Difference between revisions of "Template:Incursion rats"

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| Start = <table class="wikitable sortable" style="font-size:90%; vertical-align:middle; text-align:right; padding:0px; border-collapse:collapse;"><tr><th nowrap style="background-color:#222222;" data-sort-type="number"></th><th nowrap style="background-color:#222222;" data-sort-type="text">Name</th><th nowrap style="background-color:#222222;" data-sort-type="number">Sig<small>&nbsp;<ref>While using their propulsion module, they suffer the same signature bloom as players.</ref></small></th><th nowrap style="background-color:#222222;" data-sort-type="number">Speed<small>&nbsp;<ref>This is the speed of the ship while they try to get within orbit or as they try to chase after you, suffering the same signature bloom as players do with the propulsion module on. They will turn off any propulsion modules once they get close to their preferred orbit.</ref></small></th><th nowrap style="background-color:#222222;" data-sort-type="number">Orbit / Speed<small>&nbsp;<ref>Preferred orbit range and regular speed while orbiting, which is their regular speed without the propulsion module turned on.</ref></small></th><th nowrap style="background-color:#222222;" data-sort-type="number">Damage / Volley<small>&nbsp;<ref>Damage per second as well as damage per volley. Unless stated otherwise, turrets do an equal amount of EM and thermal damage while torpedoes do an equal amount of kinetic and explosive damage.</ref></small></th><th nowrap style="background-color:#222222;" data-sort-type="number">Range<small>&nbsp;<ref>This is the effective range of this ship, presented with two values for turrets, optimal and optimal + double falloff, as well as a single range for torpedoes.</ref></small></th><th nowrap style="background-color:#222222;" data-sort-type="number">Effective HP<small>&nbsp;<ref>This is the amount of damage this ship can take, taking into account their resists. All ships, except the <strong>Lirsautton Parichaya</strong> have omni tanks. Hover over the icon for information about raw hitpoints.</ref></small></th></tr>
 
| Start = <table class="wikitable sortable" style="font-size:90%; vertical-align:middle; text-align:right; padding:0px; border-collapse:collapse;"><tr><th nowrap style="background-color:#222222;" data-sort-type="number"></th><th nowrap style="background-color:#222222;" data-sort-type="text">Name</th><th nowrap style="background-color:#222222;" data-sort-type="number">Sig<small>&nbsp;<ref>While using their propulsion module, they suffer the same signature bloom as players.</ref></small></th><th nowrap style="background-color:#222222;" data-sort-type="number">Speed<small>&nbsp;<ref>This is the speed of the ship while they try to get within orbit or as they try to chase after you, suffering the same signature bloom as players do with the propulsion module on. They will turn off any propulsion modules once they get close to their preferred orbit.</ref></small></th><th nowrap style="background-color:#222222;" data-sort-type="number">Orbit / Speed<small>&nbsp;<ref>Preferred orbit range and regular speed while orbiting, which is their regular speed without the propulsion module turned on.</ref></small></th><th nowrap style="background-color:#222222;" data-sort-type="number">Damage / Volley<small>&nbsp;<ref>Damage per second as well as damage per volley. Unless stated otherwise, turrets do an equal amount of EM and thermal damage while torpedoes do an equal amount of kinetic and explosive damage.</ref></small></th><th nowrap style="background-color:#222222;" data-sort-type="number">Range<small>&nbsp;<ref>This is the effective range of this ship, presented with two values for turrets, optimal and optimal + double falloff, as well as a single range for torpedoes.</ref></small></th><th nowrap style="background-color:#222222;" data-sort-type="number">Effective HP<small>&nbsp;<ref>This is the amount of damage this ship can take, taking into account their resists. All ships, except the <strong>Lirsautton Parichaya</strong> have omni tanks. Hover over the icon for information about raw hitpoints.</ref></small></th></tr>
 
| Start2 = <table class="wikitable sortable" style="font-size:90%; vertical-align:middle; text-align:right; padding:0px; border-collapse:collapse;"><tr><th nowrap style="background-color:#222222;" data-sort-type="number"></th><th nowrap style="background-color:#222222;" data-sort-type="text">Name</th><th nowrap style="background-color:#222222;" data-sort-type="number">Sig</th><th nowrap style="background-color:#222222;" data-sort-type="number">Speed</th><th nowrap style="background-color:#222222;" data-sort-type="number">Orbit / Speed</th><th nowrap style="background-color:#222222;" data-sort-type="number">Damage / Volley</th><th nowrap style="background-color:#222222;" data-sort-type="number">Range</th><th nowrap style="background-color:#222222;" data-sort-type="number">Effective HP</th></tr>
 
