Difference between revisions of "Wormholes"

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A '''wormhole''' is a transient portal that allows for travel across vast distances of space. They can be found in every solar system and can lead anywhere from null-sec space to high-sec space. The term '''wormhole space''' (alternatively '''w-space''' or '''Anoikis''' [a name used by Capsuleers and it is believed by many to be Jovian in origin]) describes the unmapped and often dangerous null solar systems accessible through wormholes. Wormholes were introduced with the Apocrypha expansion and gave pilots an extra 2500 solar systems to explore and exploit.
+
{{Wormhole Links}}Wormholes are space irregularities like rifts in space, connecting two locations. Like stargates, they allow the travel of ships from one system to another. Unlike stargates, wormholes are not permanent. They connect two systems for only a short time, and collapse when too much time has passed, or too much mass has passed through them. Wormholes can connect two systems quite far from each other, and can provide temporary shortcuts to areas that would otherwise take many jumps to get to. Wormholes can also connect to uncharted space, or [[Wormhole Space|wormhole space]]. These systems are uncharted, and do not operate like normal systems do.
To get a basic idea about various wormhole space mechanics, watch Wormhole Fundamentals series on YouTube, found here: http://www.youtube.com/playlist?list=PLBD59459E625C2A27 .
 
  
== Wormholes - General Information ==
+
==Finding Wormholes==
You can scan down Wormholes from anywhere within New Eden by using the System Scanner (found in the same menu as the Directional Scanner). This is done by fitting a Scan Probe Launcher and loading it with Probes.  The results of the probes' findings are read on the System Scanner. For more information about scanning by using probes, see [[Scanning_%26_Probing|Scanning & Probing]].
+
[[File:Wormholec3.jpg|200px|thumb|left|A wormhole leading to W-Space]]Wormholes can be found by scanning down [[cosmic signatures]]. Once a wormhole is probed down, it can be warped to and activated much like a stargate.
  
Wormholes link Known Space (k-space) with Wormhole Space (w-space). K-space includes all the solar systems contained in the Star Map.  If you can set a destination to it, a system is k-space, even if it is deep within null-sec space (0.0).  Wormholes also link separate w-space solar systems (or pockets).  ALL wormholes are randomly placed and are temporary.  A given wormhole allows only a certain amount of mass to go through it before it will destabilize and close forever.
+
You may refer to the [[Scanning & Probing]] and [[Exploration]] guide if you want to learn about finding wormholes.
  
== Wormhole Space - General Information ==
+
==Wormholes Lead to==
There are no Stargates in w-space. Once inside w-space, wormholes are the only way to get from one system to another.  If a wormhole closes and you are inside a pocket, there are only two ways to get out:
+
Many different places. A subset of wormholes connect to New Eden systems(henceforth referred to as 'Known Space' or 'K-Space') and some others connect from K-Space to the Anoikis(henceforth referred to as 'Wormhole Space' or 'W-Space') galaxy. Most wormholes form within W-Space, providing the sole method for inter-system travel since there are no stargates in W-Space.
*Find another WH
 
*Self-destruct your pod.
 
The good news is, there's always another wormhole.  The moral is, never go into w-space without a scan probe launcher and probes.
 
  
W-Space pockets often contain [[Exploration]] sites that can be exploited. The sites are always guarded by [[Sleepers]]
+
====Known Space to Known Space Wormholes====
 +
These wormholes are used to quickly travel throughout New Eden, they're also used to access high-sec or low-sec islands without risk of travelling through potentially dangerous space. They're commonly named for the sec status on both ends. High-to-high, low-to-null, null-to-high etc.
  
== Wormhole Tactical Information ==
+
{{co|red||''Note: Eve University members are not allowed to enter sovereign nullsec space without an ILN officer. If you find a wormhole leading there return back through the wormhole immediately. If you get stranded contact the diplomacy department before doing anything else.''}}
Any new wormhole you find in w-space may lead to ANYWHERE (even deep 0.0) in Eve. It may also lead to another pocket deeper into w-space (also known as "going deeper down the rabbit hole").  There are often several wormholes into and out of the same w-space solar system, which may be a combination of low-sec, high-sec, 0.0, and other wormhole spaces. If you're lucky, you can occasionally find a wormhole pairing that will let you go between two interesting systems in a couple of jumps.
 
  
A wormhole's state will be determined by two factors: Time and Mass. When it spawns, it will be open for a given time, determined by the type of the wormhole, and allow a set amount of mass through. When either variable reaches zero, the wormhole collapses forever.
+
====Known Space - Wormhole Space Wormholes====
Every time a ship jumps through the wormhole, the mass of the ship (can be seen in the "Show Info" of the ship) will be subtracted from the remaining mass limit of the wormhole.
+
These connect K-Space to W-Space. Players that do exploration use them to access W-Space to run cosmic anomalies and signatures. W-Space inhabitants use them to shop, resupply, sell loot and products and go on K-Space PvP roams. Without these wormholes, W-Space would be a desolate wasteland and nobody in K-Space would have access to [[Strategic Cruisers]].
The type of wormhole can be looked up and will tell some basic attributes of the wormhole.
 
  
(See [[Wormholes#Wormhole.2C_Wormhole_Size_and_Stability_Information|Wormhole Size and Stability Information]].)
+
====Wormhole Space to Wormhole Space Wormholes====
 +
Since there are no gates available in W-Space systems these wormholes provide the sole means of interstellar transport, giving the Anoikis galaxy life in the form of capsuleers killing sleepers or each other. W-Space to W-Space wormholes are very crucial to moving down system classes because higher class systems very rarely get a wormhole connection to K-Space.
  
One side of the wormhole will always be the "exit" and is named K162. The "entrance" is the side which was first scanned down and will have the real name of the wormhole.
+
==Wormhole Identification==
 +
The color of a wormhole will give you an impression on where it leads. The outline will be the color of your current system and the center will be colored based on where it leads.
  
There are three stages or states in a wormhole's life, which you can get with a 'show info' on the wormhole:
+
For a table of wormhole type identification, visit the [[Wormhole Types]] page.
* Not Yet Disrupted (aka Pristine)
 
* Disrupted But Not Critically (aka Intermediate)
 
* Critical.
 
  
There is a fourth relevant status, which may be displayed below the stage information:  "reaching the end of its natural lifetime".  This means the wormhole will collapse of old age within four hours or less.
+
Wormholes will also have a description about where they lead and their stability status.
  
You can tell the state of the wormhole you are about to enter by right-clicking and selecting "Show Info".  A wormhole that has the message "This wormhole has not yet had its stability significantly disrupted by ships passing through it." has not yet had 50% of its allotted mass pass through it. A wormhole that has the message "This wormhole has had its stability reduced by ships passing through it, but not to a critical degree yet." has between 50% and 10% of its allotted mass left. A Critical wormhole has less than 10% of its allotted mass left.  Be certain you know the risk you are taking before jumping through any Critical wormhole.
+
====Wormhole Classification====
  
When a wormhole spawns, the wormhole is only an entry in your scanner. The destination of that wormhole is not set. The destination is determined randomly the moment the first player warps to the wormhole. When that happens, the corresponding "exit" of the wormhole is spawned in another system and the link between the two systems is established. This can be used to some advantage in gathering information.
 
