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{{incursions_sites}}
 
= Objectives =
 
===== Force required =====
 
{{incursion sites|assaults|ocf}}
 
===== Military information =====
 
 
{|
 
{|
| valign="middle" | [[image:incursions_sansha_transmission.png]]
+
| valign="top" | [[image:Incursions scout filters.png|thumb|Foo ...]]
| valign="middle" | Your objective is to intercept the departing Sansha's Nation fleets and rescue the captured civilians from their smuggler freights. Once you have filled the freighter it will evacuate the remaining civilians and your assignment will be complete.
+
| valign="top" | [[image:Incursions scout site taken.png |thumb|Foo ...]]
 +
| valign="top" | [[image:Incursions hacker array.png|thumb|Foo ...]]
 +
| valign="top" | [[image:Incursions scout site clear.png ‎|thumb|Foo ...]]
 
|}
 
|}
===== Background information =====
 
Shortly after appearing to change their strategic focus to capsuleers, reports began amassing of Nation forces launching smaller-scale attacks on remote or poorly defended space stations. The purpose of these attacks remains unknown, but may be as simple as serving to bolster their numbers without launching a full-scale planetary invasion. The targets of these invasions are seemingly random, and no commonality between the highly disparate attacks has yet been found.
 
 
ISHAEKA-0076 has recommended the authorization of capsuleer forces in assisting with these attacks in order to provide the most rapid and effective response available.
 
 
''Synopsis from ISHAEKA-0075. DED Special Operations.''<br>''Authorized for Capsuleer dissemination.''
 
= Enemies =
 
Below is a list of enemies that spawn in this site. See [[Sansha's Manual]] for a full list of the incursion rats.
 
{{incursion rats|Start}}
 
{{incursion rats|Antem Neo}}
 
{{incursion rats|Auga Hypophysis}}
 
{{incursion rats|Deltole Tegmentum}}
 
{{incursion rats|Outuni Mesen}}
 
{{incursion rats|Renyn Meten}}
 
{{incursion rats|Romi Thalamus}}
 
{{incursion rats|Schmaeel Medulla}}
 
{{incursion rats|End}}
 
== Priorities ==
 
This is a generic kill order that works no matter what fleet you're running. Certain special doctrines or fleet compositions could change some things in order to optimize their fleet efficiency, so this isn't necessarily the only kill order, but it works.
 
 
As a general rule of thumb, if you cannot shoot the highest priority target due to low damage projection, move on to the next target you can actually hit. Just remember to switch back to a higher priority target if it moves into range later on.
 
{| class="wikitable" style="font-size:90%;"
 
|-
 
! style="background:#333333;" nowrap colspan="2" rowspan="2" | #
 
! style="background:#333333;" nowrap colspan="3" | Targets for the entire fleet
 
! style="background:#333333; vertical-align:middle; text-align:center" rowspan="2" nowrap | Reason
 
|-
 
! style="background:#222222;" nowrap | Regular targets<small>&nbsp;<ref>These targets are usually larger, cruisers or battleships and suitable for ships with good damage projection, lower tracking, like battleships with large guns.</ref></small>
 
! style="background:#222222;" nowrap | Sniper targets<small>&nbsp;<ref>Sniper targets are enemies that stay up to 150km away, requiring you to have increased locking range and extreme damage projection. Once you run out of sniper targets, change to short range ammo and follow regular targets.</ref></small>
 
! style="background:#222222;" nowrap | Small targets<small>&nbsp;<ref>Smaller targets, like frigates or extremely fast or small cruisers. Ideally the primary targets for '''strategic cruisers''', [[Vindicator]]s or the [[Roles in Incursions#Dronebunny|dronebunny]] as a last resort.</ref></small>
 
|- style="vertical-align:top;"
 
| nowrap | 1
 
| style="background:Red;" width="1" |
 
| style="text-align:center; padding:5px;" colspan="2" nowrap | '''Outuni Mesen'''&nbsp;{{icon|point|24|Warp disrupting}}{{icon|neut|24|Energy neutralizing}}{{icon|web|24|Webbing}}
 
| style="padding:5px;" nowrap | '''Schmaeel Medulla'''&nbsp;{{icon|point|24|Warp disrupting}}{{icon|web|24|Webbing}}
 
| style="padding:5px;" | Because the '''Outuni Mesen''' neuts hard (also warp disrupts and webs).
 
