Difference between revisions of "User:Enta en bauldry"

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[[User:Enta en bauldry/SOV|SOV]]
 
[[User:Enta en bauldry/SOV|SOV]]
  
<math>\pagecolor{Black}\color{White}Chance to hit = {0.5^{\left({\left({\frac{\text{Transversal Speed}}{\text{Range to Target} \times \text{Turret Tracking}} \times {\frac{\text{Turret Signature Resolution}}{\text{Target Signature Radius}}}}\right)^{2} + \left({\frac{max(0, \text{Distance} - \text{Optimal Range})}{\text{Falloff}}}\right)^{2}}\right)}}</math>
+
<math>\pagecolor{Black}\color{White}Chance to hit = {0.5^{\left({\left({\frac{V_{transversal}}{D_{target} \times V_{turret tracking}} \times {\frac{\text{Turret Signature Resolution}}{\text{Target Signature Radius}}}}\right)^{2} + \left({\frac{max(0, \text{Distance} - \text{Optimal Range})}{\text{Falloff}}}\right)^{2}}\right)}}</math>

Revision as of 18:24, 27 April 2016

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[math]\pagecolor{Black}\color{White}Chance to hit = {0.5^{\left({\left({\frac{V_{transversal}}{D_{target} \times V_{turret tracking}} \times {\frac{\text{Turret Signature Resolution}}{\text{Target Signature Radius}}}}\right)^{2} + \left({\frac{max(0, \text{Distance} - \text{Optimal Range})}{\text{Falloff}}}\right)^{2}}\right)}}[/math]