If you find a wormhole and warp to it, and it is named K162 it means that someone else already found that wormhole from the other side.
 
This can be tactically important -- you know that someone else has visited a K162 wormhole.  That means some mass has probably been used, and also that you may have company.
 
  
On the other end, if you have just collapsed the last remaining wormhole in a W-Space system and want to be alone for a while, you can scan down and bookmark the newly spawned wormhole, but '''not warp to it'''. The link between the systems is never established. However be aware that this will not completely lock other players out, since a new "exit" of another wormhole can spawn at any time in your system.
+
====Leading to Known Space====
 +
Wormholes leading to K-Space take the image and color of the region on the other side. A red K-Space highsec or lowsec wormhole will most likely take you to Metropolis or Heimatar(Minmatar Space).
  
'''There are no aggression timers on wormholes.''' This means that, unlike stargates, you can jump through a wormhole even if you have just initiated combat.  However, there is a time limit on sequential jumps through one wormhole.
+
====Leading to Wormhole Space====
 +
Wormholes leading to W-Space take the image and color of the class of W-Space system on the other side. A white W-Space wormhole will take you to a Class 3 W-Space system.
  
'''You can make a maximum of 2 jumps through a specific wormhole in 5 minutes.''' If you try to jump a third time through the same wormhole inside those 5 minutes, you will receive a message informing you how long you have to wait before you can jump again. Be extremely careful with this if you initiate combat and try to outmaneuver your opponent by jumping repeatedly through a wormhole -- you don't want to end up trapped for five minutes in an unfriendly place.
+
Here is a table of W-Space connections imported from [http://www.tigerears.org/2011/04/24/wormhole-colours/ here].
  
It's important to note that traditional gatecamps are less effective on a wormhole gate.  When jumping through a wormhole gate players will land within jump range (5000m for wormholes) upon reaching the other side.  This allows explorers to decloak and bug out of a system after the session change timer should any hostiles appear on d-scan or grid.
+
{{:Wormholes/W-Space Wormhole Colors}}
  
== Wormhole Space Tactical Information ==
+
==Wormhole Sizes and Restrictions==
 +
Wormholes come with different restrictions. Wormholes not only allow certain amounts of mass through them in their lifetime, but they may also have mass restrictions for each and every transfer. For example, wormholes from Known Space to Class 1 wormhole space will restrict ships going through to battlecruisers or lower.
  
All W-Space solar systems are null sec (0.0), even the ones you enter from empire. This means anyone can shoot at you at any time with no response from Concord. You're on your own. PvP is only one cloaky ship away whether you want it or not. Prepare accordingly.
+
Capital ships with jump drives can go through wormholes, provided that the wormhole can support the mass of the ship. Cynosural fields, however, cannot be opened in uncharted space, nor can ships with jump drives lock on to cynosural fields outside of wormhole space to jump out. Supercapital ships, such as Titans and Supercarriers, cannot go through wormholes as they are far too large to get through even the largest wormholes.
  
Every W-Space system's difficulty is identified through the class of the Wormhole leading to it. The class can range from 1 (easy) to 6 (insanely hard). See Wormhole information sheet below.
+
==Wormhole Text==
Another way to identify the W-Space system's class is to look up the Locus Signature of the system in a system database such as: http://www.ellatha.com/eve/WormholeSystemslist.asp
+
===System Type===
 +
What type of system will the wormhole lead.  These will be of the following format:
 +
*''This wormhole seems to lead into '''<nowiki>{important part}</nowiki>''' parts of space.''
  
The only way to enter a W-Space system is through wormholes. It is not possible to cyno ships in or out, nor is it possible to clone jump into or out of W-Space.
+
{| border="1" width="300" style="border-collapse:collapse; text-align: left;"
 
+
|+System Type Text
It is entirely possible to get stuck in W-space. If your Wormhole closes you will have to find another one via scanning. If your scanner ship isn't in W-space with you then you will be stuck and a petition to a GM will NOT get you out. You have two choices if you end up stuck and unable to scan down a Wormhole from within W-Space:
+
|- style="text-align: center;"
* Self destruct both your ship and your pod.
+
|Text ||Meaning
* Wait until other players come in and hope they are nice enough to gang you and let you warp to them and allow you to leave via the Wormhole they came through.  This may take some time.
 
 
 
Consider fitting a probe launcher to your combat ship -- there are around 2500 W-Space systems, so there is plenty of space to get lost in.
 
 
 
W-space can NOT be found in the EVE map, so you will not see where you are. You can however bookmark things the normal way. (''And indeed, you should.  I have to remind myself that I don't need to bookmark stargates, these days.'')
 
 
 
=== Exploration sites ===
 
 
 
Every W-Space System can spawn multiple exploration sites which can be scanned down with probes and the System Scanner.  These sites are guarded by the remnant drones of the now vanished [[Sleeper]] race, which have a much better AI then normal NPCs and can prove to be very difficult opponents.
 
 
 
The sites can be broken down into "cosmic anomalies" and "cosmic signatures".
 
Cosmic Anomalies are the equivalent of K-Space combat sites and can be found without probes via the System Scanner. Just warp to a planet and start the scan. if you don't find one, warp to another planet and repeat the process. Some cosmic anomalies can be heavily guarded, so be careful if you warp to one. 
 
 
 
Bringing a Carrier or Dreadnought to a combat site in a Class 4, 5 or 6 Wspace will spawn 6 additional battleships per capital ship. Assigning Fighters to someone who then goes to certain sites will also cause 6 additional battleships to spawn.
 
 
 
For a detailed breakdown of the specific sites found in a Wormhole visit http://eve-survival.org/wikka.php?wakka=WormholeSpace
 
In higher class wormholes additional [[Sleeper]] reinforcements may spawn after you have been mining, gas harvesting or salvaging for a time. So be prepared and never go AFK while at a site.
 
 
 
All sites have a maximum life time which seem to range from 24-72 hours after they are found. The despawn timer of a site which has not been not warped to seems to be much higher. If a site despawns, either through completion of the site or expired time, the site will randomly respawn in another system of the same constellation as the W-Space system. This can lead to extreme rich systems where 20 or more cosmic signatures or anomalies are found. The downside of this is that a W-Space system which is farmed over and over again will be nearly barren of signatures and anomalies because the sites will amass in other, unvisited systems.
 
 
 
Wormholes are the exception to this rule. Every W-Space system will have at least one wormhole at any time. If the last wormhole in a W-Space system despawns the "default" wormhole of the system will spawn nearly instantly. This wormhole will mostly be of the same type, i.e. the same mass and time limits, though the destination will be random.
 
 
 
Some W-Space systems will have a "default" wormhole which leads only to other W-Space systems. Those systems, called hubs, will rarely connect to K-Space and can be used for extended W-Space operations.
 
 
 
==== Cosmic Signatures ====
 
 
 
Cosmic Signatures need to be probed down.  They come in 5 types:
 
 
 
*Gas - These Sites will contain gas clouds, which can be harvested through a Gas Harvester. The gas is needed in [[Tech_3_Production|Tech 3 production]] and is lightly guarded. See [[Gas in W-space]] for more details on this
 
*Data - Radar Sites will contain locked containers, containing items like datacores, which can be unlocked through [[Hacking]]. Sometimes there will be a Talocan ship wreck, which can be salvaged and will drop ancient hull sections for Tech 3 Ships. The sites are heavily guarded.
 
