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The missions deal various mixtures of kinetic, thermal and explosive damage with some electromagnetic thrown in the mix. Shield battleship is the recommended ship to use as the natural explosive resist of shields is very useful in one of the missions. You should carry full set of hardeners to refit for each mission. For mission 17 "Showtime" it is a good idea to swap propulsion module for extra tank so bring either second explosive hardener, shield boost amplifier or whatever increases your tank for it. | The missions deal various mixtures of kinetic, thermal and explosive damage with some electromagnetic thrown in the mix. Shield battleship is the recommended ship to use as the natural explosive resist of shields is very useful in one of the missions. You should carry full set of hardeners to refit for each mission. For mission 17 "Showtime" it is a good idea to swap propulsion module for extra tank so bring either second explosive hardener, shield boost amplifier or whatever increases your tank for it. | ||
The ships encountered in this epic arc are either weak to Kin/Th or to Ex/Kin so if you can select your damage bring something to hit these resist holes. You can identify | The ships encountered in this epic arc are either weak to Kin/Th or to Ex/Kin so if you can select your damage bring something to hit these resist holes. You can identify which damage and resist profile the ship used from the hull, Gallente/Syndicage/Serpentis ships deal and are weak to Kin/Th while Minmatar/Angel ships deal and are weak to Ex/Kin. Long range fits are the best choice as many of the missions contain elite battleship that deal very high short-range damage. You will also need to bring a salvaging module with you for one of the missions. | ||
This epic arc will incur few faction standing losses towards The Syndicate. A typical set of standing hits would be 1x -3.0% and 9x -0.025% due to ship kills but this varies depending on how certain missions are completed. | This epic arc will incur few faction standing losses towards The Syndicate. A typical set of standing hits would be 1x -3.0% and 9x -0.025% due to ship kills but this varies depending on how certain missions are completed. | ||