Difference between revisions of "Wolf Pack"

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= History  =
+
{{deprecated}}
 
 
The term wolf pack refers to the mass-attack tactics against convoys used by German U-boats of the Kriegsmarine during the Battle of the Atlantic and submarines of the United States Navy against Japanese shipping in the Pacific Ocean in World War II. The idea was to form a pack of U-boats, and to delay an attack until all boats were in position to conduct a massed organized attack. This would overwhelm the hostile fleet as the sheer number and surprise of the attacking boats would throw the defense into disarray. The first boat to make contact was designated as the “shadower” – whose job was to maintain contact and to report the convoy’s position back. The shadower would remain out of the visible range of the convoy. When enough boats have converged with the convoy, command would give the signal to attack. Whichever tactics employed, the general strategy was to attack by sheer numbers at the same time to create sufficient confusion on enemy fleet
 
 
 
= Introduction  =
 
 
 
 
[[Image:Wolf Pack.jpg]]  
 
[[Image:Wolf Pack.jpg]]  
  
In EVE, Wolf Pack tactics of the WWII is still executable on certain hostile targets and fleets by packs constructed under the principle concept of Hydra. Strength of many could work as one to conduct alpha attack on selected target with Wolf Pack tactics. Objective of the Wolf Pack is to identify a selected target and conduct high alpha attacks by surprise or traps. The pack should be mobile, easy to fly, fast locking, cheap, easy to fit focused for high alpha damage (vole damage). The main differences of the Destroyer Wolf Packs from the Frigate Hydra Fleets are their decent DPS ratios and high alpha strikes. While frigate fleets use their unified e-war strength to avoid the damage, Wolf Packs primarily focus on fast encounter and high alpha strikes to take hostiles down by surprise and finish them as quick as possible. Destroyer Wolf Packs utilize their offensive strength as their defense. Engagement usually resolve under 2 or 3 minutes which prevents hostile target to engage whole pack and eliminate them before they do !  
+
In EVE, the Wolf Pack tactics of WWII are still executable on certain hostile targets and fleets by packs constructed under the principle concept of Hydra. Strength of many could work as one to conduct alpha attack on selected target with Wolf Pack tactics. Objective of the Wolf Pack is to identify a selected target and conduct high alpha attacks by surprise or traps. The pack should be mobile, easy to fly, fast locking, cheap, easy to fit, and focused for high alpha damage (vole damage). The main differences of the Destroyer Wolf Packs from the Frigate Hydra Fleets are their decent DPS ratios and high alpha strikes. While frigate fleets use their unified e-war strength to avoid the damage, Wolf Packs primarily focus on fast encounter and high alpha strikes to take hostiles down by surprise and finish them as quick as possible. Destroyer Wolf Packs utilize their offensive strength as their defense. Engagement usually resolves in under 3 minutes, which prevents hostile target to engage whole pack and eliminate them before they do !  
 
 
= Destroyers  =
 
 
 
Destroyers are the perfect tool of destruction in Wolf Packs, although their defense and EWAR utility are worse than that of frigates. The strengths and weaknesses of destroyers are:
 
 
 
+ They have many high slots and can fit Up to 7-8 turrets.
 
+ They have bonus to optimal of turrets.
 
+ They have bonus to Damage.
 
+ They have high tracking speed and bonus to Tracking.
 
+ They have high Scan Resolution + Their skill requirements are low and could be covered by any new player.
 
+ They are cheap to fit and fly.
 
+ They are fast and agile.
 
  
- They are lack of defense and HP.
+
== History==
- They are almost impossible to fit tanks.
 
- They have limited mid and low slots.
 
- They have reduced rate of fire.
 
  
= Building up a Wolf Pack with Destroyers  =
+
The term wolf pack refers to the mass-attack tactics against convoys used by German U-boats of the Kriegsmarine during the Battle of the Atlantic and submarines of the United States Navy against Japanese shipping in the Pacific Ocean in World War II. The idea was to form a pack of U-boats, and to delay an attack until all boats were in position to conduct a massed organized attack. This would overwhelm the hostile fleet as the sheer number and surprise of the attacking boats would throw the defense into disarray. The first boat to make contact was designated as the “shadower” – whose job was to maintain contact and to report the convoy’s position back. The shadower would remain out of the visible range of the convoy. When enough boats have converged with the convoy, command would give the signal to attack. Whichever tactics employed, the general strategy was to attack by sheer numbers at the same time to create sufficient confusion on the enemy fleet.
  