*Relic - Those sites will contain ancient relics in containers, which have to be opened through an Analyzer (see [[Archaeology]]). Mag Sites are heavily guarded.  Ancient relics are needed to generate T3 blueprints through [http://wiki.eveonline.com/wiki/Reverse_Engineering reverse engineering].
 
*Ore - A grav site contains asteroids which can be mined. In higher class Wormholes the sites can contain enough ore to keep a dozen Hulks busy for days. A grav site can contain every known ore (even Mercoxit) and is lightly guarded. (''Huge, huge rocks.'')
 
*Unknown - A unknown site is always another Wormhole and is not guarded by [[Sleepers]], though it may be by players. It is worth noting that while Unknown sites always indicate a Wormhole location, said wormhole will not spawn in its destination system until a player warps to it. While it is by no means a guarantee, avoiding wormhole sites significantly reduces the chance that you will find yourself sharing the system with other players.
 
 
 
=== POS and W-space ===
 
 
 
You can use an out of corp alt to anchor a [[POS]] in W-Space. However, there are no ice belts in W-Space nor is ice found in the grav sites, which means you have to import all POS fuel from K-Space. A POS, correctly set up, is very hard to destroy in W-Space. In some classes (1 or 2) it would be nearly impossible since the mass limit of the wormholes does not allow enough large ships in. It is not possible to bring Motherships or Titans through a wormhole due to their high mass. If you plan to anchor a POS in a WH system, note that POSs behave as normal except you can not claim Sovereignty and you cannot moon mine. POS presence or absence has no effect on respawn rates, as well.
 
 
 
Though unconfirmed, it is rumored a POS in a class 6 system can attract a [[Sleeper]] Dreadnought which will raze the POS (even a '''DeathStar''') to the ground and is extremely tough to defeat. (''Who starts these rumors anyway?'')  The developers have hinted that occupying wormhole space may become more dangerous in future releases.
 
 
 
== Wormhole, Wormhole Size and Stability Information ==
 
 
 
Select sites that provide wormhole information include:
 
 
 
[http://www.ellatha.com/eve/wormholelistview.asp?key=Wormhole+Y683 Ellatha]  (just change the entrance label at the end of the URL)
 
 
 
[http://www.staticmapper.com/index.php?system=J105017 Staticmapper] (just change WH system at end of URL)
 
 
 
[http://www.tetrr.com/wormhole/ Tetrr]
 
 
 
The following table shows the wormhole characteristics by looking at the label of a wormhole entrance. To see this label, right click the wormhole on the overview and select, "Show Info."  K162 is the generic exit name of a Wormhole; jump to the other side to get the ‘real’ type of the Wormhole. 
 
 
 
{| class="table sortable" style="background-color: #333; border-color:#000; border-collapse:collapse" border="1" cellpadding="3"
 
|- style="background-color: #000"
 
!Wormhole Type 
 
!Leads to
 
!Total Mass Allowed (Kg) 
 
!Max Individual Mass (Kg) 
 
!Mass Regeneration (Kg/day) 
 
!Wormhole Classification
 
!Max Stable Time (Hours) 
 
|-
 
|A239
 
|Lowsec
 
|2,000,000,000
 
|300,000,000
 
|0
 
|8
 
|24
 
|-
 
|A641
 
|Highsec
 
|2,000,000,000
 
|1,000,000,000
 
|0
 
|7
 
|16
 
|-
 
|A982
 
|Class 6 W-space
 
|3,000,000,000
 
|300,000,000
 
|0
 
|6
 
|24
 
|-
 
|B041
 
|Class 6 W-space
 
|5,000,000,000
 
|300,000,000
 
|500,000,000
 
|6
 
|48
 
|-
 
|B274
 
|Highsec
 
|2,000,000,000
 
|300,000,000
 
|0
 
|7
 
|24
 
|-
 
|B449
 
|Highsec
 
|2,000,000,000
 
|1,000,000,000
 
|0
 
|7
 
|16
 
|-
 
|B520
 
|Highsec
 
|5,000,000,000
 
|300,000,000
 
|500,000,000
 
|7
 
|24
 
|-
 
|C125
 
|Class 2 W-Space
 
|1,000,000,000
 
|20,000,000
 
|0
 
|2
 
|16
 
|-
 
|C140
 
|Lowsec
 
|3,000,000,000
 
|1,350,000,000
 
|0
 
|8
 
|24
 
|-
 
|C247
 
|Class 3 W-space
 
|2,000,000,000
 
|300,000,000
 
|0
 
|3
 
|16
 
|-
 
|C248
 
|Nullsec (0.0)
 
|5,000,000,000
 
|1,800,000,000
 
|500,000,000
 
|9
 
|24
 
|-
 
|C391
 
|Lowsec
 
|5,000,000,000
 
|1,800,000,000
 
|500,000,000
 
|8
 
|24
 
|-
 
|D364
 
|Class 2 W-space
 
|1,000,000,000
 
|300,000,000
 
|0
 
|2
 
|16
 
|-
 
|D382
 
|Class 2 W-space
 
|2,000,000,000
 
|300,000,000
 
|0
 
|2
 
|16
 
|-
 
|D792
 
|Highsec
 
|3,000,000,000
 
|1,000,000,000
 
|0
 
|7
 
|24
 
|-
 
|D845
 
|Highsec
 
|5,000,000,000
 
|300,000,000
 
|500,000,000
 
|7
 
|24
 
|-
 
|E175
 
|Class 4 W-Space
 
|2,000,000,000
 
|300,000,000
 
|0
 
|4
 
|16
 
|-
 
|E545
 
|Nullsec (0.0)
 
|2,000,000,000
 
|300,000,000
 
|0
 
|9
 
|24
 
|-
 
|G024
 
|Class 2 W-Space
 
|2,000,000,000
 
|300,000,000
 
|0
 
|2
 
|16
 
|-
 
|H121
 
|Class 1 W-Space
 
|500,000,000
 
|20,000,000
 
|0
 
|1
 
|16
 
|-
 
|H296
 
|Class 5 W-Space
 
|3,000,000,000
 
|1,350,000,000
 
|0
 
|5
 
|24
 
|-
 
|H900
 
|Class 5 W-Space
 
|3,000,000,000
 
|300,000,000
 
|0
 
|5
 
|24
 
|-
 
|I182
 
|Class 2 W-Space
 
|2,000,000,000
 
|300,000,000
 
|0
 
|2
 
|16
 
|-
 
|J244
 
|Lowsec
 
|1,000,000,000
 
|20,000,000
 
|0
 
|8
 
|24
 
|-
 
|K329
 
|Nullsec (0.0)
 
|5,000,000,000
 
|1,800,000,000
 
|500,000,000
 
|9
 
|24
 
|-
 
|K346
 
|Nullsec (0.0)
 
