Difference between revisions of "Smuggler Interception (Blood Raiders) (Level 4)"

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(Created page with "====Smuggler Interception, Level 4==== Faction: Blood Raiders<br> Mission type: Encounter<br> Space type: Deadspace<br> Damage dealt: EM/Therm<br> Web/Scramble: Elite Frigate...")
 
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====Smuggler Interception, Level 4====
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{{NPCTableCSS}}__NOTOC__
 
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{{Missiondetails
Faction: Blood Raiders<br>
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|Level=
Mission type: Encounter<br>
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|Type= Encounter
Space type: Deadspace<br>
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|Objective= Tetrieve 10x militants (20 m3)
Damage dealt: EM/Therm<br>
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|Faction1= Blood Raiders
Web/Scramble: Elite Frigates (Elder)<br>
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|DamageToDeal=  
Extras: NOS , Tracking Disruptor<br>
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|DamageToResist=
Recommended damage dealing: EM, Thermal<br>
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|WebPoint=Elite frigates
Recommended ship classes: Battleship, Command Ship, HAC<br>
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|EWAR=Tracking disruption, neuting
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|ShipSizeLimit=
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|ShipSuggestion=
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|Rewards=
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|Extra=
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}}
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{{MissionBriefing
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|A large convoy was spotted in a nearby system, apparently en route straight through Weraroix. This is a perfect chance for you to show us what you're worth. This convoy comes with a large escort, so you better go out there prepared. I want you to intercept the convoy after it makes the jump into Weraroix; Destroy the ships if they don't surrender their goods, and bring anything you can salvage back to me. I'll split the loot. Sounds fair eh?
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}}
 
Video: [[http://www.youtube.com/watch?v=G8NHrmj6_68 Maelstrom]] , [[http://www.youtube.com/watch?v=qXfSW0zE_NM Rattlesnake]]<br>
 
Video: [[http://www.youtube.com/watch?v=G8NHrmj6_68 Maelstrom]] , [[http://www.youtube.com/watch?v=qXfSW0zE_NM Rattlesnake]]<br>
  
**Note:** <br>
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Blitz:<br>
- Drones might be aggroed. Pocket aggro can be managed by attacking the correct NPC groups.<br>
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Kill Group 3 (including the Blood Raider Personnel Transport) of pocket 2 and loot the Militants.
- Acceleration Gate is 58km from warp-in. Fitting an afterburner is recommended.<br>
 
 
 
===Pocket 1===
 
Gate is locked until all enemies destroyed
 
NO aggro on warp in.
 
Proximity aggro on groups 2 & 3 when within 6km of the gate.
 
 
 
{{image url="http://eve-survival.org/screenshots/smugglerinterception4br-1.jpg" title="Smuggler Interception Lvl 4 (Blood Raiders) Pocket 1" alt="Pocket 1 Initial Groups"}}<br>
 
  
Group 1: Minmatar Military Station Ruins (50-75km):<br><br>
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===1st pocket===
2x Frigates (Corpii Diviner/Raider/Herald)<br>
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Acceleration gate 60 km from warpin. Gate is locked until all enemies destroyed
2x Cruisers (Corpum Arch Sage/Arch Priest)**NOS (Sage)**<br>
 
2x Battleships (Corpus Prophet/Archon)<br>
 
  
Group 2: Ripped Superstructure (80-85km):<br><br>
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No aggro on warp in. Proximity aggro on groups 2 & 3 when within 6km of the gate.
3x Cruisers (Corpum Arch Priest/Arch Sage)**NOS (Sage)**<br>
 
2x Battlecruisers (Corpior Bishop/Seer)<br>
 
  
Group 3: Acceleration Gate (90-95km):<br><br>
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Tips:<br>
3x Cruisers (Corpum Revenant/Arch Templar) '''Tracking Disruptor'''<br>
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* Attacking Group 1 OR 3: Aggroes whole pocket.<br><br>
3x Battleships (Corpus Prophet/Archon/Oracle)<br>
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* Attacking Group 2 OR 4: Aggroes Group 1 & 3 only. The last group will remain neutral and can be aggroed separately.<br><br>
  
Group 4: Dysfunctional Solar Harvester (90-105km):<br><br>
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You can Eiminate both groups 4 and 1 without drawing pocket agro but it gets a bit complicated. you need to fly your ship off to the side putting the station ruins between your ship and groups 1 2 and 3. after your within range eliminate group 4 this will draw group 1 agro. if you wait for a few minuts after destroying group 4 you will notice that group 1 will be stuck in the station ruins unable to get close to you. additionally they will have drifted out of agro range of the other 2 pockets. at this point it should be safe to eliminate group 1 without 2 and 3 agroing you.
3x Cruisers (Corpum Priest/Sage/Shadow Sage)<br>
 
