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Incursion quick references: Difference between revisions

From EVE University Wiki
Djavin novienta (talk | contribs)
Updated to uni standards.
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The following points should all be checked before starting running in an incursion fleet
The following points should all be checked before starting running in an incursion fleet


{|
|
* Use the [[Overview Guide]] to setup appropriate tabs (including the [[Overview_Guide#Creating_a_Fleet_Members_Preset|Fleet Members Preset]]).<small><ref>Make sure that the overview settings you are going to use will show the Sansha Incursion rats (so you can see them yellow-boxing you and broadcast for reps as well as sort them). Having a fleet member tab doesn't mean you need to show fleet members all the time. Some logi will prefer it, but however you do it you'll need to have a way to show fleet members on the overview if necessary.</ref></small>
* Use the [[Overview Guide]] to setup appropriate tabs (including the [[Overview_Guide#Creating_a_Fleet_Members_Preset|Fleet Members Preset]]).<small><ref>Make sure that the overview settings you are going to use will show the Sansha Incursion rats (so you can see them yellow-boxing you and broadcast for reps as well as sort them). Having a fleet member tab doesn't mean you need to show fleet members all the time. Some logi will prefer it, but however you do it you'll need to have a way to show fleet members on the overview if necessary.</ref></small>
* Setup [[Mumble]]. Don't forget the [[Mumble#Push-to-talk|Push-to-talk]] part.<small><ref>Make sure your mic is working and that you can hear what others say (use the Comm Check lounge). If you don't have a microphone (or choose not to use it) be aware that you will risk not being heard. Text-messages on mumble or in fleet chat can sometimes be missed, especially in hectic moments where they matter the most.</ref></small>
* Setup [[Mumble]]. Don't forget the [[Mumble#Push-to-talk|Push-to-talk]] part.<small><ref>Make sure your mic is working and that you can hear what others say (use the Comm Check lounge). If you don't have a microphone (or choose not to use it) be aware that you will risk not being heard. Text-messages on mumble or in fleet chat can sometimes be missed, especially in hectic moments where they matter the most.</ref></small>
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* Take a short look if your ship is [[Incursion fitting principles|fitted]] correctly. ([[Vanguard Incursion fits|vanguard]] / [[Assault Incursion fits|assault]] / HQ / non travel fit)
* Take a short look if your ship is [[Incursion fitting principles|fitted]] correctly. ([[Vanguard Incursion fits|vanguard]] / [[Assault Incursion fits|assault]] / HQ / non travel fit)
* Make sure your hardeners are online.
* Make sure your hardeners are online.
* See that everybody gets [[Fleet setup in Incursions|boosts]].
|}


= How to proceed when entering a site =
= How to proceed when entering a site =
* '''Hardeners on'''
* '''Hardeners on'''
* [[Incursions checklist#Aligning down a gate|Align down the gate]], Battleships '''ONLY'''
* Battleships [[Incursions checklist#Aligning down a gate|align down the gate]] (only battleships)
* Cruiser size hulls stay still & unaligned
* Logistics and Cruiser sized hulls stay still & unaligned
* Logis are ready and L up
* Logistics are ready and L up
* Make sure everyone has boosts
* Battleships take the gate
* Battleships take the gate
* Cruisers take the gate after the majority of Battleships have left grid
* Logistics and Cruisers take the gate after the first Battleships have warped into the site


= DD shooting order =
= DD shooting order =
* 1. Niarja (jams)
* 1. Niarja (jams, neuts)
* 2a. Sansha Nations's Commander (only 3rd wave in NCO)
* 2. Sansha's Nations Commander (points, only 3rd wave in NCO, abbreviation SNC)
* 2b. Mara (only first wave in NMC orbits at 60km)
* 3. Mara (reps, only first wave in NMC orbits at 60km)
* 3.  Auga
* 4. Tama (points)
* 4. Romi
* 5. Auga (points, webs)
* 5. Deltole (only OTA)  
* 6. Schmael (points, webs)
* 6. Tama
* 7. Deltole (points, neuts, paints, only OTA)
* 7. Schmael
* 8. Romi
* 8. Renyn
* 9. Renyn (webs)
* 9. Eystur (never shoot them in OTA)
* 10. Eystur (never shoot them in OTA)
 


