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== DISCLAIMERS ==
+
'''Hello World & Drebin!'''
This page is a collection of ideas for lesson plans and community events in the Eve-Uni Abyssals group. For general information regarding Abyssals, please start here. //Link <br>
 
<br>
 
Unless otherwise specified, this page should not be seen as official or reliable.
 
  
= Abyssals 101 for Newbros - x classes =
+
= DISCLAIMERS =  
 +
WIP <br>
  
'''Module Scope:'''
+
This page is a collection of ideas for lesson plans and community events in the Eve-Uni Abyssals group. For general information regarding Abyssals, please start [[Abyssal Deadspace| here]]<br>
Solo T0 - T1 in a frigate. <br>
 
SP:0 - ? <br>
 
ISK:0 - ?
 
  
'''Purpose:'''
+
Unless otherwise specified, this page should not be seen as official or reliable.
1. A starting point to learn Eve-Onine. This lesson plan aims to give players time for SP and IRL-skills growth that apply to multiple areas of the game while making ISK in relative safety and doing an easily accessible activity (able to do solo, not constrained by time or other people joining)
 
2. Be a jumping-off point for moving to Null-sec or other more risky ventures
 
  
'''Notes:'''
+
= Desirable Starting path for new players to use Abyss as a way of learning the game =
If recommending other class, specify schedule and where to find schedules
+
Test path by using new alt doing only what is written.
Try to teach skills that are applicable in many other activities if possible
+
<br>
More advanced classes can include more specific Abyss knowledge
+
Short introduction to the in-game activity. Do not link to more information yet so as to not overwhelm new players. Have a "Recommended further reading"/"Useful Links" section at the end/after each step.
Can be an alternative starting point for brand new players to later branch out to other stuff (Maybe too much solo activity? Own mumble chat? How do other Uni communities do? Do T2 in frigates community runs? Stream a T6 for first class?)
+
<br>
 +
Explanation of what Abyss can be for new players, eg. a way for new players to gain a deep understanding of core-game mechanics while making ISK doing a very accesible activity.
 +
<br>
 +
Overview of steps and how to use the Abyss path. First step should mainly consist of skills that will be usefull no matter what activity you will end up doing in Eve
 +
<br>
 +
:: [[User:Chris Halsky|Chris Halsky]] ([[User talk:Chris Halsky|talk]]) 16:29, 10 December 2023 (UTC) Alpha to Omega path is IMO bad thing in general. Suggests that Plexing is good idea (it's not). Uriel made it that way (his choice), but we should focus on Abyss guide, not Plexing guide.
  
== Class 1 - Introuction ==
+
== Introduction ==  
 +
Introduce players to activity. Teach them how to start doing the activity. Provide paths to learning.
  
2 ways to run Abyssals
+
=== Prerequisites: ===
1. Lazy way: T0 in frigate/T3 in cruiser --> Orbit chache, destroy everything
+
* Finish AIR introduction with Career Agents
    - Good if you don't like Abyssals
+
* Join Eve-Uni
    - Good if you want a quick solo activity for some ISK
+
* Set up Mumble
    - Good while you are still figuring out what you want to do in Eve, those first 20M using buyback feel amazing as a new player
+
* Set up Discord
 +
* Join Forum
 +
* Join in-game chats (which ones?)
 +
* Set up Uni overlay
 +
* Attend/Watch Eve-Uni CORE Career class & CORE Skill Planning class
  
2. The learning way: Make your way up to solo T1/T2 in a frigate and move on to T5/T6 in a cruiser
+
=== Mechanics to learn: ===
    - Good if you want a deep understanding of core skills and PvE concepts
+
* How to use the Uni overview
    - Good if you like Abyssals (very IRL friendly)  
+
* How to use contracts to get T0 ships/filaments
    - Good if you like boat-loads of ISK (Bling-Gila isn't gonna buy itself)
+
* How to use Jita alt to get to market for upgrades/more filaments
 +
* How to use Uni buyback & Hauling services
 +
<br>
 +
* How to safely engage in Abyssal Deadspace activity
 +
** [https://wiki.eveuniversity.org/Home_Stationh| Home station] & Clean clones
 +
** [https://wiki.eveuniversity.org/Safe_spots| How to create a deep-safe]
 +
** [https://wiki.eveuniversity.org/Bookmarks| How to use alliance bookmarks]
 +
** Further reading:
 +
*** [https://wiki.eveuniversity.org/Bookmarks_(CORE_class)| CORE Bookmarks]
 +
*** [https://wiki.eveuniversity.org/D-Scan_(CORE_class)| CORE D-SCAN]
 +
*** [https://forum.eveuniversity.org/viewforum.php?f=72| Intro to safe travelling class]
  
