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Camera: Difference between revisions

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Create a new page about camera control
 
Orbital camera: Added info on tracking camera
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== Orbital camera ==
== Orbital camera ==


This is the default camera mode. The camera is centered on your ship, and you can rotate around it by holding down the left mouse button ({{button|LMB}}) and moving your mouse. Selecting an object in space (with the {{button|LMB}}) rotates the camera so that it's facing that object. To attach the camera to a different object, select it and click "Look at" (either through the radial menu, the right-click menu, or by {{button|ALT}}-clicking it). You can zoom in an out using the mouse wheel. You can keep the camera facing a moving object by tracking it (press {{button|C}} or use the right-click menu on the object).  
This is the default camera mode. The camera is centered on your ship, and you can rotate around it by holding down the left mouse button ({{button|LMB}}) and moving your mouse. Selecting an object in space (with the {{button|LMB}}) rotates the camera so that it's facing that object. To attach the camera to a different object, select it and click "Look at" (either through the radial menu, the right-click menu, or by {{button|ALT}}-clicking it). You can zoom in an out using the mouse wheel.  


The orbital camera has a few flourishes to make the game more cinematic, such as a slow drift, and an exponential zoom.  
Pressing {{button|SHIFT}}+{{button|C}} toggles the tracking camera, which (when active) will point your camera towards an object when you select it (e.g. on the overview). You can also keep the camera facing a moving object by tracking it (press {{button|C}} or use the right-click menu on the object).
 
The orbital camera has a few flourishes to make the game more cinematic, such as a slow drift, and an exponential zoom.


== Tactical camera ==
== Tactical camera ==