|3,000,000,000
 
|300,000,000
 
|0
 
|9
 
|24
 
|-
 
|L477
 
|Class 3 W-Space
 
|2,000,000,000
 
|300,000,000
 
|0
 
|3
 
|16
 
|-
 
|L614
 
|Class 5 W-Space
 
|1,000,000,000
 
|20,000,000
 
|0
 
|5
 
|24
 
|-
 
|M267
 
|Class 3 W-Space
 
|1,000,000,000
 
|300,000,000
 
|0
 
|3
 
|16
 
|-
 
|M555
 
|Class 5 W-Space
 
|3,000,000,000
 
|1,000,000,000
 
|0
 
|5
 
|24
 
|-
 
|M609
 
|Class 4 W-Space
 
|1,000,000,000
 
|20,000,000
 
|0
 
|4
 
|16
 
|-
 
|N062
 
|Class 5 W-Space
 
|3,000,000,000
 
|300,000,000
 
|0
 
|5
 
|24
 
|-
 
|N110
 
|Highsec
 
|1,000,000,000
 
|20,000,000
 
|0
 
|7
 
|24
 
|-
 
|N290
 
|Lowsec
 
|5,000,000,000
 
|1,800,000,000
 
|500,000,000
 
|8
 
|24
 
|-
 
|N432
 
|Class 5 W-Space
 
|3,000,000,000
 
|1,350,000,000
 
|0
 
|5
 
|24
 
|-
 
|N766
 
|Class 2 W-Space
 
|2,000,000,000
 
|300,000,000
 
|0
 
|2
 
|16
 
|-
 
|N770
 
|Class 5 W-Space
 
|3,000,000,000
 
|300,000,000
 
|0
 
|5
 
|24
 
|-
 
|N944
 
|Lowsec
 
|3,000,000,000
 
|1,350,000,000
 
|0
 
|8
 
|24
 
|-
 
|N968
 
|Class 3 W-Space
 
|2,000,000,000
 
|300,000,000
 
|0
 
|3
 
|16
 
|-
 
|O128
 
|Class 4 W-Space
 
|1,000,000,000
 
|300,000,000
 
|100,000,000
 
|4
 
|24
 
|-
 
|O477
 
|Class 3 W-Space
 
|2,000,000,000
 
|300,000,000
 
|0
 
|3
 
|16
 
|-
 
|O883
 
|Class 3 W-Space
 
|1,000,000,000
 
|20,000,000
 
|0
 
|3
 
|16
 
|-
 
|P060
 
|Class 1 W-Space
 
|500,000,000
 
|20,000,000
 
|0
 
|1
 
|16
 
|-
 
|Q317
 
|Class 1 W-Space
 
|500,000,000
 
|20,000,000
 
|0
 
|1
 
|16
 
|-
 
|R051
 
|Lowsec
 
|3,000,000,000
 
|1,000,000,000
 
|0
 
|8
 
|16
 
|-
 
|R474
 
|Class 6 W-Space
 
|3,000,000,000
 
|300,000,000
 
|0
 
|6
 
|24
 
|-
 
|R943
 
|Class 2 W-Space
 
|750,000,000
 
|300,000,000
 
|0
 
|2
 
|16
 
|-
 
|S047
 
|Highsec
 
|3,000,000,000
 
|300,000,000
 
|0
 
|7
 
|24
 
|-
 
|S199
 
|Nullsec (0.0)
 
|3,000,000,000
 
|1,350,000,000
 
|0
 
|9
 
|24
 
|-
 
|S804
 
|Class 6 W-Space
 
|1,000,000,000
 
|20,000,000
 
|0
 
|6
 
|24
 
|-
 
|T405
 
|Class 4 W-Space
 
|2,000,000,000
 
|300,000,000
 
|0
 
|4
 
|16
 
|-
 
|U210
 
|Lowsec
 
|3,000,000,000
 
|300,000,000
 
|0
 
|8
 
|24
 
|-
 
|U319
 
|Class 6 W-Space
 
|3,000,000,000
 
|1,800,000,000
 
|500,000,000
 
|6
 
|48
 
|-
 
|U574
 
|Class 6 W-Space
 
|3,000,000,000
 
|300,000,000
 
|0
 
|6
 
|24
 
|-
 
|V283
 
|Nullsec (0.0)
 
|3,000,000,000
 
|1,000,000,000
 
|0
 
|9
 
|24
 
 
|-
 
|-
|V301
+
|'''Unknown''' ||C1/C2/C3
|Class 1 W-Space
 
|500,000,000
 
|20,000,000
 
|0
 
|1
 
|16
 
 
|-
 
|-
|V753
+
|'''Dangerous Unknown''' ||C4/C5
|Class 6 W-Space
 
|3,000,000,000
 
|1,350,000,000
 
|0
 
|6
 
|24
 
 
|-
 
|-
|V911
+
|'''Deadly Unknown''' ||C6
|Class 5 W-Space
 
|3,000,000,000
 
|1,350,000,000
 
|0
 
|5
 
|24
 
 
|-
 
|-
|W237
+
|'''High Security''' ||Hisec
|Class 6 W-Space
 
|3,000,000,000
 
|1,350,000,000
 
|0
 
|6
 
|24
 
 
|-
 
|-
|X702
+
|'''Low Security''' ||Lowsec
|Class 3 W-Space
 
|1,000,000,000
 
|300,000,000
 
|0
 
|3
 
|24
 
 
|-
 
|-
|X877
+
|'''Zero Security''' ||Nullsec
|Class 4 W-Space
 
|2,000,000,000
 
|300,000,000
 
|0
 
|4
 
|16
 
|-
 
|Y683
 
|Class 4 W-Space
 
|2,000,000,000
 
|300,000,000
 
|0
 
|4
 
|16
 
|-
 
|Y790
 
|Class 1 W-Space
 
|500,000,000
 
|20,000,000
 
|0
 
|1
 
|16
 
|-
 
|Z060
 
|Nullsec (0.0)
 
|1,000,000,000
 
|20,000,000
 
|0
 
|9
 
|24
 
|-
 
|Z142
 
|Nullsec (0.0)
 
|3,000,000,000
 
|1,350,000,000
 
|0
 
|9
 
|24
 
|-
 
|Z457
 
|Class 4 W-Space
 
|2,000,000,000
 
|300,000,000
 
|0
 
|4
 
|16
 
|-
 
|Z647
 
|Class 1 W-Space
 
|500,000,000
 
|20,000,000
 
|0
 
|1
 
|16
 
|-
 
|Z971
 
|Class 1 W-Space
 
|100,000,000
 
|20,000,000
 
|0
 
|1
 
|16
 
 
|}
 
|}
  
== Classifications of Wormholes ==
 
{|
 
|Class 1, 2 and 3
 
|This wormhole seems to lead into unknown parts of space.
 
|-
 
|Class 4 and 5
 
|This wormhole seems to lead into dangerous unknown parts of space.
 
|-
 
|Class 6
 
|This wormhole seems to lead into deadly unknown parts of space.
 
|-
 
|Class 7
 
|Highsec Wormhole
 
|-
 
|Class 8
 
|Lowsec Wormhole
 
|-
 
|Class 9
 
|Nullsec (0.0) Wormhole
 
|}
 
  
== Wormhole Space Designation ==
+
*If the wormhole is named (anything other than K162) you can look up the location using [[User:Enta_en_bauldry/Wormhole_Connection_Table|this table]].
 +
*If the wormhole is a K162, you can tell what type of system it leads to by color.
  