  
**Tip:**<br>
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{{NPCTableHead|Defenders}}
- Attacking Group 1 OR 3: Aggroes whole pocket.<br><br>
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{{NPCTableSeparator|Group 1( 50-70 km, Minmatar Military Station Ruins }}
- Attacking Group 2 OR 4: Aggroes Group 1 & 3 only. The last group will remain neutral and can be aggroed separately.<br><br>
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{{NPCTableRow|Frigate|2|Corpii Diviner/...}}
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{{NPCTableRow|Elite Cruiser|2|Corpum Arch Sage/...|ewar = Neut}}
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{{NPCTableRow|Battleship|2|Corpus Prophet/Archon}}
  
**Note:** Attacking Group 4 may only aggro Group 1. I'm not sure it always works.<br>
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{{NPCTableSeparator|Group 2( 80 km, Ripped Superstructure }}
**Note:** You can Eiminate both groups 4 and 1 without drawing pocket agro but it gets a bit complicated. you need to fly your ship off to the side putting the station ruins between your ship and groups 1 2 and 3. after your within range eliminate group 4 this will draw group 1 agro. if you wait for a few minuts after destroying group 4 you will notice that group 1 will be stuck in the station ruins unable to get close to you. additionally they will have drifted out of agro range of the other 2 pockets. at this point it should be safe to eliminate group 1 without 2 and 3 agroing you.<br>
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{{NPCTableRow|Elite Cruiser|3|Corpum Arch Priest/...|ewar = Neut}}
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{{NPCTableRow|Battlecruiser|2|Corpior Bishop/Seer}}
  
===Pocket 2===
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{{NPCTableSeparator|Group 3( 90 km}}
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{{NPCTableRow|Elite Cruiser|3|Corpum Revenant/...|ewar = TD}}
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{{NPCTableRow|Battlecruiser|3|Corpus Prophet/...}}
  
NO aggro on warp in.
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{{NPCTableSeparator|Group 4( 100 km, Dysfunctional Solar Harvester }}
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{{NPCTableRow|Cruiser|3|Corpum Priest/...}}
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|}
  
{{image url="http://eve-survival.org/screenshots/smugglerinterception4br-2.jpg" title="Smuggler Interception Lvl 4 (Blood Raiders) Pocket 2" alt="Pocket 2 Initial Groups"}}<br>
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===2nd pocket===
  
Group 1: Ripped Superstructure (55-70km):<br><br>
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NO aggro on warp in. The transport ships drop the mission objective. Destroying the group in which the transporters are (group 3) marks the mission completed.
8x Frigates (Corpii Upholder/Raider/Diviner/Herald)<br>
 
2x Elite Frigates (Elder Corpii Worshipper) '''Web/Scramble'''<br>
 
  
Group 2: Ammatar Holy Dome/Ruined Monument (70-80km):<br><br>
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Tips:
10x Cruisers (Corpum Arch Priest/Arch Sage/Arch Templar/Revenant) '''NOS/Tracking Disruptor'''<br>
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* Group 1 can be ignored. No auto-aggro and is not required for mission completion.<br>
2x Battleships (Corpus Prophet/Archon)<br>
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* Aggro for Group 2 & 3 are tied with each other. Attacking either will aggro the other<br>
  
Group 3: Ruined Stargate (60-75km):<br><br>
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{{NPCTableHead|Defenders}}
2x Blood Raider Personnel Transport<br>
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{{NPCTableSeparator|Group 1( 55-70 km, Ripped Superstructure }}
6x Cruisers (Corpum Arch Sage/Arch Priest) '''NOS'''<br>
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{{NPCTableRow|Frigate|8|Corpii Upholder/...}}
4x Battleships (Corpus Oracle/Prophet/Apostle/Archon)<br>
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{{NPCTableRow|Elite Frigate|2|Elder Corpii Worshipper|ewar = Web|point = yes}}
  
Group 4: Ripped Superstructure (90-95km):<br><br>
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{{NPCTableSeparator|Group 2( 70-80 km, Ammatar Holy Dome}}
4x Frigates (Corpii Herald/Upholder)<br>
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{{NPCTableRow|Elite Cruiser|10|Corpum Arch Priest/...|ewar = Neut|ewar2 = TD}}
5x Cruisers (Corpum Sage)<br>
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{{NPCTableRow|Battleship|2|Corpus Prophet/Archon}}
  
**Tip:**<br>
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{{NPCTableSeparator|Group 3( 70-80 km, Ammatar Holy Dome}}
- Group 1 can be ignored. No auto-aggro and is not required for mission completion.<br>
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{{NPCTableRow|Industrial|2|Blood Raider Personnel Transport|cargo = Militants}}
- Aggro for Group 2 & 3 are tied with each other. Attacking either will aggro the other<br>
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{{NPCTableRow|Elite Cruiser|6|Corpum Arch Sage/...|ewar = Neut}}
 
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{{NPCTableRow|Battleship|4|Corpus Oracle/...}}
Blitz:<br>
 
Kill Group 3 (including the __Blood Raider Personnel Transport__ ) of pocket 2 and loot the Militants.
 
