Difference between revisions of "Aeon"
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==Summary== | ==Summary== | ||
− | The Aeon is the Amarr supercarrier. With a 4% bonus to armor resistances per level allowing the Aeon to mount a tank upwards of 40 million EHP, the Aeon is immensly popular among null-sec and low-sec alliances. This, combined with its supportive capabilities make it a common sight in null-sec strike fleets. | + | The Aeon is the Amarr supercarrier. With a 4% bonus to armor resistances per level allowing the Aeon to mount a tank upwards of 40 million EHP, the Aeon is immensly popular among null-sec and low-sec alliances. This, combined with its supportive capabilities make it a common sight in null-sec strike fleets. In huge capital brawls its immense tank makes it relatively unfavorable to engage versus other ships which do more damage or are more expensive vessels. Like the Archon it is decisively inferior for a ratting carrier. |
==Skills== | ==Skills== | ||
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==Fitting== | ==Fitting== | ||
− | + | {{ShipFitting | |
+ | | ship=Aeon | ||
+ | | shipTypeID=23919 | ||
+ | | fitName=Aeon - Armor No Prop 3x FSUs Passive Basic | ||
+ | | fitID=Aeon---Armor-No-Prop-3x-FSUs-Passive-Basic | ||
+ | | low1name=CONCORD 25000mm Steel Plates | ||
+ | | low1typeID=41456 | ||
+ | | low2name=CONCORD 25000mm Steel Plates | ||
+ | | low2typeID=41456 | ||
+ | | low3name=CONCORD 25000mm Steel Plates | ||
+ | | low3typeID=41456 | ||
+ | | low4name=Corelum A-Type Energized Kinetic Membrane | ||
+ | | low4typeID=18821 | ||
+ | | low5name=Corelum A-Type Energized Thermal Membrane | ||
+ | | low5typeID=18827 | ||
+ | | low6name=Corelum A-Type Energized Explosive Membrane | ||
+ | | low6typeID=18823 | ||
+ | | low7name=Corpum A-Type Energized Adaptive Nano Membrane | ||
+ | | low7typeID=18881 | ||
+ | | low8name=Syndicate Damage Control | ||
+ | | low8typeID=41201 | ||
+ | | mid1name=Federation Navy Drone Navigation Computer | ||
+ | | mid1typeID=33850 | ||
+ | | mid2name=Federation Navy Omnidirectional Tracking Link | ||
+ | | mid2typeID=31942 | ||
+ | | mid3name=Federation Navy Omnidirectional Tracking Link | ||
+ | | mid3typeID=31942 | ||
+ | | mid4name=Capital F-RX Compact Capacitor Booster, Navy Cap Booster 3200 | ||
+ | | mid4typeID=41492 | ||
+ | | charge1name=Navy Cap Booster 3200 x1 | ||
+ | | charge1typeID=41490 | ||
+ | | high1name=Cynosural Field Generator I | ||
+ | | high1typeID=21096 | ||
+ | | high2name=Warp Disruption Burst Projector | ||
+ | | high2typeID=40696 | ||
+ | | high3name=Fighter Support Unit II | ||
+ | | high3typeID=41415 | ||
+ | | high4name=Fighter Support Unit II | ||
+ | | high4typeID=41415 | ||
+ | | high5name=Fighter Support Unit II | ||
+ | | high5typeID=41415 | ||
+ | | high6name=Networked Sensor Array | ||
+ | | high6typeID=41411 | ||
+ | | rig1name=Capital Trimark Armor Pump II | ||
+ | | rig1typeID=31061 | ||
+ | | rig2name=Capital Trimark Armor Pump II | ||
+ | | rig2typeID=31061 | ||
+ | | rig3name=Capital Trimark Armor Pump II | ||
+ | | rig3typeID=31061 | ||
+ | | drone1name=Ametat II x18 | ||
+ | | drone1typeID=40560 | ||
+ | | drone2name=Cyclops II x18 | ||
+ | | drone2typeID=40563 | ||
+ | | drone3name=Siren II x3 | ||
+ | | drone3typeID=40570 | ||
+ | | drone4name=Dromi II x3 | ||
+ | | drone4typeID=40571 | ||
+ | | drone5name=Templar II x18 | ||
+ | | drone5typeID=40556 | ||
+ | | drone6name=Gram II x12 | ||
+ | | drone6typeID=40553 | ||
+ | | charge2name=open | ||
+ | | charge3name=open | ||
+ | | charge4name=open | ||
+ | | charge5name=open | ||
+ | | skills= | ||
+ | | showSKILLS=N | ||
