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== Making a Difference workspace ==
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Nothing within this section is intended to be considered active University policy, procedure, information, or action.  This is solely the workspace for potential, future application.
  
<nowiki>{{Curriculum2011Project}}
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This is not the page you are looking for.
[[Category:Syllabi]]
 
[[Category:Tier 2 Classes]]
 
[[Category:Classes]]
 
[[Category:Work in progress]]</nowiki>
 
  
== Class Information ==
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== The Rise and Fall of Division Six ==
This chapter contains the standard information of this class pertaining to scheduling and class contents. The '''General Information''' should be sufficient to create a proper class topic for scheduling on the Eve University forum. Additional information relevant to the teacher is listed under '''Notes for the Teacher'''.
 
  
=== General Information ===
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*Over 50 active members throughout the life of the program.
Illustration link for class description on the Eve University forum: http://xxx.jpg
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*Occupied J164025 (W-Space) for over one year.
 +
*Project founded by Wolf Vanberg
 +
*Spent weeks on Singularity to properly prepare for live implementation.
 +
*Project staff began hunting for a suitable W-space to reside in the moment Apocrypha went live.
 +
*Location was determined as 4-4 Hub, perfect for the intended operation.
 +
*Most of the membership moved in within the week, and stayed in the system for months at a time.
 +
*Developed Sleeper defeat techniques, while operating in a near vacuum.
 +
*Created doctrine on invading neighboring w-systems, pillaging them for maximum effect.
 +
*All but perfected the wormhole closure, or 're-roll' process.
 +
*Amassed a very large amount of ships, modules, and ISK over time, due to the communal usage developed within 'Everset'.
 +
*(Speculation): Management made the decision that D6, while effective at it's mission, was not contributing enough teaching value to the University, asking the program be decommissioned.  After some dissent from the D6 project managers, most of the membership departed the University and formed the Everset Dropbears, named in honor of the nickname given to their 'home' system.
  
Describe the general purpose and objectives of the class, and the intended audience.
 
  
*'''Duration:''' 30-60 minutes
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== Changes from Inferno release ==
*'''Location:''' Docked in any station
 
  
'''Class contents:'''
+
The Summer 2012 Expansion, Inferno, was made live on Tranquility server at downtime, June 25th, 2012.  This expansion went live as Inferno 1.1.0, where the pre-release expanision, Escalation, was release as Inferno 1.0.0.
* Introductions
 
* Making the Difference
 
** Helping the Student Populations
 
* Assisting a University Department
 
** IVY League Navy Officer Program
 
** Intelligence Staff
 
** Logistics Department
 
** Public Relations
 
** Personnel Officers
 
** The Education Department
 
** Management
 
** Directorship
 
* Questions and Answer session
 
  
'''Student requirements:'''
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Features:
* Mumble registration and access - make sure you have Mumble sorted out and operational well before the class begins. Use this guide for set-up: [[Mumble]]
 
* Access to the Class.E-UNI in-game chat channel
 
  
 +
*Inventory Window
 +
*War Declaration
 +
*New ships for Alliance Tournament X
 +
*New skill to support Reactive Armor Systems, released in Escalation.
 +
*New Shader Models for many Minmatar ships, as well as the Drake
 +
*More NeX options made available for reasonable prices
  
'''Additional information:'''
+
Changes to existing systems:
This class is primarily lecture delivered in the Class.E-UNI channel in Mumble, followed by Q&A.
 
  
=== Notes for the Teacher ===
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* Incursions initially changed in Escalation to give 10% less ISK, as well as a lower overall impact on the Incursion status, were revoked prior to the release of Inferno, due to an overbalance effect from the Escalation changes.
Required materials:
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*
* Class.E-UNI chat channel, to receive questions and post relevant links
 
* A functional, working knowledge of each department, what they do, and who is the point of contact
 
* Links to all subject materials covered.
 
 
 
== Class Contents ==
 
 
 
===Introduction ===
 
 
 
So you want to know how YOU can help the university!
 
 
 
This class is designed for Freshmen and Sophomore students who are looking to do more in the University than just attend classes, mission, mine, and station-spin.  Because of the nature of this class, it can be regarded as a follow-up to [[Introduction to EVE University]].
 
 
 
''Introduce yourself and give the class a brief history on your experiences as they relate to E-UNI operations.''
 
 
 
We have a few ground rules for this class:
 
* Please put your Mumble settings on "Push to Talk" if you have not already done so.
 
