Difference between revisions of "Smuggler Interception (Blood Raiders) (Level 4)"
(Created page with "====Smuggler Interception, Level 4==== Faction: Blood Raiders<br> Mission type: Encounter<br> Space type: Deadspace<br> Damage dealt: EM/Therm<br> Web/Scramble: Elite Frigate...") |
|||
Line 1: | Line 1: | ||
− | ==== | + | {{NPCTableCSS}}__NOTOC__ |
− | + | {{Missiondetails | |
− | + | |Level= | |
− | + | |Type= Encounter | |
− | + | |Objective= Tetrieve 10x militants (20 m3) | |
− | + | |Faction1= Blood Raiders | |
− | + | |DamageToDeal= | |
− | + | |DamageToResist= | |
− | + | |WebPoint=Elite frigates | |
− | + | |EWAR=Tracking disruption, neuting | |
+ | |ShipSizeLimit= | ||
+ | |ShipSuggestion= | ||
+ | |Rewards= | ||
+ | |Extra= | ||
+ | }} | ||
+ | {{MissionBriefing | ||
+ | |A large convoy was spotted in a nearby system, apparently en route straight through Weraroix. This is a perfect chance for you to show us what you're worth. This convoy comes with a large escort, so you better go out there prepared. I want you to intercept the convoy after it makes the jump into Weraroix; Destroy the ships if they don't surrender their goods, and bring anything you can salvage back to me. I'll split the loot. Sounds fair eh? | ||
+ | }} | ||
Video: [[http://www.youtube.com/watch?v=G8NHrmj6_68 Maelstrom]] , [[http://www.youtube.com/watch?v=qXfSW0zE_NM Rattlesnake]]<br> | Video: [[http://www.youtube.com/watch?v=G8NHrmj6_68 Maelstrom]] , [[http://www.youtube.com/watch?v=qXfSW0zE_NM Rattlesnake]]<br> | ||
− | + | Blitz:<br> | |
− | + | Kill Group 3 (including the Blood Raider Personnel Transport) of pocket 2 and loot the Militants. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | ===1st pocket=== | |
− | + | Acceleration gate 60 km from warpin. Gate is locked until all enemies destroyed | |
− | |||
− | |||
− | + | No aggro on warp in. Proximity aggro on groups 2 & 3 when within 6km of the gate. | |
− | |||
− | |||
− | Group 3: | + | Tips:<br> |
− | + | * Attacking Group 1 OR 3: Aggroes whole pocket.<br><br> | |
− | + | * Attacking Group 2 OR 4: Aggroes Group 1 & 3 only. The last group will remain neutral and can be aggroed separately.<br><br> | |
− | + | You can Eiminate both groups 4 and 1 without drawing pocket agro but it gets a bit complicated. you need to fly your ship off to the side putting the station ruins between your ship and groups 1 2 and 3. after your within range eliminate group 4 this will draw group 1 agro. if you wait for a few minuts after destroying group 4 you will notice that group 1 will be stuck in the station ruins unable to get close to you. additionally they will have drifted out of agro range of the other 2 pockets. at this point it should be safe to eliminate group 1 without 2 and 3 agroing you. | |
− | |||
− | + | {{NPCTableHead|Defenders}} | |
− | + | {{NPCTableSeparator|Group 1( 50-70 km, Minmatar Military Station Ruins }} | |
− | + | {{NPCTableRow|Frigate|2|Corpii Diviner/...}} | |
+ | {{NPCTableRow|Elite Cruiser|2|Corpum Arch Sage/...|ewar = Neut}} | ||
+ | {{NPCTableRow|Battleship|2|Corpus Prophet/Archon}} | ||
− | + | {{NPCTableSeparator|Group 2( 80 km, Ripped Superstructure }} | |
− | + | {{NPCTableRow|Elite Cruiser|3|Corpum Arch Priest/...|ewar = Neut}} | |
+ | {{NPCTableRow|Battlecruiser|2|Corpior Bishop/Seer}} | ||
− | = | + | {{NPCTableSeparator|Group 3( 90 km}} |
+ | {{NPCTableRow|Elite Cruiser|3|Corpum Revenant/...|ewar = TD}} | ||
+ | {{NPCTableRow|Battlecruiser|3|Corpus Prophet/...}} | ||
− | + | {{NPCTableSeparator|Group 4( 100 km, Dysfunctional Solar Harvester }} | |
+ | {{NPCTableRow|Cruiser|3|Corpum Priest/...}} | ||
+ | |} | ||