{|
+
===Life===
|Class 1
+
How long will the wormhole last before collapse?  Show Info on the wormhole will list one of the following:
|H121
+
*''This wormhole has '''not yet begun''' its natural cycle of decay and should last at least another day''
|P060
+
*''This wormhole is '''beginning to decay''', and probably won't last another day''
|Q317
+
*''This wormhole is '''reaching the end''' of its natural lifetime''
|V301
+
*''This wormhole is '''on the verge''' of dissipating into the ether''
|Y790
+
{| border="1" style="border-collapse:collapse; text-align: left;"
|Z647
+
|+Life Text
|Z971
+
|- style="text-align: center;"
|
+
|Text ||Meaning
|-
 
|Class 2
 
|C125
 
|D364
 
|D382
 
|G024
 
|I182
 
|N766
 
|R943
 
|
 
 
|-
 
|-
|Class 3
+
|'''not yet begun''' ||more than 24 hours
|C247
 
|L477
 
|M267
 
|N968
 
|O477
 
|O883
 
|X702
 
|
 
|-
 
|Class 4
 
|E175
 
|M609
 
|O128
 
|T405
 
|X877
 
|Y683
 
|Z457
 
|
 
 
|-
 
|-
|Class 5
+
|'''beginning to decay''' ||between 24 and 4 hours
|H296
 
|H900
 
|L614
 
|M555
 
|N062
 
|N432
 
|N770
 
|V911
 
 
|-
 
|-
|Class 6
+
|'''reaching the end''' ||less than 4 hours
|A982
 
|B041
 
|R474
 
|S804
 
|U319
 
|U574
 
|V753
 
|W237
 
|}
 
 
 
=== Known Space Designation ===
 
 
 
{|
 
|Class 7 High Sec
 
|A641
 
|B274
 
|B449
 
|B520
 
|D792
 
|D845
 
|N110
 
|S047
 
 
|-
 
|-
|Class 8 Low Sec
+
|'''on the verge''' ||minutes
|A239
 
|C140
 
|C391
 
|J244
 
|N290
 
|N944
 
|R051
 
|U210
 
|-
 
|Class 9 Null Sec
 
|C248
 
|E545
 
|K329
 
|K346
 
|S199
 
|V283
 
|Z060
 
|Z142
 
 
|}
 
|}
  
=== Special Designation ===
+
===Mass===
 
+
How much mass can be transported through the wormhole before collapse?  Show Info on the wormhole will list one of the following:
{|
+
*''This wormhole has '''not yet''' had its stability significantly disrupted by ships passing through it''
|Wormhole
+
*''This wormhole has had its stability reduced by ships passing through it, but '''not to a critical degree''' yet''
|K162
+
*''This wormhole has had its '''stability critically disrupted''' by the mass of numerous ships passing through and is on the verge of collapse''
|This is the exit point of a wormhole that has been entered.
 
|}
 
 
 
=== Fancy Table ===
 
from: http://www.tigerears.org/2011/11/14/wormhole-types/
 
 
 
<table cellpadding="5" border="1" style= margin-left:null; margin-right:auto;">
 
<tr style="text-align:center; vertical-align:middle">
 
<th style="border:none"></th>
 
<th>C1</th>
 
<th>C2</th>
 
<th>C3</th>
 
<th>C4</th>
 
<th>C5</th>
 
<th>C6</th>
 
<th>High</th>
 
<th>Low</th>
 
<th>Null</th>
 
</tr>
 
<tr style="text-align:center; vertical-align:middle">
 
<th>C1</th>
 
<td><!--C1-->H121</td>
 
<td><!--C2-->C125</td>
 
<td><!--C3-->O833</td>
 
<td><!--C4-->M609</td>
 
<td><!--C5-->L614</td>
 
<td><!--C6-->S804</td>
 
<td><!--High-sec-->N110</td>
 
<td><!--Low-sec-->J244</td>
 
<td><!--Null-sec-->Z060</td>
 
</tr>
 
<tr style="text-align:center; vertical-align:middle">
 
<th>C2</th>
 
<td><!--C1-->Z647</td>
 
<td><!--C2-->D382</td>
 
<td><!--C3-->O477</td>
 
<td><!--C4-->Y683</td>
 
<td><!--C5-->N062</td>
 
<td><!--C6-->R474</td>
 
<td><!--High-sec-->B274</td>
 
<td><!--Low-sec-->A239</td>
 
<td><!--Null-sec-->E545<br />C248</td>
 
</tr>
 
<tr style="text-align:center; vertical-align:middle">
 
<th>C3</th>
 
<td><!--C1-->V301</td>
 
<td><!--C2-->I182</td>
 
<td><!--C3-->N968</td>
 
<td><!--C4-->T405</td>
 
<td><!--C5-->N770</td>
 
<td><!--C6-->A982</td>
 
<td><!--High-sec-->D845</td>
 
<td><!--Low-sec-->U210</td>
 
<td><!--Null-sec-->K346</td>
 
</tr>
 
<tr style="text-align:center; vertical-align:middle">
 
<th>C4</th>
 
<td><!--C1-->P060</td>
 
<td><!--C2-->N766</td>
 
<td><!--C3-->C247</td>
 
<td><!--C4-->X877</td>
 
<td><!--C5-->H900</td>
 
<td><!--C6-->U574</td>
 
<td><!--High-sec--></td>
 
<td><!--Low-sec--></td>
 
<td><!--Null-sec--></td>
 
</tr>
 
<tr style="text-align:center; vertical-align:middle">
 
<th>C5</th>
 
<td><!--C1-->Y790</td>
 
<td><!--C2-->D364</td>
 
<td><!--C3-->M267</td>
 
<td><!--C4-->E175</td>
 
<td><!--C5-->H296</td>
 
<td><!--C6-->V753</td>
 
<td><!--High-sec-->D792</td>
 
<td><!--Low-sec-->C140</td>
 
<td><!--Null-sec-->Z142</td>
 
</tr>
 
<tr style="text-align:center; vertical-align:middle">
 
<th>C6</th>
 
<td><!--C1-->Q317</td>
 
<td><!--C2-->G024</td>
 
<td><!--C3-->L477</td>
 
<td><!--C4-->Z457</td>
 
<td><!--C5-->V911</td>
 
<td><!--C6-->W237</td>
 
<td><!--High-sec-->D792</td>
 
<td><!--Low-sec-->C140</td>
 
<td><!--Null-sec-->Z142</td>
 
</tr>
 
<tr style="text-align:center; vertical-align:middle">
 
<th>High</th>
 
<td><!--C1-->Z971</td>
 
<td><!--C2-->R943</td>
 
<td><!--C3-->X702</td>
 
<td><!--C4--></td>
 
<td><!--C5-->M555</td>
 
<td><!--C6-->B041</td>
 
<td><!--High-sec-->A641</td>
 
<td><!--Low-sec-->R051</td>
 
<td><!--Null-sec-->V283</td>
 
</tr>
 
<tr style="text-align:center; vertical-align:middle">
 
<th>Low</th>
 
<td><!--C1-->Z971</td>
 
<td><!--C2-->R943</td>
 
<td><!--C3-->X702</td>
 
<td><!--C4--></td>
 
<td><!--C5-->N432</td>
 
<td><!--C6-->U319</td>
 
<td><!--High-sec-->B449</td>
 
<td><!--Low-sec-->N944</td>
 
<td><!--Null-sec-->S199</td>
 
</tr>
 
<tr style="text-align:center; vertical-align:middle">
 
<th>Null</th>
 
<td><!--C1-->Z971</td>
 
<td><!--C2-->R943</td>
 
<td><!--C3-->X702</td>
 
<td><!--C4--></td>
 
<td><!--C5-->N432</td>
 
<td><!--C6-->U319</td>
 
<td><!--High-sec-->B449</td>
 
<td><!--Low-sec-->N944</td>
 
<td><!--Null-sec-->S199</td>
 
</tr>
 
</table>
 
 
 
===Wormholes by Colors===
 
From: http://www.tigerears.org/2011/04/24/wormhole-colours/
 
 
 
See [[Visually Identifying Wormholes]] for larger versions.
 
