Difference between revisions of "True Power Provisional Headquarters"

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(Massive update on the HQ Incursion site - TCRC)
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* 20 - 40 pilots
 
* 20 - 40 pilots
  
=Military Intelligence=
+
 
Your objective is to secure a path to True Power’s Mobile HQ and then destroy it. You will need to pass through three layers of security before you will arrive at the station. Sansha commanders will attempt to reinforce the area en-masse if you give them time to, so be sure to bring pilots to breach their defenses quickly.
+
''Preferred List''<br/>
 +
*8-10 Logistics<br/>
 +
*15-20 Damage Dealers<br/>
 +
*5-10 Snipers<br/>
 +
 
  
 
=Rewards=
 
=Rewards=
 
[[File:HQ_rpr.PNG‎|right|Full Fleet Headquarters Reward Payout Ratio]]
 
[[File:HQ_rpr.PNG‎|right|Full Fleet Headquarters Reward Payout Ratio]]
  
'''High Security System Payout'''
+
 
 +
'''High Sec Payout'''
 
* 31,500,000 ISK
 
* 31,500,000 ISK
 
* 7,000 CONCORD LP  
 
* 7,000 CONCORD LP  
  
'''Low / Null Security System Payout'''
+
 
 +
'''Low / Null Sec Payout'''
 
* 45,000,000 ISK  
 
* 45,000,000 ISK  
 
* 10,000 CONCORD LP
 
* 10,000 CONCORD LP
  
=Background Intelligence=
 
True Power, the leading corporation within Sansha’s Nation, has acquired the means to establish provisional headquarters in areas of their choosing. The exact nature of these operations or how such large complexes are established so quickly remains unknown. The use of mobile nano-factories is strongly suspected, and would help account for the rapidity of setup. It is also possible that rogue drone technology, or even worker drones themselves, are for some reason assisting in the rapid deployment of these battle stations, although this remains unconfirmed.
 
  
The strategic value of these outposts is significant. Nation can re-equip local fighting forces at a moment’s notice, transmit instructions and battle reports along secure lines, and rally retreating Nation forces that have been ejected from other strongholds, which are always in close proximity to the larger headquarters for this reason.
+
=Objectives=
 +
After watchlist has been provided in fleet chat, the fleet will enter site.  Once the Fleet enters the first pocket, the fleet will set their approach to the left of the direction where everyone landed.  There is a acceleration gate approximately 60km away in that direction.  Kill Sansha while approaching the gate in tagged order.
 +
 
 +
After all Sansha are killed in the first pocket, (and cap requests have been filled if afterburners were used), anchor will activate the gate and land 60+km away from the second/final gate.  Instead of the gate being to the left, this gate will be directly ahead.  Follow kill order while moving forward.  After all the Sansha are killed in the second pocket, (and cap requests have been filled if afterburners were used) the anchor will activate the final gate and land several kilometers away from the station. 
 +
 
 +
Three waves of Sansha will spawn in this pocket.  Set "approach" or "orbit" on anchor, and follow that ship until he stops.  Follow kill order.  With everyone following or orbiting anchor, anchor will proceed as best as he can, to be 20km to the left of the battletower.  That position will be the best position for fleet to provide maximum DPS for third wave, as well as be near the Sansha Battletower for DPS after all Sansha ships are off the field.  Upon destruction of the three waves, commence destruction of Sansha Battletower destruction then receive payout.
 +
 
 +
=Watchlist=
 +
 
 +
===Logistics===
 +
 
 +
*Anchor
 +
*Jammer *
 +
*Logistics Commander
 +
*All other Logistics
 +
*Fleet Commander
 +
 
 +
Note: It is not required to have a Jammer in a Headquarter fleet.  Jammers decrease DPS but also become aggro magnets when activating Jamming modules.
 +
 
