Difference between revisions of "User:Lelira cirim"

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= New Pages to be added =
+
[[Category:Pilots]]
 +
[[File:Lelira_Cirim.jpg|200px|thumb|right|Lelira Cirim - Alumnus]]
 +
== Myself ==
 +
Call me Lira or Lel for short. I'm just a Galle who flies Amarr ''For the Empress'' and Gallente to uphold the self-evident truths of everyone to armour tank and use drones.
  
== The Big List of E-Uni Forms ==
+
If you know me from outside EVE you can be a pal and call me "Bracky". My MMO profile on twitter is [https://twitter.com/cirimcollective @CirimCollective].
 +
I have a basic [https://wiki.eveonline.com/en/wiki/User:Lelira_Cirim Evelopedia user page] too.
  
Looking for a form? Here are all the curated links we know about, and what they are related to.
+
== Activities ==
 +
'''Game Mechanics:''' I love understanding how games are designed and how they work, from a rules and ludology standpoint. We can call it "PvD", player versus developer. I care less about my killboard stats than I do about understanding why the killboard API can say Verified and still give inaccurate information. I would certainly not turn down the opportunity to work at any game developer, but not necessarily in a development role. Because gamers are entitled jerks.
  
Class Report
+
'''Learning:''' Being a generalist means I love to understand the broad brush of a complex game like EVE. Even if I'm not an expert I like being aware of everything at some level.
https://docs.google.com/spreadsheet/viewform?formkey=dEd1bEF6OVAyVTJRV3JlTGNYZkRvOUE6MQ
 
  
http://wiki.eveuniversity.org/Scrapyard%27s_Mining_Op_Worksheet
+
'''Chatting:''' I spend a large amount of EVE time typing with players and even applied once for ISD Star. I'm very quiet on comms but love making myself and others fall out of their chair laughing in various channels and on the forums.
https://docs.google.com/spreadsheet/ccc?key=0AsopBfkYYvf3dDNFWElTYnB6YURlN25UZVZaeWtIbmc&hl=en#gid=2
 
  
Skillbook Wallet Mistakes
+
== Involvement ==
https://docs.google.com/spreadsheet/viewform?formkey=dExhblNOby0za1dNcVdodjlSVC1kckE6MQ
+
'''Teaching:''' My role in the Uni has been focused on acquiring and disseminating knowledge. In particular since I don't focus on combat I prefer approaching topics of game design and OOG activities.
 +
My lectures:
 +
* Intro to Project Solitude
 +
* UniWiki 101
 +
* Corp Mechanics 101
 +
* iOS 3rd Party Tool Roundup
 +
* Finding Your Market: Exploration Blueprints
 +
* Missioning 101: Focus on War
 +
* Gang Missioning
  
== Edits ==
+
'''Wikis:''' I have a degree in Library and Information Science, and many years of experience working on many wikis across the internet. Here are my [[Special:Contributions/Lelira_cirim|major contributions]] for the UniWiki, and my significant [[User:Lelira_cirim/Wikiwork|works in progress]].
  
== Skillbook Program Prices ==
+
'''Events:''' I can be proud of some direct involvement in facilitating and/or instigating:
 +
* Box Tourney (2013 Amarr team captain)
 +
* Weekly Sisters of EVE spider fleets, October 2013
 +
* Secret Santa 2013
 +
* EVE Gate Pilgrimage w/ Bonus Titanomachy, March 2014
 +
* Tickle Tackle 'Tastic, March 2014
 +
* EVEster Egg Hunt, April 2014
 +
* Fitting Party, May 2014
 +
* Box Tournament 5v5, July 2014
 +
* Awox Game: Spooky Edition, Oct-Nov 2014
 +
* Portrait Contest, January 2015
  
These are the NPC seeded prices for all skillbooks whose cost EVE University will reimburse through [[The Skillbook Program]].  Skillbooks that do not appear on this list will not be reimbursed.
+
== Milestones ==
 +
* 2013-05: Joined EVE on the 10th anniversary
 +
* 2013-06: Decided to join the E-Uni and focus on joining the WHC
 +
* 2013-07: Freshman status, Solitude and Aldrat campus
 +
* 2013-08: Helped scout new LSC systems prior to Uphallant LSC membership
 +
* 2013-09: Sophomore status, WHC membership
 +
* 2013-11: Accepted to Teaching department. First classes/syllabi plans.
 +
* 2013-12: Graduate status, departed Aldrat campus using my own freighter alt (made possible by [http://www.sindelsuniverse.com/the-angel-project/ The Angel Project])
 +
* 2014-02: Accepted position of Assistant Events Manager
 +
* 2014-05: Accepted position on UniWiki Team
 +
* 2014-06: Accepted position of Events Manager
 +
* 2014-08: Volunteered as co-Admin of Staff Slack chat account
 +
* 2014-12: Retired from Events Department
 +
* 2015-01: Joined ''The Graduates''
  
