Difference between revisions of "Gone Berserk (Level 1)"
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(Created page with "name= Gone Berserk, level 1 __NOTOC__{{survival copy}} Faction: ""EoMMission type: Encounter<br> Space type: Deadspace with gate<br> Damage dealt: Kinetic/Thermal<br> Recomm...") |
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− | + | {{NPCTableCSS}}__NOTOC__ | |
− | + | {{Missiondetails | |
+ | |Level=1 | ||
+ | |Type=Encounter | ||
+ | |Objective=Kill pirates | ||
+ | |Faction1=Equilibrium of Mankind | ||
+ | |DamageToDeal={{Damagetype|ki}} | ||
+ | |DamageToResist={{Damagetype|ki|th}} | ||
+ | |WebPoint= | ||
+ | |EWAR= | ||
+ | |ShipSizeLimit= | ||
+ | |ShipSuggestion=Frigate | ||
+ | |Rewards= | ||
+ | |Extra= | ||
+ | }} | ||
+ | {{MissionBriefing | ||
+ | |We have reports of terrorists wreaking havoc in [system]. Our convoys have been attacked, as well as some outlying outposts; they seem to be intent on causing as much damage as possible. I'd like you to take care of them as quickly as possible. And be aware that they may not all be gathered together when you arrive... if so, you will be able to pick them off as they warp in to the rendezvous point.}} | ||
− | + | Deadspace single pocket with gate.<br /> | |
− | + | Each initial Fiend will trigger a Wave 1 spawn, and killing the wave will trigger a Wave 2 spawn. <br /> | |
− | + | Best to kill all Imps first, then one Fiend, then complete its waves before killing another of the initial Fiends.<br/> | |
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− | === | + | {{NPCTableHead|}} |
+ | {{NPCTableSeparator|Group 1 (Left, 30 km, auto aggro)}} | ||
+ | {{NPCTableRow|Frigate|2|EoM Imp}} | ||
+ | {{NPCTableRow|Frigate|1|EoM Fiend|trigger = Triggers reinforcements when destroyed}} | ||
+ | {{NPCTableSeparator|Group 2 (Middle, 20 km, auto aggro)}} | ||
+ | {{NPCTableRow|Frigate|2|EoM Imp}} | ||
+ | {{NPCTableRow|Frigate|1|EoM Fiend|trigger = Triggers reinforcements when destroyed}} | ||
+ | {{NPCTableSeparator|Group 3 (Right, 50 km)}} | ||
+ | {{NPCTableRow|Frigate|2|EoM Imp}} | ||
+ | {{NPCTableRow|Frigate|1|EoM Fiend|trigger = Triggers reinforcements when destroyed}} | ||
+ | |} | ||
− | + | {{NPCTableHead|First Spawn}} | |
− | + | {{NPCTableRow|Frigate|3|EoM Fiend|trigger = Triggers reinforcements when destroyed}} | |
+ | |} | ||
− | + | {{NPCTableHead|Second Spawn}} | |
− | + | {{NPCTableRow|Frigate|2|EoM Incubus}} | |
− | + | |} | |
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'''Mineable Asteroids:'''<br> | '''Mineable Asteroids:'''<br> |
Revision as of 20:20, 23 December 2017
Level | 1 |
Type | Encounter |
Objective | Kill pirates |
Faction | Equilibrium of Mankind |
Best damage to deal | Kin |
Damage to resist | Kin Th |
Ship suggestion | Frigate |
Mission briefing |
---|
We have reports of terrorists wreaking havoc in [system]. Our convoys have been attacked, as well as some outlying outposts; they seem to be intent on causing as much damage as possible. I'd like you to take care of them as quickly as possible. And be aware that they may not all be gathered together when you arrive... if so, you will be able to pick them off as they warp in to the rendezvous point. |
Deadspace single pocket with gate.
Each initial Fiend will trigger a Wave 1 spawn, and killing the wave will trigger a Wave 2 spawn.
Best to kill all Imps first, then one Fiend, then complete its waves before killing another of the initial Fiends.
First Spawn
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Frigate EoM Fiend |
Second Spawn
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Frigate EoM Incubus |
Mineable Asteroids:
None
Structures:
None