Difference between revisions of "User:Uryence/sandbox"

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===Scanning===
 
===Scanning===
{{main|Living_in_Wormhole_Space}}
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{{main|Living in Wormhole Space}}
  
 
Players can use their onboard scanner together with a probe launcher to [[Probe_scanning|scan down]] cosmic anomalies and signatures. These will contain either groups of pirate NPCs, resources such as gas clouds or asteroid belts which can be mined, secure containers or ruins with loot in them, or wormholes.
 
Players can use their onboard scanner together with a probe launcher to [[Probe_scanning|scan down]] cosmic anomalies and signatures. These will contain either groups of pirate NPCs, resources such as gas clouds or asteroid belts which can be mined, secure containers or ruins with loot in them, or wormholes.

Revision as of 19:33, 5 November 2021

kiting

- definition - basic principles - modules and mechanics - countermeasures - include link to the 'kiting in sovereign nullsec' article


checklists RAPID


Key points

The following section describes the mathematical basis of the overheating mechanic in detail. Not all pilots will want the nitty-gritty, so here are the practical takeaway points that everyone should know:

  • Modules take heat damage from overheating in a chance-based mechanic. This means that sometimes a module will take no damage at all from a heated cycle.
  • The chance of heat damage increases based on the heat level of the whole rack (high, mid, or low slots), indicated by the three small dials directly above your capacitor icon in the circular ship status display.
  • The chance of heat damage does not increase in a calmly linear way in proportion to the heat level of the rack. It ramps up dramatically at higher rack heat levels (imagine an exponential curve).
  • This means that the rack heat level indicators above your capacitor indicator are at least as important as the heat damage indicators which creep around your module icons. If a rack has reached high heat, you should probably stop overheating it. If modules have existing heat damage but their rack has no heat in it, you can probably get away with overheating those modules for a few cycles again.


Scanning

Main article: Living in Wormhole Space

Players can use their onboard scanner together with a probe launcher to scan down cosmic anomalies and signatures. These will contain either groups of pirate NPCs, resources such as gas clouds or asteroid belts which can be mined, secure containers or ruins with loot in them, or wormholes.

Ruins and secure containers can be opened using archaeology and hacking skills in a hacking minigame. Lower-security areas tend to yield the most valuable loot and resources.

Exploration is easy to begin, requiring little ISK investment and only basic skills. There is an element of random chance in the contents of each site, but exploration sites can be a good source of income, especially for a new player. Exploring in dangerous systems or in wormholes teaches useful situational awareness skills, and the probing techniques used to scan sites down are transferable into combat probing for PvP. Seasoned explorers might want to try living permanently in wormhole space.

E-UNI Emblem.png Eve University members can practise exploration at any of the university's campuses. Exploration will be more lucrative, but potentially also more dangerous, at the Low-Sec Campus and the Null-Sec Campus. The Wormhole Campus revolves around long-term, advanced exploration-driven PvE and PvP.
Wallet.pngAverage Income:
  • Class 1 holes: 20-50 M ISK/hour
  • C2 holes: 30-60 M ISK/hour
  • C3 holes: 100-200 M ISK/hour
  • C4 holes: <no data>
  • C5 holes: 50-150 M ISK/hour (Server Bank site only)
  • C6 holes: <no data>
  • Ghost sites: 30-60 M ISK per site, reported cases with up to a few hundred million ISK per site