- Business, which teach you about hauling, salvaging, mining, hacking, and manufacturing.
- Exploration, which teach you about exploration, scanning, hacking, and gas cloud mining.
- Industry, which teach you about mining, reprocessing, manufacturing, and hauling.
- Military, which you about PvE combat.
- Advanced Military, which teach you further PvE combat as well as some basic PvP combat techniques.
The agents are not exclusive (i.e. doing one set of missions doesn't "lock" you into a pre-set "career path", as there are no such things in EVE); you can do as many of the agents' missions as you want.
It is highly recommended that you complete all the mission chains (or arcs if you will) given by the five career agents, even if you already know what you'd like to do in EVE. The missions give a good overview of some of the mechanics of the game, and good financial rewards for a new player. It is also good to have a basic idea of how each career works - for example, even if you don't plan to do any exploration, it is good to have an idea of how other players are able to scan and find you while you are in space doing any number of activities. Also, it's likely that over the course of your time in EVE you will want to try doing many different things.
However, keep in mind that they offer very little training in PvP (which make up a very substantial part of the game). Additionally, EVE is a sandbox game, and much of the attraction of the game is forging your own path as opposed to following a pre-set path - so the career agent "careers" should only be seen as one of many things you can do in EVE.
Finding the Career Agents
If you've followed the tutorial, you will have flown to the station housing the career agents; all five agents are always located in the same station. If you skipped the tutorial, you can locate the closest set of career agents (there are three sets of agents per faction, but they all offer the same missions):
- Open the Help menu in-game ( , or click on the "?" icon in your NeoCom)
- Look for the section called "Career Advancement" on the Support tab.
- Click on the button "Show Career Agents". This will open another window which will present you with the closest Career agents to your current location.
- Next to each agent there will be a button labelled "Set Destination". Click it to plot a route to the system and station where the agents are.
You can do the agents in any order you like (with the exception of the Advanced Military agent, which you should do after the Military agent).
There are three sets of five career agents for each Empire faction in the game; however, they all offer identical missions, and unless you are looking to recover from low faction standings there is no reason to do the missions for more than one set of career agents.
If you're doing the Career Agent missions right after the tutorial, you may notice that some of the mission mechanics have changed.
- The missions will also be entered into your mission journal (accessible through the NeoCom, or + )
- In order to start a mission you must first talk to the agent (right-click on the agent (in the "Agents" panel in the Station Services window), and select "Start Conversation") and accept a mission. Once you've completed the objectives, you must return to the agent's station, and talk to him/her again to complete it. You will then be offered the next mission in the mission chain.
- The career agent missions often give bonus rewards for completing them particularly quickly, although the timeframe given is usually more than generous.
- Any agents you accept missions from will be automatically added to your address book (accessible through the People & Places window in the NeoCom). You can use this to find your agent again should you be unsure where to go.
In many ways, the career agents work similarly to "normal" mission agents in EVE, with two important differences:
- The career agents only have a limited set of missions available. Normal mission agents will continue to offer you new missions indefinitely as long as you have the required standings
- The career agents will sometimes give you ships, modules, or skillbooks as mission rewards. Normal mission agents almost always pay only ISK and loyalty points.
It's possible to decline a mission from a Career Agent, but this will prevent you from completing the rest of the missions in that agent's mission arc. Therefore, if you want to take a temporary break from a mission chain, click the "Delay" button (instead of the "Reject" button) when a mission is offered.
While many of the rewards from the Career Agents are useful in the rest of the game, some missions reward you with a "Civilian" module. These modules are much worse than even the basic Tech 1 modules and should be ditched at the earliest possible opportunity.
Many of the Career Agent missions have you interacting with objects in space (asteroids, containers, acceleration gates, etc); depending on your Overview settings these may not appear in your Overview. Therefore, the Career Agent missions are a good opportunity to get to know the Overview settings, and (if necessary) to modify them so that you can see all the relevant objects in your Overview. If you're unsure whether your Overview settings are wrong (or if you're just in the wrong place), it may be a good idea to look at the "All" Overview preset from time to time.
The Career Agents assume that you've done the tutorial (or are at least familiar with the concepts taught in the tutorial) before starting their missions.
The career agent missions reward a moderate amount of ISK (about 5-6M ISK in total), as well as a number of useful ships and modules. Additionally, completing the last mission for each of the five career agents increases your standings with the agent's faction. While this is only slightly useful for new characters (who start off with neutral standings to all the empire factions), it's a way for older characters to recover from low faction standings.
|Career agent||Faction standings gain|
- ^ The Amarr, Caldari and Minmatar get 1.2%, while the Gallente get 1.5%. No-one knows why.
If you plan on applying to join EVE University, it is highly recommended that you have at least started, if not completed, all the career agent missions.
Starter Systems in EVE
These are the stations in which new players start. The system at which you start in is dependent on the corporation you pick when you create the character, for instance, creating a new Minmatar player with a corporation of "Republic Military School" will place you in Ammold.
- Sehmy VIII - Moon 2 - Hedion University
- Emrayur III - Moon 1 - Royal Amarr Institute
- Chaven VIII - Moon 1 - Imperial Academy
- Todaki VI - Moon 1 - School of Applied Knowledge
- Kisogo VII - State War Academy
- Amsen VI - Moon 1 - Science and Trade Institute
- Cistuvaert V - Moon 12 - Center for Advanced Studies
- Duripant VII - Moon 6 - Federal Navy Academy
- Bourynes VII - Moon 2 - University of Caille
- Hulm VIII - Moon 2 - Republic University
- Ammold V - Republic Military School
- Ryddinjorn VI - Moon 2 - Pator Tech School
Your medical clone is initially located in your starting station, although you can move it to any other station should you wish to.
Career Agents Locations
The career agents are located in the following systems (although you can easily find them through the help menu):
- Akiainavas III - School of Applied Knowledge (Lonetrek region)
- Jouvulen III - Science and Trade Institute School (Lonetrek region)
- Uitra VI - Moon 4 - State War Academy (The Forge region)
- Malukker I - Republic University (Heimatar region)
- Hadaugago II - Moon 1 - Republic Military School (Heimatar region)
- Embod IV - Moon 10 - Pator Tech School (Metropolis region)
- Conoban VII - Moon 8 - Hedion University (Kor-Azor region)
- Station - Pasha VII - Moon 3 - Royal Amarr Institute School (Tash-Murkon region)
- Deepari II - Imperial Academy (Domain region)