The Hydra Principle dictates that all weaknesses should be covered with collective mind and movements. The high volley damage and agility of the destroyer makes them perfect alpha strikers. The main defense of the pack will be the high offensive strength that is sufficient enough to destroy hostile before it engages the pack.
+
== Destroyers ==
  
A basic math could show us the Alpha strength of the pack. A low level character could easily make around 450-500 vole damage with a destroyer. With decent skills, rigs this number could go up to 900-1000. Assuming a pack of 30 destroyers with average of 400 vole damage; Alpha strike of the pack will be 12000 which is sufficient enough for all frigates class (tech 1 and tech 2) and tech 1 cruisers. After second or third salvo, most of the Battle Cruisers will go down ! This decisive damage will finalize the engagement in matter of 1 or 2 minutes. This alpha strike usually supported by multiple flyby attack through different directions which ends up taking a single ship with each attack will be main tactic of the wolf pack.
+
Destroyers are the perfect tool of destruction in Wolf Packs, although their defense and EWAR utility characteristics are worse than those of frigates. The strengths and weaknesses of destroyers are:
  
Such short attacks will minimize the chance of being targeted and destroyed by hostiles. Even in extended fights, limited EWAR support systems fitted will be sufficient enough to level hostile threat.
+
:<span style="color:green">'''+'''</span> They have many high slots and can fit up to 7 or 8 turrets, depending on the ship.
 +
:<span style="color:green">'''+'''</span> They have a bonus to optimal of turrets.
 +
:<span style="color:green">'''+'''</span> They have a bonus to damage.
 +
:<span style="color:green">'''+'''</span> They have high tracking speed and a bonus to tracking.
 +
:<span style="color:green">'''+'''</span> They have high scan resolution
 +
:<span style="color:green">'''+'''</span> Their skill requirements are low and could be covered by any new player.
 +
:<span style="color:green">'''+'''</span> They are cheap to fit and fly.
 +
:<span style="color:green">'''+'''</span> They are fast and agile.
  
= Fitting Scheme for Wolf Pack Destroyers  =
+
:<span style="color:red">'''-'''</span> They lack defense and HP.
 +
:<span style="color:red">'''-'''</span> It is almost impossible to fit decent tanks, because:
 +
:<span style="color:red">'''-'''</span> They have limited mid and low slots.
  
As described in previous topic, Wolf Pack will use its decisive alpha strike force for both offense and defense, so all Wolf Pack destroyers should focus the highs amount of vole damage to increase the fleets alpha strike force. The engagements will be made on various ranges; Medium and Long range attack will be the preferred engagement distanced and used during flyby attacks. On the other hand, short range encounter should be expected during maneuvers. The principle of fitting high slot is to go for long range but include short range ammo for such close encounters.
+
== Building up a Wolf Pack with Destroyers  ==
  
High Slots;
+
The [[Hydra Principle#Concept of the Hydra Principle|Hydra Principle]] dictates that all weaknesses should be covered with collective mind and movements. The high volley damage and agility of destroyers makes them perfect alpha strikers. The main defense of the pack will be the high offensive strength that is sufficient enough to destroy hostiles before they engage the pack.
  
Primary;Weapons with +16 km Range and lots of various range ammo.  
+
Some basic math shows us the alpha strength of the pack. A low level character can easily reach about 450-500 volley damage with a destroyer. With decent skills and rigs, this number can rise up to 900-1000. Assuming a pack of 30 destroyers with an average volley damage of 400, the alpha strike of the pack will be 12000, which is sufficient to kill all frigates (tech 1 and tech 2) and tech 1 cruisers. After a second or third salvo, most battlecruisers will go down as well. The goal is to end the engagement with superior firepower in a matter of 1 or 2 minutes. A typical tactic is to do several flyby attacks from different directions, taking down at least one ship every time.
  
Secondary;A remote armor or hull raps for field treatment after each encounter.  
+
Such short attacks will minimize the chance of being targeted and destroyed by hostiles. In longer engagements, EWAR can be employed to reduce enemy threat.
  
