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Missile mechanics: Difference between revisions

From EVE University Wiki
Hirmuolio Pine (talk | contribs)
m Hirmuolio pine moved page Missile damage to Missile mechanics: Same name as other weapon system mechanics pages
m Explosion details: - fixed typo Ratio -> Radius
Line 29: Line 29:
*If a missile reaches its target, it will always do ''some'' damage. It is the speed of the explosion that helps determine how much ... not the speed of the missile.
*If a missile reaches its target, it will always do ''some'' damage. It is the speed of the explosion that helps determine how much ... not the speed of the missile.
*Unlike with turrets, the angular velocity of the target does not matter ''for computing damage''. The missile still has to get to the target, but once it arrives, damage is computed using the target's absolute velocity.
*Unlike with turrets, the angular velocity of the target does not matter ''for computing damage''. The missile still has to get to the target, but once it arrives, damage is computed using the target's absolute velocity.
*Because damage is related to both speed and Signature Ratio, using a microwarp drive, which increases both speed AND Signature Ratio, will not significantly reduce damage. Afterburners do not affect Signature Ratio, however, and so could possibly help.
*Because damage is related to both speed and Signature Radius, using a microwarp drive, which increases both speed AND Signature Radius, will not significantly reduce damage. Afterburners do not affect Signature Radius, however, and so could possibly help.


=== Practical example ===
=== Practical example ===