Difference between revisions of "Portal to War"

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(Created page with "name=Portal to War, Level 3 __NOTOC__{{survival copy}} ====Portal to War: Part 1 of 5====<br> Faction: Rogue Drones<br> Mission Type: Encounter<br> Space type: Deadspace<br>...")
 
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Recommended damage dealing: Thermal<br>
 
Recommended damage dealing: Thermal<br>
 
Recommended ships: Vagabond, Drake<br>
 
Recommended ships: Vagabond, Drake<br>
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====Portal to War: Part 2 of 5====<br>
  
 
===Pockets 1 and 2 empty===
 
===Pockets 1 and 2 empty===

Revision as of 17:12, 17 January 2018

name=Portal to War, Level 3 Template:Survival copy

====Portal to War: Part 1 of 5====

Faction: Rogue Drones
Mission Type: Encounter
Space type: Deadspace
Damage dealt: All kinds
Recommended damage dealing: EM, Thermal
Recommended ships: Vagabond, Drake
Video: [Cerberus]

At the 1st Gate

When you warp in there is one drone giving you a message:

  • bzzzzzt*010100000101001001000101010100000100000101010010010001010010000001010100010011110010000001000100010010010100010100101100001000000100111000110000001100000100001000101110

This is binary and converted to ASCII it says: "PREPARE TO DIE, N00B."

1x Destructor Alvum (cruiser size)

Pocket 1

Four groups. Only the closest group aggros on warp in. Upon attacking group 2, group 3 may aggro Group 1 10-30km Group 2 55-60km Group 3 60-65km Group 4 65-70km

Each group consists of:
1x Drone Light Missile Battery
2x Viral Infector Alvum (cruiser size)
3x Decimator/Sunder Alvi (frigate size) (These will target your drones)

Structures:
Missile Batteries may drop missiles Drone Storage has no loot

Asteroids:
Veldspar - 9 asteroids 839.330 units Scordite - 18 asteroids 906.882 units

Pocket 2

1x Drone Watcher (cruiser size)
1x Drone Watcher Post (turret)
both around 20 km

Asteroids:
Veldspar - 36 asteroids

Bounty:
848,254 isk ====Portal to War: Part 2 of 5====

Faction: Caldari & Amarr Empire
Mission type: Encounter
Space type: Deadspace
Damage dealt: Kin, Therm (Caldari) and EM, Therm (Amarr)
Recommended damage dealing: Thermal
Recommended ships: Vagabond, Drake

====Portal to War: Part 2 of 5====

Pockets 1 and 2 empty

Pocket 3 (Caldari ships)

Four groups. The first group aggros on warp-in If one of the cruisers get too close to another group, that group may aggro when that cruiser is attacked

Group 1:
18-30km 3x Interceptors (Caldari Navy Delta II Support Frigate) (web/scram)
3x Cruisers (Caldari Navy Blackbird)

Group 2:
30-45km 6x Frigates (Caldari Navy Soldier/Officer)

Group 3:
30-45km 6x Frigates (Caldari Navy Soldier/Officer)

Group 4:
50km 3x Frigates (Caldari Navy Griffin)
1x Cruisers (Caldari Navy Moa)

Structures:
No loot

Pocket 4 (Amarr ships)

The Amarr fleet spawn is timed, not (necessarily) dependent on attacking the control tower. Both groups auto aggro upon warp in. The mission repeatedly tells you to hurry up, and they mean it. It will take approx 2h before the Amarr fleet spawns. This fleet will include more ships than just those noted below. Some spawns may include ships that can web/scramble.

Group 1:
30-35km 1x Imperial Sentry Gun
1x Cruiser (Imperial Equalizer)

Group 2:
40-45km 1x Imperial Sentry Gun
2x Cruisers (Imperial Agatho/Avenger/Donus)

Spawn 1:
Triggered when you attack the Control Tower 6-10km from Control Tower 5x Cruisers (Imperial Avenger/Equalizer)

Spawn 2 (will not spawn if Control Tower is destroyed):
Triggered when last ship in spawn one is attacked 5x Elite Frigates (Divine Imperial Paladin/Napat/Valok) - Note: Regularly drops Aggro and retargets Drones

Spawn 3 (will not spawn if Control Tower is destroyed):
Triggered when ship is attacked in spawn 2 1x Cruisers (Imperial Donus/Equalizer/Maller)
3x Battlecruisers (Imperial Templar Seer) (nos)

Tips:

- If you destroy the Control Tower, spawn 2 and 3 will not spawn
- You can fit a tractor beam to pull in the data chip can quickly, if you don't want to sacrifice a mid slot to an afterburner
- Watch out for the Seers, which will nos you at 25 km, and are pretty fast
- Remember to destroy the Control Tower to collect the data chip
- Don't take too long, or the fleet will get you (see Xalib Zondos' story in comments)

Structures:
Sentry guns may drop ammo and/or missiles Other structures have no loot

Loot & Salvage:
23.9 mil

Template:Image url="http://eve-survival.org/screenshots/portaltowar3-2.jpg" title="Mission 2" alt="Mission 2"
====Portal to War: Part 3 of 5====

Mission type: Courier
====Portal to War: Part 4 of 5====

Faction: Caldari Navy
Mission type: Encounter
Space type: Normal (MWD works)
Damage dealt: Kin, Therm
Recommended damage dealing: Kin, Therm
Recommended ships: Vagabond, Drake

Aggro from everything 3 groups

Group 1:
35-50km 1x Caldari Point Defense Battery
2x Frigates (Caldari Navy Soldier)
1x Cruisers (Caldari Navy Blackbird/Moa)

Group 2:
35-50km 1x Caldari Point Defense Battery
2x Frigates (Caldari Navy Soldier)
1x Cruisers (Caldari Navy Blackbird/Moa)

Group 3:
35-50km 1x Caldari Point Defense Battery
2x Frigates (Caldari Navy Soldier)
1x Cruisers (Caldari Navy Blackbird/Moa)

Blitz:
Kill the Caldari Navy Moa

Batteries may drop missiles

Structure:
No loot ====Portal to War: Part 5 of 5====

Faction: Caldari Navy
Mission type: Encounter
Space type: Unknown
Damage dealt: Kin, Therm + EM missiles
Recommended damage dealing: Kin, Therm
Recommended ships: Vagabond, Drake

Aggro from all 40-50km 5x Frigates (Caldari Navy Officer)

Blitz:
Destroy the stargate to complete the mission

Standing loss is -2.4% & This penalty was incurred for destroying Caldari State's LCS Stargate (Caldari 1)