Difference between revisions of "Visual effects"

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The visual cues covered in this guide are:
 
The visual cues covered in this guide are:
  
After Burner
+
* After Burner
 +
*Armor Repairer
 +
*Capacitor Transfer
 +
*ECCM
 +
*Hull Repairer
 +
*MicroWarpDrive
 +
*Neutralizer
 +
*Nosferatu
 +
*Sensor Booster
 +
*Shield Booster
 +
*Remote Armor Repairer
 +
*Remote Hull Repairer
 +
*Remote Sensor Booster
 +
*Remote Shield Booster
 +
*Tracking Disruptor
 +
*Warp Scrambler
 +
*Webifier
  
Armor Repairer
 
  
Capacitor Transfer
+
==Engines==
 
 
ECCM
 
 
 
Hull Repairer
 
 
 
MicroWarpDrive
 
 
 
Neutralizer
 
 
 
Nosferatu
 
 
 
Sensor Booster
 
 
 
Shield Booster
 
 
 
Remote Armor Repairer
 
 
 
Remote Hull Repairer
 
 
 
Remote Sensor Booster
 
 
 
Remote Shield Booster
 
 
 
Tracking Disruptor
 
 
 
Warp Scrambler
 
 
 
Webifier
 
 
 
 
 
----
 
 
 
Engines
 
  
 
[[File:Cuesengine.JPG]]
 
[[File:Cuesengine.JPG]]
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In this picture from left to right, one can see a harbinger with normal engines, followed by one with afterburner engaged and finally with microwarp drive. Note the increased brightness of the exhaust in the latter two.
 
In this picture from left to right, one can see a harbinger with normal engines, followed by one with afterburner engaged and finally with microwarp drive. Note the increased brightness of the exhaust in the latter two.
  
----
+
==Local Armor Repairer, Hull Repairer and Shield Booster==
 
 
Local Armor Repairer, Hull Repairer and Shield Booster
 
  
 
[[File:CuesLocalreppers.JPG]]
 
[[File:CuesLocalreppers.JPG]]
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The armor repairer is characterized by moderately sized pale green patterns moving across the hull. The hull repairer is similar to the armor repairer, but features sharper and smaller pale yellow patterns. The shield booster is comparatively easy to see with board blue patterns flowing around the ship.
 
The armor repairer is characterized by moderately sized pale green patterns moving across the hull. The hull repairer is similar to the armor repairer, but features sharper and smaller pale yellow patterns. The shield booster is comparatively easy to see with board blue patterns flowing around the ship.
  
----
+
==Remote Armor Repairer, Hull Repairer and Shield Transporter==
 
 
Remote Armor Repairer, Hull Repairer and Shield Transporter.
 
  
 
[[File:cuesRemote.JPG]]
 
[[File:cuesRemote.JPG]]
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The shield transporter is seen as a blue star-burst and beam pointed at the target with a cone of blue rings moving towards the target.
 
The shield transporter is seen as a blue star-burst and beam pointed at the target with a cone of blue rings moving towards the target.
  
----
+
==Nosferatu and Neutralizer==
 
 
Nosferatu and Neutralizer
 
  
 
[[File:cuesnosnneut.JPG]]
 
[[File:cuesnosnneut.JPG]]
Line 82: Line 58:
 
The rightmost picture shows the Neutralizer. The blue and pink beams shift, strobe and move violently when the module is active.
 
The rightmost picture shows the Neutralizer. The blue and pink beams shift, strobe and move violently when the module is active.
  
----
+
==Warp Scrambler and Webifier==
 
 
Warp Scrambler and Webifier
 
  
 
[[File:cuesscramandweb.JPG]]
 
[[File:cuesscramandweb.JPG]]
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The weibifier is seen as a small and faint star-burst effect around the targeted object.
 
The weibifier is seen as a small and faint star-burst effect around the targeted object.
  
----
+
==Electronic Counter Measures==
 
 
Electronic Counter Measures
 
  
 
[[File:cuesEcm.JPG]]
 
[[File:cuesEcm.JPG]]
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The tracking disruptor, sensor dampeners and remote sensor boosters all share the same effect. A faint blue wave emanates from the user and extends towards the target.
 
The tracking disruptor, sensor dampeners and remote sensor boosters all share the same effect. A faint blue wave emanates from the user and extends towards the target.
  
