User:Luxxianna Seraph/Sandbox/MissionHoverBox/PVEArticle
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< User:Luxxianna Seraph | Sandbox/MissionHoverBox(Redirected from User:Luxxianna Seraph/Sandbox/MissionHoverBox/CombatSiteArticle)
Template documentation (for the above template, sometimes hidden or invisible)
- Description
- This Template is designed to be used similar to {{ShipArticle}} as the primary template for a PVE Site (Mission, Combat, Data, Relic, Event, ect).
- It is used in combination with with a few other templates, so any page that implements this template should use the boilerplate described below.
- Its currently wrapping and dynamically choosing between {{CMBSiteInfo}} and {{Missiondetails}}. So a TODO would be to bring these two templates in line with each other in terms of parameter names.
- Dependencies
-
- Uses
- {{NPCTableCSS}}
- {{CMBSiteInfo}}
- {{Missiondetails}}
- {{Expected NPC}}
- {{MissionLinks}}
- Used in concert with
- {{PVE}}
- {{PVEFooter}}
- {{PVEBoxLarge}} (through template PVE)
- {{PVEBoxTooltip}} (through template PVE)
- Syntax
{{PVEArticle | Faction = | Name = | SiteType = | TypeDetail = | Rating = | Location = | ShortDesc = | ShipLimit = | TotalExpEnemiesSectionText = | TotalExpFrigates = | TotalExpDestroyers = | TotalExpCruisers = | TotalExpBattlecruisers = | TotalExpBattleships = | TotalExpCapitals = | TotalExpSentries = | AccelerationGate = | RatsOnLandingBeacon = | NumberOfWaves = | NumberOfRooms = | HighestAlphaStrike = | HighestAverageDPS = | HighestWaveEHP = | HighestIndividualEHP = | WarpDisrupt = | Webs = | EWAR = | EWARQuickTip = | EWAR2 = | EWARQuickTip2 = | EWAR3 = | EWARQuickTip3 = | Timer = | MissionRewards = | MissionObjective = | MissionBlitz = | StandingLoss = | Walkthrough = }}
- Parameters
- Shared parameters between Missions and Anomalies
-
- Name (Required)
- The Name of the Site - this should be the full name (and usually the same name as the page).
- Faction (Required)
- The Main Faction involved. This has a pretty decent list of potential values, such as Angel, Angels, Angel Cartel. It also directly informs any Damage or Resistance type fields.
- Faction2
- Any secondary Faction. Same rules as above.
- SiteType (Required)
- The Type of site (case in-sensitive): Combat | Mission | Data | Relic
- TypeDetail (Required)
- This parameter produces a link to the relative article. The parameter is not case-sensitive.
- If Combat Site: anomaly, chemical, COSMOS, DED, expedition or unrated.
- If Mission: Courier, Encounter, Mining, Trade, Industry, Exploration, Travel, Branch
- If Data or Relic: pirate, drone, AEGIS, sleeper cache, ghost, sleeper wormhole, silent, event, special
- Rating
- The Rating of the Signal (i.e. Class 4 Level 2) or the level of the mission (i.e. 3). If a mission, just put the number.
- Location
- Where this anomaly takes place. No set values.
- ShortDesc
- A small one line description of the mission.
- ShipLimit
- Any limit that an acceleration gate may impose.
- ShipSuggestion
- A suggested ship class or link to a fit.
- TotalExpEnemiesSectionText
- A small one line description of the total expected enemies.
- TotalExpFrigates
- Total number of Frigates
- TotalExpDestroyers
- # Destroyers
- TotalExpCruisers
- # Cruisers
- TotalExpBattlecruisers
- # Battlecruisers
- TotalExpCapitals
- # Capitals
- TotalExpSentries
- # Sentries
- AccelerationGate
- Any Value in this param indicates yes, there are Acceleration Gate. Leave blank if there are none.
- RatsOnLandingBeacon
- Any value in this param indicates that there will be rats yellow-boxing as soon as a ship warps in directly to the beacon. Leave blank if this is not the case.
