User:O'b Haru Sen

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Sophomore O'b Haru Sen (( ._.)) dutifully working towards eventual graduation... (-_o)

I recently started to do minor edits in the wiki, planning to do larger ones as soon as I feel competent enough. If I am doing anything wrong or badly, please let me know, I have a robust ego :)

todo

  • create Containers page

done

  • check skill attributes after Odyssey 1.1 skill tree changes and edit several pages: Messing with your Head, Skills and Learning
  • add details to Killboard
  • add MTU issues after Rubicon 1.0 and delete them again after 1.1
  • various grammar, spelling and updating cleanups

Containers

todo

  • life time
  • health
  • repackaging (damage, 3 week station timer)
  • what does audit log track?
  • naming
  • no people in containers
  • can not be anchored closer than 5km to each other or to stations/gates
  • new jetcan every 2 minutes

Introduction

Containers in EVE come in a variety of forms: cargo and station containers, with and without password protection and audit logging. They can be jettisoned from a ship but also anchored in space. They can be used to sort your loot, as in-space advertisement, for mining, as a supply depot, for can baiting unassuming noobs, to increase cargo space and more. In space they have a life time of between 2 hours (unanchored) and 30 days (anchored) and larger anchored containers have enough health to only be destroyed by the most determined of players.

Use Cases

  • mining:
    while mining put your ore into a secure container to be picked up later by you or a dedicated hauler (this is not the same as jet-canning which simply jettisons the ore into space creating a canister)
  • inventory sorting:
    in station put your modules and ships into containers named by category
  • organize resource access in a corp:
    in a corp, use different containers and corp roles to only let specific people access certain resources
  • can baiting:
    jettison a container into space so an unexperienced player may pick it up and become a suspect (yellow flashy) so you can shoot him. Note that this is griefing, not allowed in the Uni and against the EULA in starter systems.
  • advertisements in space:
    put a secure can near a gate or station and name it to advertise something
  • increasing cargo space:
    put a cargo container in your hauler to increase cargo capacity
  • in-space supply depot:
    put ammo and other supplies in a secure container somewhere in deep space
  • de-cloaking:
    anchor containers in tactically important locations such as near gates in order to de-cloak ships that come as close as 2000m

Sources and References

This page is based on EVE-WIKI: Cargo Containers, EVElopedia: Secure Containers, Grismar: Secure Container, Grismar: Cargo Containers, Grismar: Jettison Container and EVEinfo: Giant Secure Containers. It covers the status quo as of Rubicon 1.3 (March 2014).

Container Types

Cargo containers can be stored in stations and ships, jettisoned into space, anchored in space and eventually scooped up again. They can be distinguished into 3 types:

Container Type
Category password protection audit log hitpoints
Standard Container no no 10 HP
Secure Container yes no 5k - 50k HP
Audit Log Secure Container yes yes 100k - 10M HP

The password protection uses two passwords, one to access the container at all and a second one that is required to reconfigure it. Password protection also depends on your personal and corporation security settings.

Launch for self

In this case anyone who knows the password can access the container but only you can unanchor it. When you launch the container you must be at least 5.000m away from the nearest anchored object, such as an asteroid, a space station, another container (including your own) or even a ship wreck. This also applies to the methods explained below. Launch for corp

Launch for Corp

When a secure container is launched for a corporation, only members of the corporation which have the Equipment Management role will be able to anchor and unanchor it. This can be useful in large corporations as you will want to keep control over where vital containers are located.

Size

Containers come in different sizes, some of which will only fit in stations. Some are slightly bigger on the inside than on the outside and thus can be used to increase cargo space on a ship. Stacking containers is not possible.

Cargo Container Sizes
Size outer Volume inner Volume
Small Container 100 m3 120 m3
Medium Container 325 m3 390 m3
Large Container 650 m3 780 m3
Huge Container 1 500 m3 1 950 m3
Giant Container 3 000 m3 3 900 m3 fits in some T1 industrials
Jettison Container (jetcan) 27 500 m3 27 500 m3 created when using "Jettison"
Freight Container 120 000 m3 120 000 m3 fits in a Freighter
Station Container 1 000 000 m3 1 000 000 m3 does not fit in any ship
Station Vault 10 000 000 m3 10 000 000 m3 does not fit in any ship
Station Warehouse 100 000 000 m3 100 000 000 m3 does not fit in any ship

Price and Seeding

Secure Container Prices
Volume Capacity Price
Small Secure Container 100 m3 120 m3 5 000 ISK
Medium Secure Container 325 m3 390 m3 14 500 ISK
Large Secure Container 650 m3 780 m3 31 000 ISK
Huge Secure Container 1500 m3 1950 m3 67 500 ISK
Giant Secure Container 3000 m3 3900 m3 152 750 ISK

Anchoring

A container that is jettisoned from a ship can be scooped up by anybody even if it is password protected. If you have the Anchoring skill and are in a system with a security status of 0.7 or less, you can also "Launch for Self" or "Launch for Corp" instead of "Jettison" and this will anchor the container.Anchoring will take a little time. You also need to set a password after launching it or anybody will be able to access it. The password can only be changed by repackaging the container at a station. Red light/green light.

Related Topics

The Mobile Tractor Unit (MTU) and Personal Depot are not considered containers, however they share some of the game mechanics and overlap in practical use.

The MTU is similar to an anchored container with a tractor beam attached. It will tractor in everything inside its ??? km radius. It has much less hitpoints than a container though and can thus easily be destroyed.

The Personal Depot is like a secure anchored container with a refitting service and a reinforcement timer. So it is very difficult to destroy and superior in most cases to using a secure container as a supply depot in deep space.

The term jet-canning describes a miner jettisoning the mined ore into space creating a canister (not a container). This canister can then be filled up to its 27500 m3 capacity and hauled to station later. This reduces hauling time for solo miners or lets you easily cooperate with a dedicated hauler in a mining op. However it also risks loosing the ore to anybody who picks it up and doesn't mind the resulting suspect status (yellow flashy). The lifetime of a jetcan is about 2 hours or until next downtime.