User:Lelira cirim/Ship Hunt
Basic concept of the "Ship Hunt" (Sara Seraph)
1) The start time is set.
1.1) The contestants are given a simple basic clue to start. Something simple... "Go to the system... ALD_ _ T". This example is way too simple, but that is the concept.
1.2) The contestant would need to solve the first clue, inorder to locate the target system(s).
1.3) Travel to a said system, and then the celestrial, to locate the container.
2.0) The first "password protected" container
2.1) Inside the container is a clue to the next system, in the chain. This can be a worthless lumps of coal or valuable bookmarks and/or items.
2.2) These containers would have BM clues to the location of the prize containers.
2.2.1) These clue should be more game knowledge based, and a level more difficult than the starter clue.
3.0) These are the prize containers.
3.1) The contestant would need to use probes to locate these containers. They are GSC's password protected, using simple passwords... Problem New players without the skills, would be unable to win. Maybe this is inside an MTU, which can be probed.
3.2) Inside these containers would be rigs, modules, or the prize ships. The player who "hacks" open, will gets the prize. If they can transport the prize. I am not wanting to turn contestants into criminals, so it may require a unistas to plant these containers for the corporation. If possible
3.3) Those having the prize ship, would need to get a hauler to move the prize. Problem: "Getting shot up with a prize ship in an industrial.
4.0) One grand prize container.
4.1) It would be a note to see the contest officials.
4.1) We could have a note that says see Azmodeus Valar, and have Azmo present the prize.