More actions
m Djavin novienta moved page Blood Raider Rally Point to Blood Rally Point |
Jean inkura (talk | contribs) Updated template - using info provided |
||
| Line 1: | Line 1: | ||
{{ | {{CMBSite | Blood Rally Point | ||
'''Blood Rally Point''' is a [[ | | Variation= | ||
| OverviewSectionY/N= Y | |||
== | | OverviewSectionText= The '''Blood Rally Point''' is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raider Covenant|Blood Raiders]] infested regions. | ||
| OverviewRecShips = Faction, T2 or T3 Cruiser, Battleship class | |||
| OverviewEstPayout= 4- 6 mil. | |||
| Diff&ShipRecSectionY/N= Y | |||
| Diff&ShipRecSectionText= | |||
| TotalExpEnemiesSectionY/N= Y | |||
== | | TotalExpEnemiesSectionText = With the initial defending fleet and 7 triggered spawns, a total of 37- 39 ships. | ||
| TotalExpFrigates = 12- 13 | |||
| TotalExpDestroyers = 3- 4 | |||
| TotalExpCruisers = 15 | |||
{{ | | TotalExpBattlecruisers = 5 | ||
{{NPCTableRow|Frigate|3-4|Corpii | | TotalExpBattleships = 2 | ||
{{NPCTableRow|Destroyer|3-4|Corpior Cleric/ | | TotalExpCapitals = | ||
{{NPCTableRow|Sentry|2|Tower Sentry Blood | | TotalExpSentries = 4 | ||
{{NPCTableRow|Sentry|2|Blood Heavy Missile Battery}} | | WalkthroughSectionY/N= Y | ||
| | | WarpToSitePopupText= | ||
| WalkthroughSectionText= Reinforcement spawns are triggered by the last hostile ship destroyed. All enemy ships spawn around the Blood Raider Lookout structure. | |||
{{ | | Room1= Single Pocket | ||
{{NPCTableRow|Frigate|3|Corpii | | Room1WarpToPopupText= | ||
{{NPCTableRow|Cruiser|4|Corpum Shadow Sage | | Room1Text= The site is an open Deadspace pocket, one may warp to preferred distance. | ||
| | | Room1Image = br_rally_point_pretty_site_picture.png | ||
| Room1ImageCaption = | |||
{{ | | Room1Structures = | ||
{{NPCTableRow|Frigate|2|Elder Corpii Raider | {{StructureTable | ||
{{NPCTableRow|Battlecruiser|2| | |{{StructureTableRow|Structure|1|Fuel Depot|cargo = Random charges}} | ||
| | |{{StructureTableRow|Structure|1|Blood Raider Lookout}} | ||
}} | |||
{{ | | Room1Group1 = Initial Defending Fleet | ||
{{NPCTableRow|Frigate|3|Corpii | | Room1Group1Text = | ||
{{NPCTableRow|Cruiser|3| | | Room1Group1InLocal = | ||
| | | Room1Group1Table = | ||
{{NPCTable | |||
{{ | |{{NPCTableRow|Frigate|3- 4|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}} | ||
{{NPCTableRow|Frigate|1|Elder Corpii Engraver}} | |{{NPCTableRow|Destroyer|3- 4|Corpior Cleric/ Converter/ Friar/ Visionary}} | ||
{{NPCTableRow|Cruiser|2| | |{{NPCTableRow|Sentry|2|Tower Sentry Blood I}} | ||
| | |{{NPCTableRow|Sentry|2|Blood Heavy Missile Battery}} | ||
}} | |||
{{ | | Room1Group2 = 1st Reinforcement Spawn | ||
{{NPCTableRow|Cruiser|3| | | Room1Group2Text = | ||
| | | Room1Group2InLocal = | ||
| Room1Group2Table = | |||
{{ | {{NPCTable | ||
