Difference between revisions of "Angel Mineral Acquisition Outpost"

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{{Update|Hostile names are an example and may not accurate. Distances are missing.}}  
==Locating & Difficulty==
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{{CMBSite | Angel Mineral Acquisition Outpost
An unrated Complex occupied by the Angel Cartel pirate faction. It can be found by probing in Lowsec
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| Variation=
 +
| OverviewSectionY/N= Y
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    | OverviewSectionText= The Angel Mineral Acquisition Outpost is an [[Combat_sites#Expeditions|escalation]] received from an [[Angel Rally Point]] and it's variant, found in [[Angel Cartel|Angel]] infested regions.
 +
    | OverviewRecShips = Well tanked Battleship for solo.
 +
    | OverviewEstPayout=  
 +
    | Diff&ShipRecSectionY/N= Y
 +
        | Diff&ShipRecSectionText= Medium difficulty, a MJD T2 sniper fit Battleship or 2 is recommended.
 +
    | TotalExpEnemiesSectionY/N= Y
 +
        | TotalExpEnemiesSectionText = 3 pockets' initial groups and 5 spawns for a total of 63 ships.
 +
        | TotalExpFrigates          = 15
 +
        | TotalExpDestroyers      = 5
 +
        | TotalExpCruisers          = 8
 +
        | TotalExpBattlecruisers = 7
 +
        | TotalExpBattleships    = 28
 +
        | TotalExpCapitals          =
 +
        | TotalExpSentries          = 15
 +
| WalkthroughSectionY/N= Y
 +
    | WarpToSitePopupText=
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    | WalkthroughSectionText= No Hostiles at initial gate.
 +
    | Room1= 1st Pocket
 +
        | Room1WarpToPopupText=
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        | Room1Text=<br><br>
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        | Room1Group1              = Initial Defenders
 +
            | Room1Group1Text    =
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            | Room1Group1InLocal =
 +
            | Room1Group1Table  =
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{{NPCTable
 +
|{{NPCTableRow|Frigate|2|Arch Gistii Impaler/ Raider}}
 +
|{{NPCTableRow|Elite Frigate|6|Arch Gistii Rogue/ Thug}}
 +
|{{NPCTableRow|Cruiser|2|Gistum Liquidator/ Marauder}}
 +
|{{NPCTableRow|Sentry|4|Angel Cruise Missile Battery}}
 +
|{{NPCTableRow|Sentry|1|Angel Stasis Tower|ewar=Web}}
 +
}}
 +
        | Room1Group2                = <br>1st Reinforcement Spawn
 +
            | Room1Group2Text        =
 +
            | Room1Group2InLocal    =
 +
            | Room1Group2Table      =
 +
{{NPCTable
 +
|{{NPCTableRow|Frigate|1|Gistii Hunter/ Impaler|point=yes}}
 +
|{{NPCTableRow|Elite Cruiser|2|Gistum Liquidator/ Marauder}}
 +
|{{NPCTableRow|Battleship|3|Gist Malakim/ Throne}}
 +
}}
 +
        | Room1Group3                = <br>2nd Reinforcement Spawn
 +
            | Room1Group3Text        =
 +
            | Room1Group3InLocal    =
 +
            | Room1Group3Table      =
 +
{{NPCTable
 +
|{{NPCTableRow|Battleship|4|Gist Malakim/ Throne}}
 +
}}
 +
  | Room2                      = 2nd Pocket
 +
        | Room2WarpToPopupText      =
 +
        | Room2Text                  = <br><br>
 +
        | Room2Image                =
 +
        | Room2ImageCaption          =
 +
        | Room2Structures            = 
  
