User:Cassiel Seraphim/Sandbox6

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Faction and deadspace upgrades

There are many ways to use faction and deadspace modules to vastly improve the efficiency of your incursion ship. Some of these modules are cheap and might not be too much of a concern or downright required (like the Federation Navy Stasis Webifier), but others are worth quite a bit of ISK and a second thought is warranted if you consider getting them. The cost of improving your efficiency rises exponentially as well, so while the first round of upgrades might be very cost-efficient, taking it one step further will quickly put you in a position where you're literally throwing ISK away for minor improvements.

Consider the actual benefit you will get from upgrading a certain module. Getting a deadspace hardener is useful for most ships as it frees up a midslot and potentially a lowslot as well. But a faction tracking computer or a sensor booster might make sense for public fleets built to compete, but for our community that is hardly a worthwhile investment.

What do you get in return?

To put this into perspective you need to factor in stacking penalties. If you're just using one module to a given effect, it's easy to calculate and see the difference, but when you have more intricate combinations where things end up 2nd, 3rd, 4th or 5th in the stacking hierarchy, it might be a little harder to see what you get out of it.

Worthwhile investments

Here's a list of some modules that are worth upgrading. While some give a larger effect, they all contribute enough to warrant their cost. That said, just because the A-type is very efficient doesn't mean everyone should get one, as you can often get by with a B- or even a C-type for certain fits.

Module Benefit
Icon hardener adaptive deadspace.png 1 x Pithum C-Type Adaptive Invulnerability Field is 35,42% stronger than an Adaptive Invulnerability Field II (top of the hierarchy [1])
1 x Pithum B-Type Adaptive Invulnerability Field is 45,83% stronger than an Adaptive Invulnerability Field II (top of the hierarchy [1])
1 x Pithum A-Type Adaptive Invulnerability Field is 46,875% stronger than an Adaptive Invulnerability Field II (top of the hierarchy [1])
Icon tracking computer faction.png 1 x Federation Navy Tracking Computer is 3,85% stronger than a Tracking Computer II.
2 x Federation Navy Tracking Computers are 7,43% stronger (top of the hierarchy [1]).
2 x Federation Navy Tracking Computers are 5,97% stronger (if you get a link [2]).
Icon sensor booster faction.png 1 x Serpentis Sensor Booster is 3,12% stronger than a Sensor Booster II.
2 x Serpentis Sensor Boosters are 6,07% stronger (top of the hierarchy [1]).
2 x Serpentis Sensor Boosters are 5,04% stronger (if you get a resebo [2]).
15895_64.png 1 x Federation Navy Magnetic Field Stabilizer is 2,27% more effective compared to Magnetic Field Stabilizer.
4 x Federation Navy Magnetic Field Stabilizers are 6,45% stronger (top of the hierarchy [1]).
4 x Federation Navy Magnetic Field Stabilizers are 4,36% stronger (if you have a T2 burst rig) [2]).
  1. ^ a b c d e f The modules are on the top, meaning the first module gets 100% effect, second 86,9%, third 57,1% all according to normal stacking penalty rules.

Questionable investments

These modules fall into the category of "more ISK than sense", as they give very little or in some cases no actual improvement when the numbers are put into

Module Benefit
15965_64.png 1 x Republic Fleet Tracking Enhancer is only 0,46% stronger than a Tracking Enhancer II.
2 x Republic Fleet Tracking Enhancers are only 0,67% stronger (2nd and 3rd in the hierarchy [1]).
2 x Republic Fleet Tracking Enhancers are only 0,41% stronger (3rd and 4th in the hierarchy) [1]).
  1. ^ a b Tracking Computer, both local and remote ones from scimitars, that are scripted for tracking are stronger than the tracking bonus from tracking enhancers. So if you have a tracking computer, or two, or an incoming link, the small bonus will be 2nd and 3rd, 3rd and 4th or even 5th and 6nd (suffering harsh stacking penalties).