{{NPCTableRow|Cruiser|2|Elder Corpum Dark Priest}} | |{{NPCTableRow|Frigate|3|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}} | ||
|{{NPCTableRow|Cruiser|4|Corpum Dark Priest/ Shadow Sage}} | |||
| | }} | ||
| Room1Group3 = 2nd Reinforcement Spawn | |||
{{ | | Room1Group3Text = | ||
{{NPCTableRow|Battlecruiser|3|Corpatis Shade}} | | Room1Group3InLocal = | ||
{{NPCTableRow|Battleship|2|Corpus Arch Bishop}} | | Room1Group3Table = | ||
{{NPCTable | |||
|{{NPCTableRow|Elite Frigate|2|Elder Corpii Raider}} | |||
|{{NPCTableRow|Battlecruiser|2|Corpatis Dark Priest/ Shadow Sage}} | |||
== | }} | ||
| Room1Group4 = 3rd Reinforcement Spawn | |||
| Room1Group4Text = | |||
= | | Room1Group4InLocal = | ||
| Room1Group4Table = | |||
{{NPCTable | |||
|{{NPCTableRow|Frigate|3|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}} | |||
|{{NPCTableRow|Cruiser|3|Corpum Engraver/ Exorcist/ Reaver/ Revenant/ Sage}} | |||
}} | |||
| Room1Group5 = 4th Reinforcement Spawn | |||
| Room1Group5Text = | |||
| Room1Group5InLocal = | |||
| Room1Group5Table = | |||
{{NPCTable | |||
|{{NPCTableRow|Elite Frigate|1|Elder Corpii Engraver}} | |||
|{{NPCTableRow|Cruiser|2|Corpum Engraver/ Exorcist/ Reaver/ Revenant/ Sage}} | |||
}} | |||
| Room1Group6 = 5th Reinforcement Spawn | |||
| Room1Group6Text = | |||
| Room1Group6InLocal = | |||
| Room1Group6Table = | |||
{{NPCTable | |||
|{{NPCTableRow|Cruiser|3|Corpum Engraver/ Exorcist/ Reaver/ Revenant/ Sage}} | |||
}} | |||
| Room1Group7 = 6th Reinforcement Spawn | |||
| Room1Group7Text = | |||
| Room1Group1InLocal = | |||
| Room1Group7Table = | |||
{{NPCTable | |||
|{{NPCTableRow|Cruiser|3|Corpum Exorcist/ Phantom}} | |||
|{{NPCTableRow|Elite Cruiser|2|Elder Corpum Dark Priest}} | |||
}} | |||
| Room1Group8 = 7th Reinforcement Spawn | |||
| Room1Group8Text = | |||
| Room1Group1InLocal = | |||
| Room1Group8Table = | |||
{{NPCTable | |||
|{{NPCTableRow|Battlecruiser|3|Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom}} | |||
|{{NPCTableRow|Battleship|2|Corpus Arch Bishop}} | |||
}} | |||
| EscalationSectionY/N = Y | |||
| Escalation= Crimson Hand Supply Depot | |||
| EscalationSectionText= | |||
| EscalationChance = | |||
| RewardsSectionY/N = Y | |||
| RewardsSectionText= | |||
| TotalBountyValue = 4 mil | |||
| TotalGeneralLootValue= | |||
| TotalSalvageValue = | |||
| AverageRareLootValue= | |||
| ValuableLootTable = | |||
| ExplorationLogTable = | |||
| FactionDropLootVaryY/N = | |||
}} | |||
[[Category:Combat Anomalies]] | [[Category:Combat Anomalies]] | ||
Revision as of 19:21, 9 June 2017
| Blood Rally Point
| |
| Type | Combat Anomaly |
| Rating | Class 6 Level 1 |
| Found in | Low/ Null |
| Max ship size | Not Gated |
| Pirate faction | Blood Raider |
| Damage to deal | |
| Damage to Resist |
50% 48% |
| Sig. Strength | 100% Anomaly |