| Start2 = <table class="wikitable sortable" style="font-size:90%; vertical-align:middle; text-align:right; padding:0px; border-collapse:collapse;"><tr><th nowrap style="background-color:#222222;" data-sort-type="number"></th><th nowrap style="background-color:#222222;" data-sort-type="text">Name</th><th nowrap style="background-color:#222222;" data-sort-type="number">Sig</th><th nowrap style="background-color:#222222;" data-sort-type="number">Speed</th><th nowrap style="background-color:#222222;" data-sort-type="number">Orbit / Speed</th><th nowrap style="background-color:#222222;" data-sort-type="number">Damage / Volley</th><th nowrap style="background-color:#222222;" data-sort-type="number">Range</th><th nowrap style="background-color:#222222;" data-sort-type="number">Effective HP</th></tr>
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| End2 = <tr class="sortbottom"><td colspan="8" style="background-color:#222222;"><div style="text-align:center; font-size:90%;">Everytime you pull ore from the asteroid, there is a chance of a new spawn containing these new or a combination of these and some of the frigates above.</div></td></tr></table><small><references/></small>
 
| End2 = <tr class="sortbottom"><td colspan="8" style="background-color:#222222;"><div style="text-align:center; font-size:90%;">Everytime you pull ore from the asteroid, there is a chance of a new spawn containing these new or a combination of these and some of the frigates above.</div></td></tr></table><small><references/></small>
 
| End3 = </table>
 
| End3 = </table>
}}<noinclude>
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}}<includeonly><noinclude>
= Syntax =
+
{{documentation}}
* <nowiki>{{incursion rats|parameter}}</nowiki>
 
A template to use in order to build a flexible table of certain incursion rats only, without having to get all of them.
 
===== Opening and closing the table =====
 
* Start
 
* ''<Sansha Incursion Rat's name>''
 
* End
 
The '''Start''' parameter is to open he table up, then close it with '''End'''. Then add whichever rats in question you want with additional calls, one for each rat you wish to have in the table.
 
= Example =
 
The following:
 
{| style="clear:right; background-color:#222222; border:1px solid #333333; padding:5px; margin:1em;"
 
|- width:auto; vertical-align:middle;">
 
| <nowiki>{{incursion rats|Start}}</nowiki><br><nowiki>{{incursion rats|Renyn Meten}}</nowiki><br><nowiki>{{incursion rats|Niarja Myelen}}</nowiki><br><nowiki>{{incursion rats|Mara Paleo}}</nowiki><br><nowiki>{{incursion rats|Deltole Tegmentum}}</nowiki><br><nowiki>{{incursion rats|Outuni Mesen}}</nowiki><br><nowiki>{{incursion rats|End}}</nowiki>
 
|}
 
Would result in this:
 
{{incursion rats|Start}}
 
{{incursion rats|Renyn Meten}}
 
{{incursion rats|Niarja Myelen}}
 
{{incursion rats|Mara Paleo}}
 
{{incursion rats|Deltole Tegmentum}}
 
{{incursion rats|Outuni Mesen}}
 
{{incursion rats|End}}
 
Or alternatively without reference notes (start2) and with information about extra spawns (end2):
 
{| style="clear:right; background-color:#222222; border:1px solid #333333; padding:5px; margin:1em;"
 
|- width:auto; vertical-align:middle;">
 
| <nowiki>{{incursion rats|Start2}}</nowiki><br><nowiki>{{incursion rats|Orkashu Myelen}}</nowiki><br><nowiki>{{incursion rats|Raa Thalamus}}</nowiki><br><nowiki>{{incursion rats|Youl Meten}}</nowiki><br><nowiki>{{incursion rats|End2}}</nowiki>
 
|}
 
Would result in this:
 
{{incursion rats|Start2}}
 
{{incursion rats|Orkashu Myelen}}
 
{{incursion rats|Raa Thalamus}}
 
{{incursion rats|Youl Meten}}
 
{{incursion rats|End2}}  
 
 
</noinclude>
 
</noinclude>

Revision as of 21:40, 26 March 2017