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Caldari Basic Ship and Skill Overview: Difference between revisions

From EVE University Wiki
Marius Labo (talk | contribs)
Djavin novienta (talk | contribs)
Weapons Systems: Removed Evelopedia link.
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====Weapons Systems====
====Weapons Systems====
Caldari ships favor the use of [[Missile_Launchers|missiles]] and, to a lesser extent, [[Turrets#Hybrid_Turrets|hybrid turrets]].
Caldari ships favor the use of [[Missile_Launchers|missiles]] and, to a lesser extent, [[Turrets#Hybrid_Turrets|hybrid turrets]].
*[[Missile_Launchers|Missile Launchers]] can be categorized into [http://wiki.eveonline.com/en/wiki/Weapons_guide#Launchers| two categories]: short range launchers and long range launchers.  Short range launchers sacrifice the range of the long range launchers for a higher rate of fire.
*[[Missile_Launchers|Missile Launchers]] can be categorized into two categories: short range launchers and long range launchers.  Short range launchers sacrifice the range of the long range launchers for a higher rate of fire.
:There is a delay between shooting a missile and the missile reaching a target, which can lead to problems in PvP. This can be at least partially counteracted by using short range missiles.
:There is a delay between shooting a missile and the missile reaching a target, which can lead to problems in PvP. This can be at least partially counteracted by using short range missiles.
:Missiles do the same damage at all ranges, but are heavily impacted by a targets speed and signature size. Missiles can do any damage type allowing the pilot to select the proper ammunition on a situational basis, making missile ships especially capable mission running ships. Caldari ships often have bonuses for kinetic missile damage, making the damage done with kinetic missiles particularly formidable. Missiles use no capacitor to fire.
:Missiles do the same damage at all ranges, but are heavily impacted by a targets speed and signature size. Missiles can do any damage type allowing the pilot to select the proper ammunition on a situational basis, making missile ships especially capable mission running ships. Caldari ships often have bonuses for kinetic missile damage, making the damage done with kinetic missiles particularly formidable. Missiles use no capacitor to fire.
*[[Turrets#Hybrid_Turrets|Hybrid turrets]] come in two varieties: blasters (short-range) and railguns (long-range). Caldari (hybrid) ships generally have range bonuses for hybrid turrets. Hybrid turrets always do kinetic and thermal damage and ammunition is on a sliding scale with the ammunition that does the highest damage generally having the shortest range and requiring the most capacitor to fire.
*[[Turrets#Hybrid_Turrets|Hybrid turrets]] come in two varieties: blasters (short-range) and railguns (long-range). Caldari (hybrid) ships generally have range bonuses for hybrid turrets. Hybrid turrets always do kinetic and thermal damage and ammunition is on a sliding scale with the ammunition that does the highest damage generally having the shortest range and requiring the most capacitor to fire.
====Drones====
====Drones====
Caldari Ships generally have a relatively small drone bay.
Caldari Ships generally have a relatively small drone bay.