 
The '''Schmaeel''' because it warp disrupts and webs.
 
|- style="vertical-align:text-top;"
 
| nowrap | 2
 
| style="background:OrangeRed;" width="1" |
 
| style="padding:5px;"  nowrap | '''Auga Hypophysis'''&nbsp;{{icon|point|24|Warp disrupting}}{{icon|web|24|Webbing}}<br>'''Deltole Tegmentum'''&nbsp;{{icon|point|24|Warp disrupting}}{{icon|neut|24|Energy neutralizing}}{{icon|tp|24|Target painting}}
 
| style="padding:5px;" nowrap |
 
| style="padding:5px;" nowrap | '''Renyn Meten'''&nbsp;{{icon|web|24|Webbing}}
 
| style="padding:5px;" | The '''Auga''' is much easier to kill compared to the '''Deltole''', it also webs and apply damage better to smaller ships.
 
 
Killing the '''Renyn''' can often be a high priority to remove webbers from the field, allowing people to speed-tank.
 
|- style="vertical-align:top;"
 
| nowrap | 3
 
| style="background:Green;" width="1" |
 
| style="padding:5px;" nowrap | '''Romi Thalamus'''
 
| style="padding:5px;" nowrap | '''Antem Neo'''
 
| style="padding:5px;" nowrap |
 
| style="padding:5px;" | The '''Romis''' pose no specific threat.
 
 
'''Antems''' can only be reached by snipers.
 
|}
 
<small><references/></small>
 
 
== Triggers ==
 
With the exception of the '''Antem Neos''' that spawn in the second wave, the last enemy killed triggers the next wave. This means that you can skip the Antems in the second wave.
 
 
In the fourth wave, the '''Emergency Evacuation Freighter''' will be unlocked when the majority of the wave is killed. You'll need to kill off all the warp disrupt capable ships, like '''Deltoles''' and '''Augas''', but then you have the option of killing only the '''Romis''' and '''Renyns''' to unlock the freighter, or ignore those and kill only the '''Anthems''' instead. So kill whichever is most convenient for you based on your fleet composition.
 
== Special requirements ==
 
{|
 
| [[File:icon_captured_civilians.png|64px|Captured Civilians]]
 
| This site requires you to pick up '''Captured Civilians''' and escort them to the evacuation freighter.<br>''(takes up 200 - 225 m3 worth of space in your cargo hold)''
 
|}
 
===== Civilians =====
 
The first three waves will each drop a container housing 15 '''Captured Civilians''' in it, 45 in total that take up 225 m3 worth of cargo space (5m3 each)<small> <ref>If you kill all the short range enemies in the fourth and final wave, you can get a fourth can with an additional 15 civilians, but that is not necessary for site completion and for the most part you won't be doing that.</ref></small>. The container will drop at the end of each wave, from any of the short range Sansha (so there is no risk of an Anthem dropping the container 150km out). You will need a minimum of 40 civilians, which means you'll have 5 spares for the next site, allowing you to skip the third container every third site.
 
 
The civilians are to be put in the '''Emergency Evacuation Freighter''', which is a stationary object called ''"Obelisk"'' until all the fourth wave short range enemies or long range enemies are killed (either group will unlock the freighter).
 
 
Assign someone in the fleet to fly around collecting the civilians and once the freighter is unlocked at the end of the site, simply drop the civilians in the freighter (now an interactable container). This will complete the site, potentially before you can warp out (might still be warp disrupt capable ships on grid).
 
<small><references/></small>
 
 
= Hints & tips =
 
* There are four waves in this site, identifiable by the lack of '''Antem Neos''' in the first wave, the appearance of '''Antem Neos''' in the second wave, the appearance of the '''Outuni Mesen''' in the third wave and the reappearance of more '''Antem Neos''' in the fourth and final wave.
 
* Waves can spawn up to 90km away from the beacon (with the exception of the snipers who spawn up to 150km out and stay there), although the Sansha will rapidly close the distance to their preferred orbit.
 
* The different waves are slightly randomised. The same type of ships will spawn in each wave, but the number of each is randomised. There will only be one '''Outuni Mesen''' however.
 
* Moving is not necessary in this site, you can sit still and preserve your tracking. Only orbit if your ship's tank relies on speed to mitigate damage.
 
* Remember to keep an eye on your capacitor if the '''Outuni Mesen''' ever gets within neuting range.
 
* This can be completed without having snipers, simply kill everything but the '''Antem Neos''' to unlock the freighter.
 
* Be sure to kill off all the warp disrupting ships before leaving this site.
 
[[Category:Incursions|Assault sites]]
 

Latest revision as of 21:28, 18 November 2019

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