What this will not teach:
+
=== How to maneuver ship ===
1. 
+
* Maneuvering using hot-keys
 +
* Target- & Module-management using hot-keys
 +
* Q-clicking or How to manually steer your ship (add link)
 +
* How to use drones using hot-keys
 +
* How to use MWD / AB correctly
  
T0
+
=== Understanding your ship ===
'''IRL Skill progression:'''
+
* Understand the upgrade path from frigate to cruiser
1. Safe location to pop instance (useful skill for almost any activity)
+
* Abyss frigate fits and how to upgrade them
    - Home station & clean clones
+
* Which weapons do I use and which damage do I deal?
    - How to create a deep-safe --> Recommend CORE Bookmarks class
+
* Which damage am I susceptible to?
    - Use Alliance-bookmarks (explain why this might be dangerous)
+
* Which e-war am I susceptible to?
 +
* Optimal/Effective range of my weapons
 +
* Further reading:  
 +
** [https://wiki.eveuniversity.org/Weapon_Systems_(CORE_class)| CORE Weapon Systems]
 +
** [https://wiki.eveuniversity.org/EWAR_(CORE_class)| CORE E-WAR]
 +
** [https://wiki.eveuniversity.org/Fitting_(CORE_class)| CORE Fitting]
 +
** [https://wiki.eveuniversity.org/Ship_Roles_(CORE_class)| CORE Ship roles]
  
2. Becoming comfortable maneuvering your ship like it's second nature (you won't have to focus on basic things like this when it gets hectic)
+
=== Skills to train: ===
    - Know how to read and use overview (teach Uni-overview)
+
* DD Frigate
    - Q-clicking (Practice on first few T0 runs, 1 pupil will spiral towards chache while others keep at range)
+
* ?
    - Targeting and module use using hotkeys (first few runs, get people to use hot-keys)
+
* ?
  
3. Own ship knowledge
+
=== Further reading: (Add links) ===
    - How to fit a frigate (Why do the T0 fits use the modules they do, Chris?) --> Recommend CORE fitting class
+
* CORE Exploration
    - Which damage do I deal? --> Recommend CORE Weapon System class
+
* CORE Fleets
    - Which damage am I susceptible to?
+
* CORE Missions
    - Which e-war am I susceptible to? --> CORE E-War class
+
* CORE Logistics
    - Optimal/effective range of weapons/e-war
+
* CORE Industry
  
'''SP progression:'''
+
== Move to running T1 solo in frigate consistently ==
1. Basic frigate and cruiser Eve-Uni skill plans
+
Teach more specific Abyss skills. Deeper understanding of PvE mechanics. Continue on Abyss path towards cruisers.  
  
2. Fitting Skill Plan
+
=== Prerequisites: ===
 +
* Run solo T0s
 +
* Upgraded Tristan
  
'''ISK progression:'''
+
=== Mechanics to learn: ===
1. Freedom to loose T1 frigates
+
* Abyssal Deadspaces
2. Freedom to try other activities (Idk why anyone would but whatever)
+
** Which ships can run which filaments?
 +
** DPS & EHP req per filament tier
 +
** Towers and Clouds
  
== Class 2 - Parsing information ==  
+
=== Ship knowledge ===
Before T1
+
* How to use heat
IRL Skill progression:
+
* Which damage to deal based on enemy/filament type
1. Enemy ship-knowledge
+
* Bosters and Implants, when and why?
    - Which enemies do what kind of damage/e-war (create cheat-sheet for in-game notepad) (teach how to evaluate enemies based on stats)
+
* Control range
    - Kill order (which enemies should be killed first?) (Take students on T1 runs, have them tag enemies in order and explain why)
+
* Pods
    - Danger rating (Which enemies will screw me and why? Ex.: Get underneath guns, kite, etc.) (have students identify real dangers) 
 
    - How to research enemies for activities in general (how to do the same for missions)
 
  
2. Own Ship knwoledge (Switch between punisher and missiles+drones, teach drone hotkeys)
+
=== Enemy knowledge ===
    - Which damage should I deal, which guns and ammo should I use based on enemy and Filament/activity type. (compare to missions/pvp?)
+
* Which enemy do what kind of damage/e-war, make your own cheat sheet
    - Boosters & Implants, when & why
+
* Kill orders
    - Overheating modules, when & why (Take students through T1 with only one rep, have them use heat to manage damage)
+
* Danger rating of enemies
    - Control range based on enemy type (possible to do T0 without rep, only managing range/transversal?)
+
* How to research PvE enemies
    - Drones, Different weapon types and ammo types (assumes Punisher use up until now, branch out and learn about missiles and other weapon types.)
 
