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Create a new page about camera control |
→Orbital camera: Added info on tracking camera |
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== Orbital camera == | == Orbital camera == | ||
This is the default camera mode. The camera is centered on your ship, and you can rotate around it by holding down the left mouse button ({{button|LMB}}) and moving your mouse. Selecting an object in space (with the {{button|LMB}}) rotates the camera so that it's facing that object. To attach the camera to a different object, select it and click "Look at" (either through the radial menu, the right-click menu, or by {{button|ALT}}-clicking it). You can zoom in an out using the mouse wheel | This is the default camera mode. The camera is centered on your ship, and you can rotate around it by holding down the left mouse button ({{button|LMB}}) and moving your mouse. Selecting an object in space (with the {{button|LMB}}) rotates the camera so that it's facing that object. To attach the camera to a different object, select it and click "Look at" (either through the radial menu, the right-click menu, or by {{button|ALT}}-clicking it). You can zoom in an out using the mouse wheel. | ||
The orbital camera has a few flourishes to make the game more cinematic, such as a slow drift, and an exponential zoom. | Pressing {{button|SHIFT}}+{{button|C}} toggles the tracking camera, which (when active) will point your camera towards an object when you select it (e.g. on the overview). You can also keep the camera facing a moving object by tracking it (press {{button|C}} or use the right-click menu on the object). | ||
The orbital camera has a few flourishes to make the game more cinematic, such as a slow drift, and an exponential zoom. | |||
== Tactical camera == | == Tactical camera == | ||