Tertiary;Launchers and anything offline to work as heat sink in case you overheat guns.
+
== Fitting Scheme for Wolf Pack Destroyers  ==
  
The second important slots are mid energy slots. Destroyers are also fast and agile, so we don’t need a micro-warp drives. MWD also increase the signature radius and made destroyers easy to be locked. The secondary modules are the support modules and you should fit some of them and carry the rest in cargo hold. You may switch modules according to fleet composition and tactics.  
+
As previously described, a wolf pack will use its decisive alpha strike force for both offense and defense, so all wolf pack destroyers should focus on high volley damage to increase the fleet's alpha strike force. The wolf pack will engage from various ranges. While medium and long range attacks are the preferred option and should be reflected in the choice of weapon system (railguns, artillery, etc.), wolf pack members should also bring short-range ammunition for short-range encounters.
  
Mid Slots;
+
===High Slots:===
 +
* Primary: weapons with +16 km range, and lots of various range ammo. 
 +
* Secondary: a remote armor or hull repairer for field treatment after each encounter. 
 +
* Tertiary: launchers and offline modules to work as heat sink in case you overheat guns.
  
Primary;Afterburner (must)  
+
=== Mid Slots: ===
 +
* Primary: Afterburner. This is a must. Do not use MWDs, because the additional speed is offset by the increased signature radius. You won't have any armor or shield tank, so speed is your only way to reduce incoming damage, and hopefully survive an attack.
 +
* Secondary: tracking disruptors, sensor dampeners, sensor boosters (bring scripts for these), warp disruptors (don't bother with scramblers), webifiers. Preferably, bring several choices and keep the unused in your cargo hold for fast refitting.
  
Secondary;Tracking Destructor &amp; both scripts, Sensor Dampener &amp; both scripts, Sensor Boosters &amp; both scripts, Warp Disruptor (No scram just disruptor), Webifier Low slots are usually very low on destroyer.  
+
=== Low Slots: ===
 +
* Primary: CPU & power grid upgrades (if necessary to fit high and mid slots)
 +
* Secondary: weapon upgrades: heat sinks, tracking enhancers, etc. Remember: increasing your alpha strike capabilities is your goal. The faster you kill ships, the lower the chance you'll get blown up yourself.
  
The important point in fitting is to have the highest alpha strike so you should first focus on increasing vole damage. Mic. Aux Cores, Co-processors are you tools to upgrade your grids to fit more guns . You should consider, weapon grades and check the possibility of acquiring more vole damage by using weapon upgrade in low shot rather than fitting bigger guns.
+
=== Tertiary: ===
 +
damage control, speed and agility modules: nanofiber internal structures, overdrive injectors
  
Low Slots;
+
The important point in fitting is to have the highest alpha strike, so you should first and foremost focus on increasing volley damage. Micro Auxiliary Power Cores and Co-processors are your tools to upgrade your grids to fit more guns. However, if fittings are tight, always check whether using lower-damage guns with more upgrades gives you more damage than high-damage guns without upgrades (that you cannot fit because the guns used all your CPU and grid).
  
Primary; CPU & Power grid upgrades; (if necessary to complete the fits)
+
== Sample Fits for Wolf Pack Destroyers  ==
  
Secondary; Weapon Upgrades
+
Each capsuleer should tweak these fits according to their skills, keeping the above concepts in mind.
 
 
Tertiary; Damage Control (Shall, strongly recommended but If you don’t have sufficient grids or require a low slot to complete the fit then you may not fit), Speed and agility modules: Nano int. Structures, overdrive injectors
 
 
 
= Sample Fits for Wolf Pack Destroyers  =
 
 
 
Each capsular should tweak these fits according to their skills according to above given concept.  
 
  
 
<br> '''[Thrasher, WP-HD-250-Rigged]'''  
 
<br> '''[Thrasher, WP-HD-250-Rigged]'''  
Line 74: Line 65:
 
Emergency Damage Control I  
 
Emergency Damage Control I  
  
Experimental 1mn Afterburner
+
1mn Monopropellant Enduring Afterburner
  
 
Supplemental Scanning CPU I, Scan Resolution  
 
Supplemental Scanning CPU I, Scan Resolution  
Line 102: Line 93:
 
Emergency Damage Control I  
 
Emergency Damage Control I  
  
Experimental 1mn Afterburner  
+
1mn Monopropellant Enduring Afterburner  
  
 
Supplemental Scanning CPU I, Scan Resolution  
 
Supplemental Scanning CPU I, Scan Resolution  
Line 134: Line 125:
 
