Difference between revisions of "User:Jalxan/Navigation 101"

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'''Student requirements:'''
 
'''Student requirements:'''
 
* TeamSpeak registration and access - make sure you have TeamSpeak sorted out and operational well before the class begins. Use this guide for set-up: http://wiki.eveuniversity.org/TeamSpeak
 
* TeamSpeak registration and access - make sure you have TeamSpeak sorted out and operational well before the class begins. Use this guide for set-up: http://wiki.eveuniversity.org/TeamSpeak
* Access to the Class.E-UNI in-game chat channel
+
* Access to the Class.E-UNI in-game chat channel.
[* A Condor, Executioner, Atron or Slasher T1 frigate, for the optional practical exercise]
+
* A Condor, Executioner, Atron or Slasher T1 frigate, for the optional practical exercise.
  
 
'''Additional information:'''
 
'''Additional information:'''
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== Notes for the Teacher ==
 
== Notes for the Teacher ==
 
Required materials:
 
Required materials:
* Class.E-UNI chat channel, to receive questions and post relevant links
+
* Class.E-UNI chat channel, to receive questions and post relevant links.
* Ships on hand should all carry a warp scrambler and a warp disruptor, and no other modules or armament
+
* Ships on hand should all carry a warp scrambler and a warp disruptor, and no other modules or armament.
  
 
Class preparation:
 
Class preparation:
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=== Warp Drive Navigation ===
 
=== Warp Drive Navigation ===
 
----
 
----
This section explains the theories on warping, how a pilot can initiate warp faster, how one can save himself after losing their ship, and how one can use warping tactically. This section will require the use of disposable shuttles, and the use of a series of bookmarks which are all 150km away from each other.
+
This section explains the theories on warping, how a pilot can initiate warp faster, how one can save himself after losing their ship, and how one can use warping tactically. This section will require the use of disposable shuttles, the use of two Orcas or two freighters, and the use of a series of bookmarks which are all 150km away from each other. One of the Orcas should have a Microwarpdrive, and the other a webifier.
  
 
==== Warping - How it works ====
 
==== Warping - How it works ====
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'''Theory:'''
 
'''Theory:'''
*  
+
* Expand on the previous section on how ships enter warp at 75%.
 +
* Explain how a pilot can either increase his speed to force a warp, or to slow it down to force a warp.
 +
* Explain how to use single-cycle Microwarpdrives or Afterburners on the ship they are piloting.
 +
* Explain how to use a webifier to cause someone to enter warp immediately.
  
 
'''Practical:'''
 
'''Practical:'''
*  
+
* Bring out two Orcas, and do a visual demonstration of accelerated warp using speed modules.
 +
* Bring out an Orca and do a visual demonstration of decelerated warp using webifiers.
 +
* (Optional) Have the class practice webifying techniques.
  
 
==== Basic bookmarking while in warp ====
 
==== Basic bookmarking while in warp ====
  
 
'''Theory:'''
 
'''Theory:'''
*  
+
* Explain how bookmarking works through People & Places.
 +
* Explain how to set up an emergency safespot bookmark while in warp.
 +
* Explain how to set up a proper safespot while in warp.
  
 
'''Practical:'''
 
'''Practical:'''
*  
+
* Have all of the students warp from one planet to another. Then, have them warp to their safespots.
 +
* Warp to each student to verify the safespots were formed correctly.
  
 
==== Tactical Warping ====
 
==== Tactical Warping ====
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=== Taking point ===
 
=== Taking point ===
 
+
NOTE: ADD ABOUT APPROACHING ON AN ANGLE WHEN TACKLING
 
'''Theory:'''
 
'''Theory:'''
 
*  
 
*  

Revision as of 23:21, 2 October 2010

Template:Curriculum2010Project

Preface

There are many things that a capsuleer must know as a ship pilot. However, one of the most important things to learn is something that most pilots do unconsciously; steering a ship, warping between systems and locations, and orbiting a target. Such a simple task may seem simple and pointless...but just a simple task can be the only thing saving you from life or death...a successful tackle or not. Mastering this class will enable the capsuleer to get the most out of their ships.

Class Information

This syllabi contains the standard information of this class pertaining to ship movement, ship warping, bookmarks, tactical and fleet warping, and adjusting to combat conditions. Additional information relevant to the teacher is listed under Notes for the Teacher.

General Information

Illustration link for class description on the Eve University forum: midway.jpg

Describe the general purpose and objectives of the class, and the intended audience.

