Difference between revisions of "Blood Yard"
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{{Update|Ship list and payout doesn't seem right.}} | {{Update|Ship list and payout doesn't seem right.}} | ||
− | {{ | + | {{Complex|Blood Yard}} |
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− | + | The Blood Yard is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in Amarr low and null security regions with [[Blood Raider]] presence. | |
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− | + | == Walkthough == | |
− | + | The site is an open Deadspace pocket, one may warp to preferred distance. Warping to beacon for close range would require a very good tank to handle the swarm’s incoming damage. Using a propulsion module or a Micro Jump Drive is recommended. Reinforcements spawns are triggered by the last ship killed. | |
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− | + | {{Expected NPC | |
| TotalExpFrigates = 2 | | TotalExpFrigates = 2 | ||
| TotalExpDestroyers = 6 | | TotalExpDestroyers = 6 | ||
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| TotalExpCapitals = | | TotalExpCapitals = | ||
| TotalExpSentries = 2 | | TotalExpSentries = 2 | ||
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}} | }} | ||
− | + | {{NPCTableHead|Initial Defenders (Dark Shipyard)}} | |
− | + | {{NPCTableRow|Elite Cruiser|3|Corpum Arch Sage}} | |
− | + | {{NPCTableRow|Sentry|2|Blood Heavy Missile Battery}} | |
− | + | {{NPCTableFoot}} | |
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− | + | {{NPCTableHead|First Reinforcement Spawn (~40km, Ruined Drill)}} | |
− | + | {{NPCTableRow|Elite Cruiser|4|Corpum Arch Templar/ Revenant}} | |
− | + | {{NPCTableFoot}} | |
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− | + | {{NPCTableHead|Second Reinforcement Spawn (Dark Shipyard)}} | |
− | + | {{NPCTableRow|Frigate|2|Corpii Diviner/ Reaver}} | |
− | }} | + | {{NPCTableRow|Elite Cruiser|2|Corpum Arch Priest/ Sage}} |
+ | {{NPCTableFoot}} | ||
+ | |||
+ | |||
+ | {{NPCTableHead|Third Reinforcement Spawn (~50km, Scanner Sentry II)}} | ||
+ | {{NPCTableRow|Destroyer|3|Corpior Visionary/ Cleric}} | ||
+ | {{NPCTableRow|Elite Cruiser|3|Corpum Arch Templar/ Revenant}} | ||
+ | {{NPCTableFoot}} | ||
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+ | |||
+ | {{NPCTableHead|Fourth Reinforcement Spawn (~45km, Scanner Sentry III)}} | ||
+ | {{NPCTableRow|Destroyer|3|Corpior Devoter/ Cleric}} | ||
+ | {{NPCTableRow|Elite Cruiser|3|Corpum Arch Priest/ Sage}} | ||
+ | {{NPCTableFoot}} | ||
+ | |||
+ | ==Rewards== | ||
+ | The site pays one million isk in bounties and the rare faction spawn can drop faction modules, implants or blueprints. | ||
[[Category:Combat Anomalies]] | [[Category:Combat Anomalies]] |
Revision as of 17:00, 13 June 2017
This page should be updated due to game changes.
Reason: Ship list and payout doesn't seem right.
Reason: Ship list and payout doesn't seem right.
Site name ? |
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The Blood Yard is a combat anomaly found in Amarr low and null security regions with Blood Raider presence.
Walkthough
The site is an open Deadspace pocket, one may warp to preferred distance. Warping to beacon for close range would require a very good tank to handle the swarm’s incoming damage. Using a propulsion module or a Micro Jump Drive is recommended. Reinforcements spawns are triggered by the last ship killed.
Enemy Type | Count |
---|---|
Frigates | 2 |
Destroyers | 6 |
Cruiser | 15 |
Sentries | 2 |
Initial Defenders (Dark Shipyard)
Template:NPCTableFootFirst Reinforcement Spawn (~40km, Ruined Drill)
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Elite Cruiser Corpum Arch Sage | ||||
2 x Sentry Blood Heavy Missile Battery |
Second Reinforcement Spawn (Dark Shipyard)
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Elite Cruiser Corpum Arch Templar/ Revenant |
Third Reinforcement Spawn (~50km, Scanner Sentry II)
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Frigate Corpii Diviner/ Reaver | ||||
2 x Elite Cruiser Corpum Arch Priest/ Sage |
Fourth Reinforcement Spawn (~45km, Scanner Sentry III)
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Destroyer Corpior Visionary/ Cleric | ||||
3 x Elite Cruiser Corpum Arch Templar/ Revenant |
Rewards
The site pays one million isk in bounties and the rare faction spawn can drop faction modules, implants or blueprints.
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Destroyer Corpior Devoter/ Cleric | ||||
3 x Elite Cruiser Corpum Arch Priest/ Sage |