 +
===Damage Dealer / Sniper / Drone Bunny===
 +
 
 +
*Anchor
 +
*Drone Bunny
 +
*Cap Chain Partner *
 +
 
 +
Note: If you need a cap chain partner, be aware of the distance necessary to facilitate the transfer properly and co-ordinate with your partner or partners for less confusion in the battlefield.
 +
 
 +
=Pirates / Kill Order=
 +
 
 +
===Pocket 1===
 +
 
 +
'''Anchor'''
 +
 
 +
Set approach directly to the left of where you land and stop at the next gate
 +
 
 +
 
 +
'''Full Fleet DPS (DPS and Snipers)'''
 +
 +
Outuni Mesen - Scrambler / Webber / Neut (Tag 0)
 +
 
 +
 
 +
'''DPS Only'''
 +
 
 +
Auga Hypothosis - Scrambler / Webber (Tag 1-2)<br/>
 +
Ostingele Tectums - Sansha High DPS DD (Tag 3-5)
 +
 
 +
 
 +
'''Snipers Only'''
 +
 
 +
Vylade Dien - Sansha Booster (Tag A)
 +
 
 +
''After 'Vylade Dien' is down, Snipers start shooting DPS targets in numbered order''
 +
 
 +
 
 +
'''Drone Bunny''' (All are going to be Sansha frigates)
 +
 
 +
Schmaeel Medullas - Warp Scrambler / Webber<br/>
 +
Tama Cerebellums - Warp Scrambler<br/>
 +
Renyn Metens - Webber
 +
 
 +
 
 +
 
 +
===Pocket 2===
 +
 
 +
'''Anchor'''
 +
 
 +
Set approach strait to forward and stop at the next gate
 +
 
 +
'''Full Fleet DPS (DPS and Snipers)'''
 +
 
 +
Mara Paleo - Sansha Logistics (Tag 0)
 +
 
 +
 
 +
'''DPS Only'''
 +
 
 +
Deltole Tegmentum - Warp Scrambler / Neut (Tag 1)<br/>
 +
Auga Hypothosis - Warp Scrambler / Webber (Tag 2)<br/>
 +
Ostingele Tectums - Sansha High DPS DD (Tag 3-4)<br/>
 +
Romi Thalamus - Sansha DD (Tag 5-6)<br/>
 +
 
 +
 
 +
'''Snipers Only'''
 +
 
 +
Antem Neos - Sansha Sniper DD (Tag A-B)
 +
 
 +
''After 'Antem Neos' is down, Snipers start shooting DPS targets in numbered order''
 +
 
 +
 
 +
'''Drone Bunny''' (All are going to be Sansha frigates)
 +
 
 +
Schmaeel medullas - Warp Scrambler / Webber<br/>
 +
Renyn Metens - Webber
 +
 
 +
''After all Sansha Frigates are down, Drone Bunny can start shooting DPS targets in numbered order''
 +
 
 +
 
 +
 
 +
===Pocket 3===
 +
 
 +
'''Anchor'''
 +
 
 +
Set approach to the left of the Sansha Battletower, and stop when reaching approximately 20km from the tower.
 +
 
 +
 
 +
 
 +
 
 +
 
 +
====Wave 1====
 +
 
 +
'''Full Fleet DPS (DPS and Snipers)'''
 +
 
 +
Mara Paleo - Sansha Logistics (Tag 0)<br/>
 +
Romi Thalamus - Sansha DD (Tag 1-3)<br/>
 +
Ostingele Tectums - Sansha High DPS DD (Tag 4-6)<br/>
 +
Ostingele Tectums - Sansha High DPS DD (Tag J) - *TRIGGER - Wave 2*<br/>
 +
 
 +
Note: Three of the Ostingele Tectums can be taken out first if the fleet prefer's to take them out first.  In this case, the Romi Thalamus is first due to the lesser amount of tank that the Romi's have.  Less Tank means they can get killed faster, which leads to a quicker way of having less DPS being unleashed from the Sansha.
 +
 
