Difference between revisions of "User:Uryence/sandbox"

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{{CollapseBox|Example notes on research & production|
 
* Three things you can do to a BPO
 
** material research
 
** productivity research
 
** copying
 
** (Invention - covering later)
 
* Material Research
 
** reduces material need
 
** wastage = unresearched wastage / (1+ML)
 
** marginal return
 
** there will be a level beyond which ML research is pointless
 
** optimal research
 
* Productivity research:
 
** reduces production time}}
 
 
{{CollapseBox|Example knowledge for "Introduction to Exploration"|
 
* Know the procedures: how does one go about "doing exploration"?
 
* Know the mechanical parts: the process of scanning down signatures and the hacking minigame
 
* Know the "meta": which ships are favoured and the basics of common fittings.
 
* Know tips and tricks: piloting tricks, safety rules, best practices, etiquette, etc.
 
* Have a brief story or two to share! Provide some context for the students by sharing stories of complete failure or lucrative success.}}
 

Revision as of 00:14, 1 February 2022

Handy links for self:

Personal goals:

  • 'Scouting' needs serious work for tone, and has too personal and idiosyncratic a taxonomy of scout activities (might need to bother Yto and other friendly scouts for their tips)
  • ditto the 'fitting a ship worked example' page.
  • The free-standing projectile ammo page needs TLC
  • Topology is good but should introduce general concepts (pipe, chokepoint, pocket, and nods to wormholes and filaments; jump distance vs gate distance; significance of in-system warp distances), and focuses on highsec (EVE's least interesting and weirdest kind of space)
  • pages on daily log-in rewards and the "skilling spree" mechanic
  • Kvasir