Difference between revisions of "User:Breeze one/sandbox"

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{{FCC Links}}
 
{{FCC Links}}
 
{{FCC Doctrine Links}}
 
{{FCC Doctrine Links}}
==Golden Horde==
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==Brawling Assault Frigates==
 
{| style="padding:0px;"
 
{| style="padding:0px;"
| nowrap style="padding:0px;" valign="top" | <div style="border:1px solid #525252; position:relative;"><div style="border:0px; position:absolute; top:0px; left:0px"></div><div style="border:0px; position:absolute; top:80px; left:80px;">{{icon|amarr|48}}</div>[[File:Punisher.jpg|128px|]]</div>
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| nowrap style="padding:0px;" valign="top" | <div style="border:1px solid #525252; position:relative;"><div style="border:0px; position:absolute; top:0px; left:0px"></div><div style="border:0px; position:absolute; top:80px; left:80px;"></div>
| valign="middle" style="padding:4px;" | The Golden Horde are Blaster MWD Punishers. They are effectively the Armor version of the Magic Merlins, aiming to brawl up close and personal against larger opponents. Like the Merlins they take advantage of the ships natural resist bonus, while also using the huge amount of low slots to fit a frankly ridiculous armor tank. A well skilled Punisher has by far the highest EHP of any T1 frigate, and is on a par with most T2 frigates (for around a fifth of the cost). Due to the high resists, they also catch reps exceptionally well.
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[[File:Enyo.jpg|128px|]]</div>
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| valign="middle" style="padding:4px;" | Brawling T2 Assault Frigates are largely a direct upgrade on the T1 [[Magic Merlins]] and [[Golden Horde]] T1 Shield/Armor brawling frigate doctrines. Indeed, they fly so similarly that rather than a separate doctrine, they should be seen rather as “upgrade” options for those doctrines, and mixed fleets of T1 and T2 frigates designed in this way can be a great way to get the firepower and effectiveness of a T2 fleet, while still including newer players
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|}
  
As the Punisher has no damage bonus to a particular weapons type (only a capacitor bonus for lasers) it can be fitted effectively with any weapons system. This doctrine uses Neutron Blasters for the highest possible close range DPS of any weapons system. Four turret slots mean the overall DPS of a Blaster Punisher exceeds even Magic Merlins. Alternative close range weapons systems, like Autocannons, or Pulse Lasers can be used depending on pilot skills, however the Blaster version is preferable due to the high DPS
 
|}
 
 
==Implementation==
 
==Implementation==
  
Your basic strategy is to use the MWD to close range fast, then once scrams/webs are applied to your opponent, orbit at 500m, deactivate the MWD (to reduce signature radius) and deploy short range Void or Antimatter ammunition into the face of your prey
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Like their T1 variants, the Assault Frigate Brawlers aim to close range fast, get under the guns of larger ships, and devastate them with close range weapons. In general, all Assault Frigates offer a substantial, and direct upgrade on T1 ships for this purpose, offering:
 +
 
 +
* A reduced signature radius bonus which makes them even harder for big ships to hit
 +
* Notable increases in tank and DPS
 +
* Excellent resist profile, which lets them scale very well with Logi, particularly T2 Frigate Logi
  
Your strengths are your huge tank, low sig radius, and great resist profile meaning you catch Logi reps very well. A couple of Logi ships in a Punisher fleet can render you almost unkillable except by high alpha damage. In addition, with Neutron Blasters, you have a huge 200+ DPS per ship to deploy at close range
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This is obviously at the cost of a substantial increase in price and SP requirements. Below, we run through some common fits for both Armor, and Shield variants, which are often used to upgrade [[Golden Horde]] and [[Magic Merlin]] fleets respectively, as well as being run as distinct doctrines
  
The Punisher’s main weakness however is its speed. With the Microwarpdrive it can catch almost anything Battlecruiser and above, but it is slower than the Magic Merlins, and most fast nano-kiting Cruisers and smaller will still be able to pull range if not scrammed immediately. Watch your opponent’s speed and disengage if he’s kiting you.
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==Armor Assault Brawlers==
  
The second weakness is that it only has two mid-slots. One is always used for the MWD, while the second can hold either a Warp Scrambler, or a Web. Your fleet needs both, so make sure you have your fleet swap modules around to ensure a good spread of both. This requires a little more micromanagement for an FC, and neglecting this can create issues later on in the fleet
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The armor variants of the Assault Frigate Brawlers are almost ideally designed for brawling fleets such as this, and gangs of Enyos with Deacon support can be seen engaging effectively across the game, even in Sov Null Sec
  
