Difference between revisions of "Angel Mineral Acquisition Outpost, 2nd Part"
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{{Update|Hostile names are an example and may not be accurate. Distances are missing.}} | {{Update|Hostile names are an example and may not be accurate. Distances are missing.}} | ||
{{CMBSite | Angel Mineral Acquisition Outpost | {{CMBSite | Angel Mineral Acquisition Outpost | ||
− | | Variation= | + | | Variation= |
| OverviewSectionY/N= Y | | OverviewSectionY/N= Y | ||
| OverviewSectionText= The Angel Mineral Acquisition Outpost, 2nd Part is an [[Combat_sites#Expeditions|escalation]] received from an [[Angel Mineral Acquisition Outpost]] found in [[Angel Cartel|Angel]] infested regions. | | OverviewSectionText= The Angel Mineral Acquisition Outpost, 2nd Part is an [[Combat_sites#Expeditions|escalation]] received from an [[Angel Mineral Acquisition Outpost]] found in [[Angel Cartel|Angel]] infested regions. | ||
Line 22: | Line 22: | ||
| Room1= 1st Pocket | | Room1= 1st Pocket | ||
| Room1WarpToPopupText= | | Room1WarpToPopupText= | ||
− | | Room1Text= | + | | Room1Text= |
| Room1Group1 = Initial Defenders | | Room1Group1 = Initial Defenders | ||
| Room1Group1Text = | | Room1Group1Text = | ||
Line 35: | Line 35: | ||
|{{NPCTableRow|Sentry|6|Angel Cruise Missile Battery}} | |{{NPCTableRow|Sentry|6|Angel Cruise Missile Battery}} | ||
}} | }} | ||
− | | Room1Group2 = | + | | Room1Group2 = 1st Reinforcement Spawn |
| Room1Group2Text = | | Room1Group2Text = | ||
| Room1Group2InLocal = | | Room1Group2InLocal = | ||
Line 43: | Line 43: | ||
|{{NPCTableRow|Sentry|2|Angel Stasis Tower|note=May not spawn|ewar=Web}} | |{{NPCTableRow|Sentry|2|Angel Stasis Tower|note=May not spawn|ewar=Web}} | ||
}} | }} | ||
− | | Room1Group3 = | + | | Room1Group3 = 2nd Reinforcement Spawn |
| Room1Group3Text = | | Room1Group3Text = | ||
| Room1Group3InLocal = | | Room1Group3InLocal = | ||
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| Room2 = 2nd Pocket | | Room2 = 2nd Pocket | ||
| Room2WarpToPopupText = | | Room2WarpToPopupText = | ||
− | | Room2Text = It is possible to blitz this pocket by shooting the triggers, but expect high incoming damage. | + | | Room2Text = It is possible to blitz this pocket by shooting the triggers, but expect high incoming damage. |
| Room2Image = | | Room2Image = | ||
| Room2ImageCaption = | | Room2ImageCaption = | ||
Line 69: | Line 69: | ||
|{{NPCTableRow|Sentry|7|Angel Cruise Missile Battery}} | |{{NPCTableRow|Sentry|7|Angel Cruise Missile Battery}} | ||
}} | }} | ||
− | | Room2Group2 = | + | | Room2Group2 = 1st Reinforcement Spawn |
| Room2Group2Text = | | Room2Group2Text = | ||
| Room2Group2InLocal = | | Room2Group2InLocal = | ||
Line 78: | Line 78: | ||
|{{NPCTableRow|Battleship|2|Gist Commander/ Warlord/ Seraphim/ Malakim|trigger=Highest bounty}} | |{{NPCTableRow|Battleship|2|Gist Commander/ Warlord/ Seraphim/ Malakim|trigger=Highest bounty}} | ||
}} | }} | ||
− | | Room2Group3 = | + | | Room2Group3 = 2nd Reinforcement Spawn |
| Room2Group3Text = | | Room2Group3Text = | ||
| Room2Group3InLocal = | | Room2Group3InLocal = |
Revision as of 07:13, 12 May 2017
This page should be updated due to game changes.
Reason: Hostile names are an example and may not be accurate. Distances are missing.
Reason: Hostile names are an example and may not be accurate. Distances are missing.
Angel Mineral Acquisition Outpost
| |
Type | DED Rated Complex |
Rating | DED 6/10 |
Found in | Low/ Null |
Max ship size | T2 Battleship |
Pirate faction | Angel |
Damage to deal | Ex Kin |
Damage to Resist |
62% Ex 22% Kin |
Sig. Strength | 2.5% in Low Sec 10% in Null Sec |