Difference between revisions of "Blood Yard"

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(Undo revision 123414 by Hirmuolio pine (talk))
(Took out of full template)
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{{Update|Ship list and payout doesn't seem right.}}
 
{{Update|Ship list and payout doesn't seem right.}}
{{CMBSite | Blood Yard
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{{Complex|Blood Yard}}
| Variation=
+
 
| OverviewSectionY/N= Y
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    | OverviewSectionText= The Blood Yard is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raiders]] infested regions.
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The Blood Yard is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in Amarr low and null security regions with [[Blood Raider]] presence.
    | OverviewRecShips = Battlecruiser/ Battleship.
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    | OverviewEstPayout= 1- 5 mil.
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    | Diff&ShipRecSectionY/N= Y
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== Walkthough ==
        | Diff&ShipRecSectionText= Easily done with sniper Battleship T2 fit.
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The site is an open Deadspace pocket, one may warp to preferred distance. Warping to beacon for close range would require a very good tank to handle the swarm’s incoming damage. Using a propulsion module or a Micro Jump Drive is recommended. Reinforcements spawns are triggered by the last ship killed.
    | TotalExpEnemiesSectionY/N= Y
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        | TotalExpEnemiesSectionText = With the initial defending fleet and 4 triggered spawns, a total of 23 ships.
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{{Expected NPC
 
         | TotalExpFrigates      = 2
 
         | TotalExpFrigates      = 2
 
         | TotalExpDestroyers    = 6
 
         | TotalExpDestroyers    = 6
Line 17: Line 17:
 
         | TotalExpCapitals      =  
 
         | TotalExpCapitals      =  
 
         | TotalExpSentries      = 2
 
         | TotalExpSentries      = 2
| WalkthroughSectionY/N= Y
 
    | WarpToSitePopupText=
 
    | WalkthroughSectionText= Warping to beacon for close range would require a very good tank to handle the swarm’s incoming damage. Using a propulsion module or a Micro Jump Drive is recommended.
 
    | Room1= Single Pocket
 
        | Room1WarpToPopupText=
 
        | Room1Text=The site is an open Deadspace pocket, one may warp to preferred distance.
 
        | Room1Group1              = Initial Defending Fleet (Dark Shipyard)
 
            | Room1Group1Text    =
 
            | Room1Group1InLocal =
 
            | Room1Group1Table  =
 
{{NPCTable
 
|{{NPCTableRow|Elite Cruiser|3|Corpum Arch Sage}}
 
|{{NPCTableRow|Sentry|2|Blood Heavy Missile Battery}}
 
}}
 
        | Room1Group2                = 1st Reinforcement Spawn (40km, Ruined Drill)
 
            | Room1Group2Text        =
 
            | Room1Group2InLocal    =
 
            | Room1Group2Table      =
 
{{NPCTable
 
|{{NPCTableRow|Elite Cruiser|4|Corpum Arch Templar/ Revenant}}
 
}}
 
        | Room1Group3                = 2nd Reinforcement Spawn (Dark Shipyard)
 
            | Room1Group3Text        =
 
            | Room1Group3InLocal    =
 
            | Room1Group3Table      =
 
{{NPCTable
 
|{{NPCTableRow|Frigate|2|Corpii Diviner/ Reaver}}
 
|{{NPCTableRow|Elite Cruiser|2|Corpum Arch Priest/ Sage}}
 
}}
 
        | Room1Group4                = 3rd Reinforcement Spawn (50km, Scanner Sentry II)
 
            | Room1Group4Text        =
 
            | Room1Group4InLocal    =
 
            | Room1Group4Table      =
 
{{NPCTable
 
|{{NPCTableRow|Destroyer|3|Corpior Visionary/ Cleric}}
 
|{{NPCTableRow|Elite Cruiser|3|Corpum Arch Templar/ Revenant}}
 
}}
 
        | Room1Group5                = 4th Reinforcement Spawn (45km, Scanner Sentry III)
 