  
3. Other
+
=== SP plan: ===
    - When to use towers & clouds (Take through T1, have student call out if cloud/tower is useful or should be avoided)
+
* ?
    - Evaluate systems (stretch-goal, monitor system for pvp-ganks etc. Tim?)
+
* DD Cruiser
 +
* L1 Fitting
 +
* L2 Tank
 +
* L3 ?
  
SP progression:  
+
=== Further reading: ===
1. Working on core skills like the Eve-Uni Fitting and Tank Plans
+
* Abyss tracker
2. Look to the future, cruiser how?
+
* 3rd Party fitting tool
 +
* How to find a system to pop higher-tier filaments
  
ISK progression:
+
== Move up to T2 - T4 solo in cruiser ==
1. Start building up capital to support cruiser
+
No more handholding should be required. Move on to Gila.
  
== Class 3 - Graduation ==  
+
= Community building ideas =
Run T1 Solo consistently - Graduation (If possible, do T1 in a frigate while working on SP/ISK for cruisers. More info needed if you need to focus on frigate skills to make T1 frigate solo viable while focusing on cruiser skills. Better to focus on T2 frigate?)
+
Some further thoughts on community building: <br>
  
IRL skill progression:
+
'''Have competitions for:'''
1. Apply knowledge in other PvE activities or PVP
+
    - fastest completion time
 +
    - Highest tier reached in ship-type, solo/group
 +
    - Flying suboptimal fits to show player skill
 +
    - Use competition fits for runs or use your own in two separate categories
 +
    - Highest cost/reward ration category
 +
<br>
 +
Use competition to create a community that's both learning together to get better results, make ISK along the way and have fun all at the same time.
 +
<br>
 +
Try to get our own money vault to fund competition fits and prizes
 +
<br>
 +
Also, save my disaster runs. Have players stream (if possible) intentional mistakes and how to fix them. Often in tutorials they only show what to do, not what to do if you make a mistake
 +
<br>
 +
3 vets running T6 on a specific budget and not knowing what the other guys are running in terms of ship, filament type etc. Maybe ban some ships, then do the runs.
  
SP progression:
+
= To-Do/Issues =
1. Work towards cruisers (Missiles, Drones, Cruiser)  
+
    - ISK and IRL skill gain exceed SP-gain.
 +
    - Finalize desirable IRL and SP skills
 +
    - Competitions?
 +
    - Create a clearer path to T6
 +
    - Integrate into other Uni-Activities/Classes (Core-class?)  
 +
    - Ensure market for Filaments + Ships & Modules
 +
    - Structure wiki
 +
    - Chat-lounge with cheat-sheets
 +
    - Migrate info from third party websites to wiki
 +
    - Find a way to troubleshoot individual newbros
  
ISK progression:  
+
= Chat cheat sheet: =
1. Afford the povertila 600M / 40M/h = 15h --> SP will be main limiting factor. How to speed up SP-gain? 
+
* Electrical
 
+
** Spark Lance = High DPS
Once you are able to solo T1 in a frigate while using above skills you should be able to apply these skills to do cruiser runs as well as many other activities such as (integrate other parts of Uni to take advantage/give natural progression):
+
** Tessera / Drekavac = Keep at +11km range
- Tackle in a fleet (Spiral in to enemy, keep correct range to not die while keeping tackle)
+
** Devoted = Fight at close range
- FC in a fleet (call out targets, stay calm under pressure)
+
** Overmind / Karen / Leshak = Spiral into Orbit at 500  -> keep frig alive
- DPS in fleet (module and heat management, staying calm under pressure)
+
** Snarecaster / Entangle / Warden / Upholder / Tangling / Fisher / Arrester = Web
- Running missions
+
** Nullcharge / Dissipator / Firewatcher / Starving / Smith / Drainer = Neut
- Faction Warfare
+
** Preserver / Renewing / Priest = Reps
- NullSec
+
<br>
 +
**Kikimora / Drainer Marshal = Kill first
  