+ | | notes=A 10000MN Afterburner (usually Enduring or Tech II) is also an option. Either a Warp Disruption Burst Projector, Stasis Webification Burst Projector or a Energy Neutralization Burst Projector are options.</li><li>Use High Grade Slave implant set with the Slot 10 Hull Upgrades implant to match.</li><li>38.4M EHP with implants and no links. Can go higher with active armor hardeners but those are generally not used. 54M EHP with maximum strength Command Ship links. | ||
+ | | showNOTES=N | ||
+ | | difficulty=0 | ||
+ | | warsop=A | ||
+ | | warsopReason= | ||
+ | | version=LATEST | ||
+ | | showTOC=Y | ||
+ | | shipDNA=23919:41456;3:18821;1:18827;1:18823;1:18881;1:41201;1:33850;1:31942;2:41492;1:41490;1:21096;1:40696;1:41415;3:41411;1:31061;3:40560;18:40563;18:40570;3:40571;3:40556;18:40553;12:: | ||
+ | | fleetup= | ||
+ | | alphacanuse=N | ||
+ | }} | ||
==Tactics== | ==Tactics== |
Revision as of 15:31, 16 April 2018
RELATED UNI-WIKI REFERENCES
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Ships like the Aeon have been with the Empire for a long time. They have remained a mainstay of Amarr expansion as, hopeful for a new beginning beyond the blasted horizon, whole cities of settlers sojourn from their time-worn homesteads to try their luck on infant worlds. The Aeon represents the largest ship of its kind in the history of the Empire, capable of functioning as a mobile citadel in addition to fielding powerful wings of fighter bombers. SHIP BONUSES
Amarr Carrier bonuses (per skill level):
Ship Attributes
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Summary
The Aeon is the Amarr supercarrier. With a 4% bonus to armor resistances per level allowing the Aeon to mount a tank upwards of 40 million EHP, the Aeon is immensly popular among null-sec and low-sec alliances. This, combined with its supportive capabilities make it a common sight in null-sec strike fleets. In huge capital brawls its immense tank makes it relatively unfavorable to engage versus other ships which do more damage or are more expensive vessels. Like the Archon it is decisively inferior for a ratting carrier.
Skills
Further information about additional or recommended skills to pilot Aeon for a specific or it's common role(s) can be written here.
Fitting
Cynosural Field Generator I
Warp Disruption Burst Projector
Fighter Support Unit II
Fighter Support Unit II
Fighter Support Unit II
Networked Sensor Array
Federation Navy Drone Navigation Computer
Federation Navy Omnidirectional Tracking Link
Federation Navy Omnidirectional Tracking Link
Capital F-RX Compact Capacitor Booster, Navy Cap Booster 3200
CONCORD 25000mm Steel Plates
CONCORD 25000mm Steel Plates
CONCORD 25000mm Steel Plates
Corelum A-Type Energized Kinetic Membrane
Corelum A-Type Energized Thermal Membrane
Corelum A-Type Energized Explosive Membrane
Corpum A-Type Energized Adaptive Nano Membrane
Syndicate Damage Control
Capital Trimark Armor Pump II
Capital Trimark Armor Pump II
Capital Trimark Armor Pump II
Ametat II x18
Cyclops II x18
Siren II x3
Dromi II x3
Templar II x18
Gram II x12
Navy Cap Booster 3200 x1
- A 10000MN Afterburner (usually Enduring or Tech II) is also an option. Either a Warp Disruption Burst Projector, Stasis Webification Burst Projector or a Energy Neutralization Burst Projector are options.
- Use High Grade Slave implant set with the Slot 10 Hull Upgrades implant to match.
- 38.4M EHP with implants and no links. Can go higher with active armor hardeners but those are generally not used. 54M EHP with maximum strength Command Ship links.
Tactics
No sub-article about Aeon roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Aeon here.