(and maybe in Nullsec systems too). It's signal strength is low (2.5%?) and it can therefore be
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        | Room2Group1                = Initial Defenders
 +
            | Room2Group1Text        =
 +
            | Room2Group1InLocal    =
 +
            | Room2Group1Table      =
 +
{{NPCTable
 +
|{{NPCTableRow|Frigate|2|Arch Gistii Impaler/ Raider}}
 +
|{{NPCTableRow|Cruiser|4|Gistum Liquidator/ Marauder}}
 +
|{{NPCTableRow|Sentry|2|Angel Cruise Missile Battery}}
 +
|{{NPCTableRow|Sentry|1|Angel Point Defense Battery}}
 +
|{{NPCTableRow|Sentry|1|Angel Stasis Tower|ewar=Web}}
 +
}}
 +
        | Room2Group2                = <br>1st Reinforcement Spawn
 +
            | Room2Group2Text        =
 +
            | Room2Group2InLocal    =
 +
            | Room2Group2Table      =
 +
{{NPCTable
 +
|{{NPCTableRow|Frigate|2|Gistii Impaler/ Raider}}
 +
|{{NPCTableRow|Battleship|4|Gist Malakim/ Throne}}
 +
}}
 +
        | Room2Group3                =  <br>2nd Reinforcement Spawn
 +
            | Room2Group3Text        =
 +
            | Room2Group3InLocal    =
 +
            | Room2Group3Table      =
 +
{{NPCTable
 +
|{{NPCTableRow|Battleship|6|Gist Malakim}}
 +
}}
 +
| Room3                      = 3rd Pocket
 +
        | Room3WarpToPopupText  =
 +
        | Room3Text              = <br><br>
 +
        | Room3Image            =
 +
        | Room3ImageCaption      =
 +
        | Room3Structures        = 
 +
        | Room3Group1                = Initial Defenders
 +
            | Room3Group1Text        =
 +
            | Room3Group1InLocal    =
 +
            | Room3Group1Table      =
 +
{{NPCTable
 +
|{{NPCTableRow|Destroyer|3|Gistior Defiler/ Seizer}}
 +
|{{NPCTableRow|Battlecruiser|4|Gistatis Legatus/ Tribuni}}
 +
|{{NPCTableRow|Battleship|6|Malakim/ Nephilim/ Throne}}
 +
|{{NPCTableRow|Sentry|5|Angel Cruise Missile Battery}}
 +
|{{NPCTableRow|Sentry|1|Angel Energy Neutralizer Sentry|ewar=Neut}}
 +
}}
 +
        | Room3Group2                = <br>1st Reinforcement Spawn
 +
            | Room3Group2Text        =
 +
            | Room3Group2InLocal    =
 +
            | Room3Group2Table      =
 +
{{NPCTable
 +
|{{NPCTableRow|Elite Frigate|2|Arch Gistii Ambusher/ Raider}}
 +
|{{NPCTableRow|Destroyer|2|Gistior Defacer/ Hunter}}
 +
|{{NPCTableRow|Battlecruiser|3|Gistatis Praefectus/ Tribuni}}
 +
|{{NPCTableRow|Battleship|5|Cherubim/ Saint/ Throne/ Warlord|ewar=TP}}
 +
}}
  
difficult to scan down.
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  | EscalationSectionY/N = Y
 +
    | Escalation= Angel Mineral Acquisition Outpost, 2nd Part
 +
    | EscalationSectionText=
 +
    | EscalationChance = 100%
 +
| RewardsSectionY/N =
 +
    | RewardsSectionText=
 +
    | TotalBountyValue =
 +
    | TotalGeneralLootValue=
 +
    | TotalSalvageValue =
 +
    | AverageRareLootValue=
 +
    | ValuableLootTable =
 +
    | ExplorationLogTable =
 +
    | FactionDropLootVaryY/N =
 +
}}
  
The site is accessed through an acceleration gate set to let ships of ''battleship'' size and below. It
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[[Category:Expeditions]]
 
 
always seem to escalate. While a well fit battleship could solo the first part, it would be difficult
 
 
 
to do so for the second part.
 
