Worlds Collide (Serpentis & Guristas Pirates)

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name=Worlds Collide, Level 4 Template:Survival copy

Faction: Gurista Pirates & Serpentis (Gurista Pirates present in the last pocket)
Mission type: Encounter
Space type: Deadspace, with guards at the first gates.
Damage dealt: Kin, Therm
Web/scramblers: Guardian Veteran, Guristas Spies, Dire Pithi Frigates and Angel Vipers. Sidenote: although there are rumours about the Spies on either side to scram, I never had that on me. Same goes to the Guardian Veterans, never hat those scrambling me. The Dire Pithi Frigates will scramble very often though.
Recommended damage dealing: Kinetic
Recommended ships: CNR, Drake, Tengu, Nighthawk
Video: [Golem] , [Vargur]

Choose one of two groups, kill them (you only need to kill the battleships) and go deeper using appropriate warpgate into second pocket (Serpentis base or Gurista base). From both second pockets route is directly to third pocket which is always same (Research outpost).

Warp in "Warzone stage"

You can blitz this by using Zbikoki's Hacker Card. (Obtained from Zor in other missions). It will be consumed upon unlocking the gate.

Serpentis group:
4x Battleships (Core High Admiral/Admiral)
4x Battlecruisers (Corelatis High Capitan/Captain Sentry)
4x Interceptors (Guardian Veterans) (Web/Scramble)

Guristas group:
3x Battleships (Pith Extinguisher/Dismantler)
4x Battlecruisers (Pithatis Revolter/Death Dealer)

Drones Note:
Drones steal aggro sometimes in Serpentis group. Probably due to range. That never happened to me for the Gurista group though.

Logistical Note:
non-ganged logistical ships seem to not get aggro. Cloak outside of the clouds between the 2 groups to be safe.

Tip: if you go from the clouds of Guristas group to the Serpentis group and stop 74k ish from the gate of the Serpentis group only the BS will shoot you. all the rest will be out of range and never get close enough due to some kinda mission setting to stop them going too far from the gate.

Tip2: Both groups have a bunker in the middle of the clouds that they are tied to at around 40km. If they reach that mark they turn back and burn it to the bunker.

Serpentis Base

For missile spammers: I usualy start from killing BS in aggroing group, because its faster (Serpentis BS have a lot of defenders, from small distance they can't pop your missiles). Drones aggro.
For Tengus and other speedtanks: kill frigates from the first group, then the spies,then other ships (or when u are confident on your tank holding entire pocket (and don't want to switch ammo) kill all frigates first.
First group, aggro:
3x Battleships (Core Admiral/High Admiral)
3x Battlecruisers (Corelatis Platoon Leader)
3x Interceptors (Guardian Veteran) (Web/scramble)
2x Interceptors (Angel Spy) (Web / if shot by second player or drones, they will trigger aggro from the entire pocket)

Second group, under you:
3x Battleships (Core Lord Admiral/Grand Admiral)
3x Battlecruisers (Corelatis Platoon Leader)
3x Interceptors (Guardian Veteran) (Web/Scramble)

Third group, behind station:

3x Battleships (Core Admiral/High Admiral)
3x Battlecruisers (Corelatis Platoon Leader)
3x Interceptors (Guardian Veteran) (Web/Scramble)

Fourth, behind station, under group 3:
1x Battleship (Serpentis Overseer) (++Random++ ++Always spawn++ Random. Might drop faction loot. See the WorldsCollide4segu Serpentis/Gurista version for more info)

Drones/Gang Members Note:
If you move towards the groups of ships or your drones move close to them you get aggro from them by proximity. Your drones will also draw aggro from every unaggressed ship in the pocket if they attack the Angel Spies, but enemies will deaggro upon recalling your drones to the drone bay.

Logistical Note:
non-ganged logistical ships seem to not get aggro. Up is a good direction to go.

Blitz:
Edit: Gate is no longer unlocked, date of test September 5th 2012. Same applies to all other gates except the Warzone gates.

Old text: just kill the Guardian Veterans webbing you, then warp to The Research Outpost.
Alternative Blitz: warp in tanked decoy alt first, so you will not be webbed when warping in your main. This requires two Zbikoki's cards, if combined with the blitz for stage 1, but saves you another minute or so taking down the Guardian Veterans.

War installation drops what looks like random junk T1 loot.:
(2009-02-02)

Gurista Base

Guristas Spy (25k and 30k frigates) webbing, drones can aggro, same applies for group 4 - the Kyoukan will sometimes attack your drones.

First group, aggro:
3x Battleships (Pith Obliterator/Dismantler)
3x Heavy Assault Cruisers (Dire Pithum Abolisher/Eraser)
2x Interceptors (Guristas Spies) (Web / if shot by second player or drones, they will trigger aggro from the entire pocket)

Second group:
3x Battleships (Pith Dismantler/Extinguisher)
2x Heavy Assault Cruisers (Dire Pithum Abolisher/Eraser)
3x Interceptors (Dire Pithi Infiltrators) (Web/Scramble)

Third group:

4x Heavy Assault Cruisers (Dire Pithum Eraser/Abolisher)
4x Interceptors (Dire Pithi Infiltrator) (Web/Scramble)

Fourth:

1x Interceptor (Guristas Kyoukan) (Web/scramble)

Fifth:

1x Battleship (Guristas Overseer) [Jamming] (BS, Always spawn ++spawns very occasionally++, can drop faction loot)

Both war stations drops what looks like random T1 junk loot.:

Blitz:

None, gate is locked, kill all the ships in this stage to jump to the Research Outpost.

Logistical Note:
non-ganged logistical ships seem to not get aggro. Up is a good direction to go.

Salvagers Note: ( Items in Italics needs to be confirmed )
Reports of a random BS spawn are now no longer true - the BS which used to spawn chance based before is now renamed to "Supervisor" and always there at start. ++Be advised when solo salvaging. The ship is the Overseer. It has about a 50% chance of physically being in the room in the beggining and another 50% chance of not coming in until a un-determined amount of time.++

The Research Outpost

First group (aggroing):

3x Battleships (Pith Extinguisher/Dismantler)
3x Battlecruisers (Pithatis Death Dealer/Revolter)

Killing this group will unlock the Heron cargohold

Second group:

3x Battleships (Pith Extinguisher/Eliminator [Jamming])

Third group:

2x Battleships (Pith Obliterator/Dismantler)
3x Cruisers (Pithum Murderer/Ascriber/Silencer/Killer [Jamming])

Gate in this room is now also locked, its not possible to warp to first room again until you clear all enemies (Date of test September 5th 2012).

Mining

In the Research Outpost are 32 Roids 703,056 Units Veldspar

Bounties:
27,888,626.61 ISK +/-

Loot:
[11,526,000 ISK (02.12.2015)]

Salvage:
[11,400,000 ISK (05.03.2017)]