− | + | ===2nd pocket=== | |
− | + | NO aggro on warp in. The transport ships drop the mission objective. Destroying the group in which the transporters are (group 3) marks the mission completed. | |
− | |||
− | |||
− | Group | + | Tips: |
− | + | * Group 1 can be ignored. No auto-aggro and is not required for mission completion.<br> | |
− | + | * Aggro for Group 2 & 3 are tied with each other. Attacking either will aggro the other<br> | |
− | Group | + | {{NPCTableHead|Defenders}} |
− | + | {{NPCTableSeparator|Group 1( 55-70 km, Ripped Superstructure }} | |
− | + | {{NPCTableRow|Frigate|8|Corpii Upholder/...}} | |
− | + | {{NPCTableRow|Elite Frigate|2|Elder Corpii Worshipper|ewar = Web|point = yes}} | |
− | Group | + | {{NPCTableSeparator|Group 2( 70-80 km, Ammatar Holy Dome}} |
− | + | {{NPCTableRow|Elite Cruiser|10|Corpum Arch Priest/...|ewar = Neut|ewar2 = TD}} | |
− | + | {{NPCTableRow|Battleship|2|Corpus Prophet/Archon}} | |
− | + | {{NPCTableSeparator|Group 3( 70-80 km, Ammatar Holy Dome}} | |
− | + | {{NPCTableRow|Industrial|2|Blood Raider Personnel Transport|cargo = Militants}} | |
− | + | {{NPCTableRow|Elite Cruiser|6|Corpum Arch Sage/...|ewar = Neut}} | |
− | + | {{NPCTableRow|Battleship|4|Corpus Oracle/...}} | |
− | |||
− | |||
− | + | {{NPCTableSeparator|Group 4( 70-80 km, Ammatar Holy Dome}} | |
− | + | {{NPCTableRow|Frigates |4|Corpii Herald/Upholder}} | |
+ | {{NPCTableRow|Cruisers |5|Corpum Sage}} | ||
+ | |} | ||
[[Category:Mission reports]] | [[Category:Mission reports]] |
Revision as of 21:15, 20 January 2018
Type | Encounter |
Objective | Tetrieve 10x militants (20 m3) |
Faction | Blood Raiders |
Best damage to deal | EM Th |
Damage to resist | EM Th |
Warp disruption | Elite frigates |
EWAR | Tracking disruption, neuting |
Mission briefing |
---|
A large convoy was spotted in a nearby system, apparently en route straight through Weraroix. This is a perfect chance for you to show us what you're worth. This convoy comes with a large escort, so you better go out there prepared. I want you to intercept the convoy after it makes the jump into Weraroix; Destroy the ships if they don't surrender their goods, and bring anything you can salvage back to me. I'll split the loot. Sounds fair eh? |
Video: [Maelstrom] , [Rattlesnake]
Blitz:
Kill Group 3 (including the Blood Raider Personnel Transport) of pocket 2 and loot the Militants.
1st pocket
Acceleration gate 60 km from warpin. Gate is locked until all enemies destroyed
No aggro on warp in. Proximity aggro on groups 2 & 3 when within 6km of the gate.
Tips:
- Attacking Group 1 OR 3: Aggroes whole pocket.
- Attacking Group 2 OR 4: Aggroes Group 1 & 3 only. The last group will remain neutral and can be aggroed separately.
You can Eiminate both groups 4 and 1 without drawing pocket agro but it gets a bit complicated. you need to fly your ship off to the side putting the station ruins between your ship and groups 1 2 and 3. after your within range eliminate group 4 this will draw group 1 agro. if you wait for a few minuts after destroying group 4 you will notice that group 1 will be stuck in the station ruins unable to get close to you. additionally they will have drifted out of agro range of the other 2 pockets. at this point it should be safe to eliminate group 1 without 2 and 3 agroing you.
2nd pocket
NO aggro on warp in. The transport ships drop the mission objective. Destroying the group in which the transporters are (group 3) marks the mission completed.
Tips:
- Group 1 can be ignored. No auto-aggro and is not required for mission completion.
- Aggro for Group 2 & 3 are tied with each other. Attacking either will aggro the other