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| No worries! I haven't had time the last 2 days to finish off what I started, so appreciate the help! Feel free to edit any of my work at any time! [[User:Breeze one|Breeze one]] ([[User talk:Breeze one|talk]]) 01:54, 15 December 2016 (CST) | | No worries! I haven't had time the last 2 days to finish off what I started, so appreciate the help! Feel free to edit any of my work at any time! [[User:Breeze one|Breeze one]] ([[User talk:Breeze one|talk]]) 01:54, 15 December 2016 (CST) |
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− | *******
| + | Hey! Two things: first, you can create sandbox sub-pages in your user space for experimental pages like you have here. You can name them anything, like User:Breeze one/Sandbox (just type it into the search bar, then create/edit). That way you can save your Talk page for communications. Second, if you want to reply to someone, it's usually best to reply on their own talk page so that they'll almost definitely see it, as unless they have your talk page on their watchlist, they probably won't see any replies. - [[User:Djavin novienta|Djavin]] [[User talk:Djavin novienta|Novienta]] 16:36, 9 January 2017 (EST) |
− | Sick and tired of War Targets ganking you in High Sec? Want to learn to fight back? Want to feel your hand shaking as you deliver the killing blow to a worthy foe with your own ship inches from destruction? Welcome to Low Sec Campus. Where legends are born. Then killed. Repeatedly.
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− | Unfortunately, learning to PvP means losing ships. Lots of ships. And even T1 frigates can start draining your funds as a new player. Therefore I would like to offer some help:
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− | Low Sec Campus Welcome packs
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− | Ummm what?
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− | I will provide one pack of 5 free fully fitted PvP frigates to any new member of Low Sec Campus.
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− | These frigates will be fitted specifically to give you a fighting chance of being competitive in solo and small gang PvP. Having said that, don’t worry about getting them blown up. They’re free. The point is to let you get started in PvP and to use these ships to gain experience you can use to keep your own ships alive longer.
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− | What KIND of ships?
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− | There will be 3 types of pack available:
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− | Racial Alpha Pack – These ships can be flown competitively by day 1 Alpha clones, although they will definitely benefit from additional training
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− | Racial Omega Pack – Tech 2 fitted versions of the above
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− | Racial Transition Pack – 2x Alpha fits, and 3x Omega fits, for those Omegas who don’t quite have skills for Tech 2 weapons yet but want to fly something while they train
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− | SHUT UP AND GIVE ME FREE STUFF
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− | Post in the thread below, stating your preferred pack type, and race, and I will contract the ships to you in Uphallant (Low Sec Campus HQ)
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− | ** Note 1: If you’re competing in the Razha’s Roughnecks event, these ships should hopefully be ideal for this
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− | ** Note 2: While these fits are definitely designed to be viable for PvP, I’m not a universal expert, and they are NOT uber-mega-meta-breaking fits. They can be improved and tailored to your skills, and I encourage you to do so once you start getting to grips with PvP**
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− | Message 2: FAQ
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− | 1. I am a newbie who joined low-sec campus a week ago – can I still have a pack?
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− | Yes. The aim here is just to help anyone who wants to PvP but is struggling to fund this. Doesn’t matter if you’ve already started down the PvP path yourself.
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− | 2. I am a Sophomore with 300 kills to my name - can I still have a pack?
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− | I mean, I’m not setting any real restrictions here, if you ask for it, I’ll give it to you, but use your discretion. If you take a pack that you can easily afford yourself, you’re just taking it away from a newbie who needs it more. Don’t be that guy.