  
<table align="left" >
+
{| border="1" style="border-collapse:collapse; text-align: left;"
<tr>
+
|+Mass Text
<th style="border:none"></th>
+
|- style="text-align: center;"
<th style="text-align:center; vertical-align:middle">C1</th>
+
|Text ||Meaning
<th style="text-align:center; vertical-align:middle">C2</th>
 
<th style="text-align:center; vertical-align:middle">C3</th>
 
<th style="text-align:center; vertical-align:middle">C4</th>
 
<th style="text-align:center; vertical-align:middle">C5</th>
 
<th style="text-align:center; vertical-align:middle">C6</th>
 
</tr>
 
<tr>
 
<th style="text-align:center; vertical-align:middle">C1</th>
 
<td style="padding:2px">[[File:wc_c1_to_c1_wh.jpg|thumb|C1 to C1]]</td>
 
<td style="padding:2px">[[File:wc_c1_to_c2_wh.jpg|thumb|C1 to C2]]</td>
 
<td style="padding:2px">[[File:wc_c1_to_c3_wh.jpg|thumb|C1 to C3]]</td>
 
<td style="padding:2px">[[File:wc_c1_to_c4_wh.jpg|thumb|C1 to C4]]</td>
 
<td style="padding:2px">[[File:wc_c1_to_c5_wh.jpg|thumb|C1 to C5]]</td>
 
<td style="padding:2px">[[File:wc_c1_to_c6_wh.jpg|thumb|C1 to C6]]</td>
 
</tr>
 
<tr>
 
<th style="text-align:center; vertical-align:middle">C2</th>
 
<td style="padding:2px">[[File:wc_c2_to_c1_wh.jpg|thumb|C2 to C1]]</td>
 
<td style="padding:2px">[[File:wc_c2_to_c2_wh.jpg|thumb|C2 to C2]]</td>
 
<td style="padding:2px">[[File:wc_c2_to_c3_wh.jpg|thumb|C2 to C3]]</td>
 
<td style="padding:2px">[[File:wc_c2_to_c4_wh.jpg|thumb|C2 to C4]]</td>
 
<td style="padding:2px">[[File:wc_c2_to_c5_wh.jpg|thumb|C2 to C5]]</td>
 
<td style="padding:2px">[[File:wc_c2_to_c6_wh.jpg|thumb|C2 to C6]]</td>
 
</tr>
 
<tr>
 
<th style="text-align:center; vertical-align:middle">C3</th>
 
<td style="padding:2px">[[File:wc_c3_to_c1_wh.jpg|thumb|C3 to C1]]</td>
 
<td style="padding:2px">[[File:wc_c3_to_c2_wh.jpg|thumb|C3 to C2]]</td>
 
<td style="padding:2px">[[File:wc_c3_to_c3_wh.jpg|thumb|C3 to C3]]</td>
 
<td style="padding:2px">[[File:wc_c3_to_c4_wh.jpg|thumb|C3 to C4]]</td>
 
<td style="padding:2px">[[File:wc_c3_to_c5_wh.jpg|thumb|C3 to C5]]</td>
 
<td style="padding:2px">[[File:wc_c3_to_c6_wh.jpg|thumb|C3 to C6]]</td>
 
</tr>
 
<tr>
 
<th style="text-align:center; vertical-align:middle">C4</th>
 
<td style="padding:2px">[[File:wc_c4_to_c1_wh.jpg|thumb|C4 to C1]]</td>
 
<td style="padding:2px">[[File:wc_c4_to_c2_wh.jpg|thumb|C4 to C2]]</td>
 
<td style="padding:2px">[[File:wc_c4_to_c3_wh.jpg|thumb|C4 to C3]]</td>
 
<td style="padding:2px">[[File:wc_c4_to_c4_wh.jpg|thumb|C4 to C4]]</td>
 
<td style="padding:2px">[[File:wc_c4_to_c5_wh.jpg|thumb|C4 to C5]]</td>
 
<td style="padding:2px">[[File:wc_c4_to_c6_wh.jpg|thumb|C4 to C6]]</td>
 
</tr>
 
<tr>
 
<th style="text-align:center; vertical-align:middle">C5</th>
 
<td style="padding:2px">[[File:wc_c5_to_c1_wh.jpg|thumb|C5 to C1]]</td>
 
<td style="padding:2px">[[File:wc_c5_to_c2_wh.jpg|thumb|C5 to C2]]</td>
 
<td style="padding:2px">[[File:wc_c5_to_c3_wh.jpg|thumb|C5 to C3]]</td>
 
<td style="padding:2px">[[File:wc_c5_to_c4_wh.jpg|thumb|C5 to C4]]</td>
 
<td style="padding:2px">[[File:wc_c5_to_c5_wh.jpg|thumb|C5 to C5]]</td>
 
<td style="padding:2px">[[File:wc_c5_to_c6_wh.jpg|thumb|C5 to C6]]</td>
 
</tr>
 
<tr>
 
<th style="text-align:center; vertical-align:middle">C6</th>
 
<td style="padding:2px">[[File:wc_c6_to_c1_wh.jpg|thumb|C6 to C1]]</td>
 
<td style="padding:2px">[[File:wc_c6_to_c2_wh.jpg|thumb|C6 to C2]]</td>
 
<td style="padding:2px">[[File:wc_c6_to_c3_wh.jpg|thumb|C6 to C3]]</td>
 
<td style="padding:2px">[[File:wc_c6_to_c4_wh.jpg|thumb|C6 to C4]]</td>
 
<td style="padding:2px">[[File:wc_c6_to_c5_wh.jpg|thumb|C6 to C5]]</td>
 
<td style="padding:2px">[[File:wc_c6_to_c6_wh.jpg|thumb|C6 to C6]]</td>
 
</tr>
 
</table>
 
 
 
== W-Space Phenomena ==
 
 
 
=== Pulsar Phenomena ===
 
[[File:WH_Pulsar.jpg]]
 
