist in its construction by editing it as well.
If this article or section has not been edited in several days, please remove this template.

Icon corporation.png
Sovereignty
Modules & Structures

Entosis Link
Territorial Claim Unit
Infrastructure Hub

Mechanics

Command Nodes
Activity Defense Multiplier
Vulnerability
Capital Systems

It has been suggested that this article or section be merged with Sovereignty Mechanics (Aegis/Fozziesov) . ( Discuss )

There are three primary types of space in New Eden: high security, low security and null security. The first two together are also referred to as "empire space", because every high and low security system is claimed by one of the four empires: Amarr, Caldari, Gallente or Minmatar.

Null security (or nullsec) space is not claimed by the empires, and can be split into three distinct types:

  • Wormhole space (a.k.a. w-space, j-space, Anoikis) cannot be claimed by anyone and is only accessible through wormholes. Except in Thera, there are no stations in w-space.
  • NPC nullsec regions (Curse, Great Wildlands, Outer Ring, Stain, Syndicate and Venal) are claimed by a number of different NPC factions, either pirate or corporation. These factions allow capsuleers to dock at their stations in the same way as low or highsec stations.
  • Sovereign Nullsec - the subject of this article - comprises the rest of the nullsec regions, which can be claimed by any capsuleer (player) alliance. Stations in these areas will be owned by a player alliance, and will usually only allow the owning alliance (and perhaps their allies) to dock.

All nullsec areas are essentially lawless: neither CONCORD nor the empire navies respond to aggression, there are no gate or station guns, and aggression will not result in the loss of security status.

Claiming Sovereignty

Each system in Sov Null has 3 structures associated with it.

  • Territorial Claim Unit (TCU)
  • Infrastructure Hub (I-Hub)
  • Station

Each of these structures provide benefits to the owner.

Territorial Claim Unit

Main article: Territorial Claim Unit

Territorial Claim Units or TCUs are essentially flags put up by an alliance. Whoever owns the TCU in a system will be listed on the starmap as the owner of the system.

TCUs do have one tangible benefit, though, by way of a 25% reduction in fuel consumption to any Player-Owned Starbase owned by the same alliance in that system.

Infrastructure Hub

Main article: Infrastructure Hub

Infrastructure Hubs or I-Hubs are used to upgrade the system, allowing it to spawn more Combat Anomalies, Ore Sites, or Signatures, or allowing the owner to set up more advanced POS structures such as Jump Bridges or system-wide Cynosural Field Jammers. Maintaining an I-Hub costs an upkeep bill which is charged to the alliance wallet.

Each upgrade, which is a physical item that must be produced and delivered to the I-Hub for installation, is unlocked by achieving a new System Index level.

Station

Main article: Station (Player-Owned)

Stations are very similar to the ones found in high-sec, but with a few exceptions. The owner of the station can choose who is allowed to dock at the station. Maintaining a station costs an upkeep bill which is charged to the alliance wallet.

Main article: Entosis Link

The main process for claiming the sovereignty of a region is the deployment of a sov-claiming structure, followed by the activation of an Entosis Link module on the deployed structure.

In exchange, the Entosis Link imposes some penalties on the user. A ship using an Entosis Link cannot cloak, warp, dock, jump, receive any form of remote assistance, or exceed a velocity of 4,000 m/s. The Entosis Link also takes one cycle to "warm up" before it actually begins the capture process.

Additionally, Entosis Links do not stack with each other at all. One Entosis Link being used to attack or defend a structure is just as time-efficient as 100, and as long as just one defender has an active Entosis Link on their structure, all 100 attacking Links will be negated.

The chief disadvantage for the defender is that their allies cannot use Entosis Links of their own to help defend the structure directly. All Entosis Links used by players not belonging to the owning alliance of the target structure are considered attackers from the structure's perspective.

System Indices

  • Strategic Index: Automatically increases as you hold control of the I-Hub over a continuous period.
  • Military Index: Increases in proportion to the number of NPC ships killed in the system.
  • Industrial Index: Increases in proportion to the volume of ore mined in the system.

As the Indices increase, they also contribute to the Activity Defense Multiplier in the system, which affects how long attackers must use an Entosis Link to capture a structure in the system. With no Multiplier, reinforcing a structure will take 10 minutes, and capturing a Command Node or enabling/disabling a Station Service will take 4 minutes. The Multiplier does not affect defenders, who will always take the base time for capturing a Command Node or securing a structure.

File:Sov index levels.jpg


The multiplier values for each index are added together with the base value of 1 and capped at 6. Below is a partial list of possible total multipliers based on different combinations of system indices (note that the times are out-of-date as of Galatea, see the above paragraph for the correct base times):

File:Sov index example.jpg

Station

more text