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− | 3. Can I have the ships contracted to Stacmon/Slays instead?
| + | When talking about ranges on fleet setup pages don't forget falloff. On the artillery rupture page you say that with T1 ammo it hits 2.8k at 18 km. 18 km is the optimal but the falloff is 31 km. At optimal+30%falloff it still hits for over 90% damage giving the setup much longer range that the text would indicat (also due to tracking the highest damage is dealt at 22 km if lying at full speed perpendicularly to stationary cruiser target). [[User:Hirmuolio pine|Hirmuolio pine]] ([[User talk:Hirmuolio pine|talk]]) 10:00, 24 November 2017 (CST) |
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− | No. When I pitched this idea to management this was one thing they were clear on. LSC is about learning to live in Low Sec. Basing your ships from Stacmon is not really in the spirit of this.
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− | 4. I’m an Omega – can I mix and match the racial frigates?
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− | No. This is more for me and making my logistics planning a bit easier. Also, consider this a chance to learn to fly one ship really well rather than constantly changing ship like most of us do
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− | 5. Who are you again?
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− | I’m actually a fairly new LSC member myself, so I’m no Elite PvPer but I’ve been really enjoying my time here and I appreciate how much more enjoyable it is now I have a heavy stash of ISK sitting behind me to fund my frequent losses. I’m sharing the wealth.
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− | 6. How do I PvP?
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− | Join LSC Chat/Mumble, and ask around. There are a lot of very experienced (not me) and very friendly (possibly me depending on the time of day) pilots out there who are happy to help out, or group up with you to show you around
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− | Also start with this link for some theory: http://wiki.eveuniversity.org/Solo_PvP
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− | Message 3: The Fits & Basic Strategy
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− | Caldari – Brawling Kestrel (Shield Tank, Rockets) – Scram & Web then orbit at 500. You can shoot out to 9k with rockets in theory, but the Rage rockets will struggle to apply damage to a fast moving kiting target. You’ll do better up close with rage rockets, and PvP is all about learning to control range.
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− | Gallente – Brawling Tristan (Armor Tank, Drones and Hybrid Blasters) - Scram & Web then orbit at 500. Your drones can hit effectively at range if necessary, but you’ll lose the additional DPS from your blasters.
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− | Amarr – Brawling Tormentor (Armor Tank, Pulse Lasers and Drones) - Scram & Web then orbit at 500. Your capacitor will be limited with low skills, so be selective with using your afterburner and web once you’re in close. Omega clones can switch to Scorch ammo to engage at scram range if necessary, however the tracking penalty will hurt your overall DPS.
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− | Minmatar – Scram-Kite Breacher (Dual-Tank, Rockets and Drones) – You’ll want to orbit at around 7-9k (edge of scram range) and make sure brawlers like the ones above don’t close you down. You can’t run the shield booster and armor rep at the same time, so be selective and only switch on the armor rep once you really need it.
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Hi! Just wanted to say that I made a few small changes to the T1 paragraph of Hauling to better (IMO) present the information. I know that you're also working on that page, I hope I didn't step on your toes! :) – Noemie Belacqua 05:33, 14 December 2016 (CST)
No worries! I haven't had time the last 2 days to finish off what I started, so appreciate the help! Feel free to edit any of my work at any time! Breeze one (talk) 01:54, 15 December 2016 (CST)
Hey! Two things: first, you can create sandbox sub-pages in your user space for experimental pages like you have here. You can name them anything, like User:Breeze one/Sandbox (just type it into the search bar, then create/edit). That way you can save your Talk page for communications. Second, if you want to reply to someone, it's usually best to reply on their own talk page so that they'll almost definitely see it, as unless they have your talk page on their watchlist, they probably won't see any replies. - Djavin Novienta 16:36, 9 January 2017 (EST)
When talking about ranges on fleet setup pages don't forget falloff. On the artillery rupture page you say that with T1 ammo it hits 2.8k at 18 km. 18 km is the optimal but the falloff is 31 km. At optimal+30%falloff it still hits for over 90% damage giving the setup much longer range that the text would indicat (also due to tracking the highest damage is dealt at 22 km if lying at full speed perpendicularly to stationary cruiser target). Hirmuolio pine (talk) 10:00, 24 November 2017 (CST)