In terms of targets, this remains a gank doctrine primarily aiming for fighting small numbers of large, slow ships (Battleships etc). It is also capable of fighting well against similar brawling fleets such as Magic Merlins, or T2 Assault Frigate fleets, however anything which has a range and speed advantage is a concern (Jackdaw fleets, Cormorants etc)
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The Enyo and the Retribution are arguably the preferred options here. The Enyo for its double damage bonus to Hybrid turrets, and the Retribution for its huge tank and decent pulse laser damage. The Wolf is also a solid option in an Armor tanking AC form, however tends to carry slightly less tank and DPS than the other two ships
  
As a close range brawling frigate doctrine, the natural home of the Golden Horde is in Faction Warfare Low Sec, where small ship fleets can thrive, and where plex mechanics allow better control over engagement ranges in the event of a fleet vs fleet fights
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The Ishkur and Vengeance can still be used, but are less effective in this format. The Ishkur’s bonus to drone bay space is of minimal practical use, and the Vengeance uses rockets as its primary weapons system, where the advantage of selectable damage type isn’t enough to overcome the largely poor damage output
  
==Fleet Composition==
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==Armor Support==
  
The primary DD fits are as below, however as noted, the strong preference is for the Blaster variant
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If you are fielding the cost of T2 DD ships, it makes sense to match them with T2 Logistics, which are a costly but substantial upgrade on the T1 variants. The Deacon is the preferred choice – its armor resist bonus both increases its tank, while also increasing the effectiveness of friendly repairs, making it twice as effective in practice as the Thalia’s signature radius bonus which merely reduces incoming damage.
  
====Primary (Blaster) DD Fit====
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While a Command Destroyer is a nice optional extra for a T1 fleet due to its cost, once you start fielding 50mn ISK+ T2 ships, a 100mn ISK Command Destroyer becomes much more palatable, especially given its ability to drastically boost your fleet’s performance
  
{{ShipFitting
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==Shield Assault Brawlers==
| ship=Tristan
 
| shipTypeID=593
 
| fitName=Hyperkitten T2
 
| fitID=Hyperkitten-T2
 
| low1name=Nanofiber Internal Structure II
 
| low1typeID=2605
 
| low2name=Drone Damage Amplifier II
 
| low2typeID=4405
 
| low3name=Drone Damage Amplifier II
 
| low3typeID=4405
 
| mid1name=Warp Disruptor II
 
| mid1typeID=3244
 
| mid2name=Medium Shield Extender II
 
| mid2typeID=3831
 
| mid3name=5MN Y-T8 Compact Microwarpdrive
 
| mid3typeID=5973
 
| rig1name=Small Anti-EM Screen Reinforcer I
 
| rig1typeID=31716
 
| rig2name=Small Anti-Thermal Screen Reinforcer I
 
| rig2typeID=31752
 
| rig3name=Small Core Defense Field Extender I
 
| rig3typeID=31788
 
| drone1name=Acolyte II x5
 
| drone1typeID=2205
 
| drone2name=Warrior II x3
 
| drone2typeID=2488
 
| high1name=open
 
| high2name=open
 
| high3name=open
 
| charge1name=open
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=LATEST
 
| showTOC=Y
 
| shipDNA=593:2605;1:4405;2:3244;1:3831;1:5973;1:31716;1:31752;1:31788;1:2205;5:2488;3::
 
| fleetup=
 
| alphacanuse=N
 
}}
 
  
{{ShipFitting
+
Shield Assault frigates are more rarely used for brawling, as no ship in the lineup is fully optimized for it, while the signature radius reduction bonus for Assault Frigates is less effective when tied to shield tanks which unavoidably carry large signature radius anyway
| ship=Tristan
 
