Difference between revisions of "User:Jurius Doctor/Old user page/Class Component Template"

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(Created page with "== Class Component Template == The class component is intended to provide a way for teachers and class creators to compartmentalize the information they wish to present so t...")
 
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== Class Component Template ==  
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== The Class Component Block ==  
  
 
The class component is intended to provide a way for teachers and class creators to compartmentalize the information they wish to present so that it can be broken down into smaller, more concise blocks. These blocks can then be assembled to form a complete class with the relevant links, definitions, images, and other aides and resources already prepared. Alternately, each block can be presented as a short five to twenty-minute block of standalone instruction covering a single concept or strategy. As such, class components can be presented as 'beginner' classes for core concepts to Newbros and Alpha clones.
 
The class component is intended to provide a way for teachers and class creators to compartmentalize the information they wish to present so that it can be broken down into smaller, more concise blocks. These blocks can then be assembled to form a complete class with the relevant links, definitions, images, and other aides and resources already prepared. Alternately, each block can be presented as a short five to twenty-minute block of standalone instruction covering a single concept or strategy. As such, class components can be presented as 'beginner' classes for core concepts to Newbros and Alpha clones.
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* <span style="color:#0D7CFF">A link to the associated Wiki article</span> if one exists
 
* <span style="color:#0D7CFF">A link to the associated Wiki article</span> if one exists
 
* <span style="color:#0D7CFF">A linkable image or slide</span> which demonstrates the core concept or idea
 
* <span style="color:#0D7CFF">A linkable image or slide</span> which demonstrates the core concept or idea
* <span style="color:#0D7CFF">A list of links</span> to other helpful images and resources
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* <span style="color:#0D7CFF">A list of links</span> to other helpful images and resources (e.g. YouTube video)
  
 
Ideally linkable resources should also be saved to an in-game notepad file or email, so that the formatted links can be shared to Lecture.E-UNI by the teacher (or an assisting senior Unista). This way, the individual slides and things such as in-game items can be quickly referenced.
 
Ideally linkable resources should also be saved to an in-game notepad file or email, so that the formatted links can be shared to Lecture.E-UNI by the teacher (or an assisting senior Unista). This way, the individual slides and things such as in-game items can be quickly referenced.
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=== Class Component Template ===
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The class component template which follows is setup as a skeleton of code which you can select and use when adding new class component blocks for your classes. The code which appears can be updated and added to as needed; if you need help with this just contact <span style="color:#F8830C">Jurius Doctor</span> in-game or via Slack.
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An example of the template at work follows this code block, for reference, and is based on "Making and Using Instant Undocks."
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<nowiki>
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</nowiki>

Revision as of 00:08, 13 October 2016

The Class Component Block

The class component is intended to provide a way for teachers and class creators to compartmentalize the information they wish to present so that it can be broken down into smaller, more concise blocks. These blocks can then be assembled to form a complete class with the relevant links, definitions, images, and other aides and resources already prepared. Alternately, each block can be presented as a short five to twenty-minute block of standalone instruction covering a single concept or strategy. As such, class components can be presented as 'beginner' classes for core concepts to Newbros and Alpha clones.

The class component block should contain the following information, at a minimum:

  • A concise and descriptive title which covers the topic area
  • A short definition or descriptive paragraph which conveys the necessary understanding
  • A link to the associated Wiki article if one exists
  • A linkable image or slide which demonstrates the core concept or idea
  • A list of links to other helpful images and resources (e.g. YouTube video)

Ideally linkable resources should also be saved to an in-game notepad file or email, so that the formatted links can be shared to Lecture.E-UNI by the teacher (or an assisting senior Unista). This way, the individual slides and things such as in-game items can be quickly referenced.

Class Component Template

The class component template which follows is setup as a skeleton of code which you can select and use when adding new class component blocks for your classes. The code which appears can be updated and added to as needed; if you need help with this just contact Jurius Doctor in-game or via Slack.

An example of the template at work follows this code block, for reference, and is based on "Making and Using Instant Undocks."