  
'''Bounty:'''<br>
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{{NPCTableSeparator|Group 4( 70-80 km, Ammatar Holy Dome}}
7,327,443.00
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{{NPCTableRow|Frigates |4|Corpii Herald/Upholder}}
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{{NPCTableRow|Cruisers |5|Corpum Sage}}
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|}
  
 
[[Category:Mission reports]]
 
[[Category:Mission reports]]

Revision as of 21:15, 20 January 2018


Type Encounter
Objective Tetrieve 10x militants (20 m3)
Faction Blood Raiders
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Warp disruption Elite frigates
EWAR Tracking disruption, neuting
Mission briefing
A large convoy was spotted in a nearby system, apparently en route straight through Weraroix. This is a perfect chance for you to show us what you're worth. This convoy comes with a large escort, so you better go out there prepared. I want you to intercept the convoy after it makes the jump into Weraroix; Destroy the ships if they don't surrender their goods, and bring anything you can salvage back to me. I'll split the loot. Sounds fair eh?

Video: [Maelstrom] , [Rattlesnake]

Blitz:
Kill Group 3 (including the Blood Raider Personnel Transport) of pocket 2 and loot the Militants.

1st pocket

Acceleration gate 60 km from warpin. Gate is locked until all enemies destroyed

No aggro on warp in. Proximity aggro on groups 2 & 3 when within 6km of the gate.

Tips:

  • Attacking Group 1 OR 3: Aggroes whole pocket.

  • Attacking Group 2 OR 4: Aggroes Group 1 & 3 only. The last group will remain neutral and can be aggroed separately.

You can Eiminate both groups 4 and 1 without drawing pocket agro but it gets a bit complicated. you need to fly your ship off to the side putting the station ruins between your ship and groups 1 2 and 3. after your within range eliminate group 4 this will draw group 1 agro. if you wait for a few minuts after destroying group 4 you will notice that group 1 will be stuck in the station ruins unable to get close to you. additionally they will have drifted out of agro range of the other 2 pockets. at this point it should be safe to eliminate group 1 without 2 and 3 agroing you.


Defenders
WD EWAR L
Group 1( 50-70 km, Minmatar Military Station Ruins
Frigate 2 x Frigate Corpii Diviner/...
Elite Cruiser 2 x Elite Cruiser Corpum Arch Sage/... Energy Neutralizer
Battleship 2 x Battleship Corpus Prophet/Archon
Group 2( 80 km, Ripped Superstructure
Elite Cruiser 3 x Elite Cruiser Corpum Arch Priest/... Energy Neutralizer
Battlecruiser 2 x Battlecruiser Corpior Bishop/Seer
Group 3( 90 km
Elite Cruiser 3 x Elite Cruiser Corpum Revenant/... Tracking Disruptor
Battlecruiser 3 x Battlecruiser Corpus Prophet/...
Group 4( 100 km, Dysfunctional Solar Harvester
Cruiser 3 x Cruiser Corpum Priest/...

2nd pocket

NO aggro on warp in. The transport ships drop the mission objective. Destroying the group in which the transporters are (group 3) marks the mission completed.

Tips:

  • Group 1 can be ignored. No auto-aggro and is not required for mission completion.
  • Aggro for Group 2 & 3 are tied with each other. Attacking either will aggro the other


Defenders
WD EWAR L
Group 1( 55-70 km, Ripped Superstructure
Frigate 8 x Frigate Corpii Upholder/...
Elite Frigate 2 x Elite Frigate Elder Corpii Worshipper Warp Disruptor Stasis Webifier
Group 2( 70-80 km, Ammatar Holy Dome
Elite Cruiser 10 x Elite Cruiser Corpum Arch Priest/... Energy Neutralizer Tracking Disruptor
Battleship 2 x Battleship Corpus Prophet/Archon
Group 3( 70-80 km, Ammatar Holy Dome
Hauler 2 x Industrial Blood Raider Personnel Transport Militants
Elite Cruiser 6 x Elite Cruiser Corpum Arch Sage/... Energy Neutralizer
Battleship 4 x Battleship Corpus Oracle/...
Group 4( 70-80 km, Ammatar Holy Dome
4 x Frigates Corpii Herald/Upholder
5 x Cruisers Corpum Sage