{|
 
|'''Effects'''
 
|'''Class 1'''
 
|'''Class 2'''
 
|'''Class 3'''
 
|'''Class 4'''
 
|'''Class 5'''
 
|'''Class 6'''
 
 
|-
 
|-
|'''Shield'''
+
|'''not yet''' ||over 50%
|&#43;25%
 
|&#43;44%
 
|&#43;55%
 
|&#43;68%
 
|&#43;85%
 
|&#43;100%
 
 
|-
 
|-
|'''Armor Resists'''
+
|'''not to a critical degree''' ||between 50% and 10%
|&#45;10%
 
|&#45;19%
 
|&#45;27%
 
|&#45;34%
 
|&#45;41%
 
|&#45;50%
 
 
|-
 
|-
|'''Capacitor Recharge Time'''
+
|'''stability critically disrupted''' ||less than 10%
|&#45;10%
 
|&#45;19%
 
|&#45;27%
 
|&#45;34%
 
|&#45;41%
 
|&#45;50%
 
|-
 
|'''Targeting Range'''
 
|&#43;25%
 
|&#43;44%
 
|&#43;55%
 
|&#43;68%
 
|&#43;85%
 
|&#43;100%
 
|-
 
|'''Signature Radius'''
 
|&#43;25%
 
|&#43;44%
 
|&#43;55%
 
|&#43;68%
 
|&#43;85%
 
|&#43;100%
 
 
|}
 
|}
  
=== Black Hole Phenomena ===
+
==The Death of a Wormhole==
[[File:WH_Black_Hole.jpg]]
+
After a certain amount of mass is transported through or after some time the wormhole will disappear. While most wormholes only last for 24 hours, there are some variations to this rule. When a static wormhole collapses a new one with the same properties will spawn. You can read more on static wormholes in the Wormhole Space article.
{|
 
|'''Effects'''
 
|'''Class 1'''
 
|'''Class 2'''
 
|'''Class 3'''
 
|'''Class 4'''
 
|'''Class 5'''
 
|'''Class 6'''
 
|-
 
|'''Missile velocity'''
 
|&#45;10%
 
|&#45;19%
 
|&#45;27%
 
|&#45;34%
 
|&#45;41%
 
|&#45;50%
 
|-
 
|'''Ship velocity'''
 
|&#43;25%
 
|&#43;44%
 
|&#43;55%
 
|&#43;68%
 
|&#43;85%
 
|&#43;100
 
|-
 
|'''Drone control range'''
 
|&#45;10%
 
|&#45;19%
 
|&#45;27%
 
|&#45;34%
 
|&#45;41%
 
|&#45;50%
 
|-
 
|'''Inertia'''
 
|&#43;25%
 
|&#43;44%
 
|&#43;55%
 
|&#43;68%
 
|&#43;85%
 
|&#43;100%
 
|-
 
|'''Lock Range'''
 
|&#45;10%
 
|&#45;19%
 
|&#45;27%
 
|&#45;34%
 
|&#45;41%
 
|&#45;50%
 
|-
 
|'''Falloff'''
 
|&#45;10%
 
|&#45;19%
 
|&#45;27%
 
|&#45;34%
 
|&#45;41%
 
|&#45;50%
 
|}
 
 
 
=== Cataclysmic Variable Phenomena ===
 
[[File:WH_Cataclysmic_Variable.jpg]]
 
{|
 
|'''Effects'''
 
|'''Class 1'''
 
|'''Class 2'''
 
|'''Class 3'''
 
|'''Class 4'''
 
|'''Class 5'''
 
|'''Class 6'''
 
|-
 
|'''Armor repair amount'''
 
|&#45;10%
 
|&#45;19%
 
|&#45;27%
 
|&#45;34%
 
|&#45;41%
 
|&#45;50%
 
|-
 
|'''Armor remote repair'''
 
|&#43;25%
 
|&#43;44%
 
|&#43;55%
 
|&#43;68%
 
|&#43;85%
 
|&#43;100%
 
|-
 
|'''Shield repair amount'''
 
|&#45;10%
 
|&#45;19%
 
|&#45;27%
 
|&#45;34%
 
|&#45;41%
 
|&#45;50%
 
|-
 
|'''Shield transfer'''
 
|&#43;25%
 
|&#43;44%
 
|&#43;55%
 
|&#43;68%
 
|&#43;85%
 
|&#43;100%
 
|-
 
|'''Capacitor capacity'''
 
|&#43;25%
 
|&#43;44%
 
|&#43;55%
 
|&#43;68%
 
|&#43;85%
 
|&#43;100%
 
|-
 
|'''Capacitor Recharge Time'''
 
|&#43;25%
 
|&#43;44%
 
|&#43;55%
 
|&#43;68%
 
|&#43;85%
 
|&#43;100%
 
|}
 
 
 
=== Magnetar Phenomena ===
 
[[File:WH_Magnetar.jpg]]
 
{|
 
|'''Effects'''
 
|'''Class 1'''
 
|'''Class 2'''
 
|'''Class 3'''
 
|'''Class 4'''
 
|'''Class 5'''
 
|'''Class 6'''
 
|-
 
|'''Damage'''
 
|&#43;25%
 
|&#43;44%
 
|&#43;55%
 
|&#43;68%
 
|&#43;85%
 
|&#43;100%
 
|-
 
|'''AOE Velocity'''
 
|&#45;10%
 
|&#45;19%
 
|&#45;27%
 
|&#45;34%
 
|&#45;41%
 
|&#45;50%
 
|-
 
|'''Drone Velocity'''
 
|&#45;10%
 
|&#45;19%
 
|&#45;27%
 
|&#45;34%
 
|&#45;41%
 
|&#45;50%
 
|-
 
|'''Targeting Range'''
 
|&#45;10%
 
|&#45;19%
 
|&#45;27%
 
|&#45;34%
 
|&#45;41%
 
|&#45;50%
 
|-
 
|'''Tracking Speed'''
 
|&#45;10%
 
|&#45;19%
 
|&#45;27%
 
|&#45;34%
 
|&#45;41%
 
|&#45;50%
 
|}
 
 
 
=== Red Giant Phenomena ===
 
[[File:WH_Red_Giant.jpg]]
 
{|
 
|'''Effects'''
 
|'''Class 1'''
 
|'''Class 2'''
 
|'''Class 3'''
 
|'''Class 4'''
 
|'''Class 5'''
 
|'''Class 6'''
 
|-
 
|'''Heat Damage'''
 
|&#43;10%
 
|&#43;19%
 
|&#43;27%
 
|&#43;34%
 
|&#43;41%
 
|&#43;50%
 
|-
 
|'''Overload Bonus'''
 
|&#43;25%
 
|&#43;44%
 
|&#43;55%
 
|&#43;68%
 
|&#43;85%
 
|&#43;100%
 
|-
 
|'''Smart Bomb Range'''
 
|&#43;25%
 
|&#43;44%
 
|&#43;55%
 
|&#43;68%
 
|&#43;85%
 
|&#43;100%
 
|-
 
|'''Smart Bomb Damage'''
 
|&#43;25%
 
|&#43;44%
 
|&#43;55%
 
|&#43;68%
 
|&#43;85%
 
|&#43;100%
 
|}
 
 
 
=== Wolf Rayet Phenomena ===
 
Pronounced "ray-eee"
 
 
 
[[File:WH_Wolf_Rayet.jpg]]
 
