Difference between revisions of "Talk:Missile mechanics"
Cede forster (talk | contribs) |
m (Hirmuolio pine moved page Talk:Missile damage to Talk:Missile mechanics: Same name as other weapon system mechanics pages) |
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I cleaned this up since it was partial too old, outdated and wrong. There is still some work to be done, i hope to finish it by Oct 2012. | I cleaned this up since it was partial too old, outdated and wrong. There is still some work to be done, i hope to finish it by Oct 2012. | ||
--[[User:Cede forster|Cede forster]] ([[User talk:Cede forster|talk]]) 15:51, 30 August 2012 (UTC) | --[[User:Cede forster|Cede forster]] ([[User talk:Cede forster|talk]]) 15:51, 30 August 2012 (UTC) | ||
+ | |||
+ | ---- | ||
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+ | I Edited the practical section to correct a math error, author used 185 for sig radius of drake in first calc and 285 in second, per prior discussion should have been 285 for both. Fixed math and results. | ||
+ | |||
+ | -Daniel Kierk | ||
+ | |||
+ | ---- | ||
+ | |||
+ | PROPOSED REVISION | ||
+ | |||
+ | The revised document can be found in [[User:qwer stoneghost|my sandbox]]. | ||
+ | |||
+ | #Retain the mathematical description, but place it in a technical appendix. | ||
+ | #Provide a non-mathematical overview of the explosion process ... this will be necessarily less precise, but should be accessible to more readers. | ||
+ | #Provide a discussion of the specific role of Explosion Velocity and Radius | ||
+ | #Give a substantial example of how EV and ER contribute to damage | ||
+ | #Retain the sections on how to increase missile damage | ||
+ | #As noted, end with the mathematical description | ||
+ | |||
+ | In addition, unify the formatting. (Also added an animated GIF of an explosion ... just to show the timing.) | ||
+ | |||
+ | [[User:Qwer Stoneghost|Qwer Stoneghost]] ([[User talk:Qwer Stoneghost|talk]]) 2015-06-18 |
Latest revision as of 18:11, 3 November 2017
I changed the last chart under Speed Tanking. The previous version was extremely confusing for me when I was reading the article. I may rework that entire section since it seems the original author hasn't edited the page in some time.
Rix brannigan (talk) 21:03, 12 June 2012 (UTC)
I cleaned this up since it was partial too old, outdated and wrong. There is still some work to be done, i hope to finish it by Oct 2012. --Cede forster (talk) 15:51, 30 August 2012 (UTC)
I Edited the practical section to correct a math error, author used 185 for sig radius of drake in first calc and 285 in second, per prior discussion should have been 285 for both. Fixed math and results.
-Daniel Kierk
PROPOSED REVISION
The revised document can be found in my sandbox.
- Retain the mathematical description, but place it in a technical appendix.
- Provide a non-mathematical overview of the explosion process ... this will be necessarily less precise, but should be accessible to more readers.
- Provide a discussion of the specific role of Explosion Velocity and Radius
- Give a substantial example of how EV and ER contribute to damage
- Retain the sections on how to increase missile damage
- As noted, end with the mathematical description
In addition, unify the formatting. (Also added an animated GIF of an explosion ... just to show the timing.)
Qwer Stoneghost (talk) 2015-06-18