 
 
While this complex is unrated, it is of a difficulty similar to 6/10 DED Rated Complexes(not since recent changes, last room matches 10/10)
 
 
 
==Part I==
 
 
 
===First room===
 
Initial wave
 
*1 x Stasis Battery
 
*4 x Cruise Battery
 
*4 x Frig (2x elite)
 
*2 x Cruiser
 
 
 
Second wave
 
*2 x Gist Malakim
 
*1 x Gist Throne
 
*2 x Elite Cruiser
 
*1 x Scrambling Frig
 
 
 
Third wave
 
*3 x Gist Malakim
 
*1 x Gist Throne
 
 
 
===Second room===
 
 
 
Initial wave
 
*2 x Cruise Missile Battery
 
*1 x Point Defense Battery
 
*1 x Stasis Battery
 
*4 x Cruiser
 
*2 x Frig
 
 
 
Second wave
 
*3 x Gist Malakim
 
*1 x Gist Throne
 
*3 x Frig
 
 
 
Third wave
 
*6 x Gist Malakim
 
 
 
===Third Room===
 
 
 
Initial Wave
 
*1 x Angel Energy Neutralizer Sentry (Energy Neutralizer)
 
*5 x Angel Cruise Missile Battery
 
*3 x (Destroyer) Gistior Defiler/Seizer
 
*4 x (Battlecruiser) Gistatis Primus/Tribuni
 
*6 x (Battleship) Gist Malakim/Nephilim/Throne
 
 
 
Second Wave
 
*2 x (Elite Frigate) Arch Gistii Ambusher/Raider
 
*2 x (Destroyer) Gistior Defacer/Haunter
 
*3 x (Battlecruiser) Gistatis Praefectus/Tribuni
 
*5 x various Battleship) Gist Cherubim/Throne/Warlord/Saint (Target Painter)
 
 
 
At this point the complex should escalate to Part II
 
 
 
==Part II==
 
 
 
===First room===
 
 
 
Initial wave
 
*6x assorted battleships
 
*3 x Destroyers
 
*2 x Cruisers
 
*5 x Battlecruisers
 
*6 x Battleships
 
*6 x Angel Cruise Missile Battery
 
*1 x Energy Neut Tower (may not be present)
 
 
 
Second wave
 
*2 x Battleships
 
*2 x Angel Stasis Towers  (may not be present)
 
 
 
 
 
Third Wave
 
*3 x Elite Frigates
 
*3 x Cruisers
 
*2 x Battleships
 
 
 
===Second room===
 
It's possible to blitz trough second room by shotting the trigger But for first runners make sure you put some dps off you first.
 
 
 
Initial Wave
 
*2 x Destroyers
 
*2 x Cruisers
 
*5 x Battleships (Trigger is highest bounty, battleship)
 
*7 x Angel Cruise Missile Battery
 
 
 
Second Wave
 
*2 x Destroyers
 
*3 x Battlecruisers
 
*4 x Battleships (Trigger highest bounty, battleship)
 
 
 
Third Wave
 
*4 x Elite Frigates (no scram, web)
 
*3 x Cruisers
 
*3 x Battleships
 
*1 x Hashi Keptzh ('''battleship, Overseer does high dps and burns to you at almost 3km/s if you are away more than 30km. Do not let him get closer than 15km of you or you will face ungodly ammount of dps with web.''')
 
 
 
==Loot==
 
The battleship named Hashi Keptzh has a 2.5 M bounty. He drops a 19th tier overseer effect and has a
 
 
 
chance to drop faction and/or Gistum A-Type mods and/or cynabal BPC.
 
 
 
[[Category:Unrated Complexes]]
 

Revision as of 06:45, 7 May 2017

This page should be updated due to game changes.
Reason: Hostile names are an example and may not accurate. Distances are missing.
Site Details
Angel Mineral Acquisition Outpost

Type DED Rated Complex
Rating DED 6/10
Found in Low/ Null
Max ship size T2 Battleship
Pirate faction Angel
Damage to deal Explosive damage Ex
Kinetic damage Kin
Damage to
Resist
62% Explosive damage Ex
22% Kinetic damage Kin
Sig. Strength 2.5% in Low Sec
10% in Null Sec