* Feel free to type any questions in the Class.E-UNI chat channel as we proceed - I will try to answer your questions as they come during the class, if they are relevant to the current topic.
 
* At the end of my lecture, we'll open up the chat to all questions
 
* You should be docked up safely in a station
 
 
 
== Making a Difference ==
 
Before we begin, I would first like to commend you all on your choice to remain with EVE University.  As an organization consisting of pilots with many different experience levels, some of you may still, even after a couple months, feel like you are still a small fish in a very large pond.  The fact of the matter is that you are, but you are growing every day.  You grow in your knowledge and experiences, taking that knowledge with you every time you decide to log in.
 
 
 
If you are here, listening to this lecture, a voice within you has directed you to investigate what more you can do.  Perhaps it speaks softly, seeking some way to repay the University for the knowledge you now have, or maybe it speaks to you, edging you into a more critical role.  For a few of you, I would bet the voice is so loud that it drives you to serve your fellow Unistas in everything you do.
 
 
 
It matters not how loud the voice is.  The fact is, you answered it by merely attending this lecture.  Let us begin exploring the options in which you can fulfill that voice, whether soft or loud.
 
 
 
== Everyday Routines ==
 
 
 
As an experienced University pilot, you have most likely experienced the University in a number of ways.  Whether you have chain-fired mission after mission, listened to class after class, or even found yourself hunting war targets for hours on end, you have a good, working knowledge of the rules within the University.  Perhaps you have learned them all from the Wiki, or attended the Introduction lecture, but in any case, you have knowledge to pass on. 
 
 
 
=== University Chat Channels ===
 
 
 
As a member of the Ivy League, you have access to essentially all of our in-game chat channels.  Each one is listed here with ways you can be an asset to people who are found within them.
 
 
 
==== The Commons: Chat.E-Uni ====
 
 
 
As a new student, most turn to the wisdom that is found in the Chat.E-Uni chat channel.  It is here that current and past University members can exchange stories, and learn things that are well outside of EVE Online.  Join these conversations!  Make yourself an active member within the chat.  Let people get to know you as an experienced member within the University.
 
 
 
==== The ILN Mess Hall: Mess.ILN ====
 
 
 
This room is designed, first and foremost, as a place for current university pilots to discuss combat concepts, fittings, strategies, and tactics.  Understand that this is NOT the place to discuss current fleet operations, so keep the discussion hypothetical.  Share your experiences, link your successful fits, and help the new pilots get their bearings.  Effective combat pilots make for more effective fleets.
 
 
 
==== The Classroom: Class.E-Uni ====
 
 
 
Lectures can be boring.  Some of them are down-right sleepers.  You can assist teachers with with classes if you can anticipate their class needs.  Fortunately for you, almost every class is published on the wiki, and if you can find the Syllabus for the class, you can easily help with linking critical information, pulling down examples, and being informed to answer questions while the class is in session.  Just be sure not to be 'too' helpful, as the teacher still runs the class and doesn't need a substitute.
 
 
 
==== The Public, Public Channel: E-UNI ====
 
 
 
This channel may be familiar to you, considering the amount of time some may have spent in the recruitment queue.  This is where potential University students wait for their interviews.  This room, full of applicants, is always bustling with questions from players that aren't even in the University but have needs anyways.  You can spend time here as well, answering questions for non-University members, all the while showing the public that we don't stop educating because of a corp tag.  We can educate everyone. It's just a matter of time.
 
 
 
=== Mumble Voice Communications ===
 
 
 
Having mumble access is one of the perks that come with University membership.  New students listen to lecture after lecture, getting stuffed full of information.  At the end of the class, when the instructor has gone, some students still have questions.  Take the time to answer these questions, become an expert in the material, and give the new students good, solid answers.  The student who asked may easily have asked the same question that bothered the student who did not.
 
 
 
=== Running E-Uni Fleets ===
 
 
 
The fleet is the core of PvP combat in EVE, and being a member of fleets is the very first thing you can do to assist other pilots.  If you have flown in fleets before, you understand the thrill that comes with locking down a war target, or engaging the flashy pirate that came through the gate you were camped on. You have valuable experience that others can learn, and fleets with more pilots have a higher chance to succeed.
 
 
 
If you are comfortable with it, try your hand at leading a fleet of your own.  Nothing gives you more experience in fleet operations like sitting in the big chair.  As you develop experience in this position, you learn more than just tactics and techniques.  You learn how to lead people, a skill that is not only useful in EVE, but in any occupation you may move on to.
 