Skillbooks are stocked in Alpha/Theta/Psi hangars according to their price range.
+
== Trivia ==
 
+
*I love space games and sci-fi.
'''Warning! These prices were current as of December 2013.  Remember that this page is just a guide and actual NPC value in-game should always be used for reimbursement purposes.'''
+
*I'd probably rather be playing TIE Fighter.
 
+
*Evocative avatar [http://eveportraits.wordpress.com/ portraits] are a passion of mine.
These are the NPC seeded prices for all skillbooks whose cost EVE University will reimburse through [[The Skillbook Program]].  Skillbooks that do not appear on this list will not be reimbursed. NPC prices will be reimbursed ''regardless'' of paying more or less in trade hubs. It is not necessary to be precise about ~1 ISK price differences from NPC sell orders.
+
*After 9 months in the Uni I received a silly title. \o/
 
+
*My first EVE corp was [http://zkillboard.com/corporation/98180923/ Kite Co. Space Trucking], the official corp of [http://giantbomb.com GiantBomb.com], where I met former E-UNI director dookagalla.
{| style="color: black; font-weight: bold; width: 60%" class="sortable"
+
*I used to be a senior bank officer in one of the largest player fleets in Star Trek Online, ''Proteus''.
! style="color: white; background-color:grey;" | Skillbook !! style="color: white;background-color:grey;" | Seeded Price || style="color: white;background-color:grey;" | Hangar || style="color: white;background-color:grey;" | Market
+
*I served as Leader and ran events and contests for another STO fleet of GiantBomb members, Space Neon Lobsters.
|-
 
| bgcolor=lightgray | Acceleration Control || bgcolor=cyan align=right | 40,000 || bgcolor=orange align=center | Alpha || bgcolor=green align=center | [http://www.eve-central.com/home/quicklook.html?typeid=3452 EC]
 
|-
 
| bgcolor=lightgray | Accounting || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Advanced Drone Interfacing || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Advanced Infomorph Psychology || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Advanced Laboratory Operation || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Advanced Mass Production || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Advanced Planetology || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Advanced Spaceship Command || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A ||
 
|-
 
| bgcolor=lightgray | Advanced Target Management || bgcolor=cyan align=right | 500,000 || bgcolor=orange align=center | Theta || bgcolor=green align=center | [http://www.eve-central.com/home/quicklook.html?typeid=3452 EC]
 
|-
 
| bgcolor=lightgray | Advanced Weapon Upgrades || bgcolor=cyan align=right | 500,000 || bgcolor=orange align=center | Theta || bgcolor=green align=center | [http://www.eve-central.com/home/quicklook.html?typeid=3452 EC]
 
|-
 
| bgcolor=lightgray | Afterburner || bgcolor=cyan align=right | 22,500 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Amarr Battlecruiser || bgcolor=cyan align=right | 1,000,000
 
|-
 
| bgcolor=lightgray | Amarr Battleship || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Amarr Carrier || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Amarr Cruiser || bgcolor=cyan align=right | 500,000
 
|-
 
| bgcolor=lightgray | Amarr Defensive Systems || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Amarr Destroyer || bgcolor=cyan align=right | 100,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Amarr Dreadnought || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Amarr Drone Specialization || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Amarr Electronic Systems || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Amarr Encryption Methods || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Amarr Engineering Systems || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Amarr Freighter || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Amarr Frigate || bgcolor=cyan align=right | 40,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Amarr Industrial || bgcolor=cyan align=right | 300,000
 
|-
 
| bgcolor=lightgray | Amarr Offensive Systems || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Amarr Propulsion Systems || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Amarr Strategic Cruiser || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Amarr Titan || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Amarrian Starship Engineering || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Anchoring || bgcolor=cyan align=right | 75,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Archaeology || bgcolor=cyan align=right | 100,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Arkonor Processing || bgcolor=cyan align=right | 375,000
 
|-
 
| bgcolor=lightgray | Armor Layering || bgcolor=cyan align=right | 1,000,000
 
|-
 
| bgcolor=lightgray | Armor Resistance Phasing || bgcolor=cyan align=right | 500,000
 
