Vengeance (Serpentis)

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name=Vengeance, level 4 Template:Survival copy

Faction: Serpentis
Mission type: Encounter
Space type: Gated Deadspace
Damage dealt: Thermal/ Kinetic
Web/ Scramble: Guardian Veteran
Extra: Dampening
Recommended damage dealing: Kinetic/ Thermal
Recommended ships: Ishtar, Raven, Dominix, Hyperion, Apocalypse, Megathron
Video: [Golem], [Maelstrom], [Kronos (Bastion)], [Dominix (Blitz)]

Mission briefing
Sure, I've got something.

I have terrible news, Hirmuolio Pine. A major personnel convoy carrying countless Amarr Empire members was completely obliterated by Serpentis ships, led by that damned commander of theirs, Xevni Jipon. His reputation as a brutal Serpentis military leader has traveled far and wide these past few years, and it's time to put an end to his miserable existence.

I want you to be the bringer of our vengeance, Hirmuolio Pine. Strike him down like the dog he is. When his battleship has been turned to dust, then you shall receive your reward.

You will warp into a large swarm of Hostiles in the first 2 pockets, a MJD is highly recommended to snipe. Groups will aggro Drones, keep a close eye on them.

No Hostiles at initial gate.

1st Pocket (Outer Perimeter)

1st Group (25- 30km, Asteroid Mining Post):
Auto aggro. 4x Destroyer (Corelior Soldier/ Infantry)
4x Battlecruiser (Squad Leader/ Platoon Leader)

2nd Group (20- 25km, Serpentis Narcotics Warehouse):
5x Frigate (Coreli Protector/ Defender)
5x Cruiser (Corelum Chief Guard/ Safeguard) Dampening
1x Battleship (Core Port Admiral/ Rear Admiral)

3rd Group (15- 25km, Advance Factory):
5x Elite Frigate (Guardian Veteran) Web/ Scramble
1x Battleship (Core Commodore/ Baron)

4th Group (20- 25km, Asteroid Colony):
3x Destroyer (Corelior Infantry/ Sentinel)
9x Cruiser (Corelum Chief Sentinel/ Chief Infantry)

Structure:
Serpentis Narcotics Warehouse drops 10 Drugs.

2nd Pocket

Attacking the 2nd group will aggro the 4th group. Recommended order of attack: 1st, 4th, 2nd and 3rd group.

1st Group (1- 5km, Beacon):
Auto aggro. 6x Elite Frigate (Guardian Veteran) Web/ Scramble

2nd Group (25- 32km, Ruined Monument):
5x Cruiser (Corelum Chief Infantry/ Sentinel) Dampening
2x Battleship (Core Rear Admiral)

3rd Group (30- 40km, Serpentis Pirate Quarters):
4x Frigate (Coreli Defender/ Protector)
2x Destroyer (Corelor Sentinel)
4x Cruiser (Corelum Chief Infantry/ Sentinel)

4th Group (25- 35km, Serpentis Control Tower):
2x Destroyer (Corelior Infantry)
3x Battleship (Core Port Admiral/ Commodore)

3rd Pocket (To the Coven)

1st Group (1- 3km, Beacon):
Auto aggro. 4x Battlecruiser (Corelatis Squad Leader/ Wing Leader)

2nd Group (45- 50km):
2x Elite Frigate (Guardian Veteran) Web/ Scramble
4x Cruiser (Corelum Chief Sentinel/ Infantry)
2x Battleship (Core Commodore/ Port Admiral)

3rd Group (80- 95km):
5x Destroyer (Corelior Cannoneer/ Sentinel)
4x Cruiser (Corelum Chief Sentinel/ Infantry)
2x Battleship (Xevni Jipon/ Core Rear Admiral/ Flotilla Admiral)

4th Group (100- 110km):
4x Serpentis Heavy Missile Battery

Structure:
Serpentis Stronghold as high hp and only drops basic T1 Modules and random ammo (not worth the time).

Blitz:
1st and 2nd pocket: destroy all ships to unlock the gates.
3rd pocket: destroy the 3rd group (tagging these ships makes it easier). No other kills are needed to complete the mission.

Tip:
Xevni Jipon is weak against thermal damage but has high resistances against kinetic and is immune to EW. Careful not to get stuck on the gate and asteroids in the 1st pocket.

Mining:
1st pocket: 19x Veldspar asteroids (1- 46km).

2nd pocket: 15x Veldspar asteroids (10- 36km).

Loot and Bounty:
Loot + Salvage: [22 mil]
Bounty: 10.8 mil