Damage Control II  
 
Damage Control II  
  
Experimental 1mn Afterburner
+
1mn Monopropellant Enduring Afterburner
  
 
Supplemental Scanning CPU I, Scan Resolution  
 
Supplemental Scanning CPU I, Scan Resolution  
Line 162: Line 153:
 
F-M3 Munition Inertial Suspensor  
 
F-M3 Munition Inertial Suspensor  
  
Experimental 1mn Afterburner  
+
1mn Monopropellant Enduring Afterburner  
  
 
Supplemental Scanning CPU I, Scan Resolution  
 
Supplemental Scanning CPU I, Scan Resolution  
Line 192: Line 183:
 
<br> Micro Auxiliary Power Core I  
 
<br> Micro Auxiliary Power Core I  
  
Experimental 1mn Afterburner
+
1mn Monopropellant Enduring Afterburner
  
 
Indirect Scanning Dampening Unit I  
 
Indirect Scanning Dampening Unit I  
Line 220: Line 211:
 
<br> Micro Auxiliary Power Core I  
 
<br> Micro Auxiliary Power Core I  
  
Experimental 1mn Afterburner  
+
1mn Monopropellant Enduring Afterburner  
  
 
Indirect Scanning Dampening Unit I  
 
Indirect Scanning Dampening Unit I  
Line 260: Line 251:
 
C4S Coiled Circuit Thermal Radiator  
 
C4S Coiled Circuit Thermal Radiator  
  
Experimental 1mn Afterburner  
+
1mn Monopropellant Enduring Afterburner  
  
 
Medium Modal Laser I, Ultraviolet S  
 
Medium Modal Laser I, Ultraviolet S  
Line 288: Line 279:
 
C4S Coiled Circuit Thermal Radiator  
 
C4S Coiled Circuit Thermal Radiator  
  
Experimental 1mn Afterburner  
+
1mn Monopropellant Enduring Afterburner  
  
 
Medium Modal Laser I, Ultraviolet S  
 
Medium Modal Laser I, Ultraviolet S  
Line 318: Line 309:
 
Nanofiber Internal Structure I  
 
Nanofiber Internal Structure I  
  
Experimental 1mn Afterburner
+
1mn Monopropellant Enduring Afterburner
  
 
Indirect Scanning Dampening Unit I, Targeting Range Dampening  
 
Indirect Scanning Dampening Unit I, Targeting Range Dampening  
Line 346: Line 337:
 
Nanofiber Internal Structure I  
 
Nanofiber Internal Structure I  
  
Experimental 1mn Afterburner
+
1mn Monopropellant Enduring Afterburner
  
 
Indirect Scanning Dampening Unit I, Targeting Range Dampening  
 
Indirect Scanning Dampening Unit I, Targeting Range Dampening  
Line 372: Line 363:
 
Small Polycarbon Engine Housing I
 
Small Polycarbon Engine Housing I
  
= Wolf Pack Banner & Signature =
+
== Wolf Pack Banner & Signature ==
 
[[File:NHsgV.jpg‎]]
 
[[File:NHsgV.jpg‎]]
  
Line 378: Line 369:
  
 
''Banners Designed by "'''Aroc SyllinBeh'''"''
 
''Banners Designed by "'''Aroc SyllinBeh'''"''
 +
 +
[[Category:Old Doctrines]]

Latest revision as of 12:16, 22 September 2018

This article is deprecated and no longer in use. There is no replacement information available.

Wolf Pack.jpg

In EVE, the Wolf Pack tactics of WWII are still executable on certain hostile targets and fleets by packs constructed under the principle concept of Hydra. Strength of many could work as one to conduct alpha attack on selected target with Wolf Pack tactics. Objective of the Wolf Pack is to identify a selected target and conduct high alpha attacks by surprise or traps. The pack should be mobile, easy to fly, fast locking, cheap, easy to fit, and focused for high alpha damage (vole damage). The main differences of the Destroyer Wolf Packs from the Frigate Hydra Fleets are their decent DPS ratios and high alpha strikes. While frigate fleets use their unified e-war strength to avoid the damage, Wolf Packs primarily focus on fast encounter and high alpha strikes to take hostiles down by surprise and finish them as quick as possible. Destroyer Wolf Packs utilize their offensive strength as their defense. Engagement usually resolves in under 3 minutes, which prevents hostile target to engage whole pack and eliminate them before they do !