|-
 
| bgcolor=lightgray | Armor Rigging || bgcolor=cyan align=right | 100,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Armored Warfare || bgcolor=cyan align=right | 100,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Armored Warfare Specialist || bgcolor=cyan align=right | 400,000
 
|-
 
| bgcolor=lightgray | Assault Frigates || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Astrogeology || bgcolor=cyan align=right | 450,000
 
|-
 
| bgcolor=lightgray | Astrometric Acquisition || bgcolor=cyan align=right | 450,000
 
|-
 
| bgcolor=lightgray | Astrometric Pinpointing || bgcolor=cyan align=right | 450,000
 
|-
 
| bgcolor=lightgray | Astrometric Rangefinding || bgcolor=cyan align=right | 450,000
 
|-
 
| bgcolor=lightgray | Astrometrics || bgcolor=cyan align=right | 450,000
 
|-
 
| bgcolor=lightgray | Astronautic Engineering || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Astronautics Rigging || bgcolor=cyan align=right | 20,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Auto-Targeting Missiles || bgcolor=cyan align=right | 25,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Battleship Construction || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Biology || bgcolor=cyan align=right | 25,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Bistot Processing || bgcolor=cyan align=right | 350,000
 
|-
 
| bgcolor=lightgray | Black Ops || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Bomb Deployment || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Broker Relations || bgcolor=cyan align=right | 100,000
 
|-
 
| bgcolor=lightgray | Caldari Battlecruiser || bgcolor=cyan align=right | 1,000,000
 
|-
 
| bgcolor=lightgray | Caldari Battleship || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Caldari Carrier || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Caldari Cruiser || bgcolor=cyan align=right | 500,000
 
|-
 
| bgcolor=lightgray | Caldari Defensive Systems || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Caldari Destroyer || bgcolor=cyan align=right | 100,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Caldari Dreadnought || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Caldari Drone Specialization || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Caldari Electronic Systems || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Caldari Encryption Methods || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Caldari Engineering Systems || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Caldari Freighter || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Caldari Frigate || bgcolor=cyan align=right | 40,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Caldari Industrial || bgcolor=cyan align=right | 300,000
 
|-
 
| bgcolor=lightgray | Caldari Offensive Systems || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Caldari Propulsion Systems || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Caldari Starship Engineering || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Caldari Strategic Cruiser || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Caldari Titan || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Capacitor Emission Systems || bgcolor=cyan align=right | 75,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Capacitor Management || bgcolor=cyan align=right | 170,000
 
|-
 
| bgcolor=lightgray | Capacitor Systems Operation || bgcolor=cyan align=right | 40,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Capital Energy Emission Systems || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Capital Energy Turret || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Capital Hybrid Turret || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Capital Industrial Ships || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Capital Projectile Turret || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Capital Remote Armor Repair Systems || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Capital Remote Hull Repair Systems || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Capital Repair Systems || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Capital Shield Emission Systems || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Capital Shield Operation || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Capital Ship Construction || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Capital Ships || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Citadel Cruise Missiles || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Citadel Torpedoes || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Cloaking || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Cloning Facility Operation || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Combat Drone Operation || bgcolor=cyan align=right | 50,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Command Center Upgrades || bgcolor=cyan align=right | 500,000
 
|-
 
| bgcolor=lightgray | Command Ships || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Connections || bgcolor=cyan align=right | 200,000
 
|-
 
| bgcolor=lightgray | Contracting || bgcolor=cyan align=right | 150,000
 
|-
 
| bgcolor=lightgray | Controlled Bursts || bgcolor=cyan align=right | 70,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Corporation Contracting || bgcolor=cyan align=right | 150,000
 
|-
 
| bgcolor=lightgray | Corporation Management || bgcolor=cyan align=right | 20,000
 
|-
 
| bgcolor=lightgray | Covert Ops || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | CPU Management || bgcolor=cyan align=right | 20,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Criminal Connections || bgcolor=cyan align=right | 200,000
 
|-
 
| bgcolor=lightgray | Crokite Processing || bgcolor=cyan align=right | 325,000
 
|-
 
| bgcolor=lightgray | Cruise Missile Specialization || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Cruise Missiles || bgcolor=cyan align=right | 350,000
 
|-
 
| bgcolor=lightgray | Cruiser Construction || bgcolor=cyan align=right | 1,000,000
 