  • Duration: 1 to 2 hours [and an additional 1 to 2 hours for the optional practical exercise.
  • Location: Docked up safely in a station [in Aldrat]. Practical, meet outside the Pator Tech School in Aldrat.

Student requirements:

  • TeamSpeak registration and access - make sure you have TeamSpeak sorted out and operational well before the class begins. Use this guide for set-up: http://wiki.eveuniversity.org/TeamSpeak
  • Access to the Class.E-UNI in-game chat channel.
  • A Condor, Executioner, Atron or Slasher T1 frigate, for the optional practical exercise.

Additional information: This class is primarily lecture delivered in the Class.E-UNI channel in TeamSpeak, as well as a number of practical excercises. If the practical cannot be done, other options must be looked into.

Notes for the Teacher

Required materials:

  • Class.E-UNI chat channel, to receive questions and post relevant links.
  • Ships on hand should all carry a warp scrambler and a warp disruptor, and no other modules or armament.

Class preparation:

  • Being a part of Eve University is important, due to friendly fire rules.
  • Prepare a chain of 20 anchored containers set up at different headings to make a navigation course of sorts; each container should be labeled "Nav 1", "Nav 2", and so on, and should all be about 20km apart from the preceeding container. This is for a maneuvering excercise, and the names are important as the students are supposed to scramble these. The name of the pilot and the name of the can will appear on the Log with a timestamp to track times.
  • Prepare a battleship with a three smartbombs; one large, one medium, one small. This smartbomb should be set to single cycle. This is for practicing orbiting a smartbomb-equipped ship.
  • Prepare two Orcas if possible, for a demonstration of webifying techniques for warping. One ship should be fit with a 100mn Microwarpdrive I, set for a single cycle. If Orcas are not available, two Freighters will suffice.
  • Set up a grid of 6 bookmarks with at least 150km distance from each other, to describe tactical warping.

Class Contents

  • Tactical maneuvering a ship using the overview
  • Tactical maneuvering a ship via double-clicking
  • Stargate entry and exit
  • Automatic jumps through stargates
  • Webifier-assisted warp entry
  • Ranges for jump/loot/dock/etc.
  • Undocking from a station while at war
  • Maneuvering in combat - moving between targets
  • Avoiding smartbombs while pointing
  • Pod saving after ship loss
  • Basic bookmarking while in warp
  • Tactical Warping
  • Countering Tactical Warping
  • Taking point
  • Bumping
  • Escaping tackle

Introduction


Welcome to my class on Navigation!

This course is designed for all pilots, new and old, that want to learn how to get the most out of your ship when traveling from point A to point B, from maneuvering to get closer to an asteroid to mine it, to circling a ship to lock it down, to even knowing distances when undocking from stations. This is a very comprehensive course that should greatly assist you in many things in Eve Online.

Over the next two hours or so, we shall cover many different subjects including the following: knowing how to maneuver a ship using the overview during combat; know how to maneuver a ship via double-clicking a heading in combat; knowing the distances when you enter and leave a stargate; learn how to have your ship automatic jump through stargates on contact; learn how webifiers can be used to shorten warp-entry time; learning the distances for how close one must be to dock, loot, and other operations one must do while flying their ship; learn how to undock safely during war, or at trade hubs or low-security space; learn how to maneuver in combat, and how to move between targets; learn the distances of smartbombs, and how to avoid them while pointing a target; learn how avoid getting podded after a ship loss; learn how to create a safespot in emergency situations; learn about tactical warping and how to counter it; tackling a target; learn about bumping a ship; and learning some tricks to escape tackling devices such as warp scramblers and webifiers.

In addition to the comprehensive list, we will be also doing a number of practical excercises to help sharpen your reflexes and actions.

(Instructor should then introduce himself or herself - covering relevant experience level and background.)

We have a few ground rules for this class:

  • Please put your TeamSpeak settings on "Push to Talk" if you have not already done so.
  • Feel free to type any questions in the Class.E-UNI chat channel as we proceed - I will try to answer your questions as they come during the class. [At the end of my lecture, we'll open TeamSpeak for any further questions or general discussion.]
  • You should be docked up safely in a station in Aldrat if you intend to participate in the practical exercise. If not, please make your way here so you can participate.

Everyone ready? OK, then - let's begin....

Ship Maneuvering 101


This section explains the basics of controlling a ship, using both the overview and double-clicking. This section will use the 20 anchored containers for the practical excercise.

Basic Ship Movement

Theory:

  • Explain how movement works, via overview or by double-clicking.
  • Explain how a ship's mass, propulsion modules, maximum speed, inertia and other factors adjusts a ship's ability to maneuver.
  • Explain how to look up a ship's mass and speed statistics.