| shipTypeID=593
 
| fitName=Hyperkitten Max Alpha
 
| fitID=Hyperkitten-Max-Alpha
 
| low1name=Nanofiber Internal Structure II
 
| low1typeID=2605
 
| low2name=Drone Damage Amplifier II
 
| low2typeID=4405
 
| low3name=Drone Damage Amplifier II
 
| low3typeID=4405
 
| mid1name=Initiated Compact Warp Disruptor
 
| mid1typeID=5405
 
| mid2name=Medium Shield Extender II
 
| mid2typeID=3831
 
| mid3name=5MN Y-T8 Compact Microwarpdrive
 
| mid3typeID=5973
 
| rig1name=Small Anti-EM Screen Reinforcer I
 
| rig1typeID=31716
 
| rig2name=Small Anti-Thermal Screen Reinforcer I
 
| rig2typeID=31752
 
| rig3name=Small Core Defense Field Extender I
 
| rig3typeID=31788
 
| drone1name=Warrior I x5
 
| drone1typeID=2486
 
| drone2name=Acolyte I x3
 
| drone2typeID=2203
 
| high1name=open
 
| high2name=open
 
| high3name=open
 
| charge1name=open
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=LATEST
 
| showTOC=Y
 
| shipDNA=593:2605;1:4405;2:5405;1:3831;1:5973;1:31716;1:31752;1:31788;1:2486;5:2203;3::
 
| fleetup=
 
| alphacanuse=N
 
}}
 
  
{{ShipFitting
+
However even ignoring certain hull bonuses, these ships remain an upgrade on T1 [[Magic Merlins]], and can be a fun upgrade option for higher skilled players
| ship=Kestrel
 
| shipTypeID=602
 
| fitName=Light Missile Kiter
 
| fitID=Light-Missile-Kiter
 
| low1name=Micro Auxiliary Power Core I
 
| low1typeID=11563
 
| low2name=Nanofiber Internal Structure II
 
| low2typeID=2605
 
| mid1name=5MN Cold-Gas Enduring Microwarpdrive
 
| mid1typeID=5971
 
| mid2name=Medium Azeotropic Restrained Shield Extender
 
| mid2typeID=8433
 
| mid3name=J5 Enduring Warp Disruptor
 
| mid3typeID=5399
 
| mid4name=Parallel Enduring Target Painter
 
| mid4typeID=19812
 
| high1name=Light Missile Launcher II
 
| high1typeID=2404
 
| high2name=Light Missile Launcher II
 
| high2typeID=2404
 
| high3name=Light Missile Launcher II
 
| high3typeID=2404
 
| high4name=Light Missile Launcher II
 
| high4typeID=2404
 
| rig1name=Small Warhead Calefaction Catalyst I
 
| rig1typeID=31620
 
| rig2name=Small Warhead Calefaction Catalyst I
 
| rig2typeID=31620
 
| charge1name=Caldari Navy Scourge Light Missile x500
 
| charge1typeID=27361
 
| charge2name=Caldari Navy Inferno Light Missile x500
 
| charge2typeID=27371
 
| charge3name=Nova Fury Light Missile x500
 
| charge3typeID=24497
 
| charge4name=Inferno Fury Light Missile x500
 
| charge4typeID=24499
 
| charge5name=Caldari Navy Nova Light Missile x500
 
| charge5typeID=27381
 
| charge6name=Caldari Navy Mjolnir Light Missile x500
 
| charge6typeID=27387
 
| charge7name=Mjolnir Fury Light Missile x500
 
| charge7typeID=2613
 
| rig3name=open
 
| skills=
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=LATEST
 
| showTOC=Y
 
| shipDNA=602:11563;1:2605;1:5971;1:8433;1:5399;1:19812;1:2404;4:31620;2:27361;500:27371;500:24497;500:24499;500:27381;500:27387;500:2613;500::
 
| fleetup=
 
| alphacanuse=N
 
}}
 
  
{{ShipFitting
+
The Harpy and Jaguar are the preferred options. The Hawk suffers from the same rocket based damage as the Vengeance, while the Wolf is more of a natural armor tanking ship with only 2 mid slots
| ship=Omen
 
| shipTypeID=2006
 
| fitName=Pulse Omen
 
| fitID=Pulse-Omen
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low2name=1600mm Steel Plates II
 
