Template:ShipArticle
From EVE University Wiki
Template documentation (for the above template, sometimes hidden or invisible)
This page should be updated due to game changes.
Reason: Update locations where information is found. Ship info screen whas overhauled in the Revenant expansion.
Reason: Update locations where information is found. Ship info screen whas overhauled in the Revenant expansion.
- Description
- This template is used to create a ship page for the Ship Database.
![Icon timer non-capsuleer.png](/images/e/ea/Icon_timer_non-capsuleer.png)
{{Sh}}
and {{ShipsMatrix}}
templates and check the required for info of the required skills.![Icon timer non-capsuleer.png](/images/e/ea/Icon_timer_non-capsuleer.png)
- Dependencies
-
- Uses
- MediaWiki:Common.css Elements identified by #ship-article.
- no-image.png Default ship image when neither shipid nor shipimg are given. Default faction logo when faction is empty or unknown.
{{Imageserver}}
When no local image of ship is available and shipid is known.- Build-in UniWiki links to
- Ships
- Build-in external links to
- zKillboard
- EVE Workbench
- Janice
- EVE Ref
- Indirectly uses
- {{RequiredSkill}} to fill the parameter reqskill
- {{Ship}} which in-turn calls {{ShipBoxTooltip}} to fill the parameter variations
- Used by
- {{Ship}} Wrapper for:
- {{ShipBoxLarge}} Uses part of the parameter set. Used parameters are marked with bl
- {{ShipBoxTooltip}} Uses part of the parameter set. Used parameters are marked with tt
- Syntax
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> <!----------------------------------------------------------- * SHIP ATTRIBUTES SECTION (last update : 2022-12-10) ------------------------------------------------------------- * on editing the attributes, please make sure that you don't * leave/mistype any tags required. please follow the same * format below and edit only the values (after the = sign). -------------------------------------------------------------> | shipid= | shipimg= | shipname= ... parameter list }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
[show]This box contains all parameters for ease of copying into a new page. Paste into the syntax above, replacing "|shipid ... parameter list". |
---|
- Parameters
-
- shipid [Preferred] [bl, tt]
- EVE Online database ID for the ship. See How to get ID for how to find it. Used for:
* External links to zKillboard, EVE Workbench, Janice and EVE Ref: (not for tt)
* Ship image from CCP image server when no local image available. - shipimg [Preferred] [bl, tt]
- Name of the local image file with extension. Used to show the image. Overrules the use of the CCP image server (see shipid)
- shipname [Required] [bl, tt]
- The name of the ship. Exactly as written in-game. Must be identical to the article name. Used for:
* Show ship name;
* Show ship name when hovering over the image;
* Breadcrumbs;
* Naming of external links, (see shipid). - class [Required] [bl]
- Class the ship belongs to. This info can be found in-game on the ship info. It is in the header, after the ship name, in parentheses (see table Ship classes). Used for:
* Excluding (special edition) shuttles from the external EVE Workbench link;
* Determine the (default) number of rigs (in combination with tech);
* Determine the (default) rig size;
* Determine (default) number of calibration points (in combination with grouping);
* Determine presence of Frigate Escape Bay;
* Part of the header text, [bl] only
Ship classes [show]Class Grouping? Class group Notes
Default number of rigs [show]Class Tech # Rigs
Default rig size [show]Class Size
Default number of calibration points [show]Class Grouping Points
Frigate escape bay [show]Class Grouping
- grouping [Required] [tt]
- Name of the market group the ship belongs to (See grouping guidlines). Used for:
* Ship category in breadcrumbs;
* Ship category under ship image;
* Determine (default) number of calibration points (in combination with class);
* Part of the header, [tt]
[show]grouping guidelines
|
---|
- hulltype [Required] [tt]
- Ships basic hulltype. The Tech1 shipname when there are variations i.e. The Vexor, Guardian-Vexor, Ishtar and Vexor Navy Issue all have Vexor for their hulltype. Otherwise use the shipname.
Used for: <Hull type> Class under ship image. The word Class must be included. - faction [Required] [bl]
- Name of the faction the ship belongs to. Used for:
* Faction name under/on ship image;
* Faction logo under ship image;
* Show faction name when hovering over the logo. - variations [bl]
- List of ship on the variations tab in-game. Defaults to: none
Use the template{{Ship}}
. If more than one, separate by ",<space>
".
Put other ship comparisons in the notes section of the ship article. - tech [bl, tt]
- The ships tech "level". Unused for Tech1 ships (2 for Tech2, 3 for Tech3, F for faction and S for storyline) Used for:
* Techcorner on ship image;
* Determine the (default) number of rigs (in combination with class)
- powergrid [tt]
- Amount of Powergrid the ship has. Including the unit i.e.
700 MW
. Defaults to: 0 MW - cpu [tt]
- Amount of CPU the ship has. Including the unit i.e.
300 tf
. Defaults to: 0 tf - capacitor
- Capacitor capacity. Including the unit i.e.