----
+
==Local Sensor Booster==
 
 
Local Sensor Booster
 
  
 
[[File:Local_sensor_booster.JPG]]
 
[[File:Local_sensor_booster.JPG]]
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The ship flashes and strobes white light.
 
The ship flashes and strobes white light.
  
----
+
==Notes==
  
 
This guide has omitted some information due to its inaccessibility to the author. Please feel free to correct any mistakes, add more information or edit this list of graphical ship effects which were not included and need to be added in the future.
 
This guide has omitted some information due to its inaccessibility to the author. Please feel free to correct any mistakes, add more information or edit this list of graphical ship effects which were not included and need to be added in the future.
  
Cyno field generator
+
*Cyno field generator
 
+
*Cloaking device
Cloaking device
+
*Jump portal/gate jump
 
+
*Jump bridge
Jump portal/gate jump
+
*Tractor beam
 
+
*Tracking computer
Jump bridge
 
 
 
Tractor beam
 
 
 
Tracking computer
 
 
 
----
 
  
 
[[:Category:Guides|Guides]]
 
[[:Category:Guides|Guides]]

Revision as of 20:50, 28 May 2010

Hello, Eve University members.

This guide is intended to introduce beginners to the visual cues EVE online has for the various modules.

The visual cues covered in this guide are:

  • After Burner
  • Armor Repairer
  • Capacitor Transfer
  • ECCM
  • Hull Repairer
  • MicroWarpDrive
  • Neutralizer
  • Nosferatu
  • Sensor Booster
  • Shield Booster
  • Remote Armor Repairer
  • Remote Hull Repairer
  • Remote Sensor Booster
  • Remote Shield Booster
  • Tracking Disruptor
  • Warp Scrambler
  • Webifier


Engines

File:Cuesengine.JPG

In this picture from left to right, one can see a harbinger with normal engines, followed by one with afterburner engaged and finally with microwarp drive. Note the increased brightness of the exhaust in the latter two.

Local Armor Repairer, Hull Repairer and Shield Booster

CuesLocalreppers.JPG

Here one can see the visual cues of a Harbinger repairing, from left to right, its armor, hull and shield.

In all the animations, there is a shimmering effect which starts at the nose of the spacecraft and proceeds to the tail.

The armor repairer is characterized by moderately sized pale green patterns moving across the hull. The hull repairer is similar to the armor repairer, but features sharper and smaller pale yellow patterns. The shield booster is comparatively easy to see with board blue patterns flowing around the ship.

Remote Armor Repairer, Hull Repairer and Shield Transporter

CuesRemote.JPG

These two pictures represent the cues from the remote armor/hull and shield repairers/transporters.

The first picture represents both the armor repairer and the hull repairer as the animations are the same, a green and orange cone/cyclone which extends from the ship to the target.

The shield transporter is seen as a blue star-burst and beam pointed at the target with a cone of blue rings moving towards the target.

Nosferatu and Neutralizer

Cuesnosnneut.JPG

The leftmost picture shows an active Nosferatu. There is a red beam pointing towards the target with a shifting and spiraling red cyclone.

The rightmost picture shows the Neutralizer. The blue and pink beams shift, strobe and move violently when the module is active.

Warp Scrambler and Webifier

Cuesscramandweb.JPG

This Picture illustrates the warp scrambler and the webifier in action.

The warp scrambler is seen on the left with the very faint blue cone extending from the ship towards the can.

The weibifier is seen as a small and faint star-burst effect around the targeted object.

Electronic Counter Measures

CuesEcm.JPG

Seen here, clockwise from left, is the ECCM, target painter and tracking disruptor.

ECCM is characterized by a blue wave effect coming from the ship as if water.

Target painters are seen as bright red beams between the ship and its target.

The tracking disruptor, sensor dampeners and remote sensor boosters all share the same effect. A faint blue wave emanates from the user and extends towards the target.

Local Sensor Booster

Local sensor booster.JPG

The ship flashes and strobes white light.

Notes

This guide has omitted some information due to its inaccessibility to the author. Please feel free to correct any mistakes, add more information or edit this list of graphical ship effects which were not included and need to be added in the future.

  • Cyno field generator
  • Cloaking device
  • Jump portal/gate jump
  • Jump bridge
  • Tractor beam
  • Tracking computer

Guides