| low2typeID=20353
 
| low3name=Energized Adaptive Nano Membrane II
 
| low3typeID=11269
 
| low4name=Energized Adaptive Nano Membrane II
 
| low4typeID=11269
 
| low5name=Heat Sink II
 
| low5typeID=2364
 
| low6name=Heat Sink II
 
| low6typeID=2364
 
| mid1name=50MN Y-T8 Compact Microwarpdrive
 
| mid1typeID=35659
 
| mid2name=Initiated Compact Warp Scrambler
 
| mid2typeID=5445
 
| mid3name=Small Electrochemical Capacitor Booster I
 
| mid3typeID=5011
 
| high1name=Focused Medium Pulse Laser II
 
| high1typeID=3512
 
| high2name=Focused Medium Pulse Laser II
 
| high2typeID=3512
 
| high3name=Focused Medium Pulse Laser II
 
| high3typeID=3512
 
| high4name=Focused Medium Pulse Laser II
 
| high4typeID=3512
 
| high5name=Focused Medium Pulse Laser II
 
| high5typeID=3512
 
| rig1name=Medium Trimark Armor Pump I
 
| rig1typeID=31055
 
| rig2name=Medium Trimark Armor Pump I
 
| rig2typeID=31055
 
| rig3name=Medium Ancillary Current Router I
 
| rig3typeID=31360
 
| drone1name=Infiltrator II x3
 
| drone1typeID=2175
 
| drone2name=Acolyte II x2
 
| drone2typeID=2205
 
| charge1name=Scorch M x5
 
| charge1typeID=12818
 
| charge2name=Imperial Navy Multifrequency M x5
 
| charge2typeID=23089
 
| charge3name=Imperial Navy Standard M x5
 
| charge3typeID=23097
 
| charge4name=Imperial Navy Radio M x5
 
| charge4typeID=23103
 
| charge5name=Navy Cap Booster 400 x20
 
| charge5typeID=32006
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=LATEST
 
| showTOC=Y
 
| shipDNA=2006:2048;1:20353;1:11269;2:2364;2:35659;1:5445;1:5011;1:3512;5:31055;2:31360;1:2175;3:2205;2:12818;5:23089;5:23097;5:23103;5:32006;20::
 
| fleetup=
 
| alphacanuse=N
 
}}
 
  
{{ShipFitting
+
==Shield Support==
| ship=Omen
 
| shipTypeID=2006
 
| fitName=T1 Pulse Omen copy
 
| fitID=T1-Pulse-Omen-copy
 
| low1name=IFFA Compact Damage Control
 
| low1typeID=5839
 
| low2name=1600mm Rolled Tungsten Compact Plates
 
| low2typeID=11325
 
| low3name=Prototype Energized Adaptive Nano Membrane I
 
| low3typeID=16391
 
| low4name=Prototype Energized Adaptive Nano Membrane I
 
| low4typeID=16391
 
| low5name=Extruded Compact Heat Sink
 
| low5typeID=5849
 
| low6name=Extruded Compact Heat Sink
 
| low6typeID=5849
 
| mid1name=50MN Y-T8 Compact Microwarpdrive
 
| mid1typeID=35659
 
| mid2name=Initiated Compact Warp Scrambler
 
| mid2typeID=5445
 
| mid3name=Small Electrochemical Capacitor Booster I
 
| mid3typeID=5011
 
| high1name=Focused Modulated Pulse Energy Beam I
 
| high1typeID=6809
 
| high2name=Focused Modulated Pulse Energy Beam I
 
| high2typeID=6809
 
| high3name=Focused Modulated Pulse Energy Beam I
 
| high3typeID=6809
 
| high4name=Focused Modulated Pulse Energy Beam I
 
| high4typeID=6809
 
| high5name=Focused Modulated Pulse Energy Beam I
 
| high5typeID=6809
 
| rig1name=Medium Trimark Armor Pump I
 
| rig1typeID=31055
 
| rig2name=Medium Trimark Armor Pump I
 
| rig2typeID=31055
 
| rig3name=Medium Ancillary Current Router I
 
| rig3typeID=31360
 
| drone1name=Acolyte I x2
 
| drone1typeID=2203
 
| drone2name=Infiltrator I x3
 
| drone2typeID=2173
 
| charge1name=Imperial Navy Multifrequency M x5
 
| charge1typeID=23089
 
| charge2name=Imperial Navy Standard M x5
 
| charge2typeID=23097
 
| charge3name=Imperial Navy Microwave M x5
 
| charge3typeID=23101
 
| charge4name=Navy Cap Booster 400 x20
 
| charge4typeID=32006
 
| charge5name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=LATEST
 
| showTOC=Y
 
| shipDNA=2006:5839;1:11325;1:16391;2:5849;2:35659;1:5445;1:5011;1:6809;5:31055;2:31360;1:2203;2:2173;3:23089;5:23097;5:23101;5:32006;20::
 
| fleetup=
 
| alphacanuse=N
 
}}
 
  
{{ShipFitting
+
Both T2 logistics ships are viable, however the Kirin tends to be preferred for its shield resist bonus rather than the Scalpel’s sig radius bonus. It does require good skills to maintain cap stability however
| ship=Exequror
 
