Talk:Logistics

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Revision as of 13:00, 4 April 2019 by Arrek Lemmont (talk | contribs) (proposed deletion of a sentence)
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Thanks to the many people who have contributed to this guide, and to those who have kept it up-to-date. Changes to remote repair/boost modules in Dec 2015 made logistics more complicated, and this article includes those changes. However, the article is still focused on ships, which used to be the thing you had to think about the most, and not so much on modules, which I think is now the more complicated part. Optimal vs. falloff, and armor vs. shield, are much more consequential than they used to be. I will be adding text on these.

Changes from the Citadel expansion (including Ancillary Remote Repairers and Force Auxiliaries) also need to be incorporated.

Antei Thantonne 25 May 2016

"As mentioned above, logistics ships are more skill-intensive than many other ship classes in EVE." I think this claim is misleading. A T1 Logistics Cruiser can be flown with high efficiency for many fewer SP than a T1 DD Cruiser. There are just so many turret or missile support skills, and only a few logi skills. Arrek lemmont (talk) 08:00, 4 April 2019 (CDT)