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Sansha Forlorn Rally Point: Difference between revisions

From EVE University Wiki
Djavin novienta (talk | contribs)
Recategorized.
Hirmuolio Pine (talk | contribs)
Converted out of full CMBSite template
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{{Update|Ship list, rewards.}}
{{Update|Ship list, rewards.}}
{{CMBSite | Sansha Forlorn Rally Point
{{CMBSite | Sansha Forlorn Rally Point}}
| Variation= 4
 
| OverviewSectionY/N= Y
The Sansha Forlorn Rally Point is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Sansha's Nation|Sansha]] infested regions. It is a level 4 variant of the [[Sansha Rally Point]].
    | OverviewSectionText= The Sansha Forlorn Rally Point is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Sansha's Nation|Sansha]] infested regions. It is a level 4 variant of the [[Sansha Rally Point]].
 
    | OverviewRecShips = Battleship.
{{Expected NPC
    | OverviewEstPayout= 
    | Diff&ShipRecSectionY/N= Y
        | Diff&ShipRecSectionText= Sniper Battleship.
    | TotalExpEnemiesSectionY/N= Y
         | TotalExpEnemiesSectionText = With the initial group and 4 triggered spawns, a total of 56- 61 ships.
         | TotalExpEnemiesSectionText = With the initial group and 4 triggered spawns, a total of 56- 61 ships.
         | TotalExpFrigates      =  
         | TotalExpFrigates      =  
Line 17: Line 13:
         | TotalExpCapitals      =  
         | TotalExpCapitals      =  
         | TotalExpSentries      =  
         | TotalExpSentries      =  
| WalkthroughSectionY/N= Y
    | WarpToSitePopupText=
    | WalkthroughSectionText= Warping to beacon for close range would require a very good tank to handle the swarm’s incoming damage. Using a propulsion module or a Micro Jump Drive is recommended. Ship count vary as indicated.
    | Room1= Single Pocket
        | Room1WarpToPopupText=
        | Room1Text= The site is an open Deadspace pocket, one may warp to preferred distance.
        | Room1Group1              = Initial Defenders
            | Room1Group1Text    =
            | Room1Group1InLocal =
            | Room1Group1Table  =
{{NPCTable
|{{NPCTableRow|Destroyer|6|Centior}}
|{{NPCTableRow|Cruiser|4|Centum}}
}}
        | Room1Group2                = 1st Reinforcement Spawn
            | Room1Group2Text        =
            | Room1Group2InLocal    =
            | Room1Group2Table      =
{{NPCTable
|{{NPCTableRow|Cruiser|3- 4|Centum}}
|{{NPCTableRow|Battlecruiser|4-5|Centatis}}
|{{NPCTableRow|Battleship|4|Centus}}
}}
        | Room1Group3                = 2nd Reinforcement Spawn
            | Room1Group3Text        =
            | Room1Group3InLocal    =
            | Room1Group3Table      =
{{NPCTable
|{{NPCTableRow|Cruiser|4- 5|Centum}}
|{{NPCTableRow|Battlecruiser|5|Centatis}}
|{{NPCTableRow|Battleship|3|Centus}}
}}
        | Room1Group4                = 3rd Reinforcement Spawn
            | Room1Group4Text        =
            | Room1Group4InLocal    =
            | Room1Group4Table      =
{{NPCTable
|{{NPCTableRow|Cruiser|3- 4|Centum}}
|{{NPCTableRow|Battlecruiser|6|Centatis}}
|{{NPCTableRow|Battleship|4|Centus}}
}}
        | Room1Group5                = 4th Reinforcement Spawn
            | Room1Group5Text        =
            | Room1Group5InLocal    =
            | Room1Group5Table      =
{{NPCTable
|{{NPCTableRow|Cruiser|4- 5|Centum}}
|{{NPCTableRow|Battleship|4|Centus}}
}}
}}
==Walkthrough==
Warping to beacon for close range would require a very good tank to handle the swarm’s incoming damage. Using a propulsion module or a Micro Jump Drive is recommended. Ship count vary as indicated. Single ungated normal space pocket.
{{NPCTableHead|Initial Defenders}}
{{NPCTableRow|Destroyer|6|Centior}}
{{NPCTableRow|Cruiser|4|Centum}}
|}
{{NPCTableHead|1st Reinforcement Spawn}}
{{NPCTableRow|Cruiser|3- 4|Centum}}
{{NPCTableRow|Battlecruiser|4-5|Centatis}}
{{NPCTableRow|Battleship|4|Centus}}
|}
{{NPCTableHead|2nd Reinforcement Spawn}}
{{NPCTableRow|Cruiser|4- 5|Centum}}
{{NPCTableRow|Battlecruiser|5|Centatis}}
{{NPCTableRow|Battleship|3|Centus}}
|}
{{NPCTableHead|3rd Reinforcement Spawn}}
{{NPCTableRow|Cruiser|3- 4|Centum}}
{{NPCTableRow|Battlecruiser|6|Centatis}}
{{NPCTableRow|Battleship|4|Centus}}
|}


  | EscalationSectionY/N =
{{NPCTableHead|4th Reinforcement Spawn}}
    | Escalation=
{{NPCTableRow|Cruiser|4- 5|Centum}}
    | EscalationSectionText=
{{NPCTableRow|Battleship|4|Centus}}
    | EscalationChance =
|}
| RewardsSectionY/N =
    | RewardsSectionText=
    | TotalBountyValue =  mil
    | TotalGeneralLootValue=  mil
    | TotalSalvageValue =  mil
    | AverageRareLootValue=
    | ValuableLootTable =
    | ExplorationLogTable =
    | FactionDropLootVaryY/N =
}}


[[Category:Combat Anomalies]]
[[Category:Combat Anomalies]]