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== Containers == | == Containers == | ||
The Assets window does not show or search inside the contents of ships | The Assets window is able to search containers, as of 2015, but it does not show or search inside the contents of ships. In order to view inside them, right click and Show Contents. A smaller UI window will pop up with a simplified list, which will display fitted modules as well as cargo. | ||
POS living presents another challenge to inventory management, particularly in wormhole space. A Personal Hangar Array has 50,000 m3 of space and does not allow for containers to be manipulated directly inside the array. Assembled containers can be placed, but their inventory tree does not function, and they must be moved to active ship's cargo in order to view or withdraw contents. For POS arrays, filters are greatly more practical unless you have items to "box up". | |||
{{expansion past|Around 2014, containers were made searchable using the assets window. This is made it very convenient to sort items into containers. Please note that you cannot remotely create contracts with items in containers even after this change!}} | |||
== The Asset Window == | == The Asset Window == | ||
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=== Advanced Search === | === Advanced Search === | ||
The Search tab has functionality that differs from most other modal UI windows | The Search tab has functionality that differs from most other modal UI windows as it has predictive autocomplete features, like Google Instant, which can suggest the parameters below. When you have personal or corporation assets spread all over the universe as well as numbering in the vast hundreds, cluttering everything up, this feature quickly becomes indispensable. | ||
You may also type three-letter abbreviations of some of the parameters, such as sta: for a station name. Please note that if you are searching by item name, you should include the "type:" parameter to ensure it combines properly with the others. | |||
Parameters include: | Parameters include: | ||
* group: | * type: matches item type names | ||
* meta: | * group: matches the group name of items (battleship, mineral, fighter bomber etc.) | ||
* region: | * category: matches the category name of items (ship, module, commodity etc.) | ||
(in progress) | * minimum: minimum number of items in a stack | ||
* maximum: maximum number of items in a stack | |||
* metalevel: matches the metalevel of an item | |||
* metagroup: matches the meta group name of items (ie. faction, storyline, officer) | |||
* techlevel: the tech level of item (1, 2 or 3) | |||
* minsecurity: minimum security status of item's location (-1.0 – 1.0) | |||
* maxsecurity: maximum security status of item's location (-1.0 – 1.0) | |||
* security: matches security level, as a text string (high, empire, low, null, zero) | |||
* system: name of the solar system the item is located in. Can overlap with "station:" parameter. | |||
* constellation: name of the constellation the item is located in | |||
* region: name of the region the item is located in | |||
* station: maches parts of station names. | |||
* blueprint: matches either copy or original | |||
(in progress, CCP documentation [https://wiki.eveonline.com/en/wiki/Assets available here]) | |||
=== Uses of the Assets List === | === Uses of the Assets List === | ||
You can perform the following actions directly from the Assets list right-click menu without being docked in a station. Be aware that the Assets list will not refresh immediately, causing error messages if assets no longer exist in the same state as the list. | You can perform the following actions directly from the Assets list right-click menu without being docked in a station. Be aware that the Assets list will not refresh immediately, causing error messages if assets no longer exist in the same state as the list shows. | ||
* Creating contracts | * Creating contracts | ||
* Repackaging items and containers | * Repackaging items and containers | ||
* | * Creating market Sell orders (requires Marketing skill) | ||
* Viewing cargo contents of ships or containers | * Viewing cargo contents of ships or containers | ||
* Destroying items | * Destroying items | ||
These tasks require you to be present in a station | |||
* Moving items between containers or hangars | * Moving items between containers or hangars | ||
* Repairing or reprocessing (station service) | * Repairing or reprocessing (station service) | ||
* Viewing corporate hangars (roles allow this to be done in the Corporation tab) | * Viewing corporate hangars (roles allow this to be done only in the Corporation tab) | ||
* Stripping a ship of fittings | |||
* Repackaging a ship with rigs | |||
These tasks are not possible with assets in any POS hangar array | |||
* Creating contracts | |||
* Repackaging ships | |||
* Creating market orders | |||
== The Inventory Window == | == The Inventory Window == | ||
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=== Filters pane === | === Filters pane === | ||
Filters provide a dynamic rule-based way to control what items are shown in the contents pane. This can allow for faster and more powerful viewing options than the UI controls can normally offer. | Filters provide a dynamic rule-based way to control what items are shown in the contents pane. This can allow for faster and more powerful viewing options than the UI controls can normally offer. | ||
==== Examples ==== | ==== Filter Examples ==== | ||
The basic layout of the Filter creator is: Filter | Boolean | Subfilter(s), with an All/Any rule matching option at the bottom of the modal window. The minus sign to the left of all rows will delete that row. There is no plus sign, simply scroll down. Depending on the filter chosen, the rest of the selection boxes for that line will change. | |||
Crafting rules to create filters involves an understanding of how items are defined as Categories and Groups in the game, and how boolean rules can distinguish them from each other. Charge is a category, and Heavy Missile is a Group which is distinct from Advanced Heavy Missile. The Filters UI doesn't make this abundantly clear because Category is not an option for the first filter box. | |||
* Ammunition (a default option) | |||
** Group Is Charge All | |||
** Match: irrelevant | |||
* T1 Missiles (All) | |||
** Group Is Charge Cruise Missile | |||
** Group Is Charge Heavy Assault Missile | |||
** (etc. there are so many missile types this is quite tedious to do!) | |||
** Match: '''Any''' | |||
* T1 Missiles (Easier Method) | |||
** Group '''IsNot''' Charge Frequency Crystal | |||
** Group '''IsNot''' Charge Hybrid Charge | |||
** Group '''IsNot''' Charge Projectile Ammo Charge | |||
** Group '''IsNot''' Charge Scanner Probe | |||
** (etc. there are fewer types of non-missile charges to filter out) | |||
** Match: '''All''' | |||
* Meta 3-4 Modules | |||
** Meta level Greater than 2 | |||
** Meta level Less than 5 | |||
** Group Is Module All | |||
** Match: All (this filter does not work when choosing Equal to 3 and Equal to 4) | |||
* Repackage Modules and Drones (very useful to avoid error messages) | |||
** Assembled Is true | |||
** Group Is not Celestial All | |||
** Group Is not Charge All | |||
** Group Is not Blueprint All | |||
** Match: All (unfortunately Damage is not a filter option!) | |||
* Slot Highs (it is common to separate modules into station containers, but it's not necessary, and not feasible in POS arrays for w-space) | |||
** Slot type is High Power | |||
** Match: irrelevant | |||
* Valuable Items (a default option) | |||
** Estimated unit price Greater than 200,000.0 | |||
** (Change this as your definition of valuable grows over time!) | |||
** Match: irrelevant | |||
=== Contents pane === | === Contents pane === | ||
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Two categories are hidden by default: Meta Level, and Category. Right click on the column headings in order to Show these columns if desired, then you can also sort by them. | Two categories are hidden by default: Meta Level, and Category. Right click on the column headings in order to Show these columns if desired, then you can also sort by them. | ||
[[Category:Getting_Started]] [[Category:User Interface]] | |||