| shipTypeID=634
 
| fitName=Tweetfleet T2 Reps
 
| fitID=Tweetfleet-T2-Reps
 
| low1name=Energized Kinetic Membrane II
 
| low1typeID=11249
 
| low2name=800mm Steel Plates II
 
| low2typeID=20351
 
| low3name=Energized Explosive Membrane II
 
| low3typeID=11229
 
| low4name=Energized Adaptive Nano Membrane II
 
| low4typeID=11269
 
| low5name=Damage Control II
 
| low5typeID=2048
 
| low6name=Energized Thermal Membrane II
 
| low6typeID=11259
 
| mid1name=Small Electrochemical Capacitor Booster I
 
| mid1typeID=5011
 
| mid2name=Small Electrochemical Capacitor Booster I
 
| mid2typeID=5011
 
| mid3name=Alumel-Wired Enduring Sensor Booster
 
| mid3typeID=6159
 
| mid4name=50MN Cold-Gas Enduring Microwarpdrive
 
| mid4typeID=5975
 
| high1name=Medium I-ax Enduring Remote Armor Repairer
 
| high1typeID=16441
 
| high2name=Medium I-ax Enduring Remote Armor Repairer
 
| high2typeID=16441
 
| high3name=Medium I-ax Enduring Remote Armor Repairer
 
| high3typeID=16441
 
| rig1name=Medium Anti-Explosive Pump I
 
| rig1typeID=31011
 
| rig2name=Medium Trimark Armor Pump I
 
| rig2typeID=31055
 
| rig3name=Medium Anti-EM Pump I
 
| rig3typeID=30999
 
| drone1name=Medium Armor Maintenance Bot I x5
 
| drone1typeID=23709
 
| charge1name=Nanite Repair Paste x150
 
| charge1typeID=28668
 
| charge2name=Targeting Range Script x1
 
| charge2typeID=29009
 
| charge3name=Scan Resolution Script x1
 
| charge3typeID=29011
 
| charge4name=Navy Cap Booster 400 x30
 
| charge4typeID=32006
 
| charge5name=ECCM Script x1
 
| charge5typeID=41155
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=LATEST
 
| showTOC=Y
 
| shipDNA=634:11249;1:20351;1:11229;1:11269;1:2048;1:11259;1:5011;2:6159;1:5975;1:16441;3:31011;1:31055;1:30999;1:23709;5:28668;150:29009;1:29011;1:32006;30:41155;1::
 
| fleetup=
 
| alphacanuse=N
 
}}
 
  
{{ShipFitting
+
Of the Command Destroyers, if you aim to use purely shield tanking boosts, then either Stork or Bifrost is fine. The Bifrost offers an additional skirmish boost bonus, which gives you the flexibility to include sig tanking or speed boosts to your fleet. However the Stork is generally preferred due to its ability to combine both MJFG and MWD with a beefy shield tank, due to its 6 midslots
| ship=Ashimmu
 
| shipTypeID=17922
 
| fitName=BLAP Support
 
| fitID=BLAP-Support
 
| low1name=Energized Explosive Membrane II
 
| low1typeID=11229
 
| low2name=Energized Kinetic Membrane II
 
| low2typeID=11249
 
| low3name=Energized Thermal Membrane II
 
| low3typeID=11259
 
| low4name=Energized Adaptive Nano Membrane II
 
| low4typeID=11269
 
| low5name=Damage Control II
 
| low5typeID=2048
 
| low6name=1600mm Steel Plates II
 
| low6typeID=20353
 
| mid1name=50MN Y-T8 Compact Microwarpdrive
 
| mid1typeID=35659
 
| mid2name=Stasis Webifier II
 
| mid2typeID=527
 
| mid3name=Stasis Webifier II
 
| mid3typeID=527
 
| mid4name=Medium Electrochemical Capacitor Booster I, Navy Cap Booster 400
 
| mid4typeID=4833
 
| charge1name=Navy Cap Booster 400 x31
 
| charge1typeID=32006
 
| high1name=Medium Infectious Scoped Energy Neutralizer
 
| high1typeID=16469
 
| high2name=Medium Infectious Scoped Energy Neutralizer
 
| high2typeID=16469
 
| high3name=Medium Infectious Scoped Energy Neutralizer
 
| high3typeID=16469
 
| high4name=Medium Ghoul Compact Energy Nosferatu
 
| high4typeID=16505
 
| high5name=Medium Ghoul Compact Energy Nosferatu
 
| high5typeID=16505
 
| rig1name=Medium Ancillary Current Router I
 
| rig1typeID=31360
 
| rig2name=Medium Trimark Armor Pump I
 
| rig2typeID=31055
 
| rig3name=Medium Trimark Armor Pump I
 
| rig3typeID=31055
 
| drone1name=Infiltrator II x4
 
| drone1typeID=2175
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=LATEST
 
| showTOC=Y
 
| shipDNA=17922:11229;1:11249;1:11259;1:11269;1:2048;1:20353;1:35659;1:527;2:4833;1:32006;31:16469;3:16505;2:31360;1:31055;2:2175;4::
 