 +
 
 +
'''Drone Bunny''' (All are Sansha frigates)
 +
 
 +
Tama Cerebellums - Warp Scrambler<br/>
 +
Eystur Rhombens - DD
 +
 
 +
''After all Sansha Frigates are down, Drone Bunny can start shooting DPS targets in numbered order until more frigates spawn''
 +
 
 +
 
 +
===Wave 2===
 +
 
 +
'''Full Fleet DPS (DPS and Snipers)'''
  
Synopsis from ISHAEKA-0081. DED Special Operations.
+
Deltole Tegmentum - Warp Scrambler / Neut (Tag 0-1)<br/>
Authorized for Capsuleer dissemination.
+
Intaki Colliculus  - Logistics / DD (Tag 2)<br/>
 +
Romi Thalamus - Sansha DD (Tag 3-7)<br/>
 +
Ostingele Tectums - Sansha High DPS DD (Tag 8-10)<br/>
 +
Ostingele Tectums - Sansha High DPS DD (Tagged J) - *TRIGGER - Wave 3*<br/>
  
=Encounter=
 
[[File:TPPH_p1.PNG|True Power Provisional Headquarters pocket 1]]
 
==Objectives==
 
*
 
  
==Pirates==
+
'''Drone Bunny'''  
===First Pocket===
 
Renyn Meten x2 ''(frigate)''<br/>
 
Schmaeel Medulla x3 ''(web/warp disruptor frigate)''<br/>
 
Tama Cerebellum x3 ''(warp disruption frigate)''<br/>
 
Auga Hypohysis x2 ''(web/warp disruptor cruiser)''<br/>
 
Vylade Dien x1 ''(squad enhancement cruiser)''<br/>
 
Ostingele Tectum x3 ''(battleship)'' <br/>
 
Outuni Mesen x1 ''(neut/web/warp disruptor battleship)''<br/>
 
  
===Second Pocket===
+
Schmaeel Medullas - Warp Scrambler / Webber<br/>
????
+
Tama Cerebellums - Warp Scrambler
  
=== Third Pocket  ===
+
''After all Sansha Frigates are down, Drone Bunny can start shooting DPS targets in numbered order''
  
There are three waves of spawns before you can attack the final target:
 
  
'''Wave 1 (already on field):'''
 
  
The last ''Ostingele Tectum'' triggers the next wave.
+
===Wave 3===
 +
''Most Difficult Wave''
  
'''Wave 2:'''  
+
'''Full Fleet DPS (DPS, Snipers, AND DRONE BUNNY)'''
  
The last ''Ostingele Tectum'' triggers the next wave.
+
Arnon Epithalamus - Jammer / Warp Scrambler (Tag 0 - all of them - Kill ASAP)<br/>
 +
Outuni Mesen - Neut / Warp Scrambler / Webber (Tag 1-2)<br/>
 +
Vylade Dien - Sansha Booster (Tag 3)<br/>
 +
Antem Neos  - Sansha Sniper DD (Tag 4-6)<br/>
 +
Yulai Crus Cerebi - Sansha DD (Tag 7-8)<br/>
 +
Ostingele Tectums - Sansha High DPS DD (Tag 9)<br/>
 +
Ostingele Tectums - Sansha High DPS DD (Tag J)<br/>
  
'''Wave 3:'''
 
  
As there are no further waves, destroy all new spawns at will.
+
'''Drone Bunny''' (After the Arnon Epithalamus, everything is "business as usual")
  
'''Final Target:'''
+
Schmaeel Medullas - Warp Scrambler / Webber
  
When the final Sansha in Wave 2 is destroyed, the ''Mobile Headquarters'' will become vulnerable. Destroy it to complete the site.
 