 
 
Understand, however, that these fleets do not necessarily need to be PvP fleets.  Feel free to get younger pilots into your mission fleets, mining operations, and ask them to come along on whatever other fleets that you feel they are suited for.
 
 
 
=== Contributing to the WIKI ===
 
 
 
As you study particular fields, you are highly encouraged to utilize the University Wiki, known throughout EVE as a comprehensive source for wisdom and knowledge.  From time to time, EVE Online evolves, leaving a need to update, add, or delete sections of information.  As a more advanced member of the University, you have the access to make changes to the Wiki. Understand, however, that we expect a full, detailed understanding of what it is you are changing before you make the change.  If you change something, be absolutely sure of it.  Our reputation is maintained by our display of accurate information.
 
 
 
 
 
== Joining the Staff ==
 
 
 
Everything up to this point has been ways that every University pilot, regardless of position, can do for their fellow students in the University.  Some of you may be happy with knowing that you can make a difference in very subtle ways.  Some of you, however, hear a louder voice, and wish to become a member of the University staff.  Moving forward, I will discuss the departments within the University, as well as what they do for us all.
 
 
 
=== Ivy League Navy Officer Program ===
 
 
 
Every member of EVE University is, from their very first day, a member of the Ivy League Navy.  To that extent, the Navy needs good, qualified leaders that can teach, train, and develop exceptional combat pilots.  You, as an Officer of the ILN, lead by example.  The Officer Program is currently accepting applications.  Please visit [[Becoming and ILN Officer]] for more information.
 
 
 
=== Intelligence Corps ===
 
 
 
* Purpose
 
* Director
 
* Manager
 
* Requirements
 
 
 
== Logistics Department ==
 
 
 
The Logistics Department is one of several departments that make up Eve University, but it is also the department with which most students will have the least personal contact. Four sections with their respective managers comprise the department; the four sections are Mining, Research, Production, and Hangar Management. Services rendered by the logistics department include BYOM Ship Production and Freighter Production.
 
 
 
=== Mining Section ===
 
 
 
The Mining Section is responsible for all the mineral and mining needs of the university. This includes leading and coordinating mining operations for students, hiring Mining Officers, implementing refining programs, expansion into future mining programs, and supplying minerals for all logistics projects. Additionally, the Mining Manager typically keeps the Industry.E-UNI chat channel's "message of the day" up to date.
 
 
 
=== Research Section ===
 
 
 
The Research Section is responsible for all research oriented programs for the university. This includes management of the POS research jobs, maintaining the University blueprint library, implementation of research procedures and policies, hiring Research Officers, research of blueprints for other logistic projects, and future expansion into BPC sales and production. The Research Section does not grant access to the POS for research. It only supervises the research process and delivers jobs.
 
 
 
=== Production Section ===
 
 
 
The Production Section manufactures all ships, modules, or ammo needed by the University. This includes replacement ships for war or events, hiring Production Officers, creating modules and ammo to fill the student hangars, the production of items for sale, and all other manufacturing required by the University.
 
 
 
=== Hangars Section ===
 
 
 
The Hangar Section oversees the entire hangar structure for the University. This includes hiring Hangar Officers, stocking the student hangars, sorting donations, organizing University assets, implementing item security procedures, and overseeing The Skillbook Program.
 
 
 
=== Market Section ===
 
 
 
The market section runs the University's internal ship market (PYOS). This involves maintaining mineral stocks for the program, producing ships, and filling student contracts for those ships.
 
 
 
== Public Affairs Office ==
 
 
 
Writing articles for the University News page.
 
 
 
Working in the Media and Public Relations department (coming soon).
 
 
 
Conduct of University members with others outside the University - you are all 'ambassadors'.
 
 
 
== Education Department ==
 
 
 
blahblahblah
 
 
 
=== Joining the Faculty ===
 
 
 
Teachers are the backbone of what makes Eve University Eve University. While players can get advice in other channels and corporations, only Eve University consistently teaches live ingame classes on all Eve subjects. Since all players - especially the more experienced ones - eventually leave the university we are always looking for new teachers. If you feel you're good at explaining things, teaching might just be something for you!
 
 
 
Being a teacher with Eve University means you spend some of your time helping other players by holding classes - and all classes are welcome. Being a teacher in Eve University means people will also turn to you for advice, as new players recognise your efforts to help them and your knowledge in a certain field.
 
 
 
[[Joining The Faculty]]
 
 
 
=== Becoming a mentor ===
 
 
 
The purpose of the Mentor Program is to help new players in EVE to understand the game better and more rapidly, by teaming them with more experienced players who can provide practical advice and coaching.
 