= Drone Bunny shooting order =
= Drone Bunny shooting order =
* 1. Niarja (jams)
* Same as the general DD order, but favouring cruisers over frigates unless the fleet is low on Vindicators.
* 2. Sansha Nation's Commander (only 3rd wave in NCO)
* 3. Tama (scrams)
* 4. Schmael (scrams)
* 5. Renyn
* 6. Eystur (never shoot in OTA)


= Sansha's special abilities (Vanguard sites) =
= Sansha's special abilities (Vanguard sites) =
* jam: Niarja
* jam: Niarja
* scram: Tama, Schmael, Deltole, Auga, Sansha Nation Commander
* point: Tama, Schmaeel, Deltole, Auga, Sansha's Nation Commander (SNC)
* web: Auga, Renyn, Schmael
* web: Auga, Renyn, Schmaeel
* neut: Deltole, Niarja
* neut: Deltole, Niarja


For more detailed information see [[Anatomy of Incursions#Standard tactics|Standard tactics in incursions]]
For more detailed information see [[Anatomy of Incursions#Standard tactics|Standard tactics in incursions]]
= Shield Incursion General T1 Battleship Mid Slots =
{|
|
|Vanguard
|Assault
|Assault-Sniper
|HQ-TPPH
|HQ-TPPH-Sniper
|HQ & MOM
|HQ-Sniper
|-
|Slot 1
|Adaptive Invulnerability Field II
|Adaptive Invulnerability Field II
! style="background:#990000;" |Adaptive Invulnerability Field II
|Adaptive Invulnerability Field II
! style="background:#990000;" |Adaptive Invulnerability Field II
|Adaptive Invulnerability Field II
! style="background:#990000;" |Adaptive Invulnerability Field II
|-
|Slot 2
|Adaptive Invulnerability Field II
|Adaptive Invulnerability Field II
! style="background:#990000;" |Adaptive Invulnerability Field II
|Adaptive Invulnerability Field II
! style="background:#990000;" |Adaptive Invulnerability Field II
|Adaptive Invulnerability Field II
! style="background:#990000;" |Adaptive Invulnerability Field II
|-
|Slot 3
|EM Ward Field II
|EM Ward Field II
! style="background:#990000;" |EM Ward Field II
|EM Ward Field II
! style="background:#990000;" |EM Ward Field II
|EM Ward Field II
! style="background:#990000;" |EM Ward Field II
|-
|Slot 4
|Sensor Booster II (Scan Resolution Script)
|Large Shield Extender II
! style="background:#990000;" |Large Shield Extender II
|Large Shield Extender II
! style="background:#990000;" |Large Shield Extender II
|Large Shield Extender II
! style="background:#990000;" |Large Shield Extender II
|-
|Slot 5
|Federation Navy Stasis Webifier
|Tracking Computer II
! style="background:#990000;" |Sensor Booster II (Targeting Range Script)
|100MN Afterburner II
! style="background:#990000;" |100mn Afterburner II
|Large Shield Extender II
! style="background:#990000;" |Large Shield Extender II
|-
|Slot 6
|Federation Navy Stasis Webifier
|Tracking Computer II
|Tracking Computer II (Optimal Range Script)
|Tracking Computer II
! style="background:#990000;" |Tracking Computer II (Targeting Range Script)
|Tracking Computer II
! style="background:#990000;" |Tracking Computer II (Targeting Range Script)
|}
{|
! style="background:#990000;" |Snipers must have all modules in red
|(Some fits need a Signal Amplifier II or the Meta 4 version in a low slot to be able to target out to the needed 150km.)
|}
Snipers need to lock and shoot to 150km, this requires all gun supports at IV, Racial Battleship IV and Long Range Targeting V at a minimum.


= Clarifications =
= Clarifications =
<small><references/></small>
<small><references/></small>
[[Category:Incursions]]
[[Category:Incursions]]