|-
 
| bgcolor=lightgray | Customs Cpde Expertise || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Cybernetics || bgcolor=cyan align=right | 75,000 || bgcolor=orange align=center | Alpha || bgcolor=green align=center | [http://www.eve-central.com/home/quicklook.html?typeid=3411 EC]
 
|-
 
| bgcolor=lightgray | Cynosural Field Theory || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Dark Ochre Processing || bgcolor=cyan align=right | 275,000
 
|-
 
| bgcolor=lightgray | Daytrading || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Deep Core Mining || bgcolor=cyan align=right | 500,000
 
|-
 
| bgcolor=lightgray | Defender Missiles || bgcolor=cyan align=right | 30,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Defensive Subsystem Technology || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Diplomacy || bgcolor=cyan align=right | 180,000
 
|-
 
| bgcolor=lightgray | Diplomatic Relations || bgcolor=cyan align=right | 40,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Distribution Connections || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Doomsday Operation || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Drone Durability || bgcolor=cyan align=right | 50,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Drone Interfacing || bgcolor=cyan align=right | 500,000
 
|-
 
| bgcolor=lightgray | Drone Navigation || bgcolor=cyan align=right | 100,000
 
|-
 
| bgcolor=lightgray | Drone Sharpshooting || bgcolor=cyan align=right | 150,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Drones || bgcolor=cyan align=right | 20,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Drones Rigging || bgcolor=cyan align=right | 100,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Drug Manufacturing || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Electromagnetic Physics || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Electronic Attack Ships || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Electronic Engineering || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Electronic Subsystem Technology || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Electronic Superiority Rigging || bgcolor=cyan align=right | 100,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Electronic Warfare || bgcolor=cyan align=right | 120,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Electronic Warfare Drone Interfacing || bgcolor=cyan align=right | 400,000
 
|-
 
| bgcolor=lightgray | Electronics Upgrades || bgcolor=cyan align=right | 100,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | EM Armor Compensation || bgcolor=cyan align=right | 120,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | EM Shield Compensation || bgcolor=cyan align=right | 120,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Empire Control || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Energy Grid Upgrades || bgcolor=cyan align=right | 79,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Energy Weapon Rigging || bgcolor=cyan align=right | 100,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Enery Pulse Weapons || bgcolor=cyan align=right | 130,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Engineering Subsystem Technology || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Evasive Maneuvering || bgcolor=cyan align=right | 25,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Exhumers || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Explosive Armor Compensation || bgcolor=cyan align=right | 120,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Explosive Shield Compensation || bgcolor=cyan align=right | 120,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Fast Talk || bgcolor=cyan align=right | 100,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Fighter Bombers || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Fighters || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Fleet Command || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Frequency Modulation || bgcolor=cyan align=right | 160,000
 
|-
 
| bgcolor=lightgray | Frigate Construction || bgcolor=cyan align=right | 80,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Fuel Conservation || bgcolor=cyan align=right | 30,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Gallente Battlecruiser || bgcolor=cyan align=right | 1,000,000
 
|-
 
| bgcolor=lightgray | Gallente Battleship || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Gallente Carrier || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Gallente Cruiser || bgcolor=cyan align=right | 500,000
 
|-
 
| bgcolor=lightgray | Gallente Defensive Systems || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Gallente Destroyer || bgcolor=cyan align=right | 100,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Gallente Dreadnought || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Gallente Drone Specialization || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Gallente Electronic Systems || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Gallente Encryption Methods || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Gallente Engineering Systems || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Gallente Freighter || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Gallente Frigate || bgcolor=cyan align=right | 40,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Gallente Industrial || bgcolor=cyan align=right | 300,000
 
|-
 
| bgcolor=lightgray | Gallente Offensive Systems || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Gallente Propulsion Systems || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Gallente Strategic Cruiser || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Gallente Titan || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Gallentean Starship engineering || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Gas Cloud Harvesting || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Gneiss Processing || bgcolor=cyan align=right | 250,000
 
|-
 
| bgcolor=lightgray | Gravimetric Sensor Compensation || bgcolor=cyan align=right | 200,000
 
|-
 
| bgcolor=lightgray | Graviton Physics || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Guided Missile Precision || bgcolor=cyan align=right | 500,000
 
|-
 
| bgcolor=lightgray | Gunnery || bgcolor=cyan align=right | 20,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Hacking || bgcolor=cyan align=right | 100,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Heavy Assault Cruisers || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Heavy Assault Missile Specialization || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Heavy Assault Missiles || bgcolor=cyan align=right | 100,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Heavy Drone Operation || bgcolor=cyan align=right | 380,000
 