            | Room1Group5Text        =
 
            | Room1Group5InLocal    =
 
            | Room1Group5Table      =
 
{{NPCTable
 
|{{NPCTableRow|Destroyer|3|Corpior Devoter/ Cleric}}
 
|{{NPCTableRow|Elite Cruiser|3|Corpum Arch Priest/ Sage}}
 
 
}}
 
}}
  
  | EscalationSectionY/N =
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{{NPCTableHead|Initial Defenders (Dark Shipyard)}}
    | Escalation=
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{{NPCTableRow|Elite Cruiser|3|Corpum Arch Sage}}
    | EscalationSectionText=
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{{NPCTableRow|Sentry|2|Blood Heavy Missile Battery}}
    | EscalationChance =
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{{NPCTableFoot}}
| RewardsSectionY/N = Y
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    | RewardsSectionText=
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    | TotalBountyValue = 1 mil
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{{NPCTableHead|First Reinforcement Spawn (~40km, Ruined Drill)}}
    | TotalGeneralLootValue= 
+
{{NPCTableRow|Elite Cruiser|4|Corpum Arch Templar/ Revenant}}
    | TotalSalvageValue = 
+
{{NPCTableFoot}}
    | AverageRareLootValue=
+
 
    | ValuableLootTable =
+
 
    | ExplorationLogTable =
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{{NPCTableHead|Second Reinforcement Spawn (Dark Shipyard)}}
    | FactionDropLootVaryY/N =
+
{{NPCTableRow|Frigate|2|Corpii Diviner/ Reaver}}
}}
+
{{NPCTableRow|Elite Cruiser|2|Corpum Arch Priest/ Sage}}
 +
{{NPCTableFoot}}
 +
 
 +
 
 +
{{NPCTableHead|Third Reinforcement Spawn (~50km, Scanner Sentry II)}}
 +
{{NPCTableRow|Destroyer|3|Corpior Visionary/ Cleric}}
 +
{{NPCTableRow|Elite Cruiser|3|Corpum Arch Templar/ Revenant}}
 +
{{NPCTableFoot}}
 +
 
 +
 
 +
{{NPCTableHead|Fourth Reinforcement Spawn (~45km, Scanner Sentry III)}}
 +
{{NPCTableRow|Destroyer|3|Corpior Devoter/ Cleric}}
 +
{{NPCTableRow|Elite Cruiser|3|Corpum Arch Priest/ Sage}}
 +
{{NPCTableFoot}}
 +
 
 +
==Rewards==
 +
The site pays one million isk in bounties and the rare faction spawn can drop faction modules, implants or blueprints.
  
 
[[Category:Combat Anomalies]]
 
[[Category:Combat Anomalies]]

Revision as of 17:00, 13 June 2017

This page should be updated due to game changes.
Reason: Ship list and payout doesn't seem right.
Site Details
Site name ?


The Blood Yard is a combat anomaly found in Amarr low and null security regions with Blood Raider presence.


Walkthough

The site is an open Deadspace pocket, one may warp to preferred distance. Warping to beacon for close range would require a very good tank to handle the swarm’s incoming damage. Using a propulsion module or a Micro Jump Drive is recommended. Reinforcements spawns are triggered by the last ship killed.

Total expected enemies
Enemy Type Count
Icon red frigate.png Frigates 2
Icon red destroyer.png Destroyers 6
Icon red cruiser.png Cruiser 15
Icon red tower.png Sentries 2


Initial Defenders (Dark Shipyard)
Template:NPCTableFoot
First Reinforcement Spawn (~40km, Ruined Drill)
WD EWAR L


Elite Cruiser 3 x Elite Cruiser Corpum Arch Sage
Sentry 2 x Sentry Blood Heavy Missile Battery
Template:NPCTableFoot
Second Reinforcement Spawn (Dark Shipyard)
WD EWAR L


Elite Cruiser 4 x Elite Cruiser Corpum Arch Templar/ Revenant
Template:NPCTableFoot
Third Reinforcement Spawn (~50km, Scanner Sentry II)
WD EWAR L


Frigate 2 x Frigate Corpii Diviner/ Reaver
Elite Cruiser 2 x Elite Cruiser Corpum Arch Priest/ Sage
Template:NPCTableFoot
Fourth Reinforcement Spawn (~45km, Scanner Sentry III)
WD EWAR L


Destroyer 3 x Destroyer Corpior Visionary/ Cleric
Elite Cruiser 3 x Elite Cruiser Corpum Arch Templar/ Revenant
Template:NPCTableFoot

Rewards

The site pays one million isk in bounties and the rare faction spawn can drop faction modules, implants or blueprints.

WD EWAR L


Destroyer 3 x Destroyer Corpior Devoter/ Cleric
Elite Cruiser 3 x Elite Cruiser Corpum Arch Priest/ Sage