History

The term wolf pack refers to the mass-attack tactics against convoys used by German U-boats of the Kriegsmarine during the Battle of the Atlantic and submarines of the United States Navy against Japanese shipping in the Pacific Ocean in World War II. The idea was to form a pack of U-boats, and to delay an attack until all boats were in position to conduct a massed organized attack. This would overwhelm the hostile fleet as the sheer number and surprise of the attacking boats would throw the defense into disarray. The first boat to make contact was designated as the “shadower” – whose job was to maintain contact and to report the convoy’s position back. The shadower would remain out of the visible range of the convoy. When enough boats have converged with the convoy, command would give the signal to attack. Whichever tactics employed, the general strategy was to attack by sheer numbers at the same time to create sufficient confusion on the enemy fleet.

Destroyers

Destroyers are the perfect tool of destruction in Wolf Packs, although their defense and EWAR utility characteristics are worse than those of frigates. The strengths and weaknesses of destroyers are:

+ They have many high slots and can fit up to 7 or 8 turrets, depending on the ship.
+ They have a bonus to optimal of turrets.
+ They have a bonus to damage.
+ They have high tracking speed and a bonus to tracking.
+ They have high scan resolution
+ Their skill requirements are low and could be covered by any new player.
+ They are cheap to fit and fly.
+ They are fast and agile.
- They lack defense and HP.
- It is almost impossible to fit decent tanks, because:
- They have limited mid and low slots.

Building up a Wolf Pack with Destroyers

The Hydra Principle dictates that all weaknesses should be covered with collective mind and movements. The high volley damage and agility of destroyers makes them perfect alpha strikers. The main defense of the pack will be the high offensive strength that is sufficient enough to destroy hostiles before they engage the pack.

Some basic math shows us the alpha strength of the pack. A low level character can easily reach about 450-500 volley damage with a destroyer. With decent skills and rigs, this number can rise up to 900-1000. Assuming a pack of 30 destroyers with an average volley damage of 400, the alpha strike of the pack will be 12000, which is sufficient to kill all frigates (tech 1 and tech 2) and tech 1 cruisers. After a second or third salvo, most battlecruisers will go down as well. The goal is to end the engagement with superior firepower in a matter of 1 or 2 minutes. A typical tactic is to do several flyby attacks from different directions, taking down at least one ship every time.

Such short attacks will minimize the chance of being targeted and destroyed by hostiles. In longer engagements, EWAR can be employed to reduce enemy threat.

Fitting Scheme for Wolf Pack Destroyers

As previously described, a wolf pack will use its decisive alpha strike force for both offense and defense, so all wolf pack destroyers should focus on high volley damage to increase the fleet's alpha strike force. The wolf pack will engage from various ranges. While medium and long range attacks are the preferred option and should be reflected in the choice of weapon system (railguns, artillery, etc.), wolf pack members should also bring short-range ammunition for short-range encounters.

High Slots:

  • Primary: weapons with +16 km range, and lots of various range ammo.
  • Secondary: a remote armor or hull repairer for field treatment after each encounter.
  • Tertiary: launchers and offline modules to work as heat sink in case you overheat guns.

Mid Slots:

  • Primary: Afterburner. This is a must. Do not use MWDs, because the additional speed is offset by the increased signature radius. You won't have any armor or shield tank, so speed is your only way to reduce incoming damage, and hopefully survive an attack.
  • Secondary: tracking disruptors, sensor dampeners, sensor boosters (bring scripts for these), warp disruptors (don't bother with scramblers), webifiers. Preferably, bring several choices and keep the unused in your cargo hold for fast refitting.

Low Slots:

  • Primary: CPU & power grid upgrades (if necessary to fit high and mid slots)
  • Secondary: weapon upgrades: heat sinks, tracking enhancers, etc. Remember: increasing your alpha strike capabilities is your goal. The faster you kill ships, the lower the chance you'll get blown up yourself.

Tertiary:

damage control, speed and agility modules: nanofiber internal structures, overdrive injectors

The important point in fitting is to have the highest alpha strike, so you should first and foremost focus on increasing volley damage. Micro Auxiliary Power Cores and Co-processors are your tools to upgrade your grids to fit more guns. However, if fittings are tight, always check whether using lower-damage guns with more upgrades gives you more damage than high-damage guns without upgrades (that you cannot fit because the guns used all your CPU and grid).

