Difference between revisions of "Starting skills"

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==Introduciton==
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Every new character in EVE starts with the same 11 [[skills]], two of which are race-specific: Frigate and Gunnery skills are based upon your racial choice. You start out with 55,824 skill points no matter what race you choose to play.
When you start a new character in EVE, every player gets the same 9 skills where 2 are race specific: Frigate and Gunnery skills are based upon your racial choice. You start out with 56,489 skill points no matter what race you choose to play.
 
  
Attributes are also standardized across the races where all begin at 20 with charisma at 19.
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Attributes are also standardized across the races; they are all set at 20 (with Charisma at 19).
  
Here are the skills you will begin with:
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Here are the skills all characters start with:
  
==Race Specific Skills==
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*{{sk|Armor|Mechanics|II}}
{| cellpadding=5 class="TablePager"
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*{{sk|Engineering|CPU Management|III}}
! Race
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*{{sk|Engineering|Powergrid Management|III}}
! Skill
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*{{sk|Gunnery|Gunnery|II}}
! Starting Level
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*{{sk|Navigation|Navigation|III}}
|-
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*{{sk|Resource Processing|Mining|II}}
|width=150 rowspan=2| Amarr
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*{{sk|Scanning|Astrometrics|I}}
|width=200| Amarr Frigate
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*{{sk|Science|Science|III}}
|width=150 align=center| 2
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*{{sk|Spaceship Command|Spaceship Command|III}}
|-
 
|| Small Energy Turret
 
|align=center| 3
 
|-
 
|rowspan=2| Caldari
 
|| Caldari Frigate
 
|align=center| 2
 
|-
 
|| Small Hybrid Turret
 
|align=center| 3
 
|-
 
|rowspan=2| Gallente
 
|| Gallente Frigate
 
|align=center| 2
 
|-
 
|| Small Hybrid Turret
 
|align=center| 3
 
|-
 
|rowspan=2| Minmitar
 
|| Minmitar Frigate
 
|align=center| 2
 
|-
 
|| Small Projectile Turret
 
|align=center| 3
 
|}
 
  
==General/Support Skills==
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Additionally, each new character starts with a racial frigate and gunnery skill:
{| cellpadding=5 class="TablePager"
 
! Skill
 
! Starting Level
 
|-
 
|width=200| Electronics
 
|width=150 align=center| 3
 
|-
 
|| Engineering
 
|align=center| 3
 
|-
 
|| Navigation
 
|align=center| 3
 
|-
 
|| Science
 
|align=center| 3
 
|-
 
|| Spaceship Command
 
|align=center| 3
 
|-
 
|| Shield Operation
 
|align=center| 2
 
|-
 
|| Gunnery
 
|align=center| 2
 
|-
 
|| Mining
 
|align=center| 2
 
|-
 
|| Mechanic
 
|align=center| 2
 
|}
 
  
==Learning Attributes==
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'''Amarr'''
{| cellpadding=5 class="TablePager"
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*{{sk|Spaceship Command|Amarr Frigate|II}}
! Attribute
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*{{sk|Gunnery|Small Energy Turret|III}}
! Starting Level
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|-
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'''Caldari'''
|width=200| Charisma
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*{{sk|Spaceship Command|Caldari Frigate|II}}
|width=150 align=center| 7
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*{{sk|Gunnery|Small Hybrid Turret|III}}
|-
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|| Intelligence
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'''Gallente'''
|align=center| 8
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*{{sk|Spaceship Command|Gallente Frigate|II}}
|-
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*{{sk|Gunnery|Small Hybrid Turret|III}}
|| Memory
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|align=center| 8
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'''Minmatar'''
|-
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*{{sk|Spaceship Command|Minmatar Frigate|II}}
|| Perception
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*{{sk|Gunnery|Small Projectile Turret|III}}
|align=center| 8
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|-
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Completing the [[Tutorial and Career Agents in EVE|tutorials]] will reward you with additional skill books.
|| Willpower
 
|align=center| 8
 
|}
 
  
[[Category:PvP]]
 
 
[[Category:Getting Started]]
 
[[Category:Getting Started]]
 
[[Category:Skills]]
 
[[Category:Skills]]

Revision as of 15:44, 8 January 2014

Every new character in EVE starts with the same 11 skills, two of which are race-specific: Frigate and Gunnery skills are based upon your racial choice. You start out with 55,824 skill points no matter what race you choose to play.

Attributes are also standardized across the races; they are all set at 20 (with Charisma at 19).

Here are the skills all characters start with:

Additionally, each new character starts with a racial frigate and gunnery skill:

Amarr

Caldari

Gallente

Minmatar

Completing the tutorials will reward you with additional skill books.