1,450 GJ
. Defaults to: 0 GJ
- highs [bl, tt]
- Number of high power slots. Defaults to: 0
- turrets [bl, tt]
- Number of turret hard-points. Defaults to: 0
- launchers [bl, tt]
- Number of launcher hard-points. Defaults to: 0
- mediums [bl, tt]
- Number of medium power slots. Defaults to: 0
- lows [bl, tt]
- Number of low power slots. Defaults to: 0
- mass
- The ship's mass. Including the unit i.e.
1,100,000 kg
. Defaults to: 0 kg - volume
- The ship's volume (unpackaged). Including the unit i.e.
115,000 {{m3}}
. Defaults to: 0 m3
- cargohold [bl, tt]
- Capacity of the standard cargo hold. Including the unit i.e.
480 {{m3}}
. Defaults to: 0 m3 - extraholdtype Optional
- Type of an additional hold/bay (Mining, Gas, Ice, Minerals, Planetary Commodities, Command Center, Ammo, Fleet Hangar, Fuel Bay, Ship Maintenance Bay).
- extrahold Optional
- Capacity of an additional hold/bay. Required when extraholdtype is used.
- extrahold<x>type Optional
- <x> is 2 till 4. See extraholdtype
- extrahold<x> Optional
- <x> is 2 till 4. See extrahold
- Drones. Overruled when fighterbay is used. Defaults to: "No drone bay." when neither dronebay nor fighterbay are used.
- dronebay [bl]
- Dronebay capacity. Including the unit i.e.
125 {{m3}}
. - bandwidth [bl]
- Drone bandwidth. Including the unit i.e.
75 Mbit/sec
. Required when dronebay is used.
- Drones. Overruled when fighterbay is used. Defaults to: "No drone bay." when neither dronebay nor fighterbay are used.
- Fighters. Overrules dronebay.
- fighterbay [bl]
- Fighter bay capacity. Including the unit i.e.
60,000 {{m3}}
. - fightertubes [bl]
- Number of fighter tubes. Required when fighterbay is used.
- lightfightersquadlimit
- Max number of light fighters. (Optional not visible when not used)
- heavyfightersquadlimit
- Max number of heavy fighters. (Optional not visible when not used)
- supportfightersquadlimit
- Max number of support fighters. (Optional not visible when not used)
- Fighters. Overrules dronebay.
- quote
- The quote can be found on the overview section of the ship information window
- quote_attribution
- The attribution of the quote. The part after the - sign right beneath the quote.
- info [bl]
- The text found on the Description tab of the in-game ship info.
- bonuses [bl]
- List of bonuses applied to the ship (Source; Trait tab in-game ship info). Optional not visible when not used.
Preferably in the same order as on the Traits tab. Group headers like <skill> or role are bolded, header and actual bonuses are separated by <br> and may each be put on their own line to make it easier to read the source. Use • for things like "Can fit module"
example:bonuses= '''Gallente Cruiser bonuses (per skill level):'''<br>
5% bonus to Medium Hybrid Turret damage<br>
10% bonus to Drone hitpoints, damage and mining yield<br>
• Can fit module
- structurehp
- Hitpoint value of the hull. Including the unit i.e.
2,000 HP
. Defaults to: 0 HP
- armorhp [bl]
- Hitpoint value of the armor. Including the unit i.e.
2,000 HP
. Defaults to: 0 HP - armorem [bl]
- Armor resistance percentage for electromagnetic damage. Defaults to: 0
- armorherm [bl]
- Armor resistance percentage for thermal damage. Defaults to: 0
- armorkin [bl]
- Armor resistance percentage for kinetic damage. Defaults to: 0
- armorexp [bl]
- Armor resistance percentage for explosive damage. Defaults to: 0
- shieldhp [bl]
- Hitpoint value of the shield. Including the unit i.e.
2,000 HP
. Defaults to: 0 HP - shieldem [bl]
- Shield resistance percentage for electromagnetic damage. Defaults to: 0
- shieldtherm [bl]
- Shield resistance percentage for thermal damage. Defaults to: 0
- shieldkin [bl]
- Shield resistance percentage for kinetic damage. Defaults to: 0
- shieldexp [bl]
- Shield resistance percentage for explosive damage. Defaults to: 0
- maxvelocity [bl, tt]
- Maximum velocity. Including the unit i.e.
195 m/s
. Defaults to: 0 m/s - inertia
- Inertia modifier. Defaults to: 0.0
- warpspeed
- Warp speed. Including the unit i.e.
4 AU/s
. Defaults to: 0 AU/s - warptime
- Base time to warp (manually calculated). Including the unit i.e.
8.62 s
. (see Accelerating to warp for the calculation.)
- targetrange [bl]
- Maximum range to lock targets. Including the unit i.e.
52.5 km
. Defaults to: 0 km - maxlockedtargets
- Maximum number of simultaneously lockable targets. Defaults to: 0
- sigradius [bl]
- Signature radius. Including the unit i.e.