Sample Fits for Wolf Pack Destroyers

Each capsuleer should tweak these fits according to their skills, keeping the above concepts in mind.


[Thrasher, WP-HD-250-Rigged]


F-M3 Munition Inertial Suspensor

Emergency Damage Control I

1mn Monopropellant Enduring Afterburner

Supplemental Scanning CPU I, Scan Resolution

Indirect Scanning Dampening Unit I, Scan Resolution Dampening

250mm Light Carbine Howitzer I, Republic Fleet Depleted Uranium S

250mm Light Carbine Howitzer I, Republic Fleet Depleted Uranium S

250mm Light Carbine Howitzer I, Republic Fleet Depleted Uranium S

250mm Light Carbine Howitzer I, Republic Fleet Depleted Uranium S

250mm Light Carbine Howitzer I, Republic Fleet Depleted Uranium S

250mm Light Carbine Howitzer I, Republic Fleet Depleted Uranium S

250mm Light Carbine Howitzer I, Republic Fleet Depleted Uranium S

Small Coaxial Regenerative Projector


[Thrasher, WP-HD-250-Wartime]


F-M3 Munition Inertial Suspensor

Emergency Damage Control I

1mn Monopropellant Enduring Afterburner

Supplemental Scanning CPU I, Scan Resolution

Indirect Scanning Dampening Unit I, Scan Resolution Dampening

250mm Light Carbine Howitzer I, Republic Fleet Depleted Uranium S

250mm Light Carbine Howitzer I, Republic Fleet Depleted Uranium S

250mm Light Carbine Howitzer I, Republic Fleet Depleted Uranium S

250mm Light Carbine Howitzer I, Republic Fleet Depleted Uranium S

250mm Light Carbine Howitzer I, Republic Fleet Depleted Uranium S

250mm Light Carbine Howitzer I, Republic Fleet Depleted Uranium S

250mm Light Carbine Howitzer I, Republic Fleet Depleted Uranium S

Small Coaxial Regenerative Projector

Small Projectile Burst Aerator I

Small Projectile Collision Accelerator I


[Thrasher, WP-HD-280-Wartime]


Micro Auxiliary Power Core I

Damage Control II

1mn Monopropellant Enduring Afterburner

Supplemental Scanning CPU I, Scan Resolution

Indirect Scanning Dampening Unit I

280mm Carbine Howitzer I, Titanium Sabot S

280mm Carbine Howitzer I, Titanium Sabot S

280mm Carbine Howitzer I, Titanium Sabot S

280mm Carbine Howitzer I, Titanium Sabot S

280mm Carbine Howitzer I, Titanium Sabot S

280mm Carbine Howitzer I, Titanium Sabot S

280mm Carbine Howitzer I, Titanium Sabot S

Small Coaxial Regenerative Projector


[Thrasher, WP-TD-280-Rigged]


F-M3 Munition Inertial Suspensor

F-M3 Munition Inertial Suspensor

1mn Monopropellant Enduring Afterburner

Supplemental Scanning CPU I, Scan Resolution

Indirect Scanning Dampening Unit I

280mm Carbine Howitzer I, Titanium Sabot S

280mm Carbine Howitzer I, Titanium Sabot S

280mm Carbine Howitzer I, Titanium Sabot S

280mm Carbine Howitzer I, Titanium Sabot S

280mm Carbine Howitzer I, Titanium Sabot S

280mm Carbine Howitzer I, Titanium Sabot S

280mm Carbine Howitzer I, Titanium Sabot S

Small Coaxial Regenerative Projector

Small Ancillary Current Router I

Small Ancillary Current Router I


[Cormorant, WP-HD-Wartime]


Micro Auxiliary Power Core I

1mn Monopropellant Enduring Afterburner

Indirect Scanning Dampening Unit I

DDO Photometry Tracking Disruptor I

Cap Recharger II

150mm 'Scout' I Accelerator Cannon, Plutonium Charge S

150mm 'Scout' I Accelerator Cannon, Plutonium Charge S

150mm 'Scout' I Accelerator Cannon, Plutonium Charge S

150mm 'Scout' I Accelerator Cannon, Plutonium Charge S

150mm 'Scout' I Accelerator Cannon, Plutonium Charge S

150mm 'Scout' I Accelerator Cannon, Plutonium Charge S

150mm 'Scout' I Accelerator Cannon, Plutonium Charge S

Salvager I


[Cormorant, WP-HD-Rigged]


