Sovereignty

From EVE University Wiki
Revision as of 14:57, 9 September 2015 by Jason Bouchard (talk | contribs) (Filled in some more info on the Entosis Link, TCUs, and I-Hubs.)
Jump to: navigation, search
This page is a work in progress.

This article or section is in the process of an expansion or major restructuring. You are welcome to assist in its construction by editing it as well.
If this article or section has not been edited in several days, please remove this template.

Icon corporation.png
Sovereignty
Modules & Structures

Entosis Link
Territorial Claim Unit
Infrastructure Hub

Mechanics

Command Nodes
Activity Defense Multiplier
Vulnerability
Capital Systems

It has been suggested that this article or section be merged with Sovereignty Mechanics (Aegis/Fozziesov) . ( Discuss )

There are three primary types of space in New Eden: high security, low security and null security. The first two together are also referred to as "empire space", because every high and low security system is claimed by one of the four empires: Amarr, Caldari, Gallente or Minmatar.

Null security (or nullsec) space is not claimed by the empires, and can be split into three distinct types:

  • Wormhole space (a.k.a. w-space, j-space, Anoikis) cannot be claimed by anyone and is only accessible through wormholes. Except in Thera, there are no stations in w-space.
  • NPC nullsec regions (Curse, Great Wildlands, Outer Ring, Stain, Syndicate and Venal) are claimed by a number of different NPC factions, either pirate or corporation. These factions allow capsuleers to dock at their stations in the same way as low or highsec stations.
  • Sovereign Nullsec - the subject of this article - comprises the rest of the nullsec regions, which can be claimed by any capsuleer (player) alliance. Stations in these areas will be owned by a player alliance, and will usually only allow the owning alliance (and perhaps their allies) to dock.

All nullsec areas are essentially lawless: neither CONCORD nor the empire navies respond to aggression, there are no gate or station guns, and aggression will not result in the loss of security status.

Claiming Sovereignty

Main article: Entosis Link

The main process for claiming the sovereignty of a region is the deployment of a sov-claiming structure, followed by the activation of an Entosis Link module on the deployed structure.

In exchange, the Entosis Link imposes some penalties on the user. A ship using an Entosis Link cannot cloak, warp, dock, jump, receive any form of remote assistance, or exceed a velocity of 4,000 m/s. The Entosis Link also takes one cycle to "warm up" before it actually begins the capture process.

Additionally, Entosis Links do not stack with each other at all. One Entosis Link being used to attack or defend a structure is just as time-efficient as 100, and as long as just one defender has an active Entosis Link on their structure, all 100 attacking Links will be negated.

The chief disadvantage for the defender is that their allies cannot use Entosis Links of their own to help defend the structure directly. All Entosis Links used by players not belonging to the owning alliance of the target structure are considered attackers from the structure's perspective.

Territorial Claim Unit

Main article: Territorial Claim Unit

Territorial Claim Units or TCUs are essentially flags put up by an alliance. Whoever owns the TCU in a system will be listed on the starmap as the owner of the system.

TCUs do have one tangible benefit, though, by way of a 25% reduction in fuel consumption to any Player-Owned Starbase owned by the same alliance in that system.

Infrastructure Hub

Main article: Infrastructure Hub

Infrastructure Hubs or I-Hubs are used to upgrade the system, allowing it to spawn more Combat Anomalies, Ore Sites, or Signatures, or allowing the owner to set up more advanced POS structures such as Jump Bridges or system-wide Cynosural Field Jammers. Maintaining an I-Hub costs an upkeep bill which is charged to the alliance wallet.

Each upgrade, which is a physical item that must be produced and delivered to the I-Hub for installation, is unlocked by achieving a new System Index level.

System Indices

  • Strategic Index: Automatically increases as you hold control of the I-Hub over a continuous period.
  • Military Index: Increases in proportion to the number of NPC ships killed in the system.
  • Industrial Index: Increases in proportion to the volume of ore mined in the system.

As the Indices increase, they also contribute to the Activity Defense Multiplier in the system, which affects how long attackers must use an Entosis Link to capture a structure in the system. These numbers do not affect defenders, who always have 10 minutes to secure a structure or Command Node and 5 minutes to secure a Station Service.

File:Sov index levels.jpg


The multiplier values for each index are added together with the base value of 1 and capped at 6. Below is a partial list of possible total multipliers based on different combinations of system indices:

File:Sov index example.jpg


Station

Main article: Station (Player-Owned)

more text