Practical:

  • Have each student do a "Show Info" on their ship to look up their mass, speed, and inertia attribues, and to look up mass on armor modules and such.

Tactical maneuvering a ship using the overview

Theory:

  • Break down how ranges in the overview can affect a player, both in movement from point A to Point B, and for combat.
  • Explain the Orbit, Keep At Range and Approach commands.
  • Explain speeds and percentages of maximum throttle.

Practical:

  • Have each pilot move their fast frigate (A Condor, Executioner, Slasher or Atron) through each navigation point in order by using the overview, activating their warp scrambler each time they reach a navigation point.
  • Monitor whether or not they stop at each waypoint, or fluidly move through each point without stopping.
  • Explain that the pilot should keep moving, and suggest that they have the next waypoint targeted before reaching it to allow them to turn prior to arrival.

Tactical maneuvering a ship via double-clicking

Theory:

  • Explain how doubleclicking works, and how it can be used to strategically maneuver one's ship around each point.

Practical:

  • Have each pilot move their fast frigate (A Condor, Executioner, Slasher or Atron) through each navigation point in order using the overview as reference only, and doubleclicking to navigate;
  • Have each pilot activate their warp scrambler each time they reach a navigation point.
  • Monitor whether or not they stop at each waypoint, or fluidly move through each point without stopping.
  • Explain that the pilot should keep moving, and suggest that they have the next waypoint targeted before reaching it to allow them to turn prior to arrival.

Warp Drive Navigation


This section explains the theories on warping, how a pilot can initiate warp faster, how one can save himself after losing their ship, and how one can use warping tactically. This section will require the use of disposable shuttles, the use of two Orcas or two freighters, and the use of a series of bookmarks which are all 150km away from each other. One of the Orcas should have a Microwarpdrive, and the other a webifier.

Warping - How it works

Theory:

  • Explain how warping works, and how ships can warp at different speeds.
  • Explain what an Astronautical Unit is. (150,000,000 KM)
  • Explain how to look up a ship's warp speed statistic.
  • Explain how fleeted ships match the slowest ship's speed while at warp.
  • Explain align times and what modules assist in such.
  • Explain how ships enter warp at 75% speed, and the lines shown on the throttle control.

Practical:

  • Have each student warp to a predetermined destination.
  • Have each student do a "Show Info" on their ship to look up their warp speed attribute.
  • Have all ships join a fleet, and have each student align to a specific destination, and have them set their ships to move at 75% throttle manually.

Webifier-assisted warp entry

Theory:

  • Expand on the previous section on how ships enter warp at 75%.
  • Explain how a pilot can either increase his speed to force a warp, or to slow it down to force a warp.
  • Explain how to use single-cycle Microwarpdrives or Afterburners on the ship they are piloting.
  • Explain how to use a webifier to cause someone to enter warp immediately.

Practical:

  • Bring out two Orcas, and do a visual demonstration of accelerated warp using speed modules.
  • Bring out an Orca and do a visual demonstration of decelerated warp using webifiers.
  • (Optional) Have the class practice webifying techniques.

Basic bookmarking while in warp

Theory:

  • Explain how bookmarking works through People & Places.
  • Explain how to set up an emergency safespot bookmark while in warp.
  • Explain how to set up a proper safespot while in warp.

Practical:

  • Have all of the students warp from one planet to another. Then, have them warp to their safespots.
  • Warp to each student to verify the safespots were formed correctly.

Tactical Warping

Theory:

Practical:

Countering Tactical Warping

Theory:

Practical:

Pod saving after ship loss

Theory:

Practical:

Bumping

Theory:

Practical:

Stargate Navigation


This section explains the basics of stargate navigation; how far one must be to jump, how far one appears on the other side, and tricks to get through a gate quicker. This section will require the use of a Stargate for the practical excercise.

Stargate entry and exit

Theory:

Practical:

Automatic jumps through stargates

Theory:

Practical:

Ranges

Ranges for jumping, looting, docking, etc.

Theory:

Practical:

Undocking from a station while at war

Theory:

Practical:

Maneuvering in combat - Moving between targets

Theory:

Practical:

Avoiding smartbombs while pointing

Theory:

Practical:


Taking point

NOTE: ADD ABOUT APPROACHING ON AN ANGLE WHEN TACKLING Theory:

Practical:


Escaping tackle

Theory:

Practical:

Class Wrap-up

  • Thanks for attending this class!
    • I would appreciate any feedback from people on how to improve the class
  • Questions ?

[* Practical exercise: ....]