 +
{| class="wikitable"
 +
! !! Tier !! DPS !! EHP
 +
|+ DPS / EHP/s checks per filament tier
 +
|-
 +
| [[File:abyssalFilamentL0.png|32px]] || T0 || 100 || 100
 +
|-
 +
| [[File:abyssalFilamentL1.png|32px]] || T1 || 150 || 150
 +
|-
 +
| [[File:abyssalFilamentL2.png|32px]] || T2 || 300 || 300
 +
|-
 +
| [[File:abyssalFilamentL3.png|32px]] || T3 || 450 || 450
 +
|-
 +
| [[File:abyssalFilamentL4.png|32px]] || T4 || 600 || 600
 +
|-
 +
| [[File:abyssalFilamentL5.png|32px]] || T5 || 750 || 750
 +
|-
 +
| [[File:abyssalFilamentL6.png|32px]] || T6 || 900 || 900
 +
|}
 +
:: [[User:Chris Halsky|Chris Halsky]] ([[User talk:Chris Halsky|talk]]) 16:29, 10 December 2023 (UTC) Remark that Darks are easier on tank.
  
== Other activities to do while progressing ==
+
= Other activities - Where to go from here =
- Learn how to scan and run anomalies (Fun, I guess)
+
Once you are able to solo T1 in a frigate while using above skills you should be able to apply these skills to do cruiser runs as well as many other activities such as (integrate other parts of Uni to take advantage/give natural progression):
- Learn about standings and how to run missions (2nd best at most)
+
    - Tackle in a fleet (Spiral in to enemy, keep correct range to not die while keeping tackle)
- Learn about mining (ewwww)
+
    - FC in a fleet (call out targets, stay calm under pressure)
- Learn about industry (numbers go brrr?)
+
    - DPS in fleet (module and heat management, staying calm under pressure)
- Complementary classes (CORE)
+
    - Running missions
 +
    - Faction Warfare
 +
    - NullSec
 +
    - Learn how to scan and run anomalies  
 +
    - Learn about standings and how to run missions  
 +
    - Learn about mining
 +
    - Learn about industry

Latest revision as of 01:31, 17 March 2024

Hello World & Drebin!

DISCLAIMERS

WIP

This page is a collection of ideas for lesson plans and community events in the Eve-Uni Abyssals group. For general information regarding Abyssals, please start here

Unless otherwise specified, this page should not be seen as official or reliable.

Desirable Starting path for new players to use Abyss as a way of learning the game

Test path by using new alt doing only what is written.
Short introduction to the in-game activity. Do not link to more information yet so as to not overwhelm new players. Have a "Recommended further reading"/"Useful Links" section at the end/after each step.
Explanation of what Abyss can be for new players, eg. a way for new players to gain a deep understanding of core-game mechanics while making ISK doing a very accesible activity.
Overview of steps and how to use the Abyss path. First step should mainly consist of skills that will be usefull no matter what activity you will end up doing in Eve

Chris Halsky (talk) 16:29, 10 December 2023 (UTC) Alpha to Omega path is IMO bad thing in general. Suggests that Plexing is good idea (it's not). Uriel made it that way (his choice), but we should focus on Abyss guide, not Plexing guide.

Introduction

Introduce players to activity. Teach them how to start doing the activity. Provide paths to learning.

Prerequisites:

  • Finish AIR introduction with Career Agents
  • Join Eve-Uni
  • Set up Mumble
  • Set up Discord
  • Join Forum
  • Join in-game chats (which ones?)
  • Set up Uni overlay
  • Attend/Watch Eve-Uni CORE Career class & CORE Skill Planning class

Mechanics to learn:

  • How to use the Uni overview
  • How to use contracts to get T0 ships/filaments
  • How to use Jita alt to get to market for upgrades/more filaments
  • How to use Uni buyback & Hauling services


How to maneuver ship

  • Maneuvering using hot-keys
  • Target- & Module-management using hot-keys
  • Q-clicking or How to manually steer your ship (add link)
  • How to use drones using hot-keys
  • How to use MWD / AB correctly

Understanding your ship

  • Understand the upgrade path from frigate to cruiser
  • Abyss frigate fits and how to upgrade them
  • Which weapons do I use and which damage do I deal?
  • Which damage am I susceptible to?
  • Which e-war am I susceptible to?
  • Optimal/Effective range of my weapons
  • Further reading:

Skills to train:

  • DD Frigate
  •  ?
  •  ?