 
 
Mentors are volunteers, who want to give back to Eve University by helping new players get off to a good start in EVE. They are experienced players who have been selected based on their qualifications and ability. Mentors assist their assigned charges through EVE mail exchanges, online chats, TeamSpeak discussions, or in-game exercises where appropriate.
 
 
 
Eve University Mentors help their assigned novices to understand the fundamentals of EVE,  guide them through this chaotic universe and help them learn how to have more fun by finding the area of gameplay that most interest them.
 
 
 
[[Mentor Program]]
 
 
 
== Class Wrap-up ==
 
 
 
While the true reward for assisting the university in any of these areas - is the act of helping itself. The people that choose to donate their time to the betterment of the university, it does carry with it certain small benefits.
 
 
 
Every position carries its own title, viewable by any pilot in eve that opens your ingame info window.
 
With these titles, the owner gains entry into restricted chat channels and forum areas. Some allow access of corporate hangars and  wallet and others grant voice server admin.
 
As well as the respect and admiration of thousands of people. The university has since its founding produced over 10000 graduates, who learned how to enjoy this great game, and many times that number have learned to appreciate the university for the positive influcence it has had on EVE as a whole.
 
 
 
But for the university to continue in this role, new blood has to enter the system to replenish the old. We need fresh hands to document new features, and areas of gameplay, new fleet commanders to lead the rookies into battle, new miners, researchers, producers & haulers to build the framework for the institution, new diplomats and news reports to spread the word of our deeds - and to calm people down when a rookie makes big mistake. We need new recruitment officers to keep the flow of rookies going and with the help of mentors - guide them on their path in EVE. We need new teachers to continue this great legacy and we need new professors to guide our path.
 
 
 
The future of the university is in your hands - you need not be an expert at what you do to make a difference, you just need the will to make a difference
 
 
 
:* ILN enlistment: http://forum.eveuniversity.org/viewtopic.php?f=41&t=14973
 
:* Recruitment staff wanted: http://forum.eveuniversity.org/viewtopic.php?f=31&t=37154
 
:* Diplomat positions open: http://forum.eveuniversity.org/viewtopic.php?f=31&t=37395
 
:* Teachers needed: http://forum.eveuniversity.org/viewtopic.php?f=31&t=20333
 
 
 
== Q & A ==
 
 
 
Thanks for attending this class!
 
I would appreciate any feedback from people on how to improve the class -- post in the class thread, evemail me or send me a PM on the forum.
 

Latest revision as of 07:03, 6 December 2019

Nothing within this section is intended to be considered active University policy, procedure, information, or action. This is solely the workspace for potential, future application.

This is not the page you are looking for.

The Rise and Fall of Division Six

  • Over 50 active members throughout the life of the program.
  • Occupied J164025 (W-Space) for over one year.
  • Project founded by Wolf Vanberg
  • Spent weeks on Singularity to properly prepare for live implementation.
  • Project staff began hunting for a suitable W-space to reside in the moment Apocrypha went live.
  • Location was determined as 4-4 Hub, perfect for the intended operation.
  • Most of the membership moved in within the week, and stayed in the system for months at a time.
  • Developed Sleeper defeat techniques, while operating in a near vacuum.
  • Created doctrine on invading neighboring w-systems, pillaging them for maximum effect.
  • All but perfected the wormhole closure, or 're-roll' process.
  • Amassed a very large amount of ships, modules, and ISK over time, due to the communal usage developed within 'Everset'.
  • (Speculation): Management made the decision that D6, while effective at it's mission, was not contributing enough teaching value to the University, asking the program be decommissioned. After some dissent from the D6 project managers, most of the membership departed the University and formed the Everset Dropbears, named in honor of the nickname given to their 'home' system.


Changes from Inferno release

The Summer 2012 Expansion, Inferno, was made live on Tranquility server at downtime, June 25th, 2012. This expansion went live as Inferno 1.1.0, where the pre-release expanision, Escalation, was release as Inferno 1.0.0.

Features:

  • Inventory Window
  • War Declaration
  • New ships for Alliance Tournament X
  • New skill to support Reactive Armor Systems, released in Escalation.
  • New Shader Models for many Minmatar ships, as well as the Drake
  • More NeX options made available for reasonable prices

Changes to existing systems:

  • Incursions initially changed in Escalation to give 10% less ISK, as well as a lower overall impact on the Incursion status, were revoked prior to the release of Inferno, due to an overbalance effect from the Escalation changes.