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  • These modules will improve [[turrets|turret]] and [[missile launcher|missile]] weapon systems. : Passive module which increases damage and rate of fire of missile launchers.
    9 KB (1,356 words) - 11:55, 24 June 2021
  • |notes=Note that this skill also applies to missile launchers (rockets / missiles / cruise missiles / torpedoes) and not just g ...Tech 1 and Faction Ballistic Control Systems; Tech 1 and Faction Guidance Enhancers; Tech 1 and Faction Magnetic Field Stabilizers
    15 KB (2,159 words) - 13:11, 29 February 2024
  • Vorton Projectors use [[Missile damage|Missile damage mechanics]] to determine their damage application, rather than track ...{{sk|Target Navigation Prediction}} (+explosion velocity) with {{sk|Guided Missile Precision}} (-explosion radius).
    14 KB (2,081 words) - 09:35, 29 November 2023
  • * Weapon disruption (Tracking and Guidance Disruption) * Guidance Disruption, which affects the travel and explosion characteristics of enemy
    38 KB (5,808 words) - 10:45, 9 December 2023
  • ...siles do damage when they hit, you should read [[Missile Launchers]] and [[Missile Damage]] before continuing on this page. ...e Light Missile Launcher I, Arbalest Compact Light Missile Launcher, Light Missile Launcher II, or a number of others. The equipment data and example fits sho
    26 KB (3,979 words) - 12:22, 8 March 2024
  • ...uff to heavy missile damage - [https://www.eveonline.com/news/view/missile-guidance-modules-the-hecate-and-balance-updates-in-aegis dev blog] Added [[Missile Guidance Enhancers]] and [[Missile Guidance Computers]]
    96 KB (12,155 words) - 10:27, 24 April 2024