145 m
. Defaults to: 0 m - scanres
- Scan Resolution. Including the unit i.e.
280 mm
. Defaults to 0 mm - sensortype
- Type of sensor used. Defaults to: Multi. Otherwise use one of Gravimetric, LADAR, Magnetrometric or RADAR. Used for: Ship attributes.
- sensorvalue
- Sensor strength value. Including the unit i.e.
16 points
. Defaults to: 0 points
- reqskills
- List of skills required to fly the hull. Use the template
{{RequiredSkill}}
. Defaults to: none
Use wiki mark-up for an unordered list (*). For skills that are prerequisites for other skills use nested lists. (Note: make sure the * starts at the first position of the line, except for the first if behind reqskills=, otherwise the wiki mark-up will not recognize it as an unordered list.)
Examplereqskills= * {{RequiredSkill|Gallente Cruiser|I}} ** {{RequiredSkill|Spaceship Command|II}} ** {{RequiredSkill|Gallente Destroyer|III}} *** {{RequiredSkill|Gallente Frigate|III}} **** {{RequiredSkill|Spaceship Command|I}} - totaltraintime
- Training time for the skills in Required Skill (manually calculated). Including the unit i.e.
19h 15m 30s
. Not visible when no required skills.
- wikireferences
- List of relevant UniWiki article links (Has some build-in). When more than one separate by "
,<br>
". - externallinks
- List of relevant external links (zKillboard, EVE Workbench, Janice and EVE Ref are build in). When more than one separate by "
,<br>
". - highlights<x> Optional [tt]
- <x> is 1 till 4. highlights. (not visible when not used)
- Overrides, use only when the build in results are incorrect.
- rigs_count
- Override for (default) number of rigs.
- rigs_size
- Override for (default) size of rigs.
- rigs_calibration
- Override for (default) number of calibration points.
- Overrides, use only when the build in results are incorrect.
Example
An example of a proper template would be:
{{ShipArticle <!-- Template marker : DON'T EDIT LINE --> <!----------------------------------------------------------- * SHIP ATTRIBUTES SECTION (last update : 2022-12-10) ------------------------------------------------------------- * on editing the attributes, please make sure that you don't * leave/mistype any tags required. please follow the same * format below and edit only the values (after the = sign). -------------------------------------------------------------> | shipid= 24688 | shipimg= Rokh.jpg | shipname= Rokh | class= Battleship | grouping= Standard Battleships | hulltype= Rokh Class | faction= Caldari State | variations= | tech= | powergrid= 15,000 MW | cpu= 780 tf | capacitor= 6,000 GJ | highs= 8 | turrets= 8 | launchers= 4 | mediums= 6 | lows= 5 | mass= 105,300,000 kg | volume= 470,000 m³ | cargohold= 820 m³ | extraholdtype= | extrahold= | dronebay= 50 m³ | bandwidth= 50 Mbit/sec | quote= You cannot outrun the wind, for its reach is without limit. | quote_attribution= Excerpt from Mediations on the Way: Book of the Cold Wind | info= <b>Development</b><br>Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released. A fleet vessel if ever there was one, this far-reaching and durable beast is expected to see a great deal of service on battlefields near and far. | bonuses=<b>Caldari Battleship bonuses (per skill level):</b><br> 10% bonus to Large Hybrid Turret optimal range<br> 4% bonus to all shield resistances<br> '''Role bonus:'''<br> 100% bonus to Shield Extender hitpoints<br> 50% bonus to Armor Plate hitpoints<br> 5% additional bonus to Reinforced Bulkhead hitpoints | structurehp= 8,250 HP | armorhp= 7,700 HP | armorem= 50 | armortherm= 45 | armorkin= 25 | armorexp= 10 | shieldhp= 9,350 HP | shieldem= 0 | shieldtherm= 20 | shieldkin= 40 | shieldexp= 50 | maxvelocity= 89 m/sec | inertia= 0.136 | warpspeed= 3 AU/s | warptime= 19.85 s | targetrange= 108 km | maxlockedtargets= 7 | sigradius= 500 m | scanres= 98 mm | sensortype= Gravimetric | sensorvalue= 24 points | reqskills=*{{RequiredSkill|Caldari Battleship|I}} **{{RequiredSkill|Spaceship Command|IV}} **{{RequiredSkill|Caldari Battlecruiser|III}} ***{{RequiredSkill|Spaceship Command|III}} ***{{RequiredSkill|Caldari Cruiser|III}} ****{{RequiredSkill|Spaceship Command|II}} ****{{RequiredSkill|Caldari Destroyer|III}} *****{{RequiredSkill|Caldari Frigate|III}} ******{{RequiredSkill|Spaceship Command|I}} | totaltraintime= 3d 20h 55m 10s | wikireferences= | externallinks= | highlights1= | highlights2= | highlights3= | highlights4= }}