|-
 
| bgcolor=lightgray | Heavy Interdiction Cruisers || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Heavy Missile Specialization || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Heavy Missiles || bgcolor=cyan align=right | 100,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Hedbergite Processing || bgcolor=cyan align=right | 225,000
 
|-
 
| bgcolor=lightgray | Hemorphite Processing || bgcolor=cyan align=right | 200,000
 
|-
 
| bgcolor=lightgray | High Energy Physics || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | High Speed Maneuvering || bgcolor=cyan align=right | 340,000
 
|-
 
| bgcolor=lightgray | Hull Upgrades || bgcolor=cyan align=right | 60,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Hybrid Weapon Rigging || bgcolor=cyan align=right | 100,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Hydromagnetic Physics || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Ice Harvesting || bgcolor=cyan align=right | 375,000
 
|-
 
| bgcolor=lightgray | Ice Processing || bgcolor=cyan align=right | 400,000
 
|-
 
| bgcolor=lightgray | Industrial Command Ships || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Industrial Construction || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Industrial Reconfiguration || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Industry || bgcolor=cyan align=right | 20,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Infomorph Psychology  || bgcolor=cyan align=right | 1,000,000
 
|-
 
| bgcolor=lightgray | Infomorph Synchronizing || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Information Warfare || bgcolor=cyan align=right | 100,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Information Warfare Specialist || bgcolor=cyan align=right | 400,000
 
|-
 
| bgcolor=lightgray | Interceptors || bgcolor=cyan align=right | 1,000,000
 
|-
 
| bgcolor=lightgray | Interdictors || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Interplanetary Consolidation || bgcolor=cyan align=right | 500,000
 
|-
 
| bgcolor=lightgray | Jaspet Processing || bgcolor=cyan align=right | 175,000
 
|-
 
| bgcolor=lightgray | Jump Drive Calibration || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Jump Drive Operation || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Jump Freighters || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Jump Fuel Conservation || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Jump Portal Generation || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Jury Rigging || bgcolor=cyan align=right | 60,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Kernite Processing || bgcolor=cyan align=right | 150,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Kinetic Armor Compensation || bgcolor=cyan align=right | 120,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Kinetic Shield Compensation || bgcolor=cyan align=right | 120,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Laboratory Operation || bgcolor=cyan align=right | 300,000
 
|-
 
| bgcolor=lightgray | Ladar Sensor Compensation || bgcolor=cyan align=right | 200,000
 
|-
 
| bgcolor=lightgray | Large Artillery Specialization || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Large Autocannon Specialization || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Large Beam Laser Specialization || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Large Blaster Specialization || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Large Energy Turret || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Large Hybrid Turret || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Large Projectile Turret || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Large Pulse Laser Specialization || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Large Railgun Specialization || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Laser Physics || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Launcher Rigging || bgcolor=cyan align=right | 100,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Leadership || bgcolor=cyan align=right | 20,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Light Missile Specialization || bgcolor=cyan align=right | 1,000,000
 
|-
 
| bgcolor=lightgray | Light Missiles || bgcolor=cyan align=right | 20,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Logistics || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Long Distance Jamming || bgcolor=cyan align=right | 200,000
 
|-
 
| bgcolor=lightgray | Long Range Targeting || bgcolor=cyan align=right | 88,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Magnetometric Sensor Compensation || bgcolor=cyan align=right | 200,000
 
|-
 
| bgcolor=lightgray | Marauders || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Margin Trading || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Marketing || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Mass Production || bgcolor=cyan align=right | 150,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Mechanical Engineering || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Mechanics || bgcolor=cyan align=right | 20,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Medium Artillery Specialization || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Medium Autocannon Specialization || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Medium Beam Laser Specialization || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Medium Blaster Specialization || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Medium Energy Turret || bgcolor=cyan align=right | 100,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Medium Hybrid Turret || bgcolor=cyan align=right | 100,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Medium Projectile Turret || bgcolor=cyan align=right | 100,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Medium Pulse Laser Specialization || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Medium Railgun Specialization || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Megacorp Management || bgcolor=cyan align=right | 400,000
 
|-
 
| bgcolor=lightgray | Mercoxit Processing || bgcolor=cyan align=right | 400,000
 
|-
 
| bgcolor=lightgray | Metallurgy || bgcolor=cyan align=right | 350,000
 
|-
 
| bgcolor=lightgray | Micro Jump Drive Operation || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Mining || bgcolor=cyan align=right | 20,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Mining Barge || bgcolor=cyan align=right | 500,000
 