| fleetup=
 
| alphacanuse=N
 
}}
 

Revision as of 08:26, 21 November 2017


Template:FCC Links Template:FCC Doctrine Links

Brawling Assault Frigates

Enyo.jpg
Brawling T2 Assault Frigates are largely a direct upgrade on the T1 Magic Merlins and Golden Horde T1 Shield/Armor brawling frigate doctrines. Indeed, they fly so similarly that rather than a separate doctrine, they should be seen rather as “upgrade” options for those doctrines, and mixed fleets of T1 and T2 frigates designed in this way can be a great way to get the firepower and effectiveness of a T2 fleet, while still including newer players

Implementation

Like their T1 variants, the Assault Frigate Brawlers aim to close range fast, get under the guns of larger ships, and devastate them with close range weapons. In general, all Assault Frigates offer a substantial, and direct upgrade on T1 ships for this purpose, offering:

  • A reduced signature radius bonus which makes them even harder for big ships to hit
  • Notable increases in tank and DPS
  • Excellent resist profile, which lets them scale very well with Logi, particularly T2 Frigate Logi

This is obviously at the cost of a substantial increase in price and SP requirements. Below, we run through some common fits for both Armor, and Shield variants, which are often used to upgrade Golden Horde and Magic Merlin fleets respectively, as well as being run as distinct doctrines

Armor Assault Brawlers

The armor variants of the Assault Frigate Brawlers are almost ideally designed for brawling fleets such as this, and gangs of Enyos with Deacon support can be seen engaging effectively across the game, even in Sov Null Sec

The Enyo and the Retribution are arguably the preferred options here. The Enyo for its double damage bonus to Hybrid turrets, and the Retribution for its huge tank and decent pulse laser damage. The Wolf is also a solid option in an Armor tanking AC form, however tends to carry slightly less tank and DPS than the other two ships

The Ishkur and Vengeance can still be used, but are less effective in this format. The Ishkur’s bonus to drone bay space is of minimal practical use, and the Vengeance uses rockets as its primary weapons system, where the advantage of selectable damage type isn’t enough to overcome the largely poor damage output

Armor Support

If you are fielding the cost of T2 DD ships, it makes sense to match them with T2 Logistics, which are a costly but substantial upgrade on the T1 variants. The Deacon is the preferred choice – its armor resist bonus both increases its tank, while also increasing the effectiveness of friendly repairs, making it twice as effective in practice as the Thalia’s signature radius bonus which merely reduces incoming damage.

While a Command Destroyer is a nice optional extra for a T1 fleet due to its cost, once you start fielding 50mn ISK+ T2 ships, a 100mn ISK Command Destroyer becomes much more palatable, especially given its ability to drastically boost your fleet’s performance

Shield Assault Brawlers

Shield Assault frigates are more rarely used for brawling, as no ship in the lineup is fully optimized for it, while the signature radius reduction bonus for Assault Frigates is less effective when tied to shield tanks which unavoidably carry large signature radius anyway

However even ignoring certain hull bonuses, these ships remain an upgrade on T1 Magic Merlins, and can be a fun upgrade option for higher skilled players

The Harpy and Jaguar are the preferred options. The Hawk suffers from the same rocket based damage as the Vengeance, while the Wolf is more of a natural armor tanking ship with only 2 mid slots

Shield Support

Both T2 logistics ships are viable, however the Kirin tends to be preferred for its shield resist bonus rather than the Scalpel’s sig radius bonus. It does require good skills to maintain cap stability however

Of the Command Destroyers, if you aim to use purely shield tanking boosts, then either Stork or Bifrost is fine. The Bifrost offers an additional skirmish boost bonus, which gives you the flexibility to include sig tanking or speed boosts to your fleet. However the Stork is generally preferred due to its ability to combine both MJFG and MWD with a beefy shield tank, due to its 6 midslots