Difference between revisions of "Blood Yard"
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− | {{ | + | {{Update|Ship list and payout doesn't seem right.}} |
− | + | {{CMBSite | Blood Yard | |
− | + | | Variation= | |
− | The Blood Yard is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raiders]] infested regions. | + | | OverviewSectionY/N= Y |
− | + | | OverviewSectionText= The Blood Yard is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raiders]] infested regions. | |
− | + | | OverviewRecShips = Battlecruiser/ Battleship. | |
− | == Single Pocket == | + | | OverviewEstPayout= 1- 5 mil. |
− | The site is an open Deadspace pocket, one may warp to preferred distance. | + | | Diff&ShipRecSectionY/N= Y |
− | + | | Diff&ShipRecSectionText= Easily done with sniper Battleship T2 fit. | |
− | + | | TotalExpEnemiesSectionY/N= Y | |
− | + | | TotalExpEnemiesSectionText = With the initial group and xx triggered spawns, a total of xx ships. | |
− | + | | TotalExpFrigates = 2 | |
− | + | | TotalExpDestroyers = 6 | |
− | {{NPCTableRow|Elite Cruiser|3|Corpum Arch Sage}} | + | | TotalExpCruisers = 15 |
− | {{NPCTableRow|Sentry|2|Blood Heavy Missile Battery}} | + | | TotalExpBattlecruisers = |
− | + | | TotalExpBattleships = | |
− | + | | TotalExpCapitals = | |
− | + | | TotalExpSentries = 2 | |
− | + | | WalkthroughSectionY/N= Y | |
− | {{NPCTableRow|Elite Cruiser|4|Corpum Arch Templar/ Revenant}} | + | | WarpToSitePopupText= |
− | + | | WalkthroughSectionText= Warping to beacon for close range would require a very good tank to handle the swarm’s incoming damage. Using a propulsion module or a Micro Jump Drive is recommended. | |
− | + | | Room1= Single Pocket | |
− | + | | Room1WarpToPopupText= | |
− | + | | Room1Text=The site is an open Deadspace pocket, one may warp to preferred distance. | |
− | {{NPCTableRow|Frigate|2|Corpii Diviner/ Reaver}} | + | | Room1Group1 = Initial Defenders (Dark Shipyard) |
− | {{NPCTableRow|Elite Cruiser|2|Corpum Arch Priest/ Sage}} | + | | Room1Group1Text = |
− | + | | Room1Group1InLocal = | |
− | + | | Room1Group1Table = | |
− | + | {{NPCTable | |
− | + | |{{NPCTableRow|Elite Cruiser|3|Corpum Arch Sage}} | |
− | {{NPCTableRow|Destroyer|3|Corpior Visionary/ Cleric}} | + | |{{NPCTableRow|Sentry|2|Blood Heavy Missile Battery}} |
− | {{NPCTableRow|Elite Cruiser|3|Corpum Arch Templar/ Revenant}} | + | }} |
− | + | | Room1Group2 = 1st Reinforcement Spawn (40km, Ruined Drill) | |
− | + | | Room1Group2Text = | |
− | + | | Room1Group2InLocal = | |
− | + | | Room1Group2Table = | |
− | {{NPCTableRow|Destroyer|3|Corpior Devoter/ Cleric}} | + | {{NPCTable |
− | {{NPCTableRow|Elite Cruiser|3|Corpum Arch Priest/ Sage}} | + | |{{NPCTableRow|Elite Cruiser|4|Corpum Arch Templar/ Revenant}} |
− | + | }} | |
− | + | | Room1Group3 = 2nd Reinforcement Spawn (Dark Shipyard) | |
− | + | | Room1Group3Text = | |
− | + | | Room1Group3InLocal = | |
− | + | | Room1Group3Table = | |
− | + | {{NPCTable | |
− | + | |{{NPCTableRow|Frigate|2|Corpii Diviner/ Reaver}} | |
− | + | |{{NPCTableRow|Elite Cruiser|2|Corpum Arch Priest/ Sage}} | |
− | + | }} | |
− | + | | Room1Group4 = 3rd Reinforcement Spawn (50km, Scanner Sentry II) | |
− | + | | Room1Group4Text = | |
− | + | | Room1Group4InLocal = | |
− | + | | Room1Group4Table = | |
− | + | {{NPCTable | |
− | + | |{{NPCTableRow|Destroyer|3|Corpior Visionary/ Cleric}} | |
− | + | |{{NPCTableRow|Elite Cruiser|3|Corpum Arch Templar/ Revenant}} | |
− | + | }} | |
− | + | | Room1Group5 = 4th Reinforcement Spawn (45km, Scanner Sentry III) | |
− | + | | Room1Group5Text = | |
+ | | Room1Group5InLocal = | ||
+ | | Room1Group5Table = | ||
+ | {{NPCTable | ||
+ | |{{NPCTableRow|Destroyer|3|Corpior Devoter/ Cleric}} | ||
+ | |{{NPCTableRow|Elite Cruiser|3|Corpum Arch Priest/ Sage}} | ||
+ | }} | ||
+ | | EscalationSectionY/N = | ||
+ | | Escalation= | ||
+ | | EscalationSectionText= | ||
+ | | EscalationChance = | ||
+ | | RewardsSectionY/N = Y | ||
+ | | RewardsSectionText= | ||
+ | | TotalBountyValue = 1 mil | ||
+ | | TotalGeneralLootValue= mil | ||
+ | | TotalSalvageValue = mil | ||
+ | | AverageRareLootValue= | ||
+ | | ValuableLootTable = | ||
+ | | ExplorationLogTable = | ||
+ | | FactionDropLootVaryY/N = | ||
+ | }} | ||
[[Category:Cosmic Anomalies]] | [[Category:Cosmic Anomalies]] |
Revision as of 17:05, 17 May 2017
This page should be updated due to game changes.
Reason: Ship list and payout doesn't seem right.
Reason: Ship list and payout doesn't seem right.
Blood Yard
| |
Type | Combat Anomaly |
Rating | Class 5 |
Found in | Low/ Null |
Max ship size | Not Gated |
Pirate faction | Blood Raider |
Damage to deal | EM Th |
Damage to Resist |
50% EM 48% Th |
Sig. Strength | 100% Anomaly |