|-
 
| bgcolor=lightgray | Mining Connections || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Mining Director || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Mining Drone Operation || bgcolor=cyan align=right | 40,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Mining Foreman || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Mining Frigate || bgcolor=cyan align=right | 40,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Mining Upgrades || bgcolor=cyan align=right | 80,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Minmatar Battlecruiser || bgcolor=cyan align=right | 1,000,000
 
|-
 
| bgcolor=lightgray | Minmatar Battleship || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Minmatar Carrier || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Minmatar Cruiser || bgcolor=cyan align=right | 500,000
 
|-
 
| bgcolor=lightgray | Minmatar Defensive Systems || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Minmatar Destroyer || bgcolor=cyan align=right | 100,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Minmatar Dreadnought || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Minmatar Drone Specialization || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Minmatar Electronic Systems || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Minmatar Encryption Methods || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Minmatar Engineering Systems || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Minmatar Freighter || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Minmatar Frigate || bgcolor=cyan align=right | 40,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Minmatar Industrial || bgcolor=cyan align=right | 300,000
 
|-
 
| bgcolor=lightgray | Minmatar Offensive Systems || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Minmatar Propulsion Systems || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Minmatar Starship Engineering || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Minmatar Strategic Cruiser || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Minmatar Titan || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Missile Bombardment || bgcolor=cyan align=right | 80,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Missile Launcher Operation || bgcolor=cyan align=right | 20,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Missile Projection || bgcolor=cyan align=right | 100,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Molecular Engineering || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Motion Prediction || bgcolor=cyan align=right | 60,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Nanite Engineering || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Nanite Interfacing || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Nanite Operation || bgcolor=cyan align=right | 1,000,000
 
|-
 
| bgcolor=lightgray | Navigation || bgcolor=cyan align=right | 20,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Negotiation || bgcolor=cyan align=right | 60,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Neurotoxin Control || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Neurotoxin Recovery || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Nuclear Physics || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Offensive Subsytem Technology || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Omber Processing || bgcolor=cyan align=right | 125,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | ORE Industrial || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Outpost Construction || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Plagioclase Processing || bgcolor=cyan align=right | 75,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Planetology || bgcolor=cyan align=right | 1,000,000
 
|-
 
| bgcolor=lightgray | Plasma Physics || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Power Grid Management || bgcolor=cyan align=right | 20,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Procurement || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Production Efficiency || bgcolor=cyan align=right | 250,000
 
|-
 
| bgcolor=lightgray | Projected Electronic Counter Measures || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Projectile Weapon Rigging || bgcolor=cyan align=right | 100,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Propulsion Jamming || bgcolor=cyan align=right | 150,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Propulsion Subsystem Technology || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Pyroxeres Processing || bgcolor=cyan align=right | 100,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Quantum Physics || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Radar Sensor Compensation || bgcolor=cyan align=right | 200,000
 
|-
 
| bgcolor=lightgray | Rapid Firing || bgcolor=cyan align=right | 40,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Rapid Launch || bgcolor=cyan align=right | 40,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Recon Ships || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Refinery Efficiency || bgcolor=cyan align=right | 280,000
 
|-
 
| bgcolor=lightgray | Refining || bgcolor=cyan align=right | 50,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Remote Armor Repair Systems || bgcolor=cyan align=right | 85,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Remote Hull Repair Systems || bgcolor=cyan align=right | 100,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Remote Sensing || bgcolor=cyan align=right | 250,000
 
|-
 
| bgcolor=lightgray | Repair Drone Operation || bgcolor=cyan align=right | 200,000
 
|-
 
| bgcolor=lightgray | Repair Systems || bgcolor=cyan align=right | 30,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Research || bgcolor=cyan align=right | 300,000
 
|-
 
| bgcolor=lightgray | Research Project Management || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Retail || bgcolor=cyan align=right | 100,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Reverse Engineering || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Rocket Science || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Rocket Specialization || bgcolor=cyan align=right | 1,000,000
 
|-
 
| bgcolor=lightgray | Rockets || bgcolor=cyan align=right | 10,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Salvage Drone Operation || bgcolor=cyan align=right | 220,000
 
