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{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:''' | {{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:''' | ||
* Mining Ore {{co|lightblue|<no data>}} | * Mining Ore: {{co|lightblue|<no data>}} | ||
* Harvesting Ice {{co|lightblue|<no data>}} | * Harvesting Ice: {{co|lightblue|<no data>}} | ||
* Harvesting Gas in known-space {{co|lightblue|<no data>}} | * Harvesting Gas in known-space: {{co|lightblue|<no data>}} | ||
* Harvesting Gas in wormholes: | * Harvesting Gas in wormholes: | ||
** low level gas sites (Barren, Minor, Ordinary, Sizeable, Token): 15-20 M ISK/hour | ** low level gas sites (Barren, Minor, Ordinary, Sizeable, Token): 15-20 M ISK/hour | ||
** mid-level gas sites (Vital and Bountiful) up-to 30-40 M ISK/hour | ** mid-level gas sites (Vital and Bountiful): up-to 30-40 M ISK/hour | ||
** high-level gas sites (Instrumental and Vital) up-to 50-70 M ISK/hour}} | ** high-level gas sites (Instrumental and Vital): up-to 50-70 M ISK/hour}} | ||
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* Low-sec planet: {{co|lightblue|<no data>}} | * Low-sec planet: {{co|lightblue|<no data>}} | ||
* Null-sec planet: {{co|lightblue|<no data>}} | * Null-sec planet: {{co|lightblue|<no data>}} | ||
* | * Wormhole planet: 4-6M per planet per day with daily monitoring}} | ||
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==Hauling== | |||
{{main|Hauling}} | |||
Also a relatively low-risk way to earn ISK, haulers either buy low in one location, and sell high in another, or execute courier contracts in return for payment. To become a hauler, you only need an industrial ship and suitable command skills. Moving goods around in high security space is fairly safe, but hauling in low sec or 0.0 can be extremely risky - and also extremely rewarding. There are entire corporations of haulers, such as Red Frog and PushX. The career for a hauler can be fairly long, starting with simple industrial ships, then eventually moving to blockade runners and huge freighters. | |||
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:''' | |||
* Courier contracts: {{co|lightblue|<no data>}} | |||
* Hauling goods for sale: {{co|lightblue|<no data>}} | |||
}} | |||
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==Manufacturing== | |||
{{main|Manufacturing}} | |||
Almost everything in New Eden - ships, modules, ammo, etc. - is created by players, for their own use, or more frequently, for sale to other players. Building items and charging for the value-add can be a very lucrative way to generate ISK. Unfortunately, this career option is one of the hardest to generate large amounts of ISK from, as it is extremely competitive. In addition, many miner/manufacturers undercharge because they do not include the value of the minerals they collected - they tend to think of ore they mined as "free" - so, many common items have very low profit margins, if any at all. However, for those who develop a high degree of manufacturing skills, and who can amass sufficient capital to purchase blueprint originals (BPOs) for high-demand items, this can be a lucrative second career. | |||
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:''' | |||
{{co|lightblue|<no data>}} | |||
}} | |||
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==Research and invention== | |||
{{main|Research}} | |||
All advanced items in New Eden, of the Tech 2 variety, are made possible by the efforts of players who conduct invention on lower-tech items. The capabilities of Tech 2 items keep them in high demand, so invention can be a rewarding source of ISK. Through research, players can also improve the efficiency of blueprints. Because they improve production time and reduce manufacturing time, blueprints with higher efficiency are valuable to manufacturers - and therefore are another potential source of income. Players can also work with dedicated research agents to "farm" valuable datacores, used in invention - a form of passive income that can produce a reasonable stream of ISK over time. To become a scientist/researcher/inventor, players must invest in science and related skills, and have access to a research facility. | |||
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:''' | |||
{{co|lightblue|<no data>}} | |||
}} | |||
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=Business careers= | =Business careers= | ||
While Industrialists specialize in making and moving things, | While Industrialists specialize in making and moving things, Business people earn ISK by investing capital, liquidity and talents in corporations, markets and infrastructure, and earning returns from their investment. | ||
==Trading== | |||
{{main|Trading}} | |||
The dynamic and comprehensive player-driven market in EVE provides multiple opportunities for players to earn ISK, without even owning a ship or leaving a station! By investing in trade skills, building up your standings with a owner of the station you plan to trade in, and with a bit of starting capital, players can purchase goods on the market, and then sell them at higher prices. By providing liquidity to the markets, traders can make a good return, although this requires some investigation of market opportunities and vigilance in monitoring your market orders. If you've ever fantasized about making it big as a Wall Street speculator, becoming an EVE trader might be for you. | |||
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:''' | |||
{{co|lightblue|<no data>}} | |||
}} | |||
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==Corporate Executive== | |||
{{main|Corporation#Forming_a_Corporation|Forming a Corporation}} | |||
Become your own CEO! By developing Corporate Management skills, players can found their own corporations, recruit other players, and earn ISK from a salary drawn from [[Tax#Corporation_tax|taxes]] and fees. At a more advanced level, you can also create a [[citadel]] or [[POS]] to host valuable research facilities and a market, or you could join an alliance and negotiate to build a lucrative moon mining POS. Being a corporate CEO requires some very advanced skills, and a great amount of capital - either yours or someone else's - and so, this career option usually comes later in most players' EVE experience, if ever. But the entry requirements for starting an EVE corporation are quite low, and since non-player corporations (NPCs) now charge an 11% tax on bounties and mission rewards, starting a small corp of your own might be an attractive option. | |||
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:''' | |||
There is no such thing as an average income as it varies so widely depending on the size of the corporation and the taxes/fees charged | |||
}} | |||
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=Exploration careers= | =Exploration careers= | ||