Micro Auxiliary Power Core I

1mn Monopropellant Enduring Afterburner

Indirect Scanning Dampening Unit I

DDO Photometry Tracking Disruptor I

Cap Recharger II

150mm 'Scout' I Accelerator Cannon, Plutonium Charge S

150mm 'Scout' I Accelerator Cannon, Plutonium Charge S

150mm 'Scout' I Accelerator Cannon, Plutonium Charge S

150mm 'Scout' I Accelerator Cannon, Plutonium Charge S

150mm 'Scout' I Accelerator Cannon, Plutonium Charge S

150mm 'Scout' I Accelerator Cannon, Plutonium Charge S

150mm 'Scout' I Accelerator Cannon, Plutonium Charge S

Salvager I

Small Ancillary Current Router I

Small Hybrid Collision Accelerator I

Small Polycarbon Engine Housing I


[Coercer, WP-HD-Wartimes]


Nanofiber Internal Structure I

Micro Auxiliary Power Core I

Micro Auxiliary Power Core I

C4S Coiled Circuit Thermal Radiator

1mn Monopropellant Enduring Afterburner

Medium Modal Laser I, Ultraviolet S

Medium Modal Laser I, Ultraviolet S

Medium Modal Laser I, Ultraviolet S

Medium Modal Laser I, Ultraviolet S

Medium Modal Laser I, Ultraviolet S

Medium Modal Laser I, Ultraviolet S

Medium Modal Laser I, Ultraviolet S

Medium Modal Laser I, Ultraviolet S


[Coercer, WP-HD-Rigged]


Nanofiber Internal Structure I

Nanofiber Internal Structure I

C4S Coiled Circuit Thermal Radiator

C4S Coiled Circuit Thermal Radiator

1mn Monopropellant Enduring Afterburner

Medium Modal Laser I, Ultraviolet S

Medium Modal Laser I, Ultraviolet S

Medium Modal Laser I, Ultraviolet S

Medium Modal Laser I, Ultraviolet S

Medium Modal Laser I, Ultraviolet S

Medium Modal Laser I, Ultraviolet S

Medium Modal Laser I, Ultraviolet S

Medium Modal Laser I, Ultraviolet S

Small Ancillary Current Router I

Small Ancillary Current Router I


[Catalyst, WP-HD-Wartime]


Micro Auxiliary Power Core I

Nanofiber Internal Structure I

Nanofiber Internal Structure I

1mn Monopropellant Enduring Afterburner

Indirect Scanning Dampening Unit I, Targeting Range Dampening

150mm 'Scout' I Accelerator Cannon, Uranium Charge S

150mm 'Scout' I Accelerator Cannon, Uranium Charge S

150mm 'Scout' I Accelerator Cannon, Uranium Charge S

150mm 'Scout' I Accelerator Cannon, Uranium Charge S

150mm 'Scout' I Accelerator Cannon, Uranium Charge S

150mm 'Scout' I Accelerator Cannon, Uranium Charge S

150mm 'Scout' I Accelerator Cannon, Uranium Charge S

150mm 'Scout' I Accelerator Cannon, Uranium Charge S


[Catalyst, WP-HD-Rigged]


Linear Flux Stabilizer I

Nanomechanical CPU Enhancer I

Nanofiber Internal Structure I

1mn Monopropellant Enduring Afterburner

Indirect Scanning Dampening Unit I, Targeting Range Dampening

150mm 'Scout' I Accelerator Cannon, Uranium Charge S

150mm 'Scout' I Accelerator Cannon, Uranium Charge S

150mm 'Scout' I Accelerator Cannon, Uranium Charge S

150mm 'Scout' I Accelerator Cannon, Uranium Charge S

150mm 'Scout' I Accelerator Cannon, Uranium Charge S

150mm 'Scout' I Accelerator Cannon, Uranium Charge S

150mm 'Scout' I Accelerator Cannon, Uranium Charge S

150mm 'Scout' I Accelerator Cannon, Uranium Charge S

Small Ancillary Current Router I

Small Ancillary Current Router I

Small Polycarbon Engine Housing I

Wolf Pack Banner & Signature

NHsgV.jpg

Z40FF.jpg

Banners Designed by "Aroc SyllinBeh"