|-
 
| bgcolor=lightgray | Salvaging || bgcolor=cyan align=right | 1,000,000
 
|-
 
| bgcolor=lightgray | Science || bgcolor=cyan align=right | 20,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Scientific Networking || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Scordite Processing || bgcolor=cyan align=right | 50,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Scout Drone Operation || bgcolor=cyan align=right | 40,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Scrapmetal Processing || bgcolor=cyan align=right | 300,000
 
|-
 
| bgcolor=lightgray | Security Connections || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Sensor Linking || bgcolor=cyan align=right | 100,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Sentry Drone Interfacing || bgcolor=cyan align=right | 450,000
 
|-
 
| bgcolor=lightgray | Sharpshooter || bgcolor=cyan align=right | 80,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Shield Compensation || bgcolor=cyan align=right | 120,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Shield Emission Systems || bgcolor=cyan align=right | 80,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Shield Management || bgcolor=cyan align=right | 170,000
 
|-
 
| bgcolor=lightgray | Shield Operation || bgcolor=cyan align=right | 35,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Shield Rigging || bgcolor=cyan align=right | 100,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Shield Upgrades || bgcolor=cyan align=right | 84,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Siege Warfare || bgcolor=cyan align=right | 100,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Siege Warfare Specialist || bgcolor=cyan align=right | 400,000
 
|-
 
| bgcolor=lightgray | Signal Dispersion || bgcolor=cyan align=right | 1,000,000
 
|-
 
| bgcolor=lightgray | Signal Suppression || bgcolor=cyan align=right | 800,000
 
|-
 
| bgcolor=lightgray | Signature Analysis || bgcolor=cyan align=right | 75,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Signature Focusing || bgcolor=cyan align=right | 600,000
 
|-
 
| bgcolor=lightgray | Skirmish Warfare || bgcolor=cyan align=right | 75,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Skirmish Warfare Specialist || bgcolor=cyan align=right | 400,000
 
|-
 
| bgcolor=lightgray | Sleeper Technology || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Small Artillery Specialization || bgcolor=cyan align=right | 1,000,000
 
|-
 
| bgcolor=lightgray | Small Autocannon Specialization || bgcolor=cyan align=right | 1,000,000
 
|-
 
| bgcolor=lightgray | Small Beam Laser Specialization || bgcolor=cyan align=right | 1,000,000
 
|-
 
| bgcolor=lightgray | Small Blaster Specialization || bgcolor=cyan align=right | 1,000,000
 
|-
 
| bgcolor=lightgray | Small Energy Turret || bgcolor=cyan align=right | 20,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Small Hybrid Turret || bgcolor=cyan align=right | 20,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Small Projectile Turret || bgcolor=cyan align=right | 20,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Small Pulse Laser Specialization || bgcolor=cyan align=right | 1,000,000
 
|-
 
| bgcolor=lightgray | Small Railgun Specialization || bgcolor=cyan align=right | 1,000,000
 
|-
 
| bgcolor=lightgray | Social || bgcolor=cyan align=right | 20,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Sovereignty || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Spaceship Command || bgcolor=cyan align=right | 20,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Spodumain Processing || bgcolor=cyan align=right | 300,000
 
|-
 
| bgcolor=lightgray | Starbase Defense Management || bgcolor=cyan align=right | 1,000,000
 
|-
 
| bgcolor=lightgray | Supply Chain Management || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Surgical Strike || bgcolor=cyan align=right | 1,000,000
 
|-
 
| bgcolor=lightgray | Survey || bgcolor=cyan align=right | 36,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Tactical Logistics Reconfiguration || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Tactical Shield Manipulation || bgcolor=cyan align=right | 210,000
 
|-
 
| bgcolor=lightgray | Tactical Weapon Reconfiguration || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Takmahl Technology || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Talocan Technology || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Target Breaker Amplification || bgcolor=cyan align=right | 600,000
 
|-
 
| bgcolor=lightgray | Target Management || bgcolor=cyan align=right | 100,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Target Navigation Prediction || bgcolor=cyan align=right | 60,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Target Painting || bgcolor=cyan align=right | 90,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Thermic Armor Compensation || bgcolor=cyan align=right | 120,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Thermic Shield Compensation || bgcolor=cyan align=right | 120,000 || bgcolor=orange align=center | Alpha
 
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| bgcolor=lightgray | Thermodynamics || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
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| bgcolor=lightgray | Torpedo Specialization || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Torpedoes || bgcolor=cyan align=right | 400,000
 
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| bgcolor=lightgray | Trade || bgcolor=cyan align=right | 20,000 || bgcolor=orange align=center | Alpha
 