  
<u>Rumor note:</u> It has not yet been confirmed whether a warp scrambler and stasis webber are required for the ''Mobile Headquarters'' to ensure it does not warp off (as rumored). Pilots are advised to use these modules until this can be confirmed.<br>
+
===Finále===
  
==Hints and Tips==
+
Once the last Sansha ship is destroyed, the tower will de-spawn as a collidable object, and respawn into an actual object that can be shot at.  Full Fleet DPS will commence on the Sansha Battletower.  There will be no more spawns of any ships.  Payout will be received upon destruction of the Sansha Battletower. 
?????
 
  
[[Category:Incursion]]
+
Note: No evidence has shown that the Battletower will warp off or speed away from fleet, but, just because it has not happened yet, does not mean we should not be prepared.  Activating all Warp Scramblers, Webifiers, and Target painters, will not be discouraged in an attempt to avoid such a scenario from taking place.  The logistics ships using their afterburners and bumping the station out of a possible alignment is also encouraged.

Revision as of 01:16, 26 March 2012

Forces Required

  • 20 - 40 pilots


Preferred List

  • 8-10 Logistics
  • 15-20 Damage Dealers
  • 5-10 Snipers


Rewards

Full Fleet Headquarters Reward Payout Ratio


High Sec Payout

  • 31,500,000 ISK
  • 7,000 CONCORD LP


Low / Null Sec Payout

  • 45,000,000 ISK
  • 10,000 CONCORD LP


Objectives

After watchlist has been provided in fleet chat, the fleet will enter site. Once the Fleet enters the first pocket, the fleet will set their approach to the left of the direction where everyone landed. There is a acceleration gate approximately 60km away in that direction. Kill Sansha while approaching the gate in tagged order.

After all Sansha are killed in the first pocket, (and cap requests have been filled if afterburners were used), anchor will activate the gate and land 60+km away from the second/final gate. Instead of the gate being to the left, this gate will be directly ahead. Follow kill order while moving forward. After all the Sansha are killed in the second pocket, (and cap requests have been filled if afterburners were used) the anchor will activate the final gate and land several kilometers away from the station.

Three waves of Sansha will spawn in this pocket. Set "approach" or "orbit" on anchor, and follow that ship until he stops. Follow kill order. With everyone following or orbiting anchor, anchor will proceed as best as he can, to be 20km to the left of the battletower. That position will be the best position for fleet to provide maximum DPS for third wave, as well as be near the Sansha Battletower for DPS after all Sansha ships are off the field. Upon destruction of the three waves, commence destruction of Sansha Battletower destruction then receive payout.

Watchlist

Logistics

  • Anchor
  • Jammer *
  • Logistics Commander
  • All other Logistics
  • Fleet Commander

Note: It is not required to have a Jammer in a Headquarter fleet. Jammers decrease DPS but also become aggro magnets when activating Jamming modules.

Damage Dealer / Sniper / Drone Bunny

  • Anchor
  • Drone Bunny
  • Cap Chain Partner *

Note: If you need a cap chain partner, be aware of the distance necessary to facilitate the transfer properly and co-ordinate with your partner or partners for less confusion in the battlefield.

Pirates / Kill Order

Pocket 1

Anchor

Set approach directly to the left of where you land and stop at the next gate


Full Fleet DPS (DPS and Snipers)

Outuni Mesen - Scrambler / Webber / Neut (Tag 0)


DPS Only

Auga Hypothosis - Scrambler / Webber (Tag 1-2)
Ostingele Tectums - Sansha High DPS DD (Tag 3-5)


Snipers Only

Vylade Dien - Sansha Booster (Tag A)

After 'Vylade Dien' is down, Snipers start shooting DPS targets in numbered order


Drone Bunny (All are going to be Sansha frigates)

Schmaeel Medullas - Warp Scrambler / Webber
Tama Cerebellums - Warp Scrambler
Renyn Metens - Webber


Pocket 2

Anchor

Set approach strait to forward and stop at the next gate

Full Fleet DPS (DPS and Snipers)