Further reading: (Add links)

  • CORE Exploration
  • CORE Fleets
  • CORE Missions
  • CORE Logistics
  • CORE Industry

Move to running T1 solo in frigate consistently

Teach more specific Abyss skills. Deeper understanding of PvE mechanics. Continue on Abyss path towards cruisers.

Prerequisites:

  • Run solo T0s
  • Upgraded Tristan

Mechanics to learn:

  • Abyssal Deadspaces
    • Which ships can run which filaments?
    • DPS & EHP req per filament tier
    • Towers and Clouds

Ship knowledge

  • How to use heat
  • Which damage to deal based on enemy/filament type
  • Bosters and Implants, when and why?
  • Control range
  • Pods

Enemy knowledge

  • Which enemy do what kind of damage/e-war, make your own cheat sheet
  • Kill orders
  • Danger rating of enemies
  • How to research PvE enemies

SP plan:

  •  ?
  • DD Cruiser
  • L1 Fitting
  • L2 Tank
  • L3 ?

Further reading:

  • Abyss tracker
  • 3rd Party fitting tool
  • How to find a system to pop higher-tier filaments

Move up to T2 - T4 solo in cruiser

No more handholding should be required. Move on to Gila.

Community building ideas

Some further thoughts on community building:

Have competitions for:

   - fastest completion time
   - Highest tier reached in ship-type, solo/group
   - Flying suboptimal fits to show player skill
   - Use competition fits for runs or use your own in two separate categories
   - Highest cost/reward ration category


Use competition to create a community that's both learning together to get better results, make ISK along the way and have fun all at the same time.
Try to get our own money vault to fund competition fits and prizes
Also, save my disaster runs. Have players stream (if possible) intentional mistakes and how to fix them. Often in tutorials they only show what to do, not what to do if you make a mistake
3 vets running T6 on a specific budget and not knowing what the other guys are running in terms of ship, filament type etc. Maybe ban some ships, then do the runs.

To-Do/Issues

   - ISK and IRL skill gain exceed SP-gain. 
   - Finalize desirable IRL and SP skills
   - Competitions? 
   - Create a clearer path to T6 
   - Integrate into other Uni-Activities/Classes (Core-class?) 
   - Ensure market for Filaments + Ships & Modules
   - Structure wiki
   - Chat-lounge with cheat-sheets
   - Migrate info from third party websites to wiki
   - Find a way to troubleshoot individual newbros

Chat cheat sheet:

  • Electrical
    • Spark Lance = High DPS
    • Tessera / Drekavac = Keep at +11km range
    • Devoted = Fight at close range
    • Overmind / Karen / Leshak = Spiral into Orbit at 500 -> keep frig alive
    • Snarecaster / Entangle / Warden / Upholder / Tangling / Fisher / Arrester = Web
    • Nullcharge / Dissipator / Firewatcher / Starving / Smith / Drainer = Neut
    • Preserver / Renewing / Priest = Reps


    • Kikimora / Drainer Marshal = Kill first
Tier DPS EHP
DPS / EHP/s checks per filament tier
AbyssalFilamentL0.png T0 100 100
AbyssalFilamentL1.png T1 150 150
AbyssalFilamentL2.png T2 300 300
AbyssalFilamentL3.png T3 450 450
AbyssalFilamentL4.png T4 600 600
AbyssalFilamentL5.png T5 750 750
AbyssalFilamentL6.png T6 900 900
Chris Halsky (talk) 16:29, 10 December 2023 (UTC) Remark that Darks are easier on tank.

Other activities - Where to go from here

Once you are able to solo T1 in a frigate while using above skills you should be able to apply these skills to do cruiser runs as well as many other activities such as (integrate other parts of Uni to take advantage/give natural progression):

   - Tackle in a fleet (Spiral in to enemy, keep correct range to not die while keeping tackle)
   - FC in a fleet (call out targets, stay calm under pressure) 
   - DPS in fleet (module and heat management, staying calm under pressure)
   - Running missions
   - Faction Warfare
   - NullSec
   - Learn how to scan and run anomalies 
   - Learn about standings and how to run missions 
   - Learn about mining
   - Learn about industry