Difference between revisions of "User:Hirmuolio Pine"

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{{Complex|Serpentis Vigil}}
 
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URB-988 Cosmic Signature Data Site 100,0% 35,74 AU
  
 
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<math>S_{\text{new}} = S_{\text{old}} - \frac{ \left( 5-T \right) ^2} {2}</math>
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| style="text-align:right" | Local Serpentis Virus Test Site  || style="text-align:center"|1 || style="text-align:center"|Data
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| bgcolor=white | <math>S_{\text{new}} = S_{\text{old}} - \frac{ \left( 5-T \right) ^2} {2}</math>
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| style="text-align:right" | Local Serpentis Data Terminal  || style="text-align:center"|3 || style="text-align:center"|Data
 
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<math>\pagecolor{Black}\color{White}\text{Chance to Hit} = {0.5^{\left({\left({\frac{V_{angular} \times 40000m}{WAS \times sig_{target}}}\right)^{2} + \left({\frac{max(0, Distance - opt_{turret})}{fall_{turret}}}\right)^{2}}\right)}}</math>
 
 
<math>\pagecolor{Black}\color{White}\text{Chance to Hit} = {1.5^{\left({\left({\frac{V_{angular} \times 40000m}{WAS \times sig_{target}}}\right)^{2} + \left({\frac{max(0, Distance - opt_{turret})}{fall_{turret}}}\right)^{2}}\right)}}</math>
 
  
 
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Archive:
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=Math=
 
==Variables and constants==
 
v = velocity(m/s)
 
 
v_t = transversal velocity
 
 
v_r = radial velocity
 
 
v_max = max velocity (m/s)
 
 
t = time (s)
 
 
I = inertia modifier
 
 
M = mass (kg)
 
 
==Flying==
 
===Acceleration===
 
Velocity at time t
 
 
v(t)=v_max * (1-exp( (-t*10^6)/(I*M) ))
 
 
time to velocity v
 
 
t = -I * M * 10^-6 * ln(1 - v/v_max)
 
 
Ships warp out after reaching 75% of their max velocity. From this it is easy to calculate time to warp for stationary ship.
 
 
time to warp = -I * M * 10^-6 * ln(0.25)
 
 
\omega = v_t * r
 
===Warp===
 
 
==Standings==
 
Effective standing
 
 
E = effective standing
 
 
B = base standing
 
 
S = diplomacy/criminal connections/connections level
 
 
E = 10 − (10-B) × (1 - 0.04 × S)
 
 
Increase in base standing
 
 
i = increase (decimal form)
 
 
L = Level in social
 
 
dB = i*( 10-B+L(0.2-0.05*B) )
 
==Shooting==
 
===Turrets===
 
ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)
 
 
The chance to hit value is comared to random value X∈[0,1]. If X<ChanceToHit the shot hits.
 
 
X also determines damage of the shot.
 
 
Damage of the shot = BaseDamage*(X+0.5)
 
===Missiles===
 
D = base damage
 
 
S = signature radius
 
 
E explosion radius
 
 
v_e = Explosion velocity
 
 
v_t = target velocity
 
 
drf = damage reduction factoro
 
 
Damage = D * min( 1, S/E, ((S*V_e)/(E*Vt))^(ln(drf)/ln(5.5))  )
 

Revision as of 08:12, 31 March 2017


Site Details
Site name ?
A voice in your head:
Work on wiki editing

URB-988 Cosmic Signature Data Site 100,0% 35,74 AU

Site Level Type
Local Serpentis Virus Test Site 1 Data
Local Serpentis Data Terminal 3 Data


Archive:

DED complex: http://web.archive.org/web/20160225234439/https://wiki.eveonline.com/en/wiki/Category:DED_Complexes

Unrated: http://web.archive.org/web/20160225234451/https://wiki.eveonline.com/en/wiki/Category:Unrated_Complexes

Anomaly: http://web.archive.org/web/20160225234442/https://wiki.eveonline.com/en/wiki/Category:Cosmic_Anomalies

Expeditions: http://web.archive.org/web/20160226015706/https://wiki.eveonline.com/en/wiki/Category:Expeditions


Template:StructureTable


Spawn table
WD EWAR L


Hauler 1 x Industrial alvin Target painting
Frigate 1 x Frigate coreli Target Painter
Elite Frigate 1 x Elite Frigate shadow Target Painter Tracking Disruptor
Overseer Frigate 1 x Overseer Frigate joku Energy Neutralizer
Commander Frigate 1 x Commander Frigate
Destroyer 1 x Destroyer
Commander Destroyer 1 x Commander Destroyer
Cruiser 1 x Cruiser
Storyline Mission Cruiser 1 x Storyline Mission Cruiser
Elite Cruiser 1 x Elite Cruiser
Overseer Cruiser 1 x Overseer Cruiser
Commander Cruiser 1 x Commander Cruiser
Battlecruiser 1 x Battlecruiser
Battleship 1 x Battleship
Commander Battleship 1 x Commander Battleship
Overseer Battleship 1 x Overseer Battleship
Sentry 1 x Sentry