Mara Paleo - Sansha Logistics (Tag 0)


DPS Only

Deltole Tegmentum - Warp Scrambler / Neut (Tag 1)
Auga Hypothosis - Warp Scrambler / Webber (Tag 2)
Ostingele Tectums - Sansha High DPS DD (Tag 3-4)
Romi Thalamus - Sansha DD (Tag 5-6)


Snipers Only

Antem Neos - Sansha Sniper DD (Tag A-B)

After 'Antem Neos' is down, Snipers start shooting DPS targets in numbered order


Drone Bunny (All are going to be Sansha frigates)

Schmaeel medullas - Warp Scrambler / Webber
Renyn Metens - Webber

After all Sansha Frigates are down, Drone Bunny can start shooting DPS targets in numbered order


Pocket 3

Anchor

Set approach to the left of the Sansha Battletower, and stop when reaching approximately 20km from the tower.



Wave 1

Full Fleet DPS (DPS and Snipers)

Mara Paleo - Sansha Logistics (Tag 0)
Romi Thalamus - Sansha DD (Tag 1-3)
Ostingele Tectums - Sansha High DPS DD (Tag 4-6)
Ostingele Tectums - Sansha High DPS DD (Tag J) - *TRIGGER - Wave 2*

Note: Three of the Ostingele Tectums can be taken out first if the fleet prefer's to take them out first. In this case, the Romi Thalamus is first due to the lesser amount of tank that the Romi's have. Less Tank means they can get killed faster, which leads to a quicker way of having less DPS being unleashed from the Sansha.


Drone Bunny (All are Sansha frigates)

Tama Cerebellums - Warp Scrambler
Eystur Rhombens - DD

After all Sansha Frigates are down, Drone Bunny can start shooting DPS targets in numbered order until more frigates spawn


Wave 2

Full Fleet DPS (DPS and Snipers)

Deltole Tegmentum - Warp Scrambler / Neut (Tag 0-1)
Intaki Colliculus - Logistics / DD (Tag 2)
Romi Thalamus - Sansha DD (Tag 3-7)
Ostingele Tectums - Sansha High DPS DD (Tag 8-10)
Ostingele Tectums - Sansha High DPS DD (Tagged J) - *TRIGGER - Wave 3*


Drone Bunny

Schmaeel Medullas - Warp Scrambler / Webber
Tama Cerebellums - Warp Scrambler

After all Sansha Frigates are down, Drone Bunny can start shooting DPS targets in numbered order


Wave 3

Most Difficult Wave

Full Fleet DPS (DPS, Snipers, AND DRONE BUNNY)

Arnon Epithalamus - Jammer / Warp Scrambler (Tag 0 - all of them - Kill ASAP)
Outuni Mesen - Neut / Warp Scrambler / Webber (Tag 1-2)
Vylade Dien - Sansha Booster (Tag 3)
Antem Neos - Sansha Sniper DD (Tag 4-6)
Yulai Crus Cerebi - Sansha DD (Tag 7-8)
Ostingele Tectums - Sansha High DPS DD (Tag 9)
Ostingele Tectums - Sansha High DPS DD (Tag J)


Drone Bunny (After the Arnon Epithalamus, everything is "business as usual")

Schmaeel Medullas - Warp Scrambler / Webber


Finále

Once the last Sansha ship is destroyed, the tower will de-spawn as a collidable object, and respawn into an actual object that can be shot at. Full Fleet DPS will commence on the Sansha Battletower. There will be no more spawns of any ships. Payout will be received upon destruction of the Sansha Battletower.

Note: No evidence has shown that the Battletower will warp off or speed away from fleet, but, just because it has not happened yet, does not mean we should not be prepared. Activating all Warp Scramblers, Webifiers, and Target painters, will not be discouraged in an attempt to avoid such a scenario from taking place. The logistics ships using their afterburners and bumping the station out of a possible alignment is also encouraged.