Difference between revisions of "User:Telinchei/Draft1 Personal Class Directory"

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(Roadmap/Deployment schedule)
 
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===Tranche 2 (Mechanics):===
 
===Tranche 2 (Mechanics):===
*Damage application/dealing. Gunnery. Drones.
+
*Damage application/dealing. Gunnery. Drones. Velocity and signature - range/tracking, lock time/sig-tracking-correction.
*Gallente ships.
+
*Major Gallente ships. Incursus, Tristan, Thorax, Vexor, Myrmidon.
*Engagement mechanics (gate camps, station games – pseudotanks)
+
**Not along the size-lines, but usage frequency, and less of a focus on the large ships - no celestis, only Maulus/Navitas/exeq. May mix in T2s and AFs at end as a bonus 30 mins.
*Defensive/tanking mechanics (the invert complement to DD mechanics).
+
*Engagement mechanics (gate camps, station games – pseudotanks). Flagging - suspect, etc, and standings loss. maybe mention CONCORD.
 +
*Defensive/tanking mechanics (the invert complement to DD mechanics). Resists, Distribution of HP into resist sections.  
 
*Trade and Industry. Basics only. Market PvP. Selling and acquiring mats, with basics of station trading principles.
 
*Trade and Industry. Basics only. Market PvP. Selling and acquiring mats, with basics of station trading principles.
 
*Wiki. Ask Lelira?
 
*Wiki. Ask Lelira?

Revision as of 15:50, 4 September 2015

Deployment Schedule/Roadmap

Tranche 1:

  • Scouting, tackling, and Skirmishing&related, incl.: Fleets 102 (comms). D-scan. Find (+1, fits), report(d-scan tools), initiate(thinking). Currently a scout in the reporting stage, not a skirm quite yet. Carson is though!
  • Incursions. Intro. Basic fitting. Separate E-UIC from Pub HQs. Valet alts.
  • General careers. Skill training. Campus info. Help Falck with Tours? Direct newbs to AMC. FC more with NoP, etc.

Tranche 2 (Mechanics):

  • Damage application/dealing. Gunnery. Drones. Velocity and signature - range/tracking, lock time/sig-tracking-correction.
  • Major Gallente ships. Incursus, Tristan, Thorax, Vexor, Myrmidon.
    • Not along the size-lines, but usage frequency, and less of a focus on the large ships - no celestis, only Maulus/Navitas/exeq. May mix in T2s and AFs at end as a bonus 30 mins.
  • Engagement mechanics (gate camps, station games – pseudotanks). Flagging - suspect, etc, and standings loss. maybe mention CONCORD.
  • Defensive/tanking mechanics (the invert complement to DD mechanics). Resists, Distribution of HP into resist sections.
  • Trade and Industry. Basics only. Market PvP. Selling and acquiring mats, with basics of station trading principles.
  • Wiki. Ask Lelira?

Tranche 3 (Advancing):

  • Engagement decision making
  • Wormhole Campus Work; Null Campus Work, re scouting.
  • T2 Industry. PI (because I can't be bothered explaining clicky clicky finickyness)
  • Fitting and missioning (A la Jester. It bores me, though, and I don't have Jester's ruler or pocket square).