{|
 
|'''Effects'''
 
|'''Class 1'''
 
|'''Class 2'''
 
|'''Class 3'''
 
|'''Class 4'''
 
|'''Class 5'''
 
|'''Class 6'''
 
|-
 
|'''Armor Resist'''
 
|&#43;10%
 
|&#43;19%
 
|&#43;27%
 
|&#43;34%
 
|&#43;41%
 
|&#43;50%
 
|-
 
|'''Shield Resist'''
 
|&#45;10%
 
|&#45;19%
 
|&#45;27%
 
|&#45;34%
 
|&#45;41%
 
|&#45;50%
 
|-
 
|'''Small Weapon Damage'''
 
|&#43;25%
 
|&#43;44%
 
|&#43;55%
 
|&#43;68%
 
|&#43;85%
 
|&#43;100%
 
|-
 
|'''Signature Radius'''
 
|&#45;10%
 
|&#45;19%
 
|&#45;27%
 
|&#45;34%
 
|&#45;41%
 
|&#45;50%
 
|}
 
 
 
= Wormholes and EVE-University =
 
 
 
Due to the nature of the Uni there are some rules regarding exploration of wormholes.  During wartime, please refer to the
 
[[Wartime_Standard_Operating_Procedures#...run_Wormhole_Operations|Wartime Standard Operating Procedures]].  During times of peace, please refer to the [[EVE_University_Rules#Wormhole_Space|Eve University Rules]].
 
 
 
EVE University offers [[Wormhole Campus]] for students to join and experiment wormhole life. Please refer to the [[Wormhole Campus|Wormhole Campus page]] for info on joining requisites and general info about wormholes.
 
 
 
=Sources:=
 
*http://www.wormholefundamentals.com
 
*http://www.ellatha.com/eve/wormholelist.asp
 
*http://eve.allakhazam.com/wiki/Wormholes
 
*http://www.tetrr.com/wormhole/
 
*http://www.tigerears.org/
 
 
 
[[Category:Guides]]
 
[[Category:Wormholes]]
 
[[Category:Exploration]]
 
[[Category:WikiContest]]
 

Revision as of 17:32, 10 November 2013

Wormholes are space irregularities like rifts in space, connecting two locations. Like stargates, they allow the travel of ships from one system to another. Unlike stargates, wormholes are not permanent. They connect two systems for only a short time, and collapse when too much time has passed, or too much mass has passed through them. Wormholes can connect two systems quite far from each other, and can provide temporary shortcuts to areas that would otherwise take many jumps to get to. Wormholes can also connect to uncharted space, or wormhole space. These systems are uncharted, and do not operate like normal systems do.

Finding Wormholes

A wormhole leading to W-Space

Wormholes can be found by scanning down cosmic signatures. Once a wormhole is probed down, it can be warped to and activated much like a stargate.

You may refer to the Scanning & Probing and Exploration guide if you want to learn about finding wormholes.

Wormholes Lead to

Many different places. A subset of wormholes connect to New Eden systems(henceforth referred to as 'Known Space' or 'K-Space') and some others connect from K-Space to the Anoikis(henceforth referred to as 'Wormhole Space' or 'W-Space') galaxy. Most wormholes form within W-Space, providing the sole method for inter-system travel since there are no stargates in W-Space.

Known Space to Known Space Wormholes

These wormholes are used to quickly travel throughout New Eden, they're also used to access high-sec or low-sec islands without risk of travelling through potentially dangerous space. They're commonly named for the sec status on both ends. High-to-high, low-to-null, null-to-high etc.

Note: Eve University members are not allowed to enter sovereign nullsec space without an ILN officer. If you find a wormhole leading there return back through the wormhole immediately. If you get stranded contact the diplomacy department before doing anything else.

Known Space - Wormhole Space Wormholes

These connect K-Space to W-Space. Players that do exploration use them to access W-Space to run cosmic anomalies and signatures. W-Space inhabitants use them to shop, resupply, sell loot and products and go on K-Space PvP roams. Without these wormholes, W-Space would be a desolate wasteland and nobody in K-Space would have access to Strategic Cruisers.

Wormhole Space to Wormhole Space Wormholes

Since there are no gates available in W-Space systems these wormholes provide the sole means of interstellar transport, giving the Anoikis galaxy life in the form of capsuleers killing sleepers or each other. W-Space to W-Space wormholes are very crucial to moving down system classes because higher class systems very rarely get a wormhole connection to K-Space.

Wormhole Identification

The color of a wormhole will give you an impression on where it leads. The outline will be the color of your current system and the center will be colored based on where it leads.

For a table of wormhole type identification, visit the Wormhole Types page.

Wormholes will also have a description about where they lead and their stability status.

Wormhole Classification

Leading to Known Space

Wormholes leading to K-Space take the image and color of the region on the other side. A red K-Space highsec or lowsec wormhole will most likely take you to Metropolis or Heimatar(Minmatar Space).

Leading to Wormhole Space

Wormholes leading to W-Space take the image and color of the class of W-Space system on the other side. A white W-Space wormhole will take you to a Class 3 W-Space system.

Here is a table of W-Space connections imported from here.

Wormholes/W-Space Wormhole Colors

Wormhole Sizes and Restrictions

Wormholes come with different restrictions. Wormholes not only allow certain amounts of mass through them in their lifetime, but they may also have mass restrictions for each and every transfer. For example, wormholes from Known Space to Class 1 wormhole space will restrict ships going through to battlecruisers or lower.

Capital ships with jump drives can go through wormholes, provided that the wormhole can support the mass of the ship. Cynosural fields, however, cannot be opened in uncharted space, nor can ships with jump drives lock on to cynosural fields outside of wormhole space to jump out. Supercapital ships, such as Titans and Supercarriers, cannot go through wormholes as they are far too large to get through even the largest wormholes.

Wormhole Text

System Type

What type of system will the wormhole lead. These will be of the following format:

  • This wormhole seems to lead into {important part} parts of space.
System Type Text
Text Meaning
Unknown C1/C2/C3
Dangerous Unknown C4/C5
Deadly Unknown C6
High Security Hisec
Low Security Lowsec
Zero Security Nullsec


  • If the wormhole is named (anything other than K162) you can look up the location using this table.
  • If the wormhole is a K162, you can tell what type of system it leads to by color.

Life

How long will the wormhole last before collapse? Show Info on the wormhole will list one of the following:

  • This wormhole has not yet begun its natural cycle of decay and should last at least another day
  • This wormhole is beginning to decay, and probably won't last another day
  • This wormhole is reaching the end of its natural lifetime
  • This wormhole is on the verge of dissipating into the ether
Life Text
Text Meaning
not yet begun more than 24 hours
beginning to decay between 24 and 4 hours
reaching the end less than 4 hours
on the verge minutes

Mass

How much mass can be transported through the wormhole before collapse? Show Info on the wormhole will list one of the following:

  • This wormhole has not yet had its stability significantly disrupted by ships passing through it
  • This wormhole has had its stability reduced by ships passing through it, but not to a critical degree yet
  • This wormhole has had its stability critically disrupted by the mass of numerous ships passing through and is on the verge of collapse
Mass Text
Text Meaning
not yet over 50%
not to a critical degree between 50% and 10%
stability critically disrupted less than 10%

The Death of a Wormhole

After a certain amount of mass is transported through or after some time the wormhole will disappear. While most wormholes only last for 24 hours, there are some variations to this rule. When a static wormhole collapses a new one with the same properties will spawn. You can read more on static wormholes in the Wormhole Space article.