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| bgcolor=lightgray | Trajectory Analysis || bgcolor=cyan align=right | 100,000 || bgcolor=orange align=center | Alpha
 
|-
 
| bgcolor=lightgray | Transport Ships || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Turret Destabilization || bgcolor=cyan align=right | 400,000
 
|-
 
| bgcolor=lightgray | Tycoon || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Veldspar Processing || bgcolor=cyan align=right | 25,000 || bgcolor=orange align=center | Alpha || bgcolor=green align=center | [http://www.eve-central.com/home/quicklook.html?typeid=12195 EC]
 
|-
 
| bgcolor=lightgray | Visibility || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Wholesale || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Wing Command || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|-
 
| bgcolor=lightgray | Yan Jung Technology || bgcolor=darkred align=right | N/A || bgcolor=darkred align=center | N/A
 
|}
 
 
 
 
 
[[Category:Services]]
 
 
 
= Pages added =
 
[[Managing Your Assets]]
 

Latest revision as of 09:41, 17 January 2015

Lelira Cirim - Alumnus

Myself

Call me Lira or Lel for short. I'm just a Galle who flies Amarr For the Empress and Gallente to uphold the self-evident truths of everyone to armour tank and use drones.

If you know me from outside EVE you can be a pal and call me "Bracky". My MMO profile on twitter is @CirimCollective. I have a basic Evelopedia user page too.

Activities

Game Mechanics: I love understanding how games are designed and how they work, from a rules and ludology standpoint. We can call it "PvD", player versus developer. I care less about my killboard stats than I do about understanding why the killboard API can say Verified and still give inaccurate information. I would certainly not turn down the opportunity to work at any game developer, but not necessarily in a development role. Because gamers are entitled jerks.

Learning: Being a generalist means I love to understand the broad brush of a complex game like EVE. Even if I'm not an expert I like being aware of everything at some level.

Chatting: I spend a large amount of EVE time typing with players and even applied once for ISD Star. I'm very quiet on comms but love making myself and others fall out of their chair laughing in various channels and on the forums.

Involvement

Teaching: My role in the Uni has been focused on acquiring and disseminating knowledge. In particular since I don't focus on combat I prefer approaching topics of game design and OOG activities. My lectures:

  • Intro to Project Solitude
  • UniWiki 101
  • Corp Mechanics 101
  • iOS 3rd Party Tool Roundup
  • Finding Your Market: Exploration Blueprints
  • Missioning 101: Focus on War
  • Gang Missioning

Wikis: I have a degree in Library and Information Science, and many years of experience working on many wikis across the internet. Here are my major contributions for the UniWiki, and my significant works in progress.

Events: I can be proud of some direct involvement in facilitating and/or instigating:

  • Box Tourney (2013 Amarr team captain)
  • Weekly Sisters of EVE spider fleets, October 2013
  • Secret Santa 2013
  • EVE Gate Pilgrimage w/ Bonus Titanomachy, March 2014
  • Tickle Tackle 'Tastic, March 2014
  • EVEster Egg Hunt, April 2014
  • Fitting Party, May 2014
  • Box Tournament 5v5, July 2014
  • Awox Game: Spooky Edition, Oct-Nov 2014
  • Portrait Contest, January 2015

Milestones

  • 2013-05: Joined EVE on the 10th anniversary
  • 2013-06: Decided to join the E-Uni and focus on joining the WHC
  • 2013-07: Freshman status, Solitude and Aldrat campus
  • 2013-08: Helped scout new LSC systems prior to Uphallant LSC membership
  • 2013-09: Sophomore status, WHC membership
  • 2013-11: Accepted to Teaching department. First classes/syllabi plans.
  • 2013-12: Graduate status, departed Aldrat campus using my own freighter alt (made possible by The Angel Project)
  • 2014-02: Accepted position of Assistant Events Manager
  • 2014-05: Accepted position on UniWiki Team
  • 2014-06: Accepted position of Events Manager
  • 2014-08: Volunteered as co-Admin of Staff Slack chat account
  • 2014-12: Retired from Events Department
  • 2015-01: Joined The Graduates

Trivia

  • I love space games and sci-fi.
  • I'd probably rather be playing TIE Fighter.
  • Evocative avatar portraits are a passion of mine.
  • After 9 months in the Uni I received a silly title. \o/
  • My first EVE corp was Kite Co. Space Trucking, the official corp of GiantBomb.com, where I met former E-UNI director dookagalla.
  • I used to be a senior bank officer in one of the largest player fleets in Star Trek Online, Proteus.
  • I served as Leader and ran events and contests for another STO fleet of GiantBomb members, Space Neon Lobsters.