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| {{Update|Ship list, rewards.}} | | {{Update|Ship list, rewards.}} |
| {{CMBSite | Sansha Forlorn Rally Point | | {{CMBSite | Sansha Forlorn Rally Point}} |
| | Variation= 4
| | |
| | OverviewSectionY/N= Y
| | The Sansha Forlorn Rally Point is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Sansha's Nation|Sansha]] infested regions. It is a level 4 variant of the [[Sansha Rally Point]]. |
| | OverviewSectionText= The Sansha Forlorn Rally Point is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Sansha's Nation|Sansha]] infested regions. It is a level 4 variant of the [[Sansha Rally Point]].
| | |
| | OverviewRecShips = Battleship.
| | {{Expected NPC |
| | OverviewEstPayout=
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| | Diff&ShipRecSectionY/N= Y
| |
| | Diff&ShipRecSectionText= Sniper Battleship.
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| | TotalExpEnemiesSectionY/N= Y
| |
| | TotalExpEnemiesSectionText = With the initial group and 4 triggered spawns, a total of 56- 61 ships. | | | TotalExpEnemiesSectionText = With the initial group and 4 triggered spawns, a total of 56- 61 ships. |
| | TotalExpFrigates = | | | TotalExpFrigates = |
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| | TotalExpCapitals = | | | TotalExpCapitals = |
| | TotalExpSentries = | | | TotalExpSentries = |
| | WalkthroughSectionY/N= Y
| |
| | WarpToSitePopupText=
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| | WalkthroughSectionText= Warping to beacon for close range would require a very good tank to handle the swarm’s incoming damage. Using a propulsion module or a Micro Jump Drive is recommended. Ship count vary as indicated.
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| | Room1= Single Pocket
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| | Room1WarpToPopupText=
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| | Room1Text= The site is an open Deadspace pocket, one may warp to preferred distance.
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| | Room1Group1 = Initial Defenders
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| | Room1Group1Text =
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| | Room1Group1InLocal =
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| | Room1Group1Table =
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| {{NPCTable
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| |{{NPCTableRow|Destroyer|6|Centior}}
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| |{{NPCTableRow|Cruiser|4|Centum}}
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| }}
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| | Room1Group2 = 1st Reinforcement Spawn
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| | Room1Group2Text =
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| | Room1Group2InLocal =
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| | Room1Group2Table =
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| {{NPCTable
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| |{{NPCTableRow|Cruiser|3- 4|Centum}}
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| |{{NPCTableRow|Battlecruiser|4-5|Centatis}}
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| |{{NPCTableRow|Battleship|4|Centus}}
| |
| }}
| |
| | Room1Group3 = 2nd Reinforcement Spawn
| |
| | Room1Group3Text =
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| | Room1Group3InLocal =
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| | Room1Group3Table =
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| {{NPCTable
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| |{{NPCTableRow|Cruiser|4- 5|Centum}}
| |
| |{{NPCTableRow|Battlecruiser|5|Centatis}}
| |
| |{{NPCTableRow|Battleship|3|Centus}}
| |
| }}
| |
| | Room1Group4 = 3rd Reinforcement Spawn
| |
| | Room1Group4Text =
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| | Room1Group4InLocal =
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| | Room1Group4Table =
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| {{NPCTable
| |
| |{{NPCTableRow|Cruiser|3- 4|Centum}}
| |
| |{{NPCTableRow|Battlecruiser|6|Centatis}}
| |
| |{{NPCTableRow|Battleship|4|Centus}}
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| }}
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| | Room1Group5 = 4th Reinforcement Spawn
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| | Room1Group5Text =
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| | Room1Group5InLocal =
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| | Room1Group5Table =
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| {{NPCTable
| |
| |{{NPCTableRow|Cruiser|4- 5|Centum}}
| |
| |{{NPCTableRow|Battleship|4|Centus}}
| |
| }} | | }} |
| | ==Walkthrough== |
| | Warping to beacon for close range would require a very good tank to handle the swarm’s incoming damage. Using a propulsion module or a Micro Jump Drive is recommended. Ship count vary as indicated. Single ungated normal space pocket. |
| | |
| | {{NPCTableHead|Initial Defenders}} |
| | {{NPCTableRow|Destroyer|6|Centior}} |
| | {{NPCTableRow|Cruiser|4|Centum}} |
| | |} |
| | |
| | {{NPCTableHead|1st Reinforcement Spawn}} |
| | {{NPCTableRow|Cruiser|3- 4|Centum}} |
| | {{NPCTableRow|Battlecruiser|4-5|Centatis}} |
| | {{NPCTableRow|Battleship|4|Centus}} |
| | |} |
| | |
| | {{NPCTableHead|2nd Reinforcement Spawn}} |
| | {{NPCTableRow|Cruiser|4- 5|Centum}} |
| | {{NPCTableRow|Battlecruiser|5|Centatis}} |
| | {{NPCTableRow|Battleship|3|Centus}} |
| | |} |
| | |
| | {{NPCTableHead|3rd Reinforcement Spawn}} |
| | {{NPCTableRow|Cruiser|3- 4|Centum}} |
| | {{NPCTableRow|Battlecruiser|6|Centatis}} |
| | {{NPCTableRow|Battleship|4|Centus}} |
| | |} |
|
| |
|
| | EscalationSectionY/N =
| | {{NPCTableHead|4th Reinforcement Spawn}} |
| | Escalation=
| | {{NPCTableRow|Cruiser|4- 5|Centum}} |
| | EscalationSectionText=
| | {{NPCTableRow|Battleship|4|Centus}} |
| | EscalationChance =
| | |} |
| | RewardsSectionY/N = | |
| | RewardsSectionText=
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| | TotalBountyValue = mil
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| | TotalGeneralLootValue= mil
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| | TotalSalvageValue = mil
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| | AverageRareLootValue=
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| | ValuableLootTable =
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| | ExplorationLogTable =
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| | FactionDropLootVaryY/N =
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| }}
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| [[Category:Combat Anomalies]] | | [[Category:Combat Anomalies]] |