- NumberOfWaves
- The number of waves that will spawn after triggers are destroyed | reached. Leave blank if everything starts on grid
- Number of Rooms
- The number of rooms beyond the initial acceleration gate. Leave blank if there is no acceleration gate. If AccelerationGate is blank this property is ignored.
- HighestAverageDPS
- The Highest possible DPS value of an individual ship in all the waves; i.e. the worst threat.
- HighestAlphaStrike
- The Highest Alpha Strike damage in total for the wave, of all waves; i.e. the wave with the most threat.
- HighestIndividualEHP
- The largest EHP value of an individual ship in all the waves; i.e. the tankiest ship.
- HighestWaveEHP
- The wave with the largest total EHP, of all the waves; i.e. the wave that is the tankiest.
- EWAR 1,2, 3
- Values: TP, ECM, WEAP
- If there is EWAR present - use Web or Webs only to trigger special tooltips, otherwise include things such as Target Painter, Weapon Disrupt
- WarpDisrupt
- Any Value will trigger special tooltips - if possible include the total number of points possible at any given time, otherwise leave blank if 0.
- Webs
- Any value will trigger special tooltips.
- Damage
- The damage type dealt by Faction. Auto populated by Faction value, only include (and use {{Damagetype}} ) if the damage dealt differs from the standard for that Faction (or is specific for a site where the Faction usually varies)
- Resist
- The resist values of the Faction. Auto populated by Faction value, only include (and use {{Damagetype}} ) if the resistances differ from the standard for that Faction (or is specific for a site where the Faction usually varies)
- Damage2
- Same as Damage but linked to Faction2
- Resist2
- Same as Resist but linked to Faction2
- For Missions Only
-
- StandingLoss
- What standing loss will occur from completing this mission
- MissionRewards
- Rewards (ISK, Items) for completing this mission.
- MissionObjective
- The objective - Should be exactly what the Neocom shows in game.
- MissionBlitz
- How to blitz this mission - i.e. Kill the cruiser.
- Extra
- Any extra notes for Missions
- Wiki Code Editable
-
- Walkthrough
- Use Walkthrough to put ... anything. Tables are a potential issue, so use {{NPCTableHead}} {{NPCTableSeparator}} {{NPCTableRow}} {{EndTable}} or similar. Always use {{EndTable}} and not |} because that will mess up tables. {{EndTable}} is generic and will work for any Table set of templates
- Boilerplate
- This template is designed to work in concert with {{PVE}}, {{PVEBoxTooltip}}, and {{PVEBoxLarge}} as the base page that the others will draw from. (In the same manner as {{ShipArticle}} and the Ship Database)
- As such, the following boilerplate should be used on every page that implements this template as its primary (ie: all individual pages for Anomaly Sites and Missions)
<! Checked with ShipArticle/doc these noinclude markup-set needs escaping --> <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{lc: {{{mode}}}}}|box=PVEBoxLarge|#default=PVEBoxTooltip}}|<!--/ is this the reason doc doesn't work? partly. -->PVEArticle}} <!-- Template marker : DON'T EDIT LINE --> <!----------------------------------------------------------- * PVE SITE ATTRIBUTES SECTION (last update : 2023-06-02) ------------------------------------------------------------- * on editing the attributes, please make sure that you don't * leave/mistype any tags required. please follow the same * format below and edit only the values (after the = sign). -------------------------------------------------------------> | Name = | Rating = ... all the attributes used }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
- TODO
- This template is wrapping around {{Missiondetails}} and {{CMBSiteInfo}} - they contain a lot of the same parameters, but named differently. They should be brought in line with each other.
- This template makes use of {{Expected NPC}} - the fact that this floats off on its own table in the middle of Anomaly site pages feels off. It should probably be incorproated into {{CMBSiteInfo}} and {{Missiondetails}} directly as part of their boxes.
- Mission Sites use a left side, top box for all their info and a right side nav box. Combat sites use a right side info box and a footer nav box. Can we bring these two in line?
Visit User:Luxxianna Seraph/Sandbox/MissionHoverBox